2 Commits

Author SHA1 Message Date
hikari 7b81f6cb33 fix: resolve auto-boss signature mismatch, expose full CP, cap auto-buy, show unlock hints
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Closes #148: clear stale signature after each boss fight so subsequent
auto-boss pre-saves don't send a mismatched HMAC.

Closes #151: auto-buy skips non-max-tier adventurers once they reach 100,
keeping gold flowing to the highest-unlocked tier.

Closes #152: introduce computePartyCombatPower() in tick.ts mirroring the
server-side formula (global upgrades, prestige, equipment, set bonuses,
echo, crafted, companion). Resource bar, auto-quest gate, and boss panel
all now use the same multiplier-accurate value.

Closes #146: tick engine auto-unlocks adventurer-specific upgrades when
their adventurer is first recruited; upgrade panel shows a recruit hint
for locked entries with no boss/quest source.
2026-03-25 16:38:42 -07:00
hikari ad4fcc2811 fix: resolve sync count inflation, add essence/s display, sort auto-buy by level
Closes #147: patch functions now detect actual changes before incrementing
the patched counter, preventing inflated sync reports.

Closes #149: computeEssencePerSecond exported from tick engine and shown
in the resource bar dropdown alongside Gold/s.

Closes #150: auto-buy now sorts adventurers by level descending for
semantic clarity, ensuring highest-tier units are purchased first.
2026-03-25 16:16:21 -07:00
21 changed files with 192 additions and 629 deletions
+6 -6
View File
@@ -26,7 +26,7 @@ export const defaultAdventurers: Array<Adventurer> = [
combatPower: 3, combatPower: 3,
count: 0, count: 0,
essencePerSecond: 0, essencePerSecond: 0,
goldPerSecond: 0.7, goldPerSecond: 0.5,
id: "militia", id: "militia",
level: 2, level: 2,
name: "Militia", name: "Militia",
@@ -129,7 +129,7 @@ export const defaultAdventurers: Array<Adventurer> = [
unlocked: false, unlocked: false,
}, },
{ {
baseCost: 2_850_000_000, baseCost: 2_600_000_000,
class: "mage", class: "mage",
combatPower: 13_000, combatPower: 13_000,
count: 0, count: 0,
@@ -141,7 +141,7 @@ export const defaultAdventurers: Array<Adventurer> = [
unlocked: false, unlocked: false,
}, },
{ {
baseCost: 13_500_000_000, baseCost: 11_000_000_000,
class: "rogue", class: "rogue",
combatPower: 28_000, combatPower: 28_000,
count: 0, count: 0,
@@ -153,7 +153,7 @@ export const defaultAdventurers: Array<Adventurer> = [
unlocked: false, unlocked: false,
}, },
{ {
baseCost: 64_000_000_000, baseCost: 47_000_000_000,
class: "paladin", class: "paladin",
combatPower: 60_000, combatPower: 60_000,
count: 0, count: 0,
@@ -165,7 +165,7 @@ export const defaultAdventurers: Array<Adventurer> = [
unlocked: false, unlocked: false,
}, },
{ {
baseCost: 300_000_000_000, baseCost: 200_000_000_000,
class: "rogue", class: "rogue",
combatPower: 130_000, combatPower: 130_000,
count: 0, count: 0,
@@ -177,7 +177,7 @@ export const defaultAdventurers: Array<Adventurer> = [
unlocked: false, unlocked: false,
}, },
{ {
baseCost: 1_800_000_000_000, baseCost: 1_400_000_000_000,
class: "paladin", class: "paladin",
combatPower: 400_000, combatPower: 400_000,
count: 0, count: 0,
+70 -70
View File
@@ -122,7 +122,7 @@ export const defaultBosses: Array<Boss> = [
// ── Shadow Marshes ──────────────────────────────────────────────────────── // ── Shadow Marshes ────────────────────────────────────────────────────────
{ {
bountyRunestones: 20, bountyRunestones: 20,
crystalReward: 1500, crystalReward: 700,
currentHp: 6_000_000, currentHp: 6_000_000,
damagePerSecond: 1200, damagePerSecond: 1200,
description: description:
@@ -140,7 +140,7 @@ export const defaultBosses: Array<Boss> = [
}, },
{ {
bountyRunestones: 25, bountyRunestones: 25,
crystalReward: 3000, crystalReward: 1500,
currentHp: 12_000_000, currentHp: 12_000_000,
damagePerSecond: 2400, damagePerSecond: 2400,
description: description:
@@ -158,7 +158,7 @@ export const defaultBosses: Array<Boss> = [
}, },
{ {
bountyRunestones: 30, bountyRunestones: 30,
crystalReward: 6000, crystalReward: 3000,
currentHp: 20_000_000, currentHp: 20_000_000,
damagePerSecond: 4000, damagePerSecond: 4000,
description: description:
@@ -226,7 +226,7 @@ export const defaultBosses: Array<Boss> = [
name: "The Void Titan", name: "The Void Titan",
prestigeRequirement: 0, prestigeRequirement: 0,
status: "locked", status: "locked",
upgradeRewards: [ "dark_templar_1" ], upgradeRewards: [],
zoneId: "frozen_peaks", zoneId: "frozen_peaks",
}, },
// ── Volcanic Depths ─────────────────────────────────────────────────────── // ── Volcanic Depths ───────────────────────────────────────────────────────
@@ -353,7 +353,7 @@ export const defaultBosses: Array<Boss> = [
id: "seraph_guardian", id: "seraph_guardian",
maxHp: 500_000_000, maxHp: 500_000_000,
name: "The Seraph Guardian", name: "The Seraph Guardian",
prestigeRequirement: 1, prestigeRequirement: 6,
status: "locked", status: "locked",
upgradeRewards: [ "click_4" ], upgradeRewards: [ "click_4" ],
zoneId: "celestial_reaches", zoneId: "celestial_reaches",
@@ -371,7 +371,7 @@ export const defaultBosses: Array<Boss> = [
id: "fallen_archangel", id: "fallen_archangel",
maxHp: 2_000_000_000, maxHp: 2_000_000_000,
name: "The Fallen Archangel", name: "The Fallen Archangel",
prestigeRequirement: 2, prestigeRequirement: 7,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "celestial_reaches", zoneId: "celestial_reaches",
@@ -389,7 +389,7 @@ export const defaultBosses: Array<Boss> = [
id: "divine_judge", id: "divine_judge",
maxHp: 8_000_000_000, maxHp: 8_000_000_000,
name: "The Divine Judge", name: "The Divine Judge",
prestigeRequirement: 2, prestigeRequirement: 8,
status: "locked", status: "locked",
upgradeRewards: [ "divine_covenant" ], upgradeRewards: [ "divine_covenant" ],
zoneId: "celestial_reaches", zoneId: "celestial_reaches",
@@ -407,7 +407,7 @@ export const defaultBosses: Array<Boss> = [
id: "celestial_titan", id: "celestial_titan",
maxHp: 30_000_000_000, maxHp: 30_000_000_000,
name: "The Celestial Titan", name: "The Celestial Titan",
prestigeRequirement: 2, prestigeRequirement: 9,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "celestial_reaches", zoneId: "celestial_reaches",
@@ -425,7 +425,7 @@ export const defaultBosses: Array<Boss> = [
id: "the_first_light", id: "the_first_light",
maxHp: 100_000_000_000, maxHp: 100_000_000_000,
name: "The First Light", name: "The First Light",
prestigeRequirement: 2, prestigeRequirement: 10,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "celestial_reaches", zoneId: "celestial_reaches",
@@ -444,7 +444,7 @@ export const defaultBosses: Array<Boss> = [
id: "depth_leviathan", id: "depth_leviathan",
maxHp: 250_000_000_000, maxHp: 250_000_000_000,
name: "The Depth Leviathan", name: "The Depth Leviathan",
prestigeRequirement: 2, prestigeRequirement: 9,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "abyssal_trench", zoneId: "abyssal_trench",
@@ -462,7 +462,7 @@ export const defaultBosses: Array<Boss> = [
id: "kraken_elder", id: "kraken_elder",
maxHp: 1_000_000_000_000, maxHp: 1_000_000_000_000,
name: "The Elder Kraken", name: "The Elder Kraken",
prestigeRequirement: 2, prestigeRequirement: 10,
status: "locked", status: "locked",
upgradeRewards: [ "abyssal_pact" ], upgradeRewards: [ "abyssal_pact" ],
zoneId: "abyssal_trench", zoneId: "abyssal_trench",
@@ -480,7 +480,7 @@ export const defaultBosses: Array<Boss> = [
id: "abyssal_colossus", id: "abyssal_colossus",
maxHp: 4_000_000_000_000, maxHp: 4_000_000_000_000,
name: "The Abyssal Colossus", name: "The Abyssal Colossus",
prestigeRequirement: 2, prestigeRequirement: 11,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "abyssal_trench", zoneId: "abyssal_trench",
@@ -498,7 +498,7 @@ export const defaultBosses: Array<Boss> = [
id: "the_deep_one", id: "the_deep_one",
maxHp: 15_000_000_000_000, maxHp: 15_000_000_000_000,
name: "The Deep One", name: "The Deep One",
prestigeRequirement: 3, prestigeRequirement: 12,
status: "locked", status: "locked",
upgradeRewards: [ "global_4" ], upgradeRewards: [ "global_4" ],
zoneId: "abyssal_trench", zoneId: "abyssal_trench",
@@ -516,7 +516,7 @@ export const defaultBosses: Array<Boss> = [
id: "elder_abomination", id: "elder_abomination",
maxHp: 50_000_000_000_000, maxHp: 50_000_000_000_000,
name: "The Elder Abomination", name: "The Elder Abomination",
prestigeRequirement: 3, prestigeRequirement: 13,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "abyssal_trench", zoneId: "abyssal_trench",
@@ -535,7 +535,7 @@ export const defaultBosses: Array<Boss> = [
id: "demon_prince", id: "demon_prince",
maxHp: 120_000_000_000_000, maxHp: 120_000_000_000_000,
name: "The Demon Prince", name: "The Demon Prince",
prestigeRequirement: 3, prestigeRequirement: 12,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "infernal_court", zoneId: "infernal_court",
@@ -553,7 +553,7 @@ export const defaultBosses: Array<Boss> = [
id: "hellfire_titan", id: "hellfire_titan",
maxHp: 500_000_000_000_000, maxHp: 500_000_000_000_000,
name: "The Hellfire Titan", name: "The Hellfire Titan",
prestigeRequirement: 3, prestigeRequirement: 13,
status: "locked", status: "locked",
upgradeRewards: [ "celestial_mandate" ], upgradeRewards: [ "celestial_mandate" ],
zoneId: "infernal_court", zoneId: "infernal_court",
@@ -571,7 +571,7 @@ export const defaultBosses: Array<Boss> = [
id: "lord_of_sin", id: "lord_of_sin",
maxHp: 2_000_000_000_000_000, maxHp: 2_000_000_000_000_000,
name: "The Lord of Sin", name: "The Lord of Sin",
prestigeRequirement: 3, prestigeRequirement: 14,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "infernal_court", zoneId: "infernal_court",
@@ -589,7 +589,7 @@ export const defaultBosses: Array<Boss> = [
id: "infernal_sovereign", id: "infernal_sovereign",
