feat: initial prototype — core game systems (#30)
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## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
Closes #2
Closes #3
Closes #4
Closes #5
Closes #6
Closes #7
Closes #8
Closes #9
Closes #10
Closes #11
Closes #12
Closes #13
Closes #14
Closes #16
Closes #19
Closes #20
Closes #21
Closes #22
Closes #23
Closes #24
Closes #25
Closes #26
Closes #27
Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
2026-03-08 15:53:39 -07:00
committed by Naomi Carrigan
parent c69e155de3
commit 29c817230d
172 changed files with 50706 additions and 0 deletions
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/**
* @file About route providing API version and release information.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable stylistic/max-len -- URL cannot be shortened */
/* eslint-disable require-atomic-updates -- Simple cache; race condition is acceptable */
import { Hono } from "hono";
import type { AboutResponse, GiteaRelease } from "@elysium/types";
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
const apiVersion = process.env.npm_package_version ?? "unknown";
const giteaReleasesUrl = "https://git.nhcarrigan.com/api/v1/repos/nhcarrigan/elysium/releases";
const cacheTtlMs = 5 * 60 * 1000;
interface ReleasesCache {
data: Array<GiteaRelease>;
timestamp: number;
}
let releasesCache: ReleasesCache = { data: [], timestamp: 0 };
const fetchReleases = async(): Promise<Array<GiteaRelease>> => {
const now = Date.now();
if (releasesCache.data.length > 0 && now - releasesCache.timestamp < cacheTtlMs) {
return releasesCache.data;
}
try {
const response = await fetch(giteaReleasesUrl);
if (!response.ok) {
return releasesCache.data;
}
const rawData: unknown = await response.json();
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- External API response */
const data = rawData as Array<GiteaRelease>;
releasesCache = { data: data, timestamp: now };
return releasesCache.data;
} catch {
return releasesCache.data;
}
};
const aboutRouter = new Hono();
aboutRouter.get("/", async(context) => {
const releases = await fetchReleases();
const body: AboutResponse = {
apiVersion,
releases,
};
return context.json(body);
});
export { aboutRouter };
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/**
* @file Apotheosis route handling the apotheosis reset mechanic.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable max-lines-per-function -- Route handler requires many steps */
/* eslint-disable stylistic/max-len -- Description string cannot be shortened */
import { Hono } from "hono";
import { prisma } from "../db/client.js";
import { authMiddleware } from "../middleware/auth.js";
import {
buildPostApotheosisState,
isEligibleForApotheosis,
} from "../services/apotheosis.js";
import {
grantApotheosisRole,
postMilestoneWebhook,
} from "../services/webhook.js";
import type { HonoEnvironment } from "../types/hono.js";
import type { GameState } from "@elysium/types";
const apotheosisRouter = new Hono<HonoEnvironment>();
apotheosisRouter.use("*", authMiddleware);
apotheosisRouter.post("/", async(context) => {
const discordId = context.get("discordId");
const record = await prisma.gameState.findUnique({ where: { discordId } });
if (!record) {
return context.json({ error: "No save found" }, 404);
}
const rawState: unknown = record.state;
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue; cast to GameState */
const state = rawState as GameState;
if (!isEligibleForApotheosis(state)) {
return context.json(
{
error:
"Not eligible for Apotheosis — purchase all Transcendence upgrades first",
},
400,
);
}
// Capture current-run stats before the nuclear reset
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 9 -- @preserve */
const runBossesDefeated = state.bosses.filter((b) => {
return b.status === "defeated";
}).length;
const runQuestsCompleted = state.quests.filter((q) => {
return q.status === "completed";
}).length;
const runAdventurersRecruited = state.adventurers.reduce((sum, a) => {
return sum + a.count;
}, 0);
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 3 -- @preserve */
const runAchievementsUnlocked = state.achievements.filter((a) => {
return a.unlockedAt !== null;
}).length;
const { updatedState, updatedApotheosisData } = buildPostApotheosisState(
state,
state.player.characterName,
);
const now = Date.now();
await prisma.gameState.update({
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
data: { state: updatedState as object, updatedAt: now },
where: { discordId },
});
await prisma.player.update({
data: {
characterName: state.player.characterName,
lastSavedAt: now,
lifetimeAchievementsUnlocked: { increment: runAchievementsUnlocked },
lifetimeAdventurersRecruited: { increment: runAdventurersRecruited },
lifetimeBossesDefeated: { increment: runBossesDefeated },
lifetimeClicks: { increment: state.player.totalClicks },
// Accumulate into lifetime totals
lifetimeGoldEarned: { increment: state.player.totalGoldEarned },
lifetimeQuestsCompleted: { increment: runQuestsCompleted },
totalClicks: 0,
// Reset current-run counters
totalGoldEarned: 0,
},
where: { discordId },
});
void grantApotheosisRole(discordId);
void postMilestoneWebhook(discordId, "apotheosis", {
apotheosis: updatedApotheosisData.count,
prestige: updatedState.prestige.count,
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
transcendence: updatedState.transcendence?.count ?? 0,
});
return context.json({ apotheosisCount: updatedApotheosisData.count });
});
export { apotheosisRouter };
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/**
* @file Authentication routes for Discord OAuth.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable max-lines-per-function -- Auth callback requires many steps */
/* eslint-disable max-statements -- Auth callback requires many statements */
import { Hono } from "hono";
import { initialGameState } from "../data/initialState.js";
import { prisma } from "../db/client.js";
import {
buildOAuthUrl,
exchangeCode,
fetchDiscordUser,
} from "../services/discord.js";
import { signToken } from "../services/jwt.js";
import type { Player } from "@elysium/types";
const authRouter = new Hono();
authRouter.get("/url", (context) => {
try {
const url = buildOAuthUrl();
return context.json({ url });
} catch {
return context.json({ error: "Failed to build OAuth URL" }, 500);
}
});
authRouter.get("/callback", async(context) => {
const code = context.req.query("code");
if (code === undefined || code === "") {
return context.json({ error: "Missing code parameter" }, 400);
}
try {
const tokenData = await exchangeCode(code);
const discordUser = await fetchDiscordUser(tokenData.access_token);
const existing = await prisma.player.findUnique({
where: { discordId: discordUser.id },
});
const now = Date.now();
if (!existing) {
const player = await prisma.player.create({
data: {
avatar: discordUser.avatar,
characterName: discordUser.username,
createdAt: now,
discordId: discordUser.id,
discriminator: discordUser.discriminator,
lastSavedAt: now,
totalClicks: 0,
totalGoldEarned: 0,
username: discordUser.username,
},
});
const playerShape: Player = {
avatar: player.avatar ?? null,
characterName: player.characterName,
createdAt: player.createdAt,
discordId: player.discordId,
discriminator: player.discriminator,
lastSavedAt: player.lastSavedAt,
lifetimeAchievementsUnlocked: player.lifetimeAchievementsUnlocked,
lifetimeAdventurersRecruited: player.lifetimeAdventurersRecruited,
lifetimeBossesDefeated: player.lifetimeBossesDefeated,
lifetimeClicks: player.lifetimeClicks,
lifetimeGoldEarned: player.lifetimeGoldEarned,
