generated from nhcarrigan/template
peasant_1: moved from storm_citadel (zone 3, 1.5M CP) to goblin_camp (zone 1, no CP gate) — the starting adventurer's upgrade should be available from the very early game. militia_1: moved from shadow_mere (zone 4, 5M CP) to necromancer_tower (zone 2, 500 CP) — tier 2 adventurer upgrade should unlock soon after the adventurer itself.
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@@ -33,6 +33,7 @@ export const defaultQuests: Array<Quest> = [
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rewards: [
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{ amount: 2000, type: "gold" },
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{ amount: 5, type: "essence" },
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{ targetId: "peasant_1", type: "upgrade" },
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{ targetId: "apprentice", type: "adventurer" },
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],
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status: "locked",
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@@ -81,6 +82,7 @@ export const defaultQuests: Array<Quest> = [
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rewards: [
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{ amount: 15_000, type: "gold" },
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{ amount: 20, type: "essence" },
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{ targetId: "militia_1", type: "upgrade" },
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{ targetId: "acolyte_1", type: "upgrade" },
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{ targetId: "ranger", type: "adventurer" },
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],
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@@ -149,7 +151,6 @@ export const defaultQuests: Array<Quest> = [
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prerequisiteIds: [],
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rewards: [
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{ amount: 150, type: "essence" },
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{ targetId: "militia_1", type: "upgrade" },
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],
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status: "locked",
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zoneId: "shadow_marshes",
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@@ -248,7 +249,6 @@ export const defaultQuests: Array<Quest> = [
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rewards: [
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{ amount: 30_000_000, type: "gold" },
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{ amount: 10_000, type: "essence" },
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{ targetId: "peasant_1", type: "upgrade" },
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],
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status: "locked",
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zoneId: "frozen_peaks",
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