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elysium/apps/api/src/routes/profile.ts
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hikari 29c817230d
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feat: initial prototype — core game systems (#30)
## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
Closes #2
Closes #3
Closes #4
Closes #5
Closes #6
Closes #7
Closes #8
Closes #9
Closes #10
Closes #11
Closes #12
Closes #13
Closes #14
Closes #16
Closes #19
Closes #20
Closes #21
Closes #22
Closes #23
Closes #24
Closes #25
Closes #26
Closes #27
Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-08 15:53:39 -07:00

267 lines
11 KiB
TypeScript

/**
* @file Profile routes handling player profile retrieval and updates.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable max-lines-per-function -- Route handlers require many steps */
/* eslint-disable complexity -- Route handlers have inherent complexity */
/* eslint-disable stylistic/key-spacing -- ProfileSettings keys exceed max-len when aligned */
/* eslint-disable stylistic/max-len -- ProfileSettings key names exceed line length limit */
/* eslint-disable @typescript-eslint/no-unnecessary-condition -- Defensive checks for runtime nullable fields */
import {
DEFAULT_PROFILE_SETTINGS,
type GameState,
type ProfileSettings,
type UpdateProfileRequest,
} from "@elysium/types";
import { Hono } from "hono";
import { gameTitles } from "../data/titles.js";
import { prisma } from "../db/client.js";
import { authMiddleware } from "../middleware/auth.js";
import { parseUnlockedTitles } from "../services/titles.js";
import type { HonoEnvironment } from "../types/hono.js";
const profileRouter = new Hono<HonoEnvironment>();
const validNumberFormats = new Set([ "suffix", "scientific", "engineering" ]);
/**
* Parses a raw profile settings blob from the database into a typed ProfileSettings object.
* @param raw - The raw value from the database.
* @returns A valid ProfileSettings object with defaults for missing fields.
*/
const parseProfileSettings = (raw: unknown): ProfileSettings => {
if (raw === null || typeof raw !== "object" || Array.isArray(raw)) {
return { ...DEFAULT_PROFILE_SETTINGS };
}
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check */
const rawObject = raw as Record<string, unknown>;
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check */
const parsedNumberFormat = rawObject.numberFormat as string;
const numberFormat = validNumberFormats.has(parsedNumberFormat)
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check */
? (parsedNumberFormat as ProfileSettings["numberFormat"])
: "suffix";
return {
enableNotifications: rawObject.enableNotifications === true,
enableSounds: rawObject.enableSounds === true,
numberFormat: numberFormat,
showAchievementsUnlocked: rawObject.showAchievementsUnlocked !== false,
showAdventurersRecruited: rawObject.showAdventurersRecruited !== false,
showApotheosis: rawObject.showApotheosis !== false,
showBossesDefeated: rawObject.showBossesDefeated !== false,
showCurrentClicks: rawObject.showCurrentClicks !== false,
showCurrentGold: rawObject.showCurrentGold !== false,
showGuildFounded: rawObject.showGuildFounded !== false,
showLifetimeAchievementsUnlocked: rawObject.showLifetimeAchievementsUnlocked !== false,
showLifetimeAdventurersRecruited: rawObject.showLifetimeAdventurersRecruited !== false,
showLifetimeBossesDefeated: rawObject.showLifetimeBossesDefeated !== false,
showLifetimeQuestsCompleted: rawObject.showLifetimeQuestsCompleted !== false,
showOnLeaderboards: rawObject.showOnLeaderboards !== false,
showPrestige: rawObject.showPrestige !== false,
showQuestsCompleted: rawObject.showQuestsCompleted !== false,
showTotalClicks: rawObject.showTotalClicks !== false,
showTotalGold: rawObject.showTotalGold !== false,
showTranscendence: rawObject.showTranscendence !== false,
};
};
/**
* Resolves a title ID to its display name.
* @param id - The title ID to resolve.
* @returns An object with id and name fields.
*/
const resolveTitle = (id: string): { id: string; name: string } => {
const title = gameTitles.find((gameTitle) => {
return gameTitle.id === id;
});
return { id: id, name: title?.name ?? id };
};
profileRouter.get("/:discordId", async(context) => {
const { discordId } = context.req.param();
const [ player, gameStateRecord ] = await Promise.all([
prisma.player.findUnique({ where: { discordId } }),
prisma.gameState.findUnique({ where: { discordId } }),
]);
if (!player) {
return context.json({ error: "Player not found" }, 404);
}
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue */
const state = gameStateRecord?.state as unknown as GameState | undefined;
const prestigeCount = state?.prestige.count ?? 0;
const transcendenceCount = state?.transcendence?.count ?? 0;
const apotheosisCount = state?.apotheosis?.count ?? 0;
const profileSettings = parseProfileSettings(player.profileSettings);
const bossesDefeated
= state?.bosses.filter((boss) => {
return boss.status === "defeated";
}).length ?? 0;
const questsCompleted
= state?.quests.filter((quest) => {
return quest.status === "completed";
}).length ?? 0;
let adventurersRecruited = 0;
if (state) {
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 3 -- @preserve */
for (const adventurer of state.adventurers) {
adventurersRecruited = adventurersRecruited + adventurer.count;
}
}
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 3 -- @preserve */
const achievementsUnlocked = (state?.achievements ?? []).filter((achievement) => {
return achievement.unlockedAt !== null;
}).length;
const unlockedTitleIds = parseUnlockedTitles(player.unlockedTitles);
const unlockedTitles = unlockedTitleIds.map((id) => {
return resolveTitle(id);
});
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 12 -- @preserve */
const equippedItems = (state?.equipment ?? []).