maxHp: 6_000_000_000_000_000, maxHp: 6_000_000_000_000_000,
name: "The Infernal Sovereign", name: "The Infernal Sovereign",
prestigeRequirement: 3, prestigeRequirement: 15,
status: "locked", status: "locked",
upgradeRewards: [ "click_5" ], upgradeRewards: [ "click_5" ],
zoneId: "infernal_court", zoneId: "infernal_court",
@@ -607,7 +607,7 @@ export const defaultBosses: Array<Boss> = [
id: "the_fallen", id: "the_fallen",
maxHp: 8_000_000_000_000_000, maxHp: 8_000_000_000_000_000,
name: "The Fallen", name: "The Fallen",
prestigeRequirement: 4, prestigeRequirement: 16,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "infernal_court", zoneId: "infernal_court",
@@ -626,9 +626,9 @@ export const defaultBosses: Array<Boss> = [
id: "prism_golem", id: "prism_golem",
maxHp: 2e16, maxHp: 2e16,
name: "The Prism Golem", name: "The Prism Golem",
prestigeRequirement: 3, prestigeRequirement: 15,
status: "locked", status: "locked",
upgradeRewards: [ "crystal_sage_1" ], upgradeRewards: [],
zoneId: "crystalline_spire", zoneId: "crystalline_spire",
}, },
{ {
@@ -644,7 +644,7 @@ export const defaultBosses: Array<Boss> = [
id: "crystal_drake", id: "crystal_drake",
maxHp: 8e16, maxHp: 8e16,
name: "The Crystal Drake", name: "The Crystal Drake",
prestigeRequirement: 4, prestigeRequirement: 16,
status: "locked", status: "locked",
upgradeRewards: [ "void_ascendancy" ], upgradeRewards: [ "void_ascendancy" ],
zoneId: "crystalline_spire", zoneId: "crystalline_spire",
@@ -662,9 +662,9 @@ export const defaultBosses: Array<Boss> = [
id: "the_faceted", id: "the_faceted",
maxHp: 3e17, maxHp: 3e17,
name: "The Faceted", name: "The Faceted",
prestigeRequirement: 4, prestigeRequirement: 17,
status: "locked", status: "locked",
upgradeRewards: [ "void_sentinel_1" ], upgradeRewards: [],
zoneId: "crystalline_spire", zoneId: "crystalline_spire",
}, },
{ {
@@ -680,9 +680,9 @@ export const defaultBosses: Array<Boss> = [
id: "diamond_colossus", id: "diamond_colossus",
maxHp: 1e18, maxHp: 1e18,
name: "The Diamond Colossus", name: "The Diamond Colossus",
prestigeRequirement: 4, prestigeRequirement: 18,
status: "locked", status: "locked",
upgradeRewards: [ "eternal_champion_1" ], upgradeRewards: [],
zoneId: "crystalline_spire", zoneId: "crystalline_spire",
}, },
{ {
@@ -698,9 +698,9 @@ export const defaultBosses: Array<Boss> = [
id: "crystal_sovereign", id: "crystal_sovereign",
maxHp: 4e18, maxHp: 4e18,
name: "The Crystal Sovereign", name: "The Crystal Sovereign",
prestigeRequirement: 4, prestigeRequirement: 19,
status: "locked", status: "locked",
upgradeRewards: [ "cosmos_knight_1" ], upgradeRewards: [],
zoneId: "crystalline_spire", zoneId: "crystalline_spire",
}, },
// ── Void Sanctum ────────────────────────────────────────────────────────── // ── Void Sanctum ──────────────────────────────────────────────────────────
@@ -717,9 +717,9 @@ export const defaultBosses: Array<Boss> = [
id: "void_herald", id: "void_herald",
maxHp: 1e19, maxHp: 1e19,
name: "The Void Herald", name: "The Void Herald",
prestigeRequirement: 4, prestigeRequirement: 18,
status: "locked", status: "locked",
upgradeRewards: [ "seraph_knight_1" ], upgradeRewards: [],
zoneId: "void_sanctum", zoneId: "void_sanctum",
}, },
{ {
@@ -735,7 +735,7 @@ export const defaultBosses: Array<Boss> = [
id: "eternal_shade", id: "eternal_shade",
maxHp: 5e19, maxHp: 5e19,
name: "The Eternal Shade", name: "The Eternal Shade",
prestigeRequirement: 4, prestigeRequirement: 19,
status: "locked", status: "locked",
upgradeRewards: [ "divine_harmony" ], upgradeRewards: [ "divine_harmony" ],
zoneId: "void_sanctum", zoneId: "void_sanctum",
@@ -753,9 +753,9 @@ export const defaultBosses: Array<Boss> = [
id: "the_unmaker", id: "the_unmaker",
maxHp: 2e20, maxHp: 2e20,
name: "The Unmaker", name: "The Unmaker",
prestigeRequirement: 5, prestigeRequirement: 20,
status: "locked", status: "locked",
upgradeRewards: [ "abyss_diver_1" ], upgradeRewards: [],
zoneId: "void_sanctum", zoneId: "void_sanctum",
}, },
{ {
@@ -771,7 +771,7 @@ export const defaultBosses: Array<Boss> = [
id: "void_progenitor", id: "void_progenitor",
maxHp: 8e20, maxHp: 8e20,
name: "The Void Progenitor", name: "The Void Progenitor",
prestigeRequirement: 5, prestigeRequirement: 21,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "void_sanctum", zoneId: "void_sanctum",
@@ -789,9 +789,9 @@ export const defaultBosses: Array<Boss> = [
id: "void_emperor", id: "void_emperor",
maxHp: 3e21, maxHp: 3e21,
name: "The Void Emperor", name: "The Void Emperor",
prestigeRequirement: 5, prestigeRequirement: 22,
status: "locked", status: "locked",
upgradeRewards: [ "infernal_warden_1" ], upgradeRewards: [],
zoneId: "void_sanctum", zoneId: "void_sanctum",
}, },
// ── Eternal Throne ──────────────────────────────────────────────────────── // ── Eternal Throne ────────────────────────────────────────────────────────
@@ -808,9 +808,9 @@ export const defaultBosses: Array<Boss> = [
id: "throne_warden", id: "throne_warden",
maxHp: 1e22, maxHp: 1e22,
name: "The Throne Warden", name: "The Throne Warden",
prestigeRequirement: 5, prestigeRequirement: 21,
status: "locked", status: "locked",
upgradeRewards: [ "infinity_ranger_1" ], upgradeRewards: [],
zoneId: "eternal_throne", zoneId: "eternal_throne",
}, },
{ {
@@ -826,7 +826,7 @@ export const defaultBosses: Array<Boss> = [
id: "eternal_knight", id: "eternal_knight",
maxHp: 5e22, maxHp: 5e22,
name: "The Eternal Knight", name: "The Eternal Knight",
prestigeRequirement: 5, prestigeRequirement: 22,
status: "locked", status: "locked",
upgradeRewards: [ "infernal_fury" ], upgradeRewards: [ "infernal_fury" ],
zoneId: "eternal_throne", zoneId: "eternal_throne",
@@ -844,9 +844,9 @@ export const defaultBosses: Array<Boss> = [
id: "the_undying", id: "the_undying",
maxHp: 2e23, maxHp: 2e23,
name: "The Undying", name: "The Undying",
prestigeRequirement: 5, prestigeRequirement: 23,
status: "locked", status: "locked",
upgradeRewards: [ "reality_warden_1" ], upgradeRewards: [],
zoneId: "eternal_throne", zoneId: "eternal_throne",
}, },
{ {
@@ -862,7 +862,7 @@ export const defaultBosses: Array<Boss> = [
id: "apex_sovereign", id: "apex_sovereign",
maxHp: 8e23, maxHp: 8e23,
name: "The Apex Sovereign", name: "The Apex Sovereign",
prestigeRequirement: 5, prestigeRequirement: 24,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "eternal_throne", zoneId: "eternal_throne",
@@ -880,7 +880,7 @@ export const defaultBosses: Array<Boss> = [
id: "the_apex", id: "the_apex",
maxHp: 3e24, maxHp: 3e24,
name: "The Apex", name: "The Apex",
prestigeRequirement: 6, prestigeRequirement: 25,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "eternal_throne", zoneId: "eternal_throne",
@@ -899,7 +899,7 @@ export const defaultBosses: Array<Boss> = [
id: "chaos_wyrm", id: "chaos_wyrm",
maxHp: 1e26, maxHp: 1e26,
name: "The Chaos Wyrm", name: "The Chaos Wyrm",
prestigeRequirement: 6, prestigeRequirement: 26,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "primordial_chaos", zoneId: "primordial_chaos",
@@ -917,7 +917,7 @@ export const defaultBosses: Array<Boss> = [
id: "creation_engine", id: "creation_engine",
maxHp: 5e27, maxHp: 5e27,
name: "The Creation Engine", name: "The Creation Engine",
prestigeRequirement: 6, prestigeRequirement: 27,
status: "locked", status: "locked",
upgradeRewards: [ "aether_weaver_1" ], upgradeRewards: [ "aether_weaver_1" ],
zoneId: "primordial_chaos", zoneId: "primordial_chaos",
@@ -935,7 +935,7 @@ export const defaultBosses: Array<Boss> = [
id: "entropy_avatar", id: "entropy_avatar",
maxHp: 2e29, maxHp: 2e29,
name: "The Entropy Avatar", name: "The Entropy Avatar",
prestigeRequirement: 7, prestigeRequirement: 29,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "primordial_chaos", zoneId: "primordial_chaos",
@@ -953,7 +953,7 @@ export const defaultBosses: Array<Boss> = [
id: "primordial_titan", id: "primordial_titan",
maxHp: 8e30, maxHp: 8e30,
name: "The Primordial Titan", name: "The Primordial Titan",
prestigeRequirement: 7, prestigeRequirement: 31,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "primordial_chaos", zoneId: "primordial_chaos",
@@ -972,7 +972,7 @@ export const defaultBosses: Array<Boss> = [
id: "expanse_drifter", id: "expanse_drifter",
maxHp: 3e33, maxHp: 3e33,
name: "The Expanse Drifter", name: "The Expanse Drifter",
prestigeRequirement: 8, prestigeRequirement: 33,
status: "locked", status: "locked",
upgradeRewards: [ "titan_warrior_1" ], upgradeRewards: [ "titan_warrior_1" ],
zoneId: "infinite_expanse", zoneId: "infinite_expanse",
@@ -990,9 +990,9 @@ export const defaultBosses: Array<Boss> = [
id: "horizon_beast", id: "horizon_beast",
maxHp: 1e37, maxHp: 1e37,
name: "The Horizon Beast", name: "The Horizon Beast",
prestigeRequirement: 8, prestigeRequirement: 35,
status: "locked", status: "locked",
upgradeRewards: [ "oblivion_paladin_1" ], upgradeRewards: [],
zoneId: "infinite_expanse", zoneId: "infinite_expanse",
}, },
{ {
@@ -1008,7 +1008,7 @@ export const defaultBosses: Array<Boss> = [
id: "infinity_construct", id: "infinity_construct",
maxHp: 5e40, maxHp: 5e40,
name: "The Infinity Construct", name: "The Infinity Construct",
prestigeRequirement: 8, prestigeRequirement: 37,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "infinite_expanse", zoneId: "infinite_expanse",
@@ -1026,7 +1026,7 @@ export const defaultBosses: Array<Boss> = [
id: "expanse_sovereign", id: "expanse_sovereign",
maxHp: 2e44, maxHp: 2e44,
name: "The Expanse Sovereign", name: "The Expanse Sovereign",
prestigeRequirement: 9, prestigeRequirement: 39,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "infinite_expanse", zoneId: "infinite_expanse",
@@ -1045,7 +1045,7 @@ export const defaultBosses: Array<Boss> = [
id: "forge_guardian", id: "forge_guardian",
maxHp: 8e47, maxHp: 8e47,
