generated from nhcarrigan/template
fix: correct equipment balance and sort items by stat power #69
@@ -101,7 +101,7 @@ export const defaultEquipment: Array<Equipment> = [
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type: "weapon",
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},
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{
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bonus: { combatMultiplier: 2.75 },
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bonus: { combatMultiplier: 3.25 },
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cost: { crystals: 500, essence: 2000, gold: 0 },
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description:
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"A blade made of compressed nothingness. It does not cut — it simply unmakes.",
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@@ -204,7 +204,7 @@ export const defaultEquipment: Array<Equipment> = [
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type: "armour",
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},
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{
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bonus: { goldMultiplier: 2.25 },
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bonus: { goldMultiplier: 2.75 },
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description:
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"Woven from threads of pure starlight harvested by the Astral Wraith. Income flows like cosmic energy.",
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equipped: false,
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@@ -305,7 +305,7 @@ export const defaultEquipment: Array<Equipment> = [
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type: "trinket",
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},
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{
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bonus: { clickMultiplier: 2, goldMultiplier: 1.25 },
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bonus: { clickMultiplier: 2.25, goldMultiplier: 1.25 },
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description:
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"The legendary stone that grants mastery over gold and combat alike.",
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equipped: false,
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@@ -316,7 +316,7 @@ export const defaultEquipment: Array<Equipment> = [
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type: "trinket",
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},
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{
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bonus: { clickMultiplier: 2.25, goldMultiplier: 1.15 },
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bonus: { clickMultiplier: 2.25, goldMultiplier: 1.25 },
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description:
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"A flame that has never been extinguished, sealed in crystal by the Phoenix Lord. It burns with the power of rebirth.",
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equipped: false,
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@@ -697,7 +697,7 @@ export const defaultEquipment: Array<Equipment> = [
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},
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// ── Purchasable endgame sinks ─────────────────────────────────────────────
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{
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bonus: { clickMultiplier: 2.5 },
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bonus: { clickMultiplier: 3 },
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cost: { crystals: 0, essence: 20_000_000, gold: 0 },
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description:
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"A lens of compressed celestial light that sharpens every strike with divine precision.",
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@@ -709,7 +709,7 @@ export const defaultEquipment: Array<Equipment> = [
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type: "trinket",
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},
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{
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bonus: { goldMultiplier: 3 },
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bonus: { goldMultiplier: 3.75 },
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cost: { crystals: 0, essence: 50_000_000, gold: 0 },
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description:
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"A book written in the language of the deep — reading it aligns your guild's operations with abyssal efficiency.",
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@@ -721,7 +721,7 @@ export const defaultEquipment: Array<Equipment> = [
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type: "armour",
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},
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{
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bonus: { combatMultiplier: 4 },
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bonus: { combatMultiplier: 7 },
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cost: { crystals: 0, essence: 100_000_000, gold: 0 },
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description:
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"A weapon that channels void energy — the absence of resistance makes every strike devastating.",
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@@ -733,7 +733,7 @@ export const defaultEquipment: Array<Equipment> = [
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type: "weapon",
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},
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{
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bonus: { clickMultiplier: 3.5, goldMultiplier: 1.5 },
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bonus: { clickMultiplier: 4, goldMultiplier: 1.5 },
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cost: { crystals: 5_000_000, essence: 0, gold: 0 },
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description:
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"A gem forged in the heart of the Infernal Court — it burns with productivity and righteous fury in equal measure.",
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@@ -745,7 +745,7 @@ export const defaultEquipment: Array<Equipment> = [
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type: "trinket",
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},
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{
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bonus: { goldMultiplier: 4 },
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bonus: { goldMultiplier: 4.75 },
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cost: { crystals: 20_000_000, essence: 0, gold: 0 },
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description:
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"Armour structured around a crystalline lattice of optimal income calculations. Every gold piece finds you faster.",
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@@ -7,6 +7,7 @@
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/* eslint-disable react/no-multi-comp -- Sub-component is tightly coupled to the panel */
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/* eslint-disable max-lines-per-function -- Complex component with many render paths */
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/* eslint-disable complexity -- Complex component with many conditional render paths */
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/* eslint-disable max-lines -- Equipment panel with set bonus display and sort logic */
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import { type JSX, useState } from "react";
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import { useGame } from "../../context/gameContext.js";
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import { EQUIPMENT_SETS } from "../../data/equipmentSets.js";
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@@ -188,6 +189,20 @@ const EquipmentCard = ({
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);
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};
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/**
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* Computes a combined power score for sorting — sum of all bonus multipliers.
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* Using the sum (rather than a single stat) keeps hybrid items in sensible order.
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* @param item - The equipment piece whose bonus multipliers are summed.
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* @returns The combined bonus value.
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*/
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const equipmentPower = (item: Equipment): number => {
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return (
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(item.bonus.combatMultiplier ?? 1)
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+ (item.bonus.goldMultiplier ?? 1)
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+ (item.bonus.clickMultiplier ?? 1)
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);
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};
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const slotOrder: Array<EquipmentType> = [ "weapon", "armour", "trinket" ];
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const slotLabel: Record<EquipmentType, string> = {
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armour: "🛡️ Armour",
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@@ -320,6 +335,8 @@ const EquipmentPanel = (): JSX.Element => {
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{slotOrder.map((slotType) => {
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const items = equipment.filter((item) => {
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return item.type === slotType && (showLocked || item.owned);
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}).sort((a, b) => {
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return equipmentPower(a) - equipmentPower(b);
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});
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return (
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<div className="equipment-slot-section" key={slotType}>
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