filter((item) => {
return item.owned && item.equipped;
}).
map((item) => {
return {
bonus: item.bonus,
name: item.name,
rarity: item.rarity,
type: item.type,
};
});
return context.json({
achievementsUnlocked: achievementsUnlocked,
activeTitle: player.activeTitle,
adventurersRecruited: adventurersRecruited,
apotheosisCount: apotheosisCount,
avatar: player.avatar,
bio: player.bio ?? "",
bossesDefeated: bossesDefeated,
characterClass: player.characterClass,
characterName: player.characterName,
characterRace: player.characterRace ?? "",
createdAt: player.createdAt,
currentRunClicks: state?.player.totalClicks ?? 0,
currentRunGold: state?.player.totalGoldEarned ?? 0,
equippedItems: equippedItems,
guildDescription: player.guildDescription,
guildName: player.guildName,
lifetimeAchievementsUnlocked: player.lifetimeAchievementsUnlocked,
lifetimeAdventurersRecruited: player.lifetimeAdventurersRecruited,
lifetimeBossesDefeated: player.lifetimeBossesDefeated,
lifetimeQuestsCompleted: player.lifetimeQuestsCompleted,
prestigeCount: prestigeCount,
profileSettings: profileSettings,
pronouns: player.pronouns ?? "",
questsCompleted: questsCompleted,
totalClicks: player.lifetimeClicks,
totalGoldEarned: player.lifetimeGoldEarned,
transcendenceCount: transcendenceCount,
unlockedTitles: unlockedTitles,
username: player.username,
});
});
profileRouter.put("/", authMiddleware, async(context) => {
const discordId = context.get("discordId");
const body = await context.req.json<UpdateProfileRequest>();
// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime body validation
if (!body.characterName) {
return context.json({ error: "Character name cannot be empty" }, 400);
}
const characterName = body.characterName.trim().slice(0, 32);
if (characterName === "") {
return context.json({ error: "Character name cannot be empty" }, 400);
}
const pronouns = (body.pronouns ?? "").trim().slice(0, 20);
const characterRace = (body.characterRace ?? "").trim().slice(0, 32);
const characterClass = (body.characterClass ?? "").trim().slice(0, 32);
const bio = (body.bio ?? "").trim().slice(0, 200);
const guildName = (body.guildName ?? "").trim().slice(0, 64);
const guildDescription = (body.guildDescription ?? "").trim().slice(0, 500);
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 2 -- @preserve */
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check */
const parsedNumberFormat = (body.profileSettings.numberFormat ?? "") as string;
const numberFormat = validNumberFormats.has(parsedNumberFormat)
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check */
? (parsedNumberFormat as ProfileSettings["numberFormat"])
: "suffix";
const profileSettings: ProfileSettings = {
enableNotifications: body.profileSettings.enableNotifications ?? false,
enableSounds: body.profileSettings.enableSounds ?? false,
numberFormat: numberFormat,
showAchievementsUnlocked: body.profileSettings.showAchievementsUnlocked ?? true,
showAdventurersRecruited: body.profileSettings.showAdventurersRecruited ?? true,
showApotheosis: body.profileSettings.showApotheosis ?? true,
showBossesDefeated: body.profileSettings.showBossesDefeated ?? true,
showCurrentClicks: body.profileSettings.showCurrentClicks ?? true,
showCurrentGold: body.profileSettings.showCurrentGold ?? true,
showGuildFounded: body.profileSettings.showGuildFounded ?? true,
showLifetimeAchievementsUnlocked: body.profileSettings.showLifetimeAchievementsUnlocked ?? true,
showLifetimeAdventurersRecruited: body.profileSettings.showLifetimeAdventurersRecruited ?? true,
showLifetimeBossesDefeated: body.profileSettings.showLifetimeBossesDefeated ?? true,
showLifetimeQuestsCompleted: body.profileSettings.showLifetimeQuestsCompleted ?? true,
showOnLeaderboards: body.profileSettings.showOnLeaderboards ?? true,
showPrestige: body.profileSettings.showPrestige ?? true,
showQuestsCompleted: body.profileSettings.showQuestsCompleted ?? true,
showTotalClicks: body.profileSettings.showTotalClicks ?? true,
showTotalGold: body.profileSettings.showTotalGold ?? true,
showTranscendence: body.profileSettings.showTranscendence ?? true,
};
const activeTitle
= typeof body.activeTitle === "string"
? body.activeTitle.slice(0, 64)
: undefined;
const updated = await prisma.player.update({
data: {
bio: bio,
characterClass: characterClass,
characterName: characterName,
characterRace: characterRace,
guildDescription: guildDescription,
guildName: guildName,
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
profileSettings: profileSettings as object,
pronouns: pronouns,
...activeTitle === undefined
? {}
: { activeTitle },
},
where: { discordId },
});
return context.json({
activeTitle: updated.activeTitle,
bio: updated.bio,
characterClass: updated.characterClass,
characterName: updated.characterName,
characterRace: updated.characterRace,
guildDescription: updated.guildDescription,
guildName: updated.guildName,
profileSettings: profileSettings,
pronouns: updated.pronouns,
});
});
export { profileRouter };