name: "The Forge Guardian", name: "The Forge Guardian",
prestigeRequirement: 9, prestigeRequirement: 41,
status: "locked", status: "locked",
upgradeRewards: [ "nexus_sage_1" ], upgradeRewards: [ "nexus_sage_1" ],
zoneId: "reality_forge", zoneId: "reality_forge",
@@ -1063,7 +1063,7 @@ export const defaultBosses: Array<Boss> = [
id: "reality_shaper", id: "reality_shaper",
maxHp: 4e52, maxHp: 4e52,
name: "The Reality Shaper", name: "The Reality Shaper",
prestigeRequirement: 10, prestigeRequirement: 44,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "reality_forge", zoneId: "reality_forge",
@@ -1081,7 +1081,7 @@ export const defaultBosses: Array<Boss> = [
id: "creation_prime", id: "creation_prime",
maxHp: 2e57, maxHp: 2e57,
name: "The Creation Prime", name: "The Creation Prime",
prestigeRequirement: 11, prestigeRequirement: 47,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "reality_forge", zoneId: "reality_forge",
@@ -1099,7 +1099,7 @@ export const defaultBosses: Array<Boss> = [
id: "reality_architect", id: "reality_architect",
maxHp: 8e61, maxHp: 8e61,
name: "The Reality Architect", name: "The Reality Architect",
prestigeRequirement: 11, prestigeRequirement: 49,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "reality_forge", zoneId: "reality_forge",
@@ -1118,7 +1118,7 @@ export const defaultBosses: Array<Boss> = [
id: "storm_colossus", id: "storm_colossus",
maxHp: 4e65, maxHp: 4e65,
name: "The Storm Colossus", name: "The Storm Colossus",
prestigeRequirement: 12, prestigeRequirement: 51,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "cosmic_maelstrom", zoneId: "cosmic_maelstrom",
@@ -1136,7 +1136,7 @@ export const defaultBosses: Array<Boss> = [
id: "force_prime", id: "force_prime",
maxHp: 2e71, maxHp: 2e71,
name: "The Force Prime", name: "The Force Prime",
prestigeRequirement: 12, prestigeRequirement: 54,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "cosmic_maelstrom", zoneId: "cosmic_maelstrom",
@@ -1154,9 +1154,9 @@ export const defaultBosses: Array<Boss> = [
id: "maelstrom_god", id: "maelstrom_god",
maxHp: 1e77, maxHp: 1e77,
name: "The Maelstrom God", name: "The Maelstrom God",
prestigeRequirement: 13, prestigeRequirement: 57,
status: "locked", status: "locked",
upgradeRewards: [ "transcendent_rogue_1" ], upgradeRewards: [],
zoneId: "cosmic_maelstrom", zoneId: "cosmic_maelstrom",
}, },
{ {
@@ -1172,7 +1172,7 @@ export const defaultBosses: Array<Boss> = [
id: "cosmic_annihilator", id: "cosmic_annihilator",
maxHp: 5e82, maxHp: 5e82,
name: "The Cosmic Annihilator", name: "The Cosmic Annihilator",
prestigeRequirement: 13, prestigeRequirement: 59,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "cosmic_maelstrom", zoneId: "cosmic_maelstrom",
@@ -1191,7 +1191,7 @@ export const defaultBosses: Array<Boss> = [
id: "ancient_sentinel", id: "ancient_sentinel",
maxHp: 2e88, maxHp: 2e88,
name: "The Ancient Sentinel", name: "The Ancient Sentinel",
prestigeRequirement: 14, prestigeRequirement: 61,
status: "locked", status: "locked",
upgradeRewards: [ "astral_sovereign_1" ], upgradeRewards: [ "astral_sovereign_1" ],
zoneId: "primeval_sanctum", zoneId: "primeval_sanctum",
@@ -1209,7 +1209,7 @@ export const defaultBosses: Array<Boss> = [
id: "time_elder", id: "time_elder",
maxHp: 1e95, maxHp: 1e95,
name: "The Time Elder", name: "The Time Elder",
prestigeRequirement: 15, prestigeRequirement: 65,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "primeval_sanctum", zoneId: "primeval_sanctum",
@@ -1227,7 +1227,7 @@ export const defaultBosses: Array<Boss> = [
id: "origin_beast", id: "origin_beast",
maxHp: 8e101, maxHp: 8e101,
name: "The Origin Beast", name: "The Origin Beast",
prestigeRequirement: 16, prestigeRequirement: 69,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "primeval_sanctum", zoneId: "primeval_sanctum",
@@ -1245,7 +1245,7 @@ export const defaultBosses: Array<Boss> = [
id: "primeval_god", id: "primeval_god",
maxHp: 5e108, maxHp: 5e108,
name: "The Primeval God", name: "The Primeval God",
prestigeRequirement: 17, prestigeRequirement: 74,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "primeval_sanctum", zoneId: "primeval_sanctum",
@@ -1264,7 +1264,7 @@ export const defaultBosses: Array<Boss> = [
id: "absolute_herald", id: "absolute_herald",
maxHp: 2e116, maxHp: 2e116,
name: "The Absolute Herald", name: "The Absolute Herald",
prestigeRequirement: 17, prestigeRequirement: 76,
status: "locked", status: "locked",
upgradeRewards: [ "primordial_mage_1" ], upgradeRewards: [ "primordial_mage_1" ],
zoneId: "the_absolute", zoneId: "the_absolute",
@@ -1282,7 +1282,7 @@ export const defaultBosses: Array<Boss> = [
id: "void_convergence", id: "void_convergence",
maxHp: 1e125, maxHp: 1e125,
name: "The Void Convergence", name: "The Void Convergence",
prestigeRequirement: 18, prestigeRequirement: 79,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "the_absolute", zoneId: "the_absolute",
@@ -1300,9 +1300,9 @@ export const defaultBosses: Array<Boss> = [
id: "eternal_end", id: "eternal_end",
maxHp: 5e134, maxHp: 5e134,
name: "The Eternal End", name: "The Eternal End",
prestigeRequirement: 19, prestigeRequirement: 83,
status: "locked", status: "locked",
upgradeRewards: [ "omniversal_champion_1" ], upgradeRewards: [],
zoneId: "the_absolute", zoneId: "the_absolute",
}, },
{ {
@@ -1318,7 +1318,7 @@ export const defaultBosses: Array<Boss> = [
id: "the_absolute_one", id: "the_absolute_one",
maxHp: 2e145, maxHp: 2e145,
name: "The Absolute One", name: "The Absolute One",
prestigeRequirement: 20, prestigeRequirement: 88,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "the_absolute", zoneId: "the_absolute",
+6 -6
View File
@@ -269,7 +269,7 @@ export const defaultEquipment: Array<Equipment> = [
type: "trinket", type: "trinket",
}, },
{ {
bonus: { clickMultiplier: 1.65, goldMultiplier: 1.2 }, bonus: { clickMultiplier: 1.55, goldMultiplier: 1.1 },
description: description:
"A fragment of the Mud Kraken's crystallised essence. Focuses raw power into devastating strikes.", "A fragment of the Mud Kraken's crystallised essence. Focuses raw power into devastating strikes.",
equipped: false, equipped: false,
@@ -305,9 +305,9 @@ export const defaultEquipment: Array<Equipment> = [
type: "trinket", type: "trinket",
}, },
{ {
bonus: { clickMultiplier: 2.5, goldMultiplier: 1.4 }, bonus: { clickMultiplier: 2.25, goldMultiplier: 1.25 },
description: description:
"The legendary stone that transmutes effort into wealth — every action fills the coffers.", "The legendary stone that grants mastery over gold and combat alike.",
equipped: false, equipped: false,
id: "philosophers_stone", id: "philosophers_stone",
name: "Philosopher's Stone", name: "Philosopher's Stone",
@@ -697,7 +697,7 @@ export const defaultEquipment: Array<Equipment> = [
}, },
// ── Purchasable endgame sinks ───────────────────────────────────────────── // ── Purchasable endgame sinks ─────────────────────────────────────────────
{ {
bonus: { clickMultiplier: 4.25 }, bonus: { clickMultiplier: 3 },
cost: { crystals: 0, essence: 20_000_000, gold: 0 }, cost: { crystals: 0, essence: 20_000_000, gold: 0 },
description: description:
"A lens of compressed celestial light that sharpens every strike with divine precision.", "A lens of compressed celestial light that sharpens every strike with divine precision.",
@@ -721,7 +721,7 @@ export const defaultEquipment: Array<Equipment> = [
type: "armour", type: "armour",
}, },
{ {
bonus: { combatMultiplier: 10.5 }, bonus: { combatMultiplier: 7 },
cost: { crystals: 0, essence: 100_000_000, gold: 0 }, cost: { crystals: 0, essence: 100_000_000, gold: 0 },
description: description:
"A weapon that channels void energy — the absence of resistance makes every strike devastating.", "A weapon that channels void energy — the absence of resistance makes every strike devastating.",
@@ -745,7 +745,7 @@ export const defaultEquipment: Array<Equipment> = [
type: "trinket", type: "trinket",
}, },
{ {
bonus: { goldMultiplier: 7.5 }, bonus: { goldMultiplier: 4.75 },
cost: { crystals: 20_000_000, essence: 0, gold: 0 }, cost: { crystals: 20_000_000, essence: 0, gold: 0 },
description: description:
"Armour structured around a crystalline lattice of optimal income calculations. Every gold piece finds you faster.", "Armour structured around a crystalline lattice of optimal income calculations. Every gold piece finds you faster.",
+27 -64
View File
@@ -34,7 +34,6 @@ export const defaultQuests: Array<Quest> = [
{ amount: 2000, type: "gold" }, { amount: 2000, type: "gold" },
{ amount: 5, type: "essence" }, { amount: 5, type: "essence" },
{ targetId: "peasant_1", type: "upgrade" }, { targetId: "peasant_1", type: "upgrade" },
{ targetId: "apprentice_1", type: "upgrade" },
{ targetId: "apprentice", type: "adventurer" }, { targetId: "apprentice", type: "adventurer" },
], ],
status: "locked", status: "locked",
@@ -51,7 +50,6 @@ export const defaultQuests: Array<Quest> = [
rewards: [ rewards: [
{ amount: 10, type: "crystals" }, { amount: 10, type: "crystals" },
{ targetId: "global_1", type: "upgrade" }, { targetId: "global_1", type: "upgrade" },
{ targetId: "militia_1", type: "upgrade" },
{ targetId: "scout", type: "adventurer" }, { targetId: "scout", type: "adventurer" },
], ],
status: "locked", status: "locked",
@@ -84,6 +82,7 @@ export const defaultQuests: Array<Quest> = [
rewards: [ rewards: [
{ amount: 15_000, type: "gold" }, { amount: 15_000, type: "gold" },
{ amount: 20, type: "essence" }, { amount: 20, type: "essence" },
{ targetId: "militia_1", type: "upgrade" },
{ targetId: "acolyte_1", type: "upgrade" }, { targetId: "acolyte_1", type: "upgrade" },
{ targetId: "ranger", type: "adventurer" }, { targetId: "ranger", type: "adventurer" },
], ],