lifetimeQuestsCompleted: player.lifetimeQuestsCompleted,
totalClicks: player.totalClicks,
totalGoldEarned: player.totalGoldEarned,
username: player.username,
};
const freshState = initialGameState(
playerShape,
playerShape.characterName,
);
await prisma.gameState.create({
data: {
discordId: player.discordId,
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires never type */
state: freshState as unknown as never,
updatedAt: now,
},
});
const jwtToken = signToken(player.discordId);
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
const clientUrl = process.env.CORS_ORIGIN ?? "http://localhost:5173";
return context.redirect(
`${clientUrl}/auth/callback?token=${jwtToken}&isNew=true`,
);
}
const updated = await prisma.player.update({
data: {
avatar: discordUser.avatar,
discriminator: discordUser.discriminator,
username: discordUser.username,
},
where: { discordId: discordUser.id },
});
const jwtToken = signToken(updated.discordId);
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
const clientUrl = process.env.CORS_ORIGIN ?? "http://localhost:5173";
return context.redirect(
`${clientUrl}/auth/callback?token=${jwtToken}&isNew=false`,
);
} catch {
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
const clientUrl = process.env.CORS_ORIGIN ?? "http://localhost:5173";
return context.redirect(`${clientUrl}/auth/callback?error=auth_failed`);
}
});
export { authRouter };
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/**
* @file Boss challenge route handling combat mechanics.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable max-lines-per-function -- Boss handler requires many steps */
/* eslint-disable max-statements -- Boss handler requires many statements */
/* eslint-disable complexity -- Boss handler has inherent complexity */
/* eslint-disable stylistic/max-len -- Long lines in combat logic */
import {
computeSetBonuses,
getActiveCompanionBonus,
type BossChallengeResponse,
type GameState,
} from "@elysium/types";
import { Hono } from "hono";
import { defaultBosses } from "../data/bosses.js";
import { defaultEquipmentSets } from "../data/equipmentSets.js";
import { prisma } from "../db/client.js";
import { authMiddleware } from "../middleware/auth.js";
import { updateChallengeProgress } from "../services/dailyChallenges.js";
import type { HonoEnvironment } from "../types/hono.js";
const bossRouter = new Hono<HonoEnvironment>();
bossRouter.use("*", authMiddleware);
const calculatePartyStats = (
state: GameState,
): { partyDPS: number; partyMaxHp: number } => {
let globalMultiplier = 1;
for (const upgrade of state.upgrades) {
if (upgrade.purchased && upgrade.target === "global") {
globalMultiplier = globalMultiplier * upgrade.multiplier;
}
}
// eslint-disable-next-line stylistic/no-mixed-operators -- prestige count * factor is clear
const prestigeMultiplier = 1 + state.prestige.count * 0.1;
// Apply equipped weapon's combat bonus
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 7 -- @preserve */
const equipmentCombatMultiplier = state.equipment.
filter((item) => {
return item.equipped && item.bonus.combatMultiplier !== undefined;
}).
reduce((mult, item) => {
return mult * (item.bonus.combatMultiplier ?? 1);
}, 1);
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 7 -- @preserve */
const equippedItemIds = state.equipment.
filter((item) => {
return item.equipped;
}).
map((item) => {
return item.id;
});
const { combatMultiplier: setCombatMultiplier } = computeSetBonuses(
equippedItemIds,
defaultEquipmentSets,
);
let partyDPS = 0;
let partyMaxHp = 0;
for (const adventurer of state.adventurers) {
if (adventurer.count === 0) {
continue;
}
let adventurerMultiplier = 1;
for (const upgrade of state.upgrades) {
if (
upgrade.purchased
&& upgrade.target === "adventurer"
&& upgrade.adventurerId === adventurer.id
) {
adventurerMultiplier = adventurerMultiplier * upgrade.multiplier;
}
}
const adventurerContribution
= adventurer.combatPower
* adventurer.count
* adventurerMultiplier
* globalMultiplier
* prestigeMultiplier;
partyDPS = partyDPS + adventurerContribution;
const adventurerHp = adventurer.level * 50 * adventurer.count;
partyMaxHp = partyMaxHp + adventurerHp;
}
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 12 -- @preserve */
const echoCombatMultiplier = state.transcendence?.echoCombatMultiplier ?? 1;
const craftedCombatMultiplier
= state.exploration?.craftedCombatMultiplier ?? 1;
const companionBonus = getActiveCompanionBonus(
state.companions?.activeCompanionId ?? null,
state.companions?.unlockedCompanionIds ?? [],
);
const companionCombatMult
= companionBonus?.type === "bossDamage"
? 1 + companionBonus.value
: 1;
partyDPS = partyDPS
* equipmentCombatMultiplier
* setCombatMultiplier
* echoCombatMultiplier
* craftedCombatMultiplier
* companionCombatMult;
return { partyDPS, partyMaxHp };
};
bossRouter.post("/challenge", async(context) => {
const discordId = context.get("discordId");
const body = await context.req.json<{ bossId: string }>();
// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime body validation
if (!body.bossId) {
return context.json({ error: "Invalid request body" }, 400);
}
const record = await prisma.gameState.findUnique({ where: { discordId } });
if (!record) {
return context.json({ error: "No save found" }, 404);
}
const rawState: unknown = record.state;
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue; cast to GameState */
const state = rawState as GameState;
const boss = state.bosses.find((b) => {
return b.id === body.bossId;
});
if (!boss) {
return context.json({ error: "Boss not found" }, 404);
}
if (boss.status !== "available" && boss.status !== "in_progress") {
return context.json({ error: "Boss is not currently available" }, 400);
}
if (boss.prestigeRequirement > state.prestige.count) {
return context.json({ error: "Prestige requirement not met" }, 403);
}
const { partyDPS, partyMaxHp } = calculatePartyStats(state);
if (
partyDPS === 0
|| partyMaxHp === 0
|| !Number.isFinite(partyDPS)
|| !Number.isFinite(partyMaxHp)
) {
return context.json(
{ error: "Your party has no adventurers ready to fight" },
400,
);
}
const bossHpBefore = boss.currentHp;
const bossDPS = boss.damagePerSecond;
const timeToKillBoss = bossHpBefore / partyDPS;
const timeToKillParty = partyMaxHp / bossDPS;
const won = timeToKillBoss <= timeToKillParty;
// eslint-disable-next-line @typescript-eslint/init-declarations -- Conditionally assigned in if/else branches
let partyHpRemaining: number;
// eslint-disable-next-line @typescript-eslint/init-declarations -- Conditionally assigned in if/else branches
let bossHpAtBattleEnd: number;
// eslint-disable-next-line @typescript-eslint/init-declarations -- Conditionally assigned in if/else branches
let bossUpdatedHp: number;
// eslint-disable-next-line @typescript-eslint/init-declarations -- Conditionally assigned based on win/loss
let rewards: BossChallengeResponse["rewards"];
// eslint-disable-next-line @typescript-eslint/init-declarations -- Conditionally assigned based on win/loss
let casualties: BossChallengeResponse["casualties"];
if (won) {
bossHpAtBattleEnd = 0;
bossUpdatedHp = 0;
const bossDamageDealt = bossDPS * timeToKillBoss;
partyHpRemaining = Math.max(0, partyMaxHp - bossDamageDealt);
boss.status = "defeated";
boss.currentHp = 0;
state.resources.gold = state.resources.gold + boss.goldReward;
state.resources.essence = state.resources.essence + boss.essenceReward;
state.resources.crystals = state.resources.crystals + boss.crystalReward;
state.player.totalGoldEarned = state.player.totalGoldEarned + boss.goldReward;
for (const upgradeId of boss.upgradeRewards) {
const upgrade = state.upgrades.find((u) => {
