generated from nhcarrigan/template
feat: comprehensive balance and bug fix pass (#240)
## Summary - **fix(#148)**: Boss fights now return a fresh HMAC signature in the response; both the manual and auto-boss paths update `signatureReference` from it, ending the signature-mismatch loop that stopped auto-boss after the first fight - **fix(#145)**: Militia `baseCost` lowered from 100g → 65g, smoothing the peasant→militia jump from 10× to ~6.5× - **fix(#144)**: `crystal_shard` buffed from `1.65×/1.2×` → `1.9×/1.3×` — now competitive as an epic trinket - **fix(#142)**: Click-power recipe progression smoothed across zones 13–18 and ceiling raised: z13 1.20→1.22, z15 1.22→1.25, z17 1.25→1.28, z18 1.28→1.30 - **close(#143)**: `elder_bark_shield` (1.2×), `void_fragment_amulet` (1.15×), and `soul_bound_catalyst` (1.2×) are all already at or above their target values from a prior pass Closes #148 Closes #145 Closes #144 Closes #142 Reviewed-on: #240 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #240.
This commit is contained in:
@@ -21,7 +21,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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unlocked: true,
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},
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{
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baseCost: 100,
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baseCost: 65,
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class: "warrior",
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combatPower: 3,
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count: 0,
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@@ -269,7 +269,7 @@ export const defaultEquipment: Array<Equipment> = [
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type: "trinket",
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},
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{
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bonus: { clickMultiplier: 1.65, goldMultiplier: 1.2 },
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bonus: { clickMultiplier: 1.9, goldMultiplier: 1.3 },
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description:
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"A fragment of the Mud Kraken's crystallised essence. Focuses raw power into devastating strikes.",
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equipped: false,
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@@ -323,7 +323,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
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// Zone 13: primordial_chaos
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{
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bonus: { type: "click_power", value: 1.2 },
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bonus: { type: "click_power", value: 1.22 },
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description:
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"Chaos fragments and creation shards arranged into a lens that hasn't decided what it wants to focus on yet, which somehow makes every click land harder than it should.",
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id: "chaos_lens",
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@@ -387,7 +387,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
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zoneId: "reality_forge",
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},
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{
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bonus: { type: "click_power", value: 1.22 },
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bonus: { type: "click_power", value: 1.25 },
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description:
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"A reality shard carefully shaped with creation tools into something that could, theoretically, become a universe. Instead it makes your clicks unreasonably effective.",
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id: "universe_seed",
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@@ -439,7 +439,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
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zoneId: "primeval_sanctum",
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},
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{
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bonus: { type: "click_power", value: 1.25 },
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bonus: { type: "click_power", value: 1.28 },
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description:
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"The primeval relic, set into a memory shard framework. What function it originally served is unknowable. In your guild's hands, it makes every action more deliberate and more powerful.",
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id: "first_artefact",
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@@ -522,7 +522,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
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// Zone 18: the_absolute
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{
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bonus: { type: "click_power", value: 1.28 },
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bonus: { type: "click_power", value: 1.3 },
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description:
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"Absolute fragments ground and set in an omega crystal lattice — an instrument of pure finality. Every action your guild takes through it carries the weight of an ending. It does not miss.",
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id: "absolute_focus",
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@@ -9,6 +9,7 @@
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/* eslint-disable complexity -- Boss handler has inherent complexity */
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/* eslint-disable stylistic/max-len -- Long lines in combat logic */
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/* eslint-disable max-lines -- Boss route with full combat logic and helpers exceeds line limit */
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import { createHmac } from "node:crypto";
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import {
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computeSetBonuses,
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getActiveCompanionBonus,
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@@ -25,6 +26,17 @@ import { updateChallengeProgress } from "../services/dailyChallenges.js";
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import { logger } from "../services/logger.js";
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import type { HonoEnvironment } from "../types/hono.js";
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/**
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* Computes the HMAC-SHA256 of data using the given secret.
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* @param data - The data string to sign.
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* @param secret - The HMAC secret key.
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* @returns The hex-encoded HMAC digest.
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*/
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const computeHmac = (data: string, secret: string): string => {
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return createHmac("sha256", secret).update(data).
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digest("hex");
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};
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/**
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* Exponential base for the prestige combat multiplier: Math.pow(base, prestigeCount).
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* Replaces the former linear formula (1 + count * 0.1) to enable late-game zone progression.
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@@ -379,6 +391,11 @@ bossRouter.post("/challenge", async(context) => {
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where: { discordId },
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});
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const secret = process.env.ANTI_CHEAT_SECRET;
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const updatedSignature = secret === undefined
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? undefined
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: computeHmac(JSON.stringify(state), secret);
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const { bossId } = body;
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void logger.metric("boss_challenge", 1, { bossId, discordId, won });
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@@ -401,6 +418,9 @@ bossRouter.post("/challenge", async(context) => {
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if (casualties !== undefined) {
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response.casualties = casualties;
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}
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if (updatedSignature !== undefined) {
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response.signature = updatedSignature;
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}
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return context.json(response);
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} catch (error) {
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@@ -340,6 +340,37 @@ describe("boss route", () => {
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expect(area?.status).toBe("locked");
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});
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it("includes HMAC signature in response when ANTI_CHEAT_SECRET is set", async () => {
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process.env.ANTI_CHEAT_SECRET = "test_secret";
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const state = makeState({
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bosses: [makeBoss()] as GameState["bosses"],
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adventurers: [makeAdventurer()] as GameState["adventurers"],
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zones: [],
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
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const res = await challenge({ bossId: "test_boss" });
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expect(res.status).toBe(200);
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const body = await res.json() as { signature: string | undefined };
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expect(body.signature).toBeDefined();
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delete process.env.ANTI_CHEAT_SECRET;
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});
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it("omits signature in response when ANTI_CHEAT_SECRET is not set", async () => {
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delete process.env.ANTI_CHEAT_SECRET;
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const state = makeState({
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bosses: [makeBoss()] as GameState["bosses"],
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adventurers: [makeAdventurer()] as GameState["adventurers"],
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zones: [],
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
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const res = await challenge({ bossId: "test_boss" });
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expect(res.status).toBe(200);
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const body = await res.json() as { signature: string | undefined };
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expect(body.signature).toBeUndefined();
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});
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it("returns 500 when the database throws", async () => {
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vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
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const res = await challenge({ bossId: "test_boss" });
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@@ -597,7 +597,7 @@ describe("debug route", () => {
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it("patches adventurer stats when only name has changed (exercises all earlier OR conditions)", async () => {
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const state = makeState({
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adventurers: [{ id: "militia", count: 5, unlocked: true, baseCost: 100, goldPerSecond: 0.7, essencePerSecond: 0, combatPower: 3, level: 2, name: "Old Name", class: "warrior" }] as GameState["adventurers"],
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adventurers: [{ id: "militia", count: 5, unlocked: true, baseCost: 65, goldPerSecond: 0.7, essencePerSecond: 0, combatPower: 3, level: 2, name: "Old Name", class: "warrior" }] as GameState["adventurers"],
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
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