@@ -118,6 +117,7 @@ export const defaultQuests: Array<Quest> = [
rewards: [ rewards: [
{ amount: 300, type: "essence" }, { amount: 300, type: "essence" },
{ amount: 30, type: "crystals" }, { amount: 30, type: "crystals" },
{ targetId: "apprentice_1", type: "upgrade" },
{ targetId: "archmage", type: "adventurer" }, { targetId: "archmage", type: "adventurer" },
], ],
status: "locked", status: "locked",
@@ -153,23 +153,6 @@ export const defaultQuests: Array<Quest> = [
{ amount: 5_000_000, type: "gold" }, { amount: 5_000_000, type: "gold" },
{ amount: 100, type: "crystals" }, { amount: 100, type: "crystals" },
{ targetId: "global_3", type: "upgrade" }, { targetId: "global_3", type: "upgrade" },
{ targetId: "knight_1", type: "upgrade" },
],
status: "locked",
zoneId: "frozen_peaks",
},
{
combatPowerRequired: 200_000,
description:
"A tomb sealed within a glacier for millennia. The soldiers interred here died guarding something that no longer exists — but their treasures remain.",
durationSeconds: 150 * 60,
id: "glacier_tomb",
name: "The Glacier Tomb",
prerequisiteIds: [ "frozen_wastes" ],
rewards: [
{ amount: 10_000_000, type: "gold" },
{ amount: 3000, type: "essence" },
{ targetId: "peasant_2", type: "upgrade" },
], ],
status: "locked", status: "locked",
zoneId: "frozen_peaks", zoneId: "frozen_peaks",
@@ -181,7 +164,7 @@ export const defaultQuests: Array<Quest> = [
durationSeconds: 3 * 60 * 60, durationSeconds: 3 * 60 * 60,
id: "ice_caves", id: "ice_caves",
name: "The Ice Caves", name: "The Ice Caves",
prerequisiteIds: [ "glacier_tomb" ], prerequisiteIds: [ "frozen_wastes" ],
rewards: [ rewards: [
{ amount: 5000, type: "essence" }, { amount: 5000, type: "essence" },
{ amount: 200, type: "crystals" }, { amount: 200, type: "crystals" },
@@ -205,25 +188,9 @@ export const defaultQuests: Array<Quest> = [
status: "locked", status: "locked",
zoneId: "frozen_peaks", zoneId: "frozen_peaks",
}, },
{
combatPowerRequired: 3_000_000,
description:
"Deep in the peaks lies the throne room of an ancient frost king, long dead, whose dominion over cold and storm was absolute. His crown still waits.",
durationSeconds: 7 * 60 * 60,
id: "frozen_throne",
name: "The Frozen Throne",
prerequisiteIds: [ "storm_citadel" ],
rewards: [
{ amount: 60_000_000, type: "gold" },
{ amount: 25_000, type: "essence" },
{ amount: 400, type: "crystals" },
],
status: "locked",
zoneId: "frozen_peaks",
},
// ── Shadow Marshes ──────────────────────────────────────────────────────── // ── Shadow Marshes ────────────────────────────────────────────────────────
{ {
combatPowerRequired: 2_000_000, combatPowerRequired: 5_000_000,
description: description:
"A cursed lake shrouded in permanent twilight. Strange energies pulse beneath its surface.", "A cursed lake shrouded in permanent twilight. Strange energies pulse beneath its surface.",
durationSeconds: 45 * 60, durationSeconds: 45 * 60,
@@ -231,10 +198,7 @@ export const defaultQuests: Array<Quest> = [
name: "The Shadow Mere", name: "The Shadow Mere",
prerequisiteIds: [], prerequisiteIds: [],
rewards: [ rewards: [
{ amount: 5_000_000, type: "gold" }, { amount: 150, type: "essence" },
{ amount: 5000, type: "essence" },
{ amount: 150, type: "crystals" },
{ targetId: "peasant_3", type: "upgrade" },
], ],
status: "locked", status: "locked",
zoneId: "shadow_marshes", zoneId: "shadow_marshes",
@@ -248,9 +212,7 @@ export const defaultQuests: Array<Quest> = [
name: "The Witch Coven", name: "The Witch Coven",
prerequisiteIds: [ "shadow_mere" ], prerequisiteIds: [ "shadow_mere" ],
rewards: [ rewards: [
{ amount: 20_000_000, type: "gold" }, { amount: 500, type: "essence" },
{ amount: 20_000, type: "essence" },
{ amount: 500, type: "crystals" },
{ targetId: "shadow_assassin", type: "adventurer" }, { targetId: "shadow_assassin", type: "adventurer" },
], ],
status: "locked", status: "locked",
@@ -268,6 +230,8 @@ export const defaultQuests: Array<Quest> = [
{ amount: 2_000_000, type: "gold" }, { amount: 2_000_000, type: "gold" },
{ amount: 1500, type: "essence" }, { amount: 1500, type: "essence" },
{ amount: 75, type: "crystals" }, { amount: 75, type: "crystals" },
{ targetId: "knight_1", type: "upgrade" },
{ targetId: "peasant_2", type: "upgrade" },
], ],
status: "locked", status: "locked",
zoneId: "shadow_marshes", zoneId: "shadow_marshes",
@@ -281,9 +245,9 @@ export const defaultQuests: Array<Quest> = [
name: "The Plague Ruins", name: "The Plague Ruins",
prerequisiteIds: [ "sunken_temple" ], prerequisiteIds: [ "sunken_temple" ],
rewards: [ rewards: [
{ amount: 100_000_000, type: "gold" }, { amount: 8_000_000, type: "gold" },
{ amount: 30_000, type: "essence" }, { amount: 2000, type: "essence" },
{ amount: 500, type: "crystals" }, { amount: 150, type: "crystals" },
{ targetId: "dark_templar", type: "adventurer" }, { targetId: "dark_templar", type: "adventurer" },
], ],
status: "locked", status: "locked",
@@ -318,6 +282,7 @@ export const defaultQuests: Array<Quest> = [
{ amount: 40_000_000, type: "gold" }, { amount: 40_000_000, type: "gold" },
{ amount: 12_000, type: "essence" }, { amount: 12_000, type: "essence" },
{ amount: 300, type: "crystals" }, { amount: 300, type: "crystals" },
{ targetId: "peasant_3", type: "upgrade" },
], ],
status: "locked", status: "locked",
zoneId: "volcanic_depths", zoneId: "volcanic_depths",
@@ -364,9 +329,8 @@ export const defaultQuests: Array<Quest> = [
name: "Void Rift", name: "Void Rift",
prerequisiteIds: [], prerequisiteIds: [],
rewards: [ rewards: [
{ amount: 2_000_000_000, type: "gold" }, { amount: 500, type: "crystals" },
{ amount: 300_000, type: "essence" }, { amount: 5000, type: "essence" },
{ amount: 1000, type: "crystals" },
], ],
status: "locked", status: "locked",
zoneId: "astral_void", zoneId: "astral_void",
@@ -380,9 +344,9 @@ export const defaultQuests: Array<Quest> = [
name: "The Star Graveyard", name: "The Star Graveyard",
prerequisiteIds: [ "void_rift" ], prerequisiteIds: [ "void_rift" ],
rewards: [ rewards: [
{ amount: 8_000_000_000, type: "gold" }, { amount: 1_000_000_000, type: "gold" },
{ amount: 800_000, type: "essence" }, { amount: 100_000, type: "essence" },
{ amount: 3000, type: "crystals" }, { amount: 1000, type: "crystals" },
], ],
status: "locked", status: "locked",
zoneId: "astral_void", zoneId: "astral_void",
@@ -396,9 +360,8 @@ export const defaultQuests: Array<Quest> = [
name: "Between Worlds", name: "Between Worlds",
prerequisiteIds: [ "star_graveyard" ], prerequisiteIds: [ "star_graveyard" ],
rewards: [ rewards: [
{ amount: 25_000_000_000, type: "gold" }, { amount: 250_000, type: "essence" },
{ amount: 2_000_000, type: "essence" }, { amount: 2000, type: "crystals" },
{ amount: 8000, type: "crystals" },
{ targetId: "divine_champion", type: "adventurer" }, { targetId: "divine_champion", type: "adventurer" },
], ],
status: "locked", status: "locked",
@@ -413,9 +376,9 @@ export const defaultQuests: Array<Quest> = [
name: "The End of All Things", name: "The End of All Things",
prerequisiteIds: [ "between_worlds" ], prerequisiteIds: [ "between_worlds" ],
rewards: [ rewards: [
{ amount: 80_000_000_000, type: "gold" }, { amount: 10_000_000_000, type: "gold" },
{ amount: 5_000_000, type: "essence" }, { amount: 1_000_000, type: "essence" },
{ amount: 20_000, type: "crystals" }, { amount: 10_000, type: "crystals" },
], ],
status: "locked", status: "locked",
zoneId: "astral_void", zoneId: "astral_void",
@@ -1185,7 +1148,6 @@ export const defaultQuests: Array<Quest> = [
{ amount: 8e39, type: "gold" }, { amount: 8e39, type: "gold" },
{ amount: 2.5e36, type: "essence" }, { amount: 2.5e36, type: "essence" },
{ amount: 5e32, type: "crystals" }, { amount: 5e32, type: "crystals" },
{ targetId: "cosmos_knight_1", type: "upgrade" },
], ],
status: "locked", status: "locked",
zoneId: "infinite_expanse", zoneId: "infinite_expanse",
@@ -1268,7 +1230,7 @@ export const defaultQuests: Array<Quest> = [
{ amount: 2.5e49, type: "gold" }, { amount: 2.5e49, type: "gold" },
{ amount: 8e45, type: "essence" }, { amount: 8e45, type: "essence" },
{ amount: 5e41, type: "crystals" }, { amount: 5e41, type: "crystals" },
{ targetId: "primordial_mage_1", type: "upgrade" }, { targetId: "cosmos_knight_1", type: "upgrade" },
], ],
status: "locked", status: "locked",
zoneId: "reality_forge", zoneId: "reality_forge",
@@ -1301,7 +1263,6 @@ export const defaultQuests: Array<Quest> = [
{ amount: 6e52, type: "gold" }, { amount: 6e52, type: "gold" },
{ amount: 2e49, type: "essence" }, { amount: 2e49, type: "essence" },
{ amount: 1.2e45, type: "crystals" }, { amount: 1.2e45, type: "crystals" },
{ targetId: "astral_sovereign_1", type: "upgrade" },
], ],
status: "locked", status: "locked",
zoneId: "reality_forge", zoneId: "reality_forge",
@@ -1368,6 +1329,7 @@ export const defaultQuests: Array<Quest> = [
{ amount: 4e63, type: "gold" }, { amount: 4e63, type: "gold" },
{ amount: 1.2e60, type: "essence" }, { amount: 1.2e60, type: "essence" },
{ amount: 7e55, type: "crystals" }, { amount: 7e55, type: "crystals" },
{ targetId: "astral_sovereign_1", type: "upgrade" },
], ],
status: "locked", status: "locked",
zoneId: "cosmic_maelstrom", zoneId: "cosmic_maelstrom",
@@ -1384,7 +1346,6 @@ export const defaultQuests: Array<Quest> = [
{ amount: 2e66, type: "gold" }, { amount: 2e66, type: "gold" },
{ amount: 6e62, type: "essence" }, { amount: 6e62, type: "essence" },
{ amount: 3.5e58, type: "crystals" }, { amount: 3.5e58, type: "crystals" },
{ targetId: "reality_warden_1", type: "upgrade" },
], ],
status: "locked", status: "locked",
zoneId: "cosmic_maelstrom", zoneId: "cosmic_maelstrom",
@@ -1401,7 +1362,6 @@ export const defaultQuests: Array<Quest> = [
{ amount: 1e69, type: "gold" }, { amount: 1e69, type: "gold" },
{ amount: 3e65, type: "essence" }, { amount: 3e65, type: "essence" },