return u.id === upgradeId;
});
if (upgrade) {
upgrade.unlocked = true;
}
}
// Grant equipment rewards — auto-equip if the slot is currently empty
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 14 -- @preserve */
for (const equipmentId of boss.equipmentRewards) {
const equipment = state.equipment.find((item) => {
return item.id === equipmentId;
});
if (equipment) {
equipment.owned = true;
const slotAlreadyEquipped = state.equipment.some((item) => {
return item.type === equipment.type && item.equipped;
});
if (!slotAlreadyEquipped) {
equipment.equipped = true;
}
}
}
// Unlock next boss in the same zone (zone-based sequential progression)
const zoneBosses = state.bosses.filter((b) => {
return b.zoneId === boss.zoneId;
});
const zoneIndex = zoneBosses.findIndex((b) => {
return b.id === body.bossId;
});
const [ nextZoneBoss ] = zoneBosses.slice(zoneIndex + 1);
if (
nextZoneBoss
&& nextZoneBoss.prestigeRequirement <= state.prestige.count
) {
const nextBossInState = state.bosses.find((b) => {
return b.id === nextZoneBoss.id;
});
if (nextBossInState) {
nextBossInState.status = "available";
}
}
/*
* Unlock any zone whose unlock conditions are now both satisfied
* (final boss defeated AND final quest completed)
*/
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
for (const zone of state.zones) {
if (zone.status === "unlocked") {
continue;
}
if (zone.unlockBossId !== body.bossId) {
continue;
}
// Boss condition just became satisfied — check the quest condition too
const questSatisfied
= zone.unlockQuestId === null
|| state.quests.some((q) => {
return q.id === zone.unlockQuestId && q.status === "completed";
});
if (!questSatisfied) {
continue;
}
zone.status = "unlocked";
const updatedZoneBosses = state.bosses.filter((b) => {
return b.zoneId === zone.id;
});
const [ firstUpdatedBoss ] = updatedZoneBosses;
if (
firstUpdatedBoss
&& firstUpdatedBoss.prestigeRequirement <= state.prestige.count
) {
firstUpdatedBoss.status = "available";
}
}
// Update daily boss challenge progress
if (state.dailyChallenges) {
const { crystalsAwarded, updatedChallenges } = updateChallengeProgress(
state.dailyChallenges,
"bossesDefeated",
1,
);
state.dailyChallenges = updatedChallenges;
state.resources.crystals = state.resources.crystals + crystalsAwarded;
}
// First-kill bounty — look up authoritative bounty from static data
const staticBoss = defaultBosses.find((b) => {
return b.id === body.bossId;
});
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
const bountyRunestones = staticBoss?.bountyRunestones ?? 0;
state.prestige.runestones = state.prestige.runestones + bountyRunestones;
rewards = {
bountyRunestones: bountyRunestones,
crystals: boss.crystalReward,
equipmentIds: boss.equipmentRewards,
essence: boss.essenceReward,
gold: boss.goldReward,
upgradeIds: boss.upgradeRewards,
};
} else {
const partyDamageDealt = partyDPS * timeToKillParty;
bossHpAtBattleEnd = Math.max(0, bossHpBefore - partyDamageDealt);
bossUpdatedHp = boss.maxHp;
partyHpRemaining = 0;
boss.status = "available";
boss.currentHp = boss.maxHp;
// How close was the party to winning? (0 = hopeless, 1 = nearly won)
const victoryProgress = Math.min(1, timeToKillParty / timeToKillBoss);
// Casualty rate scales from ~0% (nearly won) to 60% (completely outmatched)
const casualtyFraction = (1 - victoryProgress) * 0.6;
casualties = [];
for (const adventurer of state.adventurers) {
if (adventurer.count === 0) {
continue;
}
const killed = Math.floor(adventurer.count * casualtyFraction);
if (killed > 0) {
adventurer.count = Math.max(1, adventurer.count - killed);
casualties.push({ adventurerId: adventurer.id, killed: killed });
}
}
}
const now = Date.now();
await prisma.gameState.update({
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
data: { state: state as object, updatedAt: now },
where: { discordId },
});
const bossMaxHp = boss.maxHp;
const bossNewHp = bossUpdatedHp;
const response: BossChallengeResponse = {
bossDPS,
bossHpAtBattleEnd,
bossHpBefore,
bossMaxHp,
bossNewHp,
partyDPS,
partyHpRemaining,
partyMaxHp,
won,
};
if (rewards !== undefined) {
response.rewards = rewards;
}
if (casualties !== undefined) {
response.casualties = casualties;
}
return context.json(response);
});
export { bossRouter };
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/**
* @file Crafting route handling recipe crafting mechanics.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable max-lines-per-function -- Route handler requires many steps */
/* eslint-disable max-statements -- Route handler requires many statements */
/* eslint-disable complexity -- Route handler has inherent complexity */
import { Hono } from "hono";
import { defaultRecipes } from "../data/recipes.js";
import { prisma } from "../db/client.js";
import { authMiddleware } from "../middleware/auth.js";
import type { HonoEnvironment } from "../types/hono.js";
import type {
CraftRecipeRequest,
CraftRecipeResponse,
GameState,
} from "@elysium/types";
const craftRouter = new Hono<HonoEnvironment>();
craftRouter.use("*", authMiddleware);
const recomputeCraftedMultipliers = (
craftedRecipeIds: Array<string>,
): {
craftedGoldMultiplier: number;
craftedEssenceMultiplier: number;
craftedClickMultiplier: number;
craftedCombatMultiplier: number;
} => {
return {
craftedClickMultiplier: defaultRecipes.filter((r) => {
return craftedRecipeIds.includes(r.id) && r.bonus.type === "click_power";
}).reduce((mult, r) => {
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
return mult * r.bonus.value;
}, 1),
craftedCombatMultiplier: defaultRecipes.filter((r) => {
return craftedRecipeIds.includes(r.id) && r.bonus.type === "combat_power";
}).reduce((mult, r) => {
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
return mult * r.bonus.value;
}, 1),
craftedEssenceMultiplier: defaultRecipes.filter((r) => {
return (
craftedRecipeIds.includes(r.id) && r.bonus.type === "essence_income"
);
}).reduce((mult, r) => {
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
return mult * r.bonus.value;
}, 1),
craftedGoldMultiplier: defaultRecipes.filter((r) => {
return craftedRecipeIds.includes(r.id) && r.bonus.type === "gold_income";
}).reduce((mult, r) => {
return mult * r.bonus.value;
}, 1),
};
};
craftRouter.post("/", async(context) => {
const discordId = context.get("discordId");
const body = await context.req.json<CraftRecipeRequest>();
const { recipeId } = body;
// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime body validation
if (!recipeId) {
return context.json({ error: "recipeId is required" }, 400);
}
const recipe = defaultRecipes.find((r) => {
return r.id === recipeId;
});
if (!recipe) {
return context.json({ error: "Unknown recipe" }, 404);
}
const record = await prisma.gameState.findUnique({ where: { discordId } });
if (!record) {
return context.json({ error: "No save found" }, 404);
}
const rawState: unknown = record.state;
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue; cast to GameState */
const state = rawState as GameState;
if (!state.exploration) {
return context.json({ error: "No exploration state found" }, 400);
}
if (state.exploration.craftedRecipeIds.includes(recipeId)) {
return context.json({ error: "Recipe already crafted" }, 400);
}
// Verify the player has all required materials
for (const requirement of recipe.requiredMaterials) {
const material = state.exploration.materials.find((m) => {
return m.materialId === requirement.materialId;
});
const quantity = material?.quantity ?? 0;
if (quantity < requirement.quantity) {
return context.json(
{
error: `Not enough ${requirement.materialId} (need ${String(requirement.quantity)}, have ${String(quantity)})`,
