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elysium/apps/api/src/routes/auth.ts
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hikari 29c817230d
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feat: initial prototype — core game systems (#30)
## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
Closes #2
Closes #3
Closes #4
Closes #5
Closes #6
Closes #7
Closes #8
Closes #9
Closes #10
Closes #11
Closes #12
Closes #13
Closes #14
Closes #16
Closes #19
Closes #20
Closes #21
Closes #22
Closes #23
Closes #24
Closes #25
Closes #26
Closes #27
Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-08 15:53:39 -07:00

130 lines
4.4 KiB
TypeScript

/**
* @file Authentication routes for Discord OAuth.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable max-lines-per-function -- Auth callback requires many steps */
/* eslint-disable max-statements -- Auth callback requires many statements */
import { Hono } from "hono";
import { initialGameState } from "../data/initialState.js";
import { prisma } from "../db/client.js";
import {
buildOAuthUrl,
exchangeCode,
fetchDiscordUser,
} from "../services/discord.js";
import { signToken } from "../services/jwt.js";
import type { Player } from "@elysium/types";
const authRouter = new Hono();
authRouter.get("/url", (context) => {
try {
const url = buildOAuthUrl();
return context.json({ url });
} catch {
return context.json({ error: "Failed to build OAuth URL" }, 500);
}
});
authRouter.get("/callback", async(context) => {
const code = context.req.query("code");
if (code === undefined || code === "") {
return context.json({ error: "Missing code parameter" }, 400);
}
try {
const tokenData = await exchangeCode(code);
const discordUser = await fetchDiscordUser(tokenData.access_token);
const existing = await prisma.player.findUnique({
where: { discordId: discordUser.id },
});
const now = Date.now();
if (!existing) {
const player = await prisma.player.create({
data: {
avatar: discordUser.avatar,
characterName: discordUser.username,
createdAt: now,
discordId: discordUser.id,
discriminator: discordUser.discriminator,
lastSavedAt: now,
totalClicks: 0,
totalGoldEarned: 0,
username: discordUser.username,
},
});
const playerShape: Player = {
avatar: player.avatar ?? null,
characterName: player.characterName,
createdAt: player.createdAt,
discordId: player.discordId,
discriminator: player.discriminator,
lastSavedAt: player.lastSavedAt,
lifetimeAchievementsUnlocked: player.lifetimeAchievementsUnlocked,
lifetimeAdventurersRecruited: player.lifetimeAdventurersRecruited,
lifetimeBossesDefeated: player.lifetimeBossesDefeated,
lifetimeClicks: player.lifetimeClicks,
lifetimeGoldEarned: player.lifetimeGoldEarned,
lifetimeQuestsCompleted: player.lifetimeQuestsCompleted,
totalClicks: player.totalClicks,
totalGoldEarned: player.totalGoldEarned,
username: player.username,
};
const freshState = initialGameState(
playerShape,
playerShape.characterName,
);
await prisma.gameState.create({
data: {
discordId: player.discordId,
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires never type */
state: freshState as unknown as never,
updatedAt: now,
},
});
const jwtToken = signToken(player.discordId);
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
const clientUrl = process.env.CORS_ORIGIN ?? "http://localhost:5173";
return context.redirect(
`${clientUrl}/auth/callback?token=${jwtToken}&isNew=true`,
);
}
const updated = await prisma.player.update({
data: {
avatar: discordUser.avatar,
discriminator: discordUser.discriminator,
username: discordUser.username,
},
where: { discordId: discordUser.id },
});
const jwtToken = signToken(updated.discordId);
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
const clientUrl = process.env.CORS_ORIGIN ?? "http://localhost:5173";
return context.redirect(
`${clientUrl}/auth/callback?token=${jwtToken}&isNew=false`,
);
} catch {
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
const clientUrl = process.env.CORS_ORIGIN ?? "http://localhost:5173";
return context.redirect(`${clientUrl}/auth/callback?error=auth_failed`);
}
});
export { authRouter };