{ amount: 1.8e61, type: "crystals" }, { amount: 1.8e61, type: "crystals" },
{ targetId: "infinity_ranger_1", type: "upgrade" },
], ],
status: "locked", status: "locked",
zoneId: "cosmic_maelstrom", zoneId: "cosmic_maelstrom",
@@ -1468,6 +1428,7 @@ export const defaultQuests: Array<Quest> = [
{ amount: 6e83, type: "gold" }, { amount: 6e83, type: "gold" },
{ amount: 1.8e80, type: "essence" }, { amount: 1.8e80, type: "essence" },
{ amount: 1e76, type: "crystals" }, { amount: 1e76, type: "crystals" },
{ targetId: "primordial_mage_1", type: "upgrade" },
], ],
status: "locked", status: "locked",
zoneId: "primeval_sanctum", zoneId: "primeval_sanctum",
@@ -1549,6 +1510,7 @@ export const defaultQuests: Array<Quest> = [
{ amount: 2e108, type: "gold" }, { amount: 2e108, type: "gold" },
{ amount: 6e104, type: "essence" }, { amount: 6e104, type: "essence" },
{ amount: 3e100, type: "crystals" }, { amount: 3e100, type: "crystals" },
{ targetId: "reality_warden_1", type: "upgrade" },
], ],
status: "locked", status: "locked",
zoneId: "the_absolute", zoneId: "the_absolute",
@@ -1581,6 +1543,7 @@ export const defaultQuests: Array<Quest> = [
{ amount: 5e121, type: "gold" }, { amount: 5e121, type: "gold" },
{ amount: 1.5e118, type: "essence" }, { amount: 1.5e118, type: "essence" },
{ amount: 7e113, type: "crystals" }, { amount: 7e113, type: "crystals" },
{ targetId: "infinity_ranger_1", type: "upgrade" },
], ],
status: "locked", status: "locked",
zoneId: "the_absolute", zoneId: "the_absolute",
+3 -28
View File
@@ -23,7 +23,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
zoneId: "verdant_vale", zoneId: "verdant_vale",
}, },
{ {
bonus: { type: "combat_power", value: 1.12 }, bonus: { type: "combat_power", value: 1.08 },
description: description:
"A ward fashioned from bark older than the kingdom. Its presence on the battlefield is not merely physical — something ancient watches through it.", "A ward fashioned from bark older than the kingdom. Its presence on the battlefield is not merely physical — something ancient watches through it.",
id: "elder_bark_shield", id: "elder_bark_shield",
@@ -75,7 +75,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
zoneId: "frozen_peaks", zoneId: "frozen_peaks",
}, },
{ {
bonus: { type: "gold_income", value: 1.15 }, bonus: { type: "gold_income", value: 1.1 },
description: description:
"The void shard set in frost crystal, creating something that should not be possible: a stable window into the spaces between spaces. Profitable beyond what physics suggests.", "The void shard set in frost crystal, creating something that should not be possible: a stable window into the spaces between spaces. Profitable beyond what physics suggests.",
id: "void_fragment_amulet", id: "void_fragment_amulet",
@@ -231,7 +231,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
zoneId: "infernal_court", zoneId: "infernal_court",
}, },
{ {
bonus: { type: "essence_income", value: 1.2 }, bonus: { type: "essence_income", value: 1.15 },
description: description:
"Soul residue and demon ichor worked into a catalyst that draws the essence from everything around it — gently, without drawing the court's attention. Usually.", "Soul residue and demon ichor worked into a catalyst that draws the essence from everything around it — gently, without drawing the court's attention. Usually.",
id: "soul_bound_catalyst", id: "soul_bound_catalyst",
@@ -492,19 +492,6 @@ export const defaultRecipes: Array<CraftingRecipe> = [
], ],
zoneId: "abyssal_trench", zoneId: "abyssal_trench",
}, },
{
bonus: { type: "click_power", value: 1.38 },
description:
"A primeval relic submerged at the absolute boundary of existence alongside omega crystals and boundary shards — the first and last thing, unified. Every action your guild takes through it is simultaneously the most ancient and most final thing that has ever happened. It does not miss.",
id: "primal_omega_lens",
name: "Primal Omega Lens",
requiredMaterials: [
{ materialId: "primeval_relic", quantity: 2 },
{ materialId: "boundary_shard", quantity: 4 },
{ materialId: "omega_crystal", quantity: 2 },
],
zoneId: "the_absolute",
},
{ {
bonus: { type: "combat_power", value: 1.4 }, bonus: { type: "combat_power", value: 1.4 },
description: description:
@@ -521,18 +508,6 @@ export const defaultRecipes: Array<CraftingRecipe> = [
}, },
// Zone 18: the_absolute // Zone 18: the_absolute
{
bonus: { type: "click_power", value: 1.28 },
description:
"Absolute fragments ground and set in an omega crystal lattice — an instrument of pure finality. Every action your guild takes through it carries the weight of an ending. It does not miss.",
id: "absolute_focus",
name: "Absolute Focus",
requiredMaterials: [
{ materialId: "absolute_fragment", quantity: 8 },
{ materialId: "omega_crystal", quantity: 3 },
],
zoneId: "the_absolute",
},
{ {
bonus: { type: "gold_income", value: 1.3 }, bonus: { type: "gold_income", value: 1.3 },
description: description:
+15 -15
View File
@@ -11,7 +11,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
// ── Income multipliers ────────────────────────────────────────────────────── // ── Income multipliers ──────────────────────────────────────────────────────
{ {
category: "income", category: "income",
cost: 2, cost: 5,
description: description:
"The echoes of past runs linger, amplifying your guild's income by 25%.", "The echoes of past runs linger, amplifying your guild's income by 25%.",
id: "echo_income_1", id: "echo_income_1",
@@ -20,7 +20,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "income", category: "income",
cost: 4, cost: 10,
description: description:
"Your transcendent experience resonates through your guild, boosting income by 50%.", "Your transcendent experience resonates through your guild, boosting income by 50%.",
id: "echo_income_2", id: "echo_income_2",
@@ -29,7 +29,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "income", category: "income",
cost: 8, cost: 20,
description: description:
"The harmony of multiple timelines surges through your guild, doubling its income.", "The harmony of multiple timelines surges through your guild, doubling its income.",
id: "echo_income_3", id: "echo_income_3",
@@ -38,7 +38,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "income", category: "income",
cost: 16, cost: 40,
description: description:
"Ethereal energy overflows from your transcendence, tripling your guild's income.", "Ethereal energy overflows from your transcendence, tripling your guild's income.",
id: "echo_income_4", id: "echo_income_4",
@@ -47,7 +47,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "income", category: "income",
cost: 32, cost: 80,
description: description:
"The infinite chorus of every run you've ever played amplifies your guild fivefold.", "The infinite chorus of every run you've ever played amplifies your guild fivefold.",
id: "echo_income_5", id: "echo_income_5",
@@ -58,7 +58,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
// ── Combat multipliers ────────────────────────────────────────────────────── // ── Combat multipliers ──────────────────────────────────────────────────────
{ {
category: "combat", category: "combat",
cost: 2, cost: 5,
description: description:
"Memories of countless battles harden your adventurers, increasing party DPS by 25%.", "Memories of countless battles harden your adventurers, increasing party DPS by 25%.",
id: "echo_combat_1", id: "echo_combat_1",
@@ -67,7 +67,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "combat", category: "combat",
cost: 6, cost: 15,
description: description:
"Veterans of transcendence know how to fight smarter, boosting party DPS by 50%.", "Veterans of transcendence know how to fight smarter, boosting party DPS by 50%.",
id: "echo_combat_2", id: "echo_combat_2",
@@ -76,7 +76,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "combat", category: "combat",
cost: 12, cost: 35,
description: description:
"Your warriors carry the strength of every fallen timeline, doubling party DPS.", "Your warriors carry the strength of every fallen timeline, doubling party DPS.",
id: "echo_combat_3", id: "echo_combat_3",
@@ -87,7 +87,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
// ── Prestige threshold reductions ────────────────────────────────────────── // ── Prestige threshold reductions ──────────────────────────────────────────
{ {
category: "prestige_threshold", category: "prestige_threshold",
cost: 3, cost: 8,
description: description:
"Experience from past lives shortens the road to prestige — threshold reduced by 10%.", "Experience from past lives shortens the road to prestige — threshold reduced by 10%.",
id: "echo_prestige_threshold_1", id: "echo_prestige_threshold_1",
@@ -96,7 +96,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "prestige_threshold", category: "prestige_threshold",
cost: 6, cost: 20,
description: description:
"You've walked this path so many times you know every shortcut — threshold reduced by 20%.", "You've walked this path so many times you know every shortcut — threshold reduced by 20%.",
id: "echo_prestige_threshold_2", id: "echo_prestige_threshold_2",
@@ -107,7 +107,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
// ── Prestige runestone multipliers ───────────────────────────────────────── // ── Prestige runestone multipliers ─────────────────────────────────────────
{ {
category: "prestige_runestones", category: "prestige_runestones",
cost: 3, cost: 8,
description: description:
"Transcendent insight attunes you to the runestones, earning 50% more per prestige.", "Transcendent insight attunes you to the runestones, earning 50% more per prestige.",
id: "echo_prestige_runestones_1", id: "echo_prestige_runestones_1",