},
400,
);
}
}
// Deduct materials
for (const requirement of recipe.requiredMaterials) {
const material = state.exploration.materials.find((m) => {
return m.materialId === requirement.materialId;
});
if (material) {
material.quantity = material.quantity - requirement.quantity;
}
}
// Add recipe and recompute all multipliers from scratch
state.exploration.craftedRecipeIds.push(recipeId);
const updatedMultipliers = recomputeCraftedMultipliers(
state.exploration.craftedRecipeIds,
);
state.exploration.craftedGoldMultiplier
= updatedMultipliers.craftedGoldMultiplier;
state.exploration.craftedEssenceMultiplier
= updatedMultipliers.craftedEssenceMultiplier;
state.exploration.craftedClickMultiplier
= updatedMultipliers.craftedClickMultiplier;
state.exploration.craftedCombatMultiplier
= updatedMultipliers.craftedCombatMultiplier;
await prisma.gameState.update({
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
data: { state: state as object, updatedAt: Date.now() },
where: { discordId },
});
const bonusType = recipe.bonus.type;
const bonusValue = recipe.bonus.value;
const response: CraftRecipeResponse = {
bonusType,
bonusValue,
recipeId,
...updatedMultipliers,
};
return context.json(response);
});
export { craftRouter };
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/**
* @file Exploration routes handling area exploration mechanics.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable max-lines-per-function -- Route handlers require many steps */
/* eslint-disable max-statements -- Route handlers require many statements */
/* eslint-disable complexity -- Route handlers have inherent complexity */
import { Hono } from "hono";
import { defaultExplorations } from "../data/explorations.js";
import { initialExploration } from "../data/initialState.js";
import { prisma } from "../db/client.js";
import { authMiddleware } from "../middleware/auth.js";
import type { HonoEnvironment } from "../types/hono.js";
import type {
ExploreCollectEventResult,
ExploreCollectRequest,
ExploreCollectResponse,
ExploreStartRequest,
ExploreStartResponse,
GameState,
} from "@elysium/types";
const exploreRouter = new Hono<HonoEnvironment>();
exploreRouter.use("*", authMiddleware);
const nothingProbability = 0.2;
const nothingMessages = [
"Your scouts searched thoroughly but found nothing of value.",
"The area yielded nothing remarkable this time.",
"Your scouts returned empty-handed.",
"A wasted journey — the area proved barren.",
"Nothing to show for the effort. Perhaps next time.",
];
/**
* Returns a random "nothing found" message.
* V8 ignore next 2 -- @preserve.
* @returns A random message string.
*/
const pickNothingMessage = (): string => {
const index = Math.floor(Math.random() * nothingMessages.length);
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
return nothingMessages[index] ?? nothingMessages[0] ?? "";
};
exploreRouter.post("/start", async(context) => {
const discordId = context.get("discordId");
const body = await context.req.json<ExploreStartRequest>();
const { areaId } = body;
// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime body validation
if (!areaId) {
return context.json({ error: "areaId is required" }, 400);
}
const explorationArea = defaultExplorations.find((a) => {
return a.id === areaId;
});
if (!explorationArea) {
return context.json({ error: "Unknown exploration area" }, 404);
}
const record = await prisma.gameState.findUnique({ where: { discordId } });
if (!record) {
return context.json({ error: "No save found" }, 404);
}
const rawState: unknown = record.state;
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue; cast to GameState */
const state = rawState as GameState;
// Backfill exploration state for old saves that predate this feature
if (!state.exploration) {
state.exploration = structuredClone(initialExploration);
// Unlock areas for zones already unlocked in this save
for (const area of state.exploration.areas) {
const areaData = defaultExplorations.find((areaItem) => {
return areaItem.id === area.id;
});
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 3 -- @preserve */
if (!areaData) {
continue;
}
const zone = state.zones.find((z) => {
return z.id === areaData.zoneId;
});
if (zone?.status === "unlocked") {
area.status = "available";
}
}
}
const zone = state.zones.find((z) => {
return z.id === explorationArea.zoneId;
});
if (!zone || zone.status !== "unlocked") {
return context.json({ error: "Zone is not unlocked" }, 400);
}
const area = state.exploration.areas.find((a) => {
return a.id === areaId;
});
if (!area) {
return context.json({ error: "Exploration area not found in state" }, 404);
}
const anyInProgress = state.exploration.areas.some((a) => {
return a.status === "in_progress";
});
if (anyInProgress) {
return context.json(
{ error: "An exploration is already in progress" },
400,
);
}
if (area.status === "locked") {
return context.json({ error: "Exploration area is locked" }, 400);
}
const now = Date.now();
area.status = "in_progress";
area.startedAt = now;
await prisma.gameState.update({
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
data: { state: state as object, updatedAt: now },
where: { discordId },
});
// eslint-disable-next-line stylistic/no-mixed-operators -- duration * 1000 is clear
const endsAt = now + explorationArea.durationSeconds * 1000;
const response: ExploreStartResponse = {
areaId,
endsAt,
};
return context.json(response);
});
exploreRouter.post("/collect", async(context) => {
const discordId = context.get("discordId");
const body = await context.req.json<ExploreCollectRequest>();
const { areaId } = body;
// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime body validation
if (!areaId) {
return context.json({ error: "areaId is required" }, 400);
}
const explorationArea = defaultExplorations.find((a) => {
return a.id === areaId;
});
if (!explorationArea) {
return context.json({ error: "Unknown exploration area" }, 404);
}
const record = await prisma.gameState.findUnique({ where: { discordId } });
if (!record) {
return context.json({ error: "No save found" }, 404);
}
const rawState: unknown = record.state;
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue; cast to GameState */
const state = rawState as GameState;
if (!state.exploration) {
return context.json({ error: "No exploration state found" }, 400);
}
const area = state.exploration.areas.find((a) => {
return a.id === areaId;
});
if (!area) {
return context.json({ error: "Exploration area not found" }, 404);
}
if (area.status !== "in_progress") {
return context.json({ error: "Exploration is not in progress" }, 400);
}
const now = Date.now();
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
const startedAt = area.startedAt ?? 0;
const durationMs = explorationArea.durationSeconds * 1000;
const expiresAt = startedAt + durationMs;
if (now < expiresAt) {
return context.json({ error: "Exploration is not yet complete" }, 400);
}
area.status = "available";
area.completedOnce = true;
// 20% chance of finding nothing
if (Math.random() < nothingProbability) {
await prisma.gameState.update({
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
data: { state: state as object, updatedAt: now },
where: { discordId },
});
const response: ExploreCollectResponse = {
event: null,
foundNothing: true,
materialsFound: [],
nothingMessage: pickNothingMessage(),
};
return context.json(response);
}
// Pick a random event
const eventIndex = Math.floor(Math.random() * explorationArea.events.length);
const event = explorationArea.events[eventIndex];
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 3 -- @preserve */
