generated from nhcarrigan/template
3ba0e2ec89
Auto-boss now disables itself when a boss fight is lost (instead of silently looping), and turns off with an error message when the API call itself fails (e.g. party has no adventurers). Auto-quest disables itself whenever a quest fails the random chance check. In both cases the player sees a clear status/error line in the boss panel rather than a silent toggle, and can re-enable when ready. Also initialises autoBoss/autoQuest to false in initialGameState so these fields survive save/load cycles from the very first session. Closes #40