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balance: boost crafted combat recipe multipliers to make combat crafting feel meaningful
balance: Reality Forge zone unlock gap is too large (+22 prestiges vs expected ~10)
balance: extend quest CP requirements to cover late-game zones (P60–P208 drought)
balance: prestige production multiplier doesn't meaningfully outpace threshold growth until ~P30
balance: early crystal income is slow relative to the first crystal upgrade gate
balance: audit and tune quest failure rates on long-duration quests
balance: prestige milestone bonuses feel irrelevant at high prestige counts
balance: prestige income upgrade cliff at income_10/income_11
feat: apply all combat power multipliers to displayed CP and quest requirements
feat: show essence per second in resource dropdown
bug: auto-buy purchases cheapest adventurer rather than most powerful affordable one
bug: quests with Combat Power requirements do not auto-start
feat: opt-out toggle for prestige bot announcements