@@ -116,7 +116,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "prestige_runestones", category: "prestige_runestones",
cost: 6, cost: 20,
description: description:
"You have mastered the art of runestone crafting, doubling your prestige runestone yield.", "You have mastered the art of runestone crafting, doubling your prestige runestone yield.",
id: "echo_prestige_runestones_2", id: "echo_prestige_runestones_2",
@@ -127,7 +127,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
// ── Echo meta multipliers ─────────────────────────────────────────────────── // ── Echo meta multipliers ───────────────────────────────────────────────────
{ {
category: "echo_meta", category: "echo_meta",
cost: 25, cost: 50,
description: description:
"Your transcendence resonates deeper, amplifying future echo yields by 25%.", "Your transcendence resonates deeper, amplifying future echo yields by 25%.",
id: "echo_meta_1", id: "echo_meta_1",
@@ -136,7 +136,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "echo_meta", category: "echo_meta",
cost: 75, cost: 150,
description: description:
"Each loop of existence makes the next more powerful — future echo yields +50%.", "Each loop of existence makes the next more powerful — future echo yields +50%.",
id: "echo_meta_2", id: "echo_meta_2",
@@ -145,7 +145,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "echo_meta", category: "echo_meta",
cost: 200, cost: 400,
description: description:
"You have mastered the infinite spiral of transcendence, doubling all future echo yields.", "You have mastered the infinite spiral of transcendence, doubling all future echo yields.",
id: "echo_meta_3", id: "echo_meta_3",
+2 -13
View File
@@ -102,23 +102,12 @@ prestigeRouter.post("/", async(context) => {
}).length; }).length;
const now = Date.now(); const now = Date.now();
const { updatedAt } = record; await prisma.gameState.update({
/*
* Use the record's current updatedAt as an optimistic lock — if another
* concurrent prestige request already committed, this update will match
* 0 rows and we can safely reject the duplicate without a double webhook.
*/
const updateResult = await prisma.gameState.updateMany({
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */ /* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
data: { state: finalState as object, updatedAt: now }, data: { state: finalState as object, updatedAt: now },
where: { discordId, updatedAt }, where: { discordId },
}); });
if (updateResult.count === 0) {
return context.json({ error: "Prestige already in progress" }, 409);
}
await prisma.player.update({ await prisma.player.update({
data: { data: {
characterName: state.player.characterName, characterName: state.player.characterName,
+5 -7
View File
@@ -71,7 +71,8 @@ const shuffleWithSeed = <T>(array: Array<T>, seed: number): Array<T> => {
return result; return result;
}; };
const progressionChallengeTypes: Array<DailyChallengeType> = [ const challengeTypes: Array<DailyChallengeType> = [
"clicks",
"bossesDefeated", "bossesDefeated",
"questsCompleted", "questsCompleted",
"prestige", "prestige",
@@ -79,8 +80,7 @@ const progressionChallengeTypes: Array<DailyChallengeType> = [
/** /**
* Generates 3 daily challenges for the given date string, deterministically. * Generates 3 daily challenges for the given date string, deterministically.
* Always includes a "clicks" challenge (always completable regardless of * Picks one challenge from 3 different randomly-selected types.
* progression), then picks 2 more from the remaining types.
* @param dateString - The date string (YYYY-MM-DD) to generate challenges for. * @param dateString - The date string (YYYY-MM-DD) to generate challenges for.
* @returns An array of 3 DailyChallenge objects. * @returns An array of 3 DailyChallenge objects.
*/ */
@@ -88,10 +88,8 @@ const generateDailyChallenges = (
dateString: string, dateString: string,
): Array<DailyChallenge> => { ): Array<DailyChallenge> => {
const seed = dateSeed(dateString); const seed = dateSeed(dateString);
const selectedTypes: Array<DailyChallengeType> = [ const selectedTypes = shuffleWithSeed([ ...challengeTypes ], seed).
"clicks", slice(0, 3);
...shuffleWithSeed([ ...progressionChallengeTypes ], seed).slice(0, 2),
];
return selectedTypes.map((type, index) => { return selectedTypes.map((type, index) => {
const templates = dailyChallengeTemplates.filter((template) => { const templates = dailyChallengeTemplates.filter((template) => {
+11 -24
View File
@@ -15,21 +15,14 @@ import type {
} from "@elysium/types"; } from "@elysium/types";
const basePrestigeGoldThreshold = 1_000_000; const basePrestigeGoldThreshold = 1_000_000;
const runestonesPerPrestigeLevel = 15; const thresholdScaleFactor = 5;
const runestonesPerPrestigeLevel = 10;
const milestoneInterval = 5; const milestoneInterval = 5;
const milestoneRunestonesPerInterval = 25; const milestoneRunestonesPerInterval = 25;
/*
* Hard cap on the base runestone yield (before multipliers) to prevent
* extreme AFK accumulation from producing game-breaking runestone counts.
* With all upgrades (5.625× max) this caps out at ~1,125 per prestige.
*/
const maxBaseRunestones = 200;
/** /**
* Calculates the gold threshold required for the next prestige. * Calculates the gold threshold required for the next prestige.
* Formula: BASE * (count + 1)^2 — polynomial growth that peaks around prestige 810 * Formula: BASE * SCALE_FACTOR^prestigeCount — each prestige makes the next threshold harder.
* then gets easier as the production multiplier overtakes it.
* @param prestigeCount - The current number of prestiges completed. * @param prestigeCount - The current number of prestiges completed.
* @param thresholdMultiplier - An optional echo-upgrade multiplier applied to the threshold. * @param thresholdMultiplier - An optional echo-upgrade multiplier applied to the threshold.
* @returns The gold amount required to prestige. * @returns The gold amount required to prestige.
@@ -40,7 +33,7 @@ const calculatePrestigeThreshold = (
): number => { ): number => {
return ( return (
basePrestigeGoldThreshold basePrestigeGoldThreshold
* Math.pow(prestigeCount + 1, 2) * Math.pow(thresholdScaleFactor, prestigeCount)
* thresholdMultiplier * thresholdMultiplier
); );
}; };
@@ -114,9 +107,7 @@ interface RunestoneParameters {
/** /**
* Calculates how many runestones the player earns from a prestige. * Calculates how many runestones the player earns from a prestige.
* Formula: min(floor(cbrt(totalGoldEarned / threshold)) * RUNESTONES_PER_PRESTIGE_LEVEL, MAX_BASE) * multipliers. * Formula: floor(sqrt(totalGoldEarned / threshold)) * RUNESTONES_PER_PRESTIGE_LEVEL * runestoneMultiplier.
* Uses cube root for stronger diminishing returns than sqrt, and caps the base before multipliers
* to prevent extended AFK sessions from producing runestone windfalls.
* @param parameters - The parameters for the runestone calculation. * @param parameters - The parameters for the runestone calculation.
* @param parameters.totalGoldEarned - The total gold earned in the current run. * @param parameters.totalGoldEarned - The total gold earned in the current run.
* @param parameters.prestigeCount - The current prestige count. * @param parameters.prestigeCount - The current prestige count.
@@ -132,11 +123,9 @@ const calculateRunestones = (parameters: RunestoneParameters): number => {
echoRunestoneMultiplier = 1, echoRunestoneMultiplier = 1,
} = parameters; } = parameters;
const threshold = calculatePrestigeThreshold(prestigeCount); const threshold = calculatePrestigeThreshold(prestigeCount);
const base = Math.min( const base
Math.floor(Math.cbrt(totalGoldEarned / threshold)) = Math.floor(Math.sqrt(totalGoldEarned / threshold))
* runestonesPerPrestigeLevel, * runestonesPerPrestigeLevel;
maxBaseRunestones,
);
const runestoneMult = getCategoryMultiplier( const runestoneMult = getCategoryMultiplier(
purchasedUpgradeIds, purchasedUpgradeIds,
"runestones", "runestones",
@@ -146,15 +135,14 @@ const calculateRunestones = (parameters: RunestoneParameters): number => {
/** /**
* Calculates the new prestige production multiplier. * Calculates the new prestige production multiplier.
* Formula: 1.25^prestigeCount — exponential scaling per prestige that eventually * Formula: 1.15^prestigeCount — exponential scaling per prestige.
* overtakes the polynomial threshold growth, making late prestiges progressively easier.
* @param prestigeCount - The new prestige count. * @param prestigeCount - The new prestige count.
* @returns The production multiplier for the new prestige level. * @returns The production multiplier for the new prestige level.
*/ */
const calculateProductionMultiplier = ( const calculateProductionMultiplier = (
prestigeCount: number, prestigeCount: number,
): number => { ): number => {
return Math.pow(1.25, prestigeCount); return Math.pow(1.15, prestigeCount);
}; };
/** /**
@@ -263,8 +251,7 @@ const buildPostPrestigeState = (
* Preserve automation preferences across prestige — the player explicitly * Preserve automation preferences across prestige — the player explicitly
* opted into these settings and would not expect them to silently reset. * opted into these settings and would not expect them to silently reset.
*/ */
autoAdventurer: currentState.autoAdventurer ?? false, autoBoss: currentState.autoBoss ?? false,
autoBoss: currentState.autoBoss ?? false,
autoQuest: currentState.autoQuest ?? false, autoQuest: currentState.autoQuest ?? false,
// Boss statuses reset for gameplay, but first-kill claimed flag is preserved // Boss statuses reset for gameplay, but first-kill claimed flag is preserved
+1 -1
View File
@@ -20,7 +20,7 @@ const finalBossId = "the_absolute_one";
/** /**
* Base constant used in the echo yield formula. * Base constant used in the echo yield formula.