if (!event) {
return context.json({ error: "No events available" }, 500);
}
// Apply event effects and build the result summary
let goldChange = 0;
let essenceChange = 0;
let materialGained: { materialId: string; quantity: number } | null = null;
if (event.effect.type === "gold_gain") {
// Gold gain — amount may be undefined in edge cases
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
const amount = event.effect.amount ?? 0;
state.resources.gold = state.resources.gold + amount;
state.player.totalGoldEarned = state.player.totalGoldEarned + amount;
goldChange = amount;
} else if (event.effect.type === "gold_loss") {
// Gold loss — amount may be undefined in edge cases
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
const amount = Math.min(state.resources.gold, event.effect.amount ?? 0);
state.resources.gold = state.resources.gold - amount;
goldChange = -amount;
} else if (event.effect.type === "essence_gain") {
// Essence gain — amount may be undefined in edge cases
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
const amount = event.effect.amount ?? 0;
state.resources.essence = state.resources.essence + amount;
essenceChange = amount;
} else if (event.effect.type === "material_gain") {
const { materialId } = event.effect;
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
const quantity = event.effect.quantity ?? 1;
if (materialId !== undefined && materialId !== "") {
const existing = state.exploration.materials.find((m) => {
return m.materialId === materialId;
});
if (existing) {
existing.quantity = existing.quantity + quantity;
} else {
state.exploration.materials.push({ materialId, quantity });
}
materialGained = { materialId, quantity };
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 13 -- @preserve */
}
} else if (event.effect.type === "adventurer_loss") { // eslint-disable-line @typescript-eslint/no-unnecessary-condition -- exhausted all other union members above
// Adventurer loss — fraction and loop are defensive
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 8 -- @preserve */
const fraction = event.effect.fraction ?? 0.05;
for (const adventurer of state.adventurers) {
const lost = Math.floor(adventurer.count * fraction);
if (lost > 0) {
adventurer.count = Math.max(0, adventurer.count - lost);
}
}
}
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 8 -- @preserve */
let adventurerLostCount = 0;
if (event.effect.type === "adventurer_loss") {
const fraction = event.effect.fraction ?? 0.05;
for (const adv of state.adventurers) {
const lost = Math.floor(adv.count * fraction);
adventurerLostCount = adventurerLostCount + lost;
}
}
const eventResult: ExploreCollectEventResult = {
adventurerLostCount: adventurerLostCount,
essenceChange: essenceChange,
goldChange: goldChange,
materialGained: materialGained,
text: event.text,
};
// Roll for material drops from possibleMaterials (weighted random selection)
const materialsFound: Array<{ materialId: string; quantity: number }> = [];
if (explorationArea.possibleMaterials.length > 0) {
let totalWeight = 0;
for (const materialDrop of explorationArea.possibleMaterials) {
totalWeight = totalWeight + materialDrop.weight;
}
let roll = Math.random() * totalWeight;
for (const possible of explorationArea.possibleMaterials) {
roll = roll - possible.weight;
if (roll <= 0) {
const maxMinDiff = possible.maxQuantity - possible.minQuantity;
const range = maxMinDiff + 1;
const randomOffset = Math.floor(Math.random() * range);
const quantity = randomOffset + possible.minQuantity;
const { materialId } = possible;
const existing = state.exploration.materials.find((m) => {
return m.materialId === materialId;
});
if (existing) {
existing.quantity = existing.quantity + quantity;
} else {
state.exploration.materials.push({ materialId, quantity });
}
materialsFound.push({ materialId, quantity });
break;
}
}
}
await prisma.gameState.update({
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
data: { state: state as object, updatedAt: now },
where: { discordId },
});
const response: ExploreCollectResponse = {
event: eventResult,
foundNothing: false,
materialsFound: materialsFound,
};
return context.json(response);
});
export { exploreRouter };
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/**
* @file Leaderboard routes for retrieving ranked player statistics.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable max-lines-per-function -- Route handler requires many steps */
/* eslint-disable complexity -- Leaderboard handler has inherent complexity */
import { Hono } from "hono";
import { gameTitles } from "../data/titles.js";
import { prisma } from "../db/client.js";
import type { HonoEnvironment } from "../types/hono.js";
import type { GameState } from "@elysium/types";
const leaderboardRouter = new Hono<HonoEnvironment>();
const validCategories = new Set([
"totalGold",
"bossesDefeated",
"questsCompleted",
"achievementsUnlocked",
"prestigeCount",
"transcendenceCount",
"apotheosisCount",
]);
const gameStateCategories = new Set([
"prestigeCount",
"transcendenceCount",
"apotheosisCount",
]);
/**
* Parses the showOnLeaderboards flag from a player's profile settings blob.
* @param raw - The raw profile settings value from the database.
* @returns True if the player should appear on leaderboards, false otherwise.
*/
const parseShowOnLeaderboards = (raw: unknown): boolean => {
if (raw !== null && typeof raw === "object" && !Array.isArray(raw)) {
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime profile shape */
return (raw as Record<string, unknown>).showOnLeaderboards !== false;
}
return true;
};
/**
* Resolves the display title name for a given title ID.
* @param titleId - The player's active title ID.
* @returns The human-readable title name, or empty string if no title.
*/
const resolveTitleName = (titleId: string | null): string => {
if (titleId === null || titleId === "") {
return "";
}
return gameTitles.find((title) => {
return title.id === titleId;
})?.name ?? titleId;
};
leaderboardRouter.get("/", async(context) => {
const category = context.req.query("category") ?? "totalGold";
const limitRaw = Number(context.req.query("limit") ?? "100");
const limit = Math.min(Math.max(1, limitRaw), 100);
if (!validCategories.has(category)) {
return context.json({ error: "Invalid category" }, 400);
}
const [ players, gameStates ] = await Promise.all([
prisma.player.findMany(),
gameStateCategories.has(category)
? prisma.gameState.findMany()
: Promise.resolve([]),
]);
const stateMap = new Map(
gameStates.map((gs) => {
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue */
return [ gs.discordId, gs.state as unknown as GameState ];
}),
);
const entries = players.
filter((player) => {
return parseShowOnLeaderboards(player.profileSettings);
}).
map((player) => {
let value = 0;
if (category === "totalGold") {
value = player.lifetimeGoldEarned;
} else if (category === "bossesDefeated") {
value = player.lifetimeBossesDefeated;
} else if (category === "questsCompleted") {
value = player.lifetimeQuestsCompleted;
} else if (category === "achievementsUnlocked") {
value = player.lifetimeAchievementsUnlocked;
} else {
const state = stateMap.get(player.discordId);
if (category === "prestigeCount") {
value = state?.prestige.count ?? 0;
} else if (category === "transcendenceCount") {
value = state?.transcendence?.count ?? 0;
} else if (category === "apotheosisCount") {
value = state?.apotheosis?.count ?? 0;
}
}
return {
activeTitle: resolveTitleName(player.activeTitle),
avatar: player.avatar ?? null,
characterName: player.characterName,
discordId: player.discordId,
username: player.username,
value: value,
};
}).
