hikari c5ea59ffb4 feat: display unlock conditions on all locked items
All locked items now show players exactly what they need to do next:
- Adventurers: "📜 Complete: [Quest Name]"
- Upgrades: "⚔️ Defeat: [Boss]" or "📜 Complete: [Quest]"
- Equipment (boss drops): "⚔️ Drop: [Boss Name]" instead of generic label
- Bosses: "⚔️ Defeat: [Previous Boss] first" or zone gate boss
- Quests: "📜 Complete: [Prerequisite Quest]"

Also wires adventurer unlocks through quests (militia through dragon_rider
had no unlock path), retroactively applies rewards on existing saves,
syncs boss reward arrays from defaults on load, and removes invalid
rune_stone reference from Forest Giant.
2026-03-06 15:08:08 -08:00
2025-07-14 21:17:39 -07:00
2025-07-14 21:17:39 -07:00
2025-07-14 21:17:39 -07:00
2025-07-14 21:17:39 -07:00
2025-07-14 21:17:39 -07:00
2025-07-14 21:17:39 -07:00
2025-07-14 21:17:39 -07:00

New Repository Template

This template contains all of our basic files for a new GitHub repository. There is also a handy workflow that will create an issue on a new repository made from this template, with a checklist for the steps we usually take in setting up a new repository.

If you're starting a Node.JS project with TypeScript, we have a specific template for that purpose.

Readme

Delete all of the above text (including this line), and uncomment the below text to use our standard readme template.

S
Description
An Idle RPG in the browser
Readme 4.8 MiB
v0.5.0 Latest
2026-04-06 20:19:56 -07:00
Languages
TypeScript 95.2%
CSS 4.3%
JavaScript 0.4%