*/ */
const echoFormulaConstant = 224; const echoFormulaConstant = 853;
const getCategoryMultiplier = ( const getCategoryMultiplier = (
purchasedIds: Array<string>, purchasedIds: Array<string>,
-96
View File
@@ -595,18 +595,6 @@ describe("debug route", () => {
expect(adventurer?.unlocked).toBe(true); expect(adventurer?.unlocked).toBe(true);
}); });
it("patches adventurer stats when only name has changed (exercises all earlier OR conditions)", async () => {
const state = makeState({
adventurers: [{ id: "militia", count: 5, unlocked: true, baseCost: 100, goldPerSecond: 0.7, essencePerSecond: 0, combatPower: 3, level: 2, name: "Old Name", class: "warrior" }] as GameState["adventurers"],
});
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
const res = await syncNewContent();
expect(res.status).toBe(200);
const body = await res.json() as { adventurerStatsPatched: number };
expect(body.adventurerStatsPatched).toBe(1);
});
it("skips adventurer stat patching for adventurers not in defaults", async () => { it("skips adventurer stat patching for adventurers not in defaults", async () => {
const state = makeState({ const state = makeState({
adventurers: [{ id: "nonexistent_adventurer", count: 0, unlocked: false, baseCost: 1, goldPerSecond: 1, essencePerSecond: 1, combatPower: 1, level: 1, name: "Ghost", class: "warrior" }] as GameState["adventurers"], adventurers: [{ id: "nonexistent_adventurer", count: 0, unlocked: false, baseCost: 1, goldPerSecond: 1, essencePerSecond: 1, combatPower: 1, level: 1, name: "Ghost", class: "warrior" }] as GameState["adventurers"],
@@ -828,18 +816,6 @@ describe("debug route", () => {
expect(quest?.status).toBe("available"); expect(quest?.status).toBe("available");
}); });
it("patches quest stats when only combatPowerRequired has changed (exercises all earlier OR conditions)", async () => {
const state = makeState({
quests: [{ id: "haunted_mine", status: "available", rewards: [], durationSeconds: 900, name: "The Haunted Mine", description: "An abandoned mine is rich with crystal deposits — if you dare brave its ghosts.", prerequisiteIds: ["goblin_camp"], zoneId: "verdant_vale", combatPowerRequired: 0 }] as GameState["quests"],
});
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
const res = await syncNewContent();
expect(res.status).toBe(200);
const body = await res.json() as { questsPatched: number };
expect(body.questsPatched).toBe(1);
});
it("skips quest stat patching for quests not in defaults", async () => { it("skips quest stat patching for quests not in defaults", async () => {
const state = makeState({ const state = makeState({
quests: [{ id: "nonexistent_quest_xyz", status: "available", rewards: [], durationSeconds: 1, name: "Ghost", description: "Old", prerequisiteIds: [], zoneId: "old_zone", combatPowerRequired: 0 }] as GameState["quests"], quests: [{ id: "nonexistent_quest_xyz", status: "available", rewards: [], durationSeconds: 1, name: "Ghost", description: "Old", prerequisiteIds: [], zoneId: "old_zone", combatPowerRequired: 0 }] as GameState["quests"],
@@ -869,18 +845,6 @@ describe("debug route", () => {
expect(boss?.currentHp).toBe(100); expect(boss?.currentHp).toBe(100);
}); });
it("patches boss stats when only bountyRunestones has changed (exercises all earlier OR conditions)", async () => {
const state = makeState({
bosses: [{ id: "troll_king", status: "available", currentHp: 1000, maxHp: 1000, upgradeRewards: [], bountyRunestonesClaimed: false, damagePerSecond: 5, goldReward: 10_000, essenceReward: 25, crystalReward: 0, equipmentRewards: ["iron_sword", "chainmail", "mages_focus"], prestigeRequirement: 0, zoneId: "verdant_vale", bountyRunestones: 99, name: "The Troll King", description: "Gruk the Immovable has terrorised the trade roads for decades. Merchants will pay handsomely for his head." }] as GameState["bosses"],
});
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
const res = await syncNewContent();
expect(res.status).toBe(200);
const body = await res.json() as { bossesPatched: number };
expect(body.bossesPatched).toBe(1);
});
it("skips boss stat patching for bosses not in defaults", async () => { it("skips boss stat patching for bosses not in defaults", async () => {
const state = makeState({ const state = makeState({
bosses: [{ id: "nonexistent_boss_xyz", status: "available", currentHp: 100, maxHp: 1, upgradeRewards: [], bountyRunestonesClaimed: false, damagePerSecond: 1, goldReward: 1, essenceReward: 1, crystalReward: 1, equipmentRewards: [], prestigeRequirement: 0, zoneId: "old_zone", bountyRunestones: 0, name: "Ghost", description: "Old" }] as GameState["bosses"], bosses: [{ id: "nonexistent_boss_xyz", status: "available", currentHp: 100, maxHp: 1, upgradeRewards: [], bountyRunestonesClaimed: false, damagePerSecond: 1, goldReward: 1, essenceReward: 1, crystalReward: 1, equipmentRewards: [], prestigeRequirement: 0, zoneId: "old_zone", bountyRunestones: 0, name: "Ghost", description: "Old" }] as GameState["bosses"],
@@ -908,18 +872,6 @@ describe("debug route", () => {
expect(zone?.status).toBe("unlocked"); expect(zone?.status).toBe("unlocked");
}); });
it("patches zone stats when only unlockQuestId has changed (exercises all earlier OR conditions)", async () => {
const state = makeState({
zones: [{ id: "verdant_vale", status: "unlocked", name: "The Verdant Vale", description: "Rolling green hills and ancient forests stretch to the horizon. This is where your guild takes its first steps — trade roads in need of clearing, goblin camps to rout, and an undead queen stirring in the north.", emoji: "🌿", unlockBossId: null, unlockQuestId: "wrong_quest" }] as GameState["zones"],
});
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
const res = await syncNewContent();
expect(res.status).toBe(200);
const body = await res.json() as { zonesPatched: number };
expect(body.zonesPatched).toBe(1);
});
it("skips zone stat patching for zones not in defaults", async () => { it("skips zone stat patching for zones not in defaults", async () => {
const state = makeState({ const state = makeState({
zones: [{ id: "nonexistent_zone_xyz", status: "unlocked", name: "Ghost", description: "Old", emoji: "❓", unlockBossId: null, unlockQuestId: null }] as GameState["zones"], zones: [{ id: "nonexistent_zone_xyz", status: "unlocked", name: "Ghost", description: "Old", emoji: "❓", unlockBossId: null, unlockQuestId: null }] as GameState["zones"],
@@ -949,18 +901,6 @@ describe("debug route", () => {
expect(upgrade?.unlocked).toBe(true); expect(upgrade?.unlocked).toBe(true);
}); });
it("patches upgrade stats when only costCrystals has changed (exercises all earlier OR conditions)", async () => {
const state = makeState({
upgrades: [{ id: "click_2", purchased: false, unlocked: false, multiplier: 2, name: "Battle Hardened", description: "Years of combat sharpen your instincts. Doubles click power again.", target: "click", adventurerId: undefined, costGold: 1000, costEssence: 0, costCrystals: 99 }] as GameState["upgrades"],
});
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
const res = await syncNewContent();
expect(res.status).toBe(200);
const body = await res.json() as { upgradesPatched: number };
expect(body.upgradesPatched).toBe(1);
});
it("skips upgrade stat patching for upgrades not in defaults", async () => { it("skips upgrade stat patching for upgrades not in defaults", async () => {
const state = makeState({ const state = makeState({
upgrades: [{ id: "nonexistent_upgrade_xyz", purchased: false, unlocked: false, multiplier: 0.1, name: "Ghost", description: "Old", target: "click", adventurerId: undefined, costGold: 1, costEssence: 0, costCrystals: 0 }] as GameState["upgrades"], upgrades: [{ id: "nonexistent_upgrade_xyz", purchased: false, unlocked: false, multiplier: 0.1, name: "Ghost", description: "Old", target: "click", adventurerId: undefined, costGold: 1, costEssence: 0, costCrystals: 0 }] as GameState["upgrades"],
@@ -989,30 +929,6 @@ describe("debug route", () => {
expect(item?.equipped).toBe(false); expect(item?.equipped).toBe(false);
}); });
it("patches equipment stats when only cost has changed (exercises name/desc/type/rarity/bonus OR conditions)", async () => {
const state = makeState({
equipment: [{ id: "shadow_dagger", owned: true, equipped: false, name: "Shadow Dagger", description: "Forged in the Shadow Marshes from condensed darkness. It strikes before it is seen.", type: "weapon", rarity: "epic", bonus: { combatMultiplier: 1.65 }, cost: { crystals: 99, essence: 500, gold: 0 }, setId: "shadow_infiltrator" }] as GameState["equipment"],
});
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
const res = await syncNewContent();
expect(res.status).toBe(200);
const body = await res.json() as { equipmentPatched: number };
expect(body.equipmentPatched).toBe(1);
});
it("patches equipment stats when only setId has changed (exercises all earlier OR conditions)", async () => {
const state = makeState({
equipment: [{ id: "iron_sword", owned: true, equipped: false, name: "Iron Sword", description: "A sturdy weapon issued to veterans of the guild.", type: "weapon", rarity: "rare", bonus: { combatMultiplier: 1.25 }, cost: undefined, setId: "old_set" }] as GameState["equipment"],
});
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
const res = await syncNewContent();
expect(res.status).toBe(200);
const body = await res.json() as { equipmentPatched: number };
expect(body.equipmentPatched).toBe(1);
});
it("skips equipment stat patching for items not in defaults", async () => { it("skips equipment stat patching for items not in defaults", async () => {
const state = makeState({ const state = makeState({
equipment: [{ id: "nonexistent_item_xyz", owned: false, equipped: false, name: "Ghost Sword", description: "Old", type: "weapon", rarity: "common", bonus: { type: "click_power", value: 0 }, cost: undefined, setId: undefined }] as GameState["equipment"], equipment: [{ id: "nonexistent_item_xyz", owned: false, equipped: false, name: "Ghost Sword", description: "Old", type: "weapon", rarity: "common", bonus: { type: "click_power", value: 0 }, cost: undefined, setId: undefined }] as GameState["equipment"],
@@ -1041,18 +957,6 @@ describe("debug route", () => {
expect(achievement?.unlockedAt).toBeNull(); expect(achievement?.unlockedAt).toBeNull();
}); });
it("patches achievement stats when only reward has changed (exercises all earlier OR conditions)", async () => {
const state = makeState({
achievements: [{ id: "first_click", unlockedAt: null, name: "First Strike", description: "Click the Guild Hall for the first time.", icon: "👆", condition: { amount: 1, type: "totalClicks" }, reward: { crystals: 999 } }] as GameState["achievements"],
});
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
const res = await syncNewContent();
expect(res.status).toBe(200);
const body = await res.json() as { achievementsPatched: number };
expect(body.achievementsPatched).toBe(1);
});
it("skips achievement stat patching for achievements not in defaults", async () => { it("skips achievement stat patching for achievements not in defaults", async () => {
const state = makeState({ const state = makeState({
achievements: [{ id: "nonexistent_achievement_xyz", unlockedAt: null, name: "Ghost", description: "Old", icon: "❓", condition: { type: "totalClicks", amount: 1 }, reward: undefined }] as GameState["achievements"], achievements: [{ id: "nonexistent_achievement_xyz", unlockedAt: null, name: "Ghost", description: "Old", icon: "❓", condition: { type: "totalClicks", amount: 1 }, reward: undefined }] as GameState["achievements"],
+6 -14
View File
@@ -8,7 +8,7 @@ import type { GameState } from "@elysium/types";
vi.mock("../../src/db/client.js", () => ({ vi.mock("../../src/db/client.js", () => ({
prisma: { prisma: {
player: { update: vi.fn() }, player: { update: vi.fn() },
gameState: { findUnique: vi.fn(), update: vi.fn(), updateMany: vi.fn() }, gameState: { findUnique: vi.fn(), update: vi.fn() },
}, },
})); }));
@@ -48,7 +48,7 @@ describe("prestige route", () => {
let app: Hono; let app: Hono;
let prisma: { let prisma: {
player: { update: ReturnType<typeof vi.fn> }; player: { update: ReturnType<typeof vi.fn> };
gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn>; updateMany: ReturnType<typeof vi.fn> }; gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> };
}; };
beforeEach(async () => { beforeEach(async () => {
@@ -83,8 +83,8 @@ describe("prestige route", () => {
it("returns runestones on successful prestige", async () => { it("returns runestones on successful prestige", async () => {
const state = makeState(); const state = makeState();
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state, updatedAt: 0 } as never); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
vi.mocked(prisma.gameState.updateMany).mockResolvedValueOnce({ count: 1 } as never); vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never); vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
const res = await post(""); const res = await post("");
expect(res.status).toBe(200); expect(res.status).toBe(200);
@@ -93,14 +93,6 @@ describe("prestige route", () => {
expect(body.runestones).toBeGreaterThanOrEqual(0); expect(body.runestones).toBeGreaterThanOrEqual(0);
}); });
it("returns 409 when a concurrent prestige already committed", async () => {
const state = makeState();
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state, updatedAt: 0 } as never);
vi.mocked(prisma.gameState.updateMany).mockResolvedValueOnce({ count: 0 } as never);
const res = await post("");
expect(res.status).toBe(409);
});
it("returns 500 when the database throws during prestige", async () => { it("returns 500 when the database throws during prestige", async () => {
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error")); vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
const res = await post(""); const res = await post("");
@@ -120,8 +112,8 @@ describe("prestige route", () => {
challenges: [{ id: "prestige_challenge", type: "prestige", target: 2, progress: 0, completed: false, crystalReward: 5 }], challenges: [{ id: "prestige_challenge", type: "prestige", target: 2, progress: 0, completed: false, crystalReward: 5 }],
} as GameState["dailyChallenges"], } as GameState["dailyChallenges"],
}); });
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state, updatedAt: 0 } as never); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
vi.mocked(prisma.gameState.updateMany).mockResolvedValueOnce({ count: 1 } as never); vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never); vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
const res = await post(""); const res = await post("");
expect(res.status).toBe(200); expect(res.status).toBe(200);
+1 -1
View File
@@ -158,7 +158,7 @@ describe("transcendence route", () => {
const res = await post("/buy-upgrade", { upgradeId: "echo_income_1" }); const res = await post("/buy-upgrade", { upgradeId: "echo_income_1" });
expect(res.status).toBe(200); expect(res.status).toBe(200);
const body = await res.json() as { echoesRemaining: number; purchasedUpgradeIds: string[] }; const body = await res.json() as { echoesRemaining: number; purchasedUpgradeIds: string[] };
expect(body.echoesRemaining).toBe(98); // 100 - 2 expect(body.echoesRemaining).toBe(95); // 100 - 5
expect(body.purchasedUpgradeIds).toContain("echo_income_1"); expect(body.purchasedUpgradeIds).toContain("echo_income_1");
}); });
+2 -13
View File
@@ -46,24 +46,13 @@ describe("generateDailyChallenges", () => {
expect(a.map((c) => c.id)).toEqual(b.map((c) => c.id)); expect(a.map((c) => c.id)).toEqual(b.map((c) => c.id));
}); });
it("always includes a clicks challenge regardless of date", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
const day1 = generateDailyChallenges("2024-01-15");
const day2 = generateDailyChallenges("2024-01-16");
expect(day1.some((c) => c.type === "clicks")).toBe(true);
expect(day2.some((c) => c.type === "clicks")).toBe(true);
});
it("generates different challenges for different dates", async () => { it("generates different challenges for different dates", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15); vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js"); const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
const day1 = generateDailyChallenges("2024-01-15"); const day1 = generateDailyChallenges("2024-01-15");
const day2 = generateDailyChallenges("2024-01-16"); const day2 = generateDailyChallenges("2024-01-16");
// The 2 non-clicks types should vary by seed between dates // They should differ in at least one challenge ID (types vary by seed)
const day1NonClicks = day1.filter((c) => c.type !== "clicks").map((c) => c.type); expect(day1.map((c) => c.type)).not.toEqual(day2.map((c) => c.type));
const day2NonClicks = day2.filter((c) => c.type !== "clicks").map((c) => c.type);
expect(day1NonClicks).not.toEqual(day2NonClicks);
}); });
}); });
+13 -22
View File
@@ -55,18 +55,15 @@ const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
describe("calculatePrestigeThreshold", () => { describe("calculatePrestigeThreshold", () => {
it("returns base threshold at count 0", () => { it("returns base threshold at count 0", () => {
// base × (0+1)^2 = 1_000_000 × 1 = 1_000_000
expect(calculatePrestigeThreshold(0)).toBe(1_000_000); expect(calculatePrestigeThreshold(0)).toBe(1_000_000);
}); });
it("returns 4× base at count 1", () => { it("returns 5× at count 1", () => {
// base × (1+1)^2 = 1_000_000 × 4 = 4_000_000 expect(calculatePrestigeThreshold(1)).toBe(5_000_000);
expect(calculatePrestigeThreshold(1)).toBe(4_000_000);
}); });
it("returns 9× base at count 2", () => { it("returns 25× at count 2", () => {
// base × (2+1)^2 = 1_000_000 × 9 = 9_000_000 expect(calculatePrestigeThreshold(2)).toBe(25_000_000);
expect(calculatePrestigeThreshold(2)).toBe(9_000_000);
}); });
it("applies threshold multiplier correctly", () => { it("applies threshold multiplier correctly", () => {
@@ -102,27 +99,21 @@ describe("isEligibleForPrestige", () => {
describe("calculateRunestones", () => { describe("calculateRunestones", () => {
it("calculates basic runestones formula", () => { it("calculates basic runestones formula", () => {
// floor(cbrt(4_000_000 / 1_000_000)) × 15 = floor(cbrt(4)) × 15 = 1 × 15 = 15 // floor(sqrt(4_000_000 / 1_000_000)) × 10 = floor(2) × 10 = 20
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [] }); const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [] });
expect(result).toBe(15); expect(result).toBe(20);
}); });
it("applies echo runestone multiplier", () => { it("applies echo runestone multiplier", () => {
// floor(cbrt(4)) × 15 = 15; × 2 = 30 // floor(sqrt(4) × 10) = 20; × 2 = 40
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [], echoRunestoneMultiplier: 2 }); const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [], echoRunestoneMultiplier: 2 });
expect(result).toBe(30); expect(result).toBe(40);
}); });
it("applies purchased runestone upgrade multiplier", () => { it("applies purchased runestone upgrade multiplier", () => {
// With "runestone_gain_1" purchased (multiplier 1.25): floor(15 × 1.25) = 18 // With "runestones_1" purchased (multiplier 1.25): floor(20 × 1.25) = 25
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: ["runestone_gain_1"] }); const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: ["runestone_gain_1"] });
expect(result).toBe(18); expect(result).toBeGreaterThan(20);
});
it("caps base runestones before multipliers", () => {
// cbrt(9_261_000_000 / 1_000_000) = cbrt(9261) = 21 → 21 × 10 = 210, capped at 200
const result = calculateRunestones({ totalGoldEarned: 9_261_000_000, prestigeCount: 0, purchasedUpgradeIds: [] });
expect(result).toBe(200);
}); });
}); });
@@ -131,12 +122,12 @@ describe("calculateProductionMultiplier", () => {
expect(calculateProductionMultiplier(0)).toBe(1); expect(calculateProductionMultiplier(0)).toBe(1);
}); });
it("returns 1.25 at count 1", () => { it("returns 1.15 at count 1", () => {
expect(calculateProductionMultiplier(1)).toBeCloseTo(1.25); expect(calculateProductionMultiplier(1)).toBeCloseTo(1.15);
}); });
it("scales exponentially", () => { it("scales exponentially", () => {
expect(calculateProductionMultiplier(10)).toBeCloseTo(Math.pow(1.25, 10)); expect(calculateProductionMultiplier(10)).toBeCloseTo(Math.pow(1.15, 10));
}); });
}); });
+5 -11
View File
@@ -97,21 +97,20 @@ describe("isEligibleForTranscendence", () => {
describe("calculateEchoes", () => { describe("calculateEchoes", () => {
it("handles prestige count of 0 by treating it as 1", () => { it("handles prestige count of 0 by treating it as 1", () => {
// safeCount = max(0, 1) = 1; floor(224 / sqrt(1)) = 224 // safeCount = max(0, 1) = 1; floor(853 / sqrt(1)) = 853
expect(calculateEchoes(0, 1)).toBe(224); expect(calculateEchoes(0, 1)).toBe(853);
}); });
it("calculates echoes at count 1", () => { it("calculates echoes at count 1", () => {
// floor(224 / sqrt(1)) = 224 expect(calculateEchoes(1, 1)).toBe(853);
expect(calculateEchoes(1, 1)).toBe(224);
}); });
it("decreases echoes with higher prestige count", () => { it("decreases echoes with higher prestige count", () => {
const echoesAt1 = calculateEchoes(1, 1); const echoesAt1 = calculateEchoes(1, 1);
const echoesAt4 = calculateEchoes(4, 1); const echoesAt4 = calculateEchoes(4