sort((a, b) => {
return b.value - a.value;
}).
slice(0, limit).
map((entry, index) => {
return { ...entry, rank: index + 1 };
});
return context.json({ category, entries });
});
export { leaderboardRouter };
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/**
* @file Prestige routes handling prestige resets and upgrade purchases.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable max-lines-per-function -- Route handlers require many steps */
/* eslint-disable max-statements -- Route handlers require many statements */
import { Hono } from "hono";
import { defaultPrestigeUpgrades } from "../data/prestigeUpgrades.js";
import { prisma } from "../db/client.js";
import { authMiddleware } from "../middleware/auth.js";
import { updateChallengeProgress } from "../services/dailyChallenges.js";
import {
buildPostPrestigeState,
computeRunestoneMultipliers,
isEligibleForPrestige,
} from "../services/prestige.js";
import { postMilestoneWebhook } from "../services/webhook.js";
import type { HonoEnvironment } from "../types/hono.js";
import type { BuyPrestigeUpgradeRequest, GameState } from "@elysium/types";
const prestigeRouter = new Hono<HonoEnvironment>();
prestigeRouter.use("*", authMiddleware);
prestigeRouter.post("/", async(context) => {
const discordId = context.get("discordId");
const record = await prisma.gameState.findUnique({ where: { discordId } });
if (!record) {
return context.json({ error: "No save found" }, 404);
}
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue */
const state = record.state as unknown as GameState;
if (!isEligibleForPrestige(state)) {
return context.json(
{
error: "Not eligible for prestige — collect 1,000,000 total gold first",
},
400,
);
}
// Update daily prestige challenge progress before resetting the run
let updatedDailyChallenges = state.dailyChallenges;
let challengeCrystals = 0;
if (updatedDailyChallenges) {
const result = updateChallengeProgress(
updatedDailyChallenges,
"prestige",
1,
);
updatedDailyChallenges = result.updatedChallenges;
challengeCrystals = result.crystalsAwarded;
}
const {
milestoneRunestones,
prestigeData,
prestigeState,
runestonesEarned,
} = buildPostPrestigeState(state, state.player.characterName);
// Preserve daily challenges across the prestige reset and apply any crystal rewards
const finalState: GameState = {
...prestigeState,
...updatedDailyChallenges === undefined
? {}
: { dailyChallenges: updatedDailyChallenges },
resources: {
...prestigeState.resources,
crystals: prestigeState.resources.crystals + challengeCrystals,
},
};
// Capture current-run stats to accumulate into lifetime totals before resetting
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 10 -- @preserve */
const runBossesDefeated = state.bosses.filter((boss) => {
return boss.status === "defeated";
}).length;
const runQuestsCompleted = state.quests.filter((quest) => {
return quest.status === "completed";
}).length;
let runAdventurersRecruited = 0;
for (const adventurer of state.adventurers) {
runAdventurersRecruited = runAdventurersRecruited + adventurer.count;
}
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 3 -- @preserve */
const runAchievementsUnlocked = state.achievements.filter((achievement) => {
return achievement.unlockedAt !== null;
}).length;
const now = Date.now();
await prisma.gameState.update({
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
data: { state: finalState as object, updatedAt: now },
where: { discordId },
});
await prisma.player.update({
data: {
characterName: state.player.characterName,
lastSavedAt: now,
lifetimeAchievementsUnlocked: { increment: runAchievementsUnlocked },
lifetimeAdventurersRecruited: { increment: runAdventurersRecruited },
lifetimeBossesDefeated: { increment: runBossesDefeated },
lifetimeClicks: { increment: state.player.totalClicks },
// Accumulate into lifetime totals — never reset
lifetimeGoldEarned: { increment: state.player.totalGoldEarned },
lifetimeQuestsCompleted: { increment: runQuestsCompleted },
totalClicks: 0,
// Reset current-run counters
totalGoldEarned: 0,
},
where: { discordId },
});
void postMilestoneWebhook(discordId, "prestige", {
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
apotheosis: prestigeState.apotheosis?.count ?? 0,
prestige: prestigeData.count,
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 2 -- @preserve */
transcendence: prestigeState.transcendence?.count ?? 0,
});
return context.json({
milestoneRunestones: milestoneRunestones,
newPrestigeCount: prestigeData.count, // eslint-disable-line unicorn/no-keyword-prefix -- API response field name required by client
runestones: runestonesEarned,
});
});
prestigeRouter.post("/buy-upgrade", async(context) => {
const discordId = context.get("discordId");
const body = await context.req.json<BuyPrestigeUpgradeRequest>();
const { upgradeId } = body;
// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime body validation
if (!upgradeId) {
return context.json({ error: "upgradeId is required" }, 400);
}
const upgrade = defaultPrestigeUpgrades.find((prestigeUpgrade) => {
return prestigeUpgrade.id === upgradeId;
});
if (!upgrade) {
return context.json({ error: "Unknown prestige upgrade" }, 404);
}
const record = await prisma.gameState.findUnique({ where: { discordId } });
if (!record) {
return context.json({ error: "No save found" }, 404);
}
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue */
const state = record.state as unknown as GameState;
const { purchasedUpgradeIds, runestones } = state.prestige;
if (purchasedUpgradeIds.includes(upgradeId)) {
return context.json({ error: "Upgrade already purchased" }, 400);
}
if (runestones < upgrade.runestonesCost) {
return context.json({ error: "Not enough runestones" }, 400);
}
const updatedRunestones = runestones - upgrade.runestonesCost;
const updatedPurchasedUpgradeIds = [ ...purchasedUpgradeIds, upgradeId ];
const updatedState: GameState = {
...state,
prestige: {
...state.prestige,
purchasedUpgradeIds: updatedPurchasedUpgradeIds,
runestones: updatedRunestones,
...computeRunestoneMultipliers(updatedPurchasedUpgradeIds),
},
};
await prisma.gameState.update({
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
data: { state: updatedState as object, updatedAt: Date.now() },
where: { discordId },
});
const multipliers = computeRunestoneMultipliers(updatedPurchasedUpgradeIds);
return context.json({
purchasedUpgradeIds: updatedPurchasedUpgradeIds,
runestonesRemaining: updatedRunestones,
...multipliers,
});
});
export { prestigeRouter };
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/**
* @file Profile routes handling player profile retrieval and updates.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable max-lines-per-function -- Route handlers require many steps */
/* eslint-disable complexity -- Route handlers have inherent complexity */
/* eslint-disable stylistic/key-spacing -- ProfileSettings keys exceed max-len when aligned */
/* eslint-disable stylistic/max-len -- ProfileSettings key names exceed line length limit */
/* eslint-disable @typescript-eslint/no-unnecessary-condition -- Defensive checks for runtime nullable fields */
import {
DEFAULT_PROFILE_SETTINGS,
type GameState,
type ProfileSettings,
type UpdateProfileRequest,
} from "@elysium/types";
import { Hono } from "hono";
import { gameTitles } from "../data/titles.js";
import { prisma } from "../db/client.js";
import { authMiddleware } from "../middleware/auth.js";
import { parseUnlockedTitles } from "../services/titles.js";
import type { HonoEnvironment } from "../types/hono.js";
const profileRouter = new Hono<HonoEnvironment>();
const validNumberFormats = new Set([ "suffix", "scientific", "engineering" ]);
/**
* Parses a raw profile settings blob from the database into a typed ProfileSettings object.
* @param raw - The raw value from the database.
* @returns A valid ProfileSettings object with defaults for missing fields.
*/
const parseProfileSettings = (raw: unknown): ProfileSettings => {
if (raw === null || typeof raw !== "object" || Array.isArray(raw)) {
return { ...DEFAULT_PROFILE_SETTINGS };
}
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check */
const rawObject = raw as Record<string, unknown>;
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check */
const parsedNumberFormat = rawObject.numberFormat as string;
const numberFormat = validNumberFormats.has(parsedNumberFormat)
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check */
? (parsedNumberFormat as ProfileSettings["numberFormat"])
: "suffix";
return {
enableNotifications: rawObject.enableNotifications === true,
enableSounds: rawObject.enableSounds === true,
numberFormat: numberFormat,
showAchievementsUnlocked: rawObject.showAchievementsUnlocked !== false,
showAdventurersRecruited: rawObject.showAdventurersRecruited !== false,
showApotheosis: rawObject.showApotheosis !== false,
showBossesDefeated: rawObject.showBossesDefeated !== false,
showCurrentClicks: rawObject.showCurrentClicks !== false,
showCurrentGold: rawObject.showCurrentGold !== false,
showGuildFounded: rawObject.showGuildFounded !== false,
showLifetimeAchievementsUnlocked: rawObject.showLifetimeAchievementsUnlocked !== false,
showLifetimeAdventurersRecruited: rawObject.showLifetimeAdventurersRecruited !== false,
showLifetimeBossesDefeated: rawObject.showLifetimeBossesDefeated !== false,
showLifetimeQuestsCompleted: rawObject.showLifetimeQuestsCompleted !== false,
showOnLeaderboards: rawObject.showOnLeaderboards !== false,
showPrestige: rawObject.showPrestige !== false,
showQuestsCompleted: rawObject.showQuestsCompleted !== false,
showTotalClicks: rawObject.showTotalClicks !== false,
showTotalGold: rawObject.showTotalGold !== false,
showTranscendence: rawObject.showTranscendence !== false,
};
};
/**
* Resolves a title ID to its display name.
* @param id - The title ID to resolve.
* @returns An object with id and name fields.
*/
const resolveTitle = (id: string): { id: string; name: string } => {
const title = gameTitles.find((gameTitle) => {
return gameTitle.id === id;
});
return { id: id, name: title?.name ?? id };
};
profileRouter.get("/:discordId", async(context) => {
const { discordId } = context.req.param();
const [ player, gameStateRecord ] = await Promise.all([
prisma.player.findUnique({ where: { discordId } }),
prisma.gameState.findUnique({ where: { discordId } }),
]);
if (!player) {
return context.json({ error: "Player not found" }, 404);
}
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue */
const state = gameStateRecord?.state as unknown as GameState | undefined;
const prestigeCount = state?.prestige.count ?? 0;
const transcendenceCount = state?.transcendence?.count ?? 0;
const apotheosisCount = state?.apotheosis?.count ?? 0;
const profileSettings = parseProfileSettings(player.profileSettings);
const bossesDefeated
= state?.bosses.filter((boss) => {
return boss.status === "defeated";
}).length ?? 0;
const questsCompleted
= state?.quests.filter((quest) => {
return quest.status === "completed";
}).length ?? 0;
let adventurersRecruited = 0;
if (state) {
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 3 -- @preserve */
for (const adventurer of state.adventurers) {
adventurersRecruited = adventurersRecruited + adventurer.count;
}
}
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 3 -- @preserve */
const achievementsUnlocked = (state?.achievements ?? []).filter((achievement) => {
return achievement.unlockedAt !== null;
}).length;
const unlockedTitleIds = parseUnlockedTitles(player.unlockedTitles);
const unlockedTitles = unlockedTitleIds.map((id) => {
return resolveTitle(id);
});
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 12 -- @preserve */
const equippedItems = (state?.equipment ?? []).
filter((item) => {
return item.owned && item.equipped;
}).
map((item) => {
return {
bonus: item.bonus,
name: item.name,
rarity: item.rarity,
type: item.type,
};
});
return context.json({
achievementsUnlocked: achievementsUnlocked,
activeTitle: player.activeTitle,
adventurersRecruited: adventurersRecruited,
apotheosisCount: apotheosisCount,
avatar: player.avatar,
bio: player.bio ?? "",
bossesDefeated: bossesDefeated,
characterClass: player.characterClass,
characterName: player.characterName,
characterRace: player.characterRace ?? "",
createdAt: player.createdAt,
currentRunClicks: state?.player.totalClicks ?? 0,
currentRunGold: state?.player.totalGoldEarned ?? 0,
equippedItems: equippedItems,
guildDescription: player.guildDescription,
guildName: player.guildName,
lifetimeAchievementsUnlocked: player.lifetimeAchievementsUnlocked,
lifetimeAdventurersRecruited: player.lifetimeAdventurersRecruited,
lifetimeBossesDefeated: player.lifetimeBossesDefeated,
lifetimeQuestsCompleted: player.lifetimeQuestsCompleted,
prestigeCount: prestigeCount,
profileSettings: profileSettings,
pronouns: player.pronouns ?? "",
questsCompleted: questsCompleted,
totalClicks: player.lifetimeClicks,
totalGoldEarned: player.lifetimeGoldEarned,
transcendenceCount: transcendenceCount,
unlockedTitles: unlockedTitles,
username: player.username,
});
});
profileRouter.put("/", authMiddleware, async(context) => {
const discordId = context.get("discordId");
const body = await context.req.json<UpdateProfileRequest>();
// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime body validation
if (!body.characterName) {
return context.json({ error: "Character name cannot be empty" }, 400);
}
const characterName = body.characterName.trim().slice(0, 32);
if (characterName === "") {
return context.json({ error: "Character name cannot be empty" }, 400);
}
const pronouns = (body.pronouns ?? "").trim().slice(0, 20);
const characterRace = (body.characterRace ?? "").trim().slice(0, 32);
const characterClass = (body.characterClass ?? "").trim().slice(0, 32);
const bio = (body.bio ?? "").trim().slice(0, 200);
const guildName = (body.guildName ?? "").trim().slice(0, 64);
const guildDescription = (body.guildDescription ?? "").trim().slice(0, 500);
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 2 -- @preserve */
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check */
const parsedNumberFormat = (body.profileSettings.numberFormat ?? "") as string;
const numberFormat = validNumberFormats.has(parsedNumberFormat)
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check */
? (parsedNumberFormat as ProfileSettings["numberFormat"])
: "suffix";
const profileSettings: ProfileSettings = {
enableNotifications: body.profileSettings.enableNotifications ?? false,
enableSounds: body.profileSettings.enableSounds ?? false,
numberFormat: numberFormat,
showAchievementsUnlocked: body.profileSettings.showAchievementsUnlocked ?? true,
showAdventurersRecruited: body.profileSettings.showAdventurersRecruited ?? true,
showApotheosis: body.profileSettings.showApotheosis ?? true,
showBossesDefeated: body.profileSettings.showBossesDefeated ?? true,
showCurrentClicks: body.profileSettings.showCurrentClicks ?? true,
showCurrentGold: body.profileSettings.showCurrentGold ?? true,
showGuildFounded: body.profileSettings.showGuildFounded ?? true,
showLifetimeAchievementsUnlocked: body.profileSettings.showLifetimeAchievementsUnlocked ?? true,
showLifetimeAdventurersRecruited: body.profileSettings.showLifetimeAdventurersRecruited ?? true,
showLifetimeBossesDefeated: body.profileSettings.showLifetimeBossesDefeated ?? true,
showLifetimeQuestsCompleted: body.profileSettings.showLifetimeQuestsCompleted ?? true,
showOnLeaderboards: body.profileSettings.showOnLeaderboards ?? true,
showPrestige: body.profileSettings.showPrestige ?? true,
showQuestsCompleted: body.profileSettings.showQuestsCompleted ?? true,
showTotalClicks: body.profileSettings.showTotalClicks ?? true,
showTotalGold: body.profileSettings.showTotalGold ?? true,
showTranscendence: body.profileSettings.showTranscendence ?? true,
};
const activeTitle
= typeof body.activeTitle === "string"
? body.activeTitle.slice(0, 64)
: undefined;
const updated = await prisma.player.update({
data: {
bio: bio,
characterClass: characterClass,
characterName: characterName,
characterRace: characterRace,
guildDescription: guildDescription,
guildName: guildName,
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
profileSettings: profileSettings as object,
pronouns: pronouns,
...activeTitle === undefined
? {}
: { activeTitle },
},
where: { discordId },
});
return context.json({
activeTitle: updated.activeTitle,
bio: updated.bio,
characterClass: updated.characterClass,
characterName: updated.characterName,
characterRace: updated.characterRace,
guildDescription: updated.guildDescription,
guildName: updated.guildName,
profileSettings: profileSettings,
pronouns: updated.pronouns,
});
});
export { profileRouter };
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/**
* @file Transcendence routes handling transcendence resets and echo upgrade purchases.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable max-lines-per-function -- Route handlers require many steps */
/* eslint-disable max-statements -- Route handlers require many statements */
import { Hono } from "hono";
import { defaultTranscendenceUpgrades } from "../data/transcendenceUpgrades.js";
import { prisma } from "../db/client.js";
import { authMiddleware } from "../middleware/auth.js";
import {
buildPostTranscendenceState,
computeTranscendenceMultipliers,
isEligibleForTranscendence,
} from "../services/transcendence.js";
import { postMilestoneWebhook } from "../services/webhook.js";
import type { HonoEnvironment } from "../types/hono.js";
import type { BuyEchoUpgradeRequest, GameState } from "@elysium/types";
const transcendenceRouter = new Hono<HonoEnvironment>();
transcendenceRouter.use("*", authMiddleware);
transcendenceRouter.post("/", async(context) => {
const discordId = context.get("discordId");
const record = await prisma.gameState.findUnique({ where: { discordId } });
if (!record) {
return context.json({ error: "No save found" }, 404);
}
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue */
const state = record.state as unknown as GameState;
if (!isEligibleForTranscendence(state)) {
return context.json(
{
error: "Not eligible for transcendence — defeat The Absolute One first",
},
400,
);
}
const {
echoesEarned,
transcendenceData,
transcendenceState,
} = buildPostTranscendenceState(state, state.player.characterName);
// Capture current-run stats before the nuclear reset
const runBossesDefeated = state.bosses.filter((boss) => {
return boss.status === "defeated";
}).length;
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 7 -- @preserve */
const runQuestsCompleted = state.quests.filter((quest) => {
return quest.status === "completed";
}).length;
let runAdventurersRecruited = 0;
for (const adventurer of state.adventurers) {
runAdventurersRecruited = runAdventurersRecruited + adventurer.count;
}
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 3 -- @preserve */
const runAchievementsUnlocked = state.achievements.filter((achievement) => {
return achievement.unlockedAt !== null;
}).length;
const now = Date.now();
await prisma.gameState.update({
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
data: { state: transcendenceState as object, updatedAt: now },
where: { discordId },
});
await prisma.player.update({
data: {
characterName: state.player.characterName,
lastSavedAt: now,
lifetimeAchievementsUnlocked: { increment: runAchievementsUnlocked },
lifetimeAdventurersRecruited: { increment: runAdventurersRecruited },
lifetimeBossesDefeated: { increment: runBossesDefeated },
lifetimeClicks: { increment: state.player.totalClicks },
// Accumulate into lifetime totals
lifetimeGoldEarned: { increment: state.player.totalGoldEarned },
lifetimeQuestsCompleted: { increment: runQuestsCompleted },
totalClicks: 0,
// Reset current-run counters (same as prestige)
totalGoldEarned: 0,
},
where: { discordId },
});
void postMilestoneWebhook(discordId, "transcendence", {
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
apotheosis: transcendenceState.apotheosis?.count ?? 0,
prestige: transcendenceState.prestige.count,
transcendence: transcendenceData.count,
});
return context.json({
echoes: echoesEarned,
// eslint-disable-next-line unicorn/no-keyword-prefix -- API response field name required by client
newTranscendenceCount: transcendenceData.count,
});
});
transcendenceRouter.post("/buy-upgrade", async(context) => {
const discordId = context.get("discordId");
const body = await context.req.json<BuyEchoUpgradeRequest>();
const { upgradeId } = body;
// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime body validation
if (!upgradeId) {
return context.json({ error: "upgradeId is required" }, 400);
}
const upgrade = defaultTranscendenceUpgrades.find((transcendenceUpgrade) => {
return transcendenceUpgrade.id === upgradeId;
});
if (!upgrade) {
return context.json({ error: "Unknown echo upgrade" }, 404);
}
const record = await prisma.gameState.findUnique({ where: { discordId } });
if (!record) {
return context.json({ error: "No save found" }, 404);
}
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue */
const state = record.state as unknown as GameState;
if (!state.transcendence) {
return context.json({ error: "No transcendence data found" }, 400);
}
const { purchasedUpgradeIds, echoes } = state.transcendence;
if (purchasedUpgradeIds.includes(upgradeId)) {
return context.json({ error: "Upgrade already purchased" }, 400);
}
if (echoes < upgrade.cost) {
return context.json({ error: "Not enough echoes" }, 400);
}
const updatedEchoes = echoes - upgrade.cost;
const updatedPurchasedIds = [ ...purchasedUpgradeIds, upgradeId ];
const updatedMultipliers
= computeTranscendenceMultipliers(updatedPurchasedIds);
const updatedState: GameState = {
...state,
transcendence: {
...state.transcendence,
echoes: updatedEchoes,
purchasedUpgradeIds: updatedPurchasedIds,
...updatedMultipliers,
},
};
await prisma.gameState.update({
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
data: { state: updatedState as object, updatedAt: Date.now() },
where: { discordId },
});
return context.json({
echoesRemaining: updatedEchoes,
purchasedUpgradeIds: updatedPurchasedIds,
...updatedMultipliers,
});
});
export { transcendenceRouter };