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elysium/apps/api/test/routes/about.spec.ts
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hikari 29c817230d
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feat: initial prototype — core game systems (#30)
## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
Closes #2
Closes #3
Closes #4
Closes #5
Closes #6
Closes #7
Closes #8
Closes #9
Closes #10
Closes #11
Closes #12
Closes #13
Closes #14
Closes #16
Closes #19
Closes #20
Closes #21
Closes #22
Closes #23
Closes #24
Closes #25
Closes #26
Closes #27
Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-08 15:53:39 -07:00

74 lines
2.7 KiB
TypeScript

/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
import { Hono } from "hono";
describe("about route", () => {
const mockFetch = vi.fn();
beforeEach(() => {
vi.resetModules();
vi.stubGlobal("fetch", mockFetch);
});
afterEach(() => {
vi.unstubAllGlobals();
mockFetch.mockReset();
});
const makeApp = async () => {
const { aboutRouter } = await import("../../src/routes/about.js");
const app = new Hono();
app.route("/about", aboutRouter);
return app;
};
it("returns releases from a successful fetch", async () => {
const releases = [{ id: 1, name: "v1.0.0", body: "notes" }];
mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve(releases) });
const app = await makeApp();
const res = await app.fetch(new Request("http://localhost/about"));
expect(res.status).toBe(200);
const body = await res.json() as { releases: unknown[] };
expect(body.releases).toEqual(releases);
});
it("returns empty releases when fetch is not ok", async () => {
mockFetch.mockResolvedValueOnce({ ok: false });
const app = await makeApp();
const res = await app.fetch(new Request("http://localhost/about"));
expect(res.status).toBe(200);
const body = await res.json() as { releases: unknown[] };
expect(body.releases).toEqual([]);
});
it("returns empty releases when fetch throws", async () => {
mockFetch.mockRejectedValueOnce(new Error("Network error"));
const app = await makeApp();
const res = await app.fetch(new Request("http://localhost/about"));
expect(res.status).toBe(200);
const body = await res.json() as { releases: unknown[] };
expect(body.releases).toEqual([]);
});
it("returns cached releases on second call within TTL", async () => {
const releases = [{ id: 1, name: "v1.0.0", body: "notes" }];
mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve(releases) });
const app = await makeApp();
// First call populates cache
await app.fetch(new Request("http://localhost/about"));
// Second call should use cache, not call fetch again
const res = await app.fetch(new Request("http://localhost/about"));
expect(res.status).toBe(200);
expect(mockFetch).toHaveBeenCalledTimes(1);
});
it("includes apiVersion in response", async () => {
mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve([]) });
const app = await makeApp();
const res = await app.fetch(new Request("http://localhost/about"));
expect(res.status).toBe(200);
const body = await res.json() as { apiVersion: string };
expect(typeof body.apiVersion).toBe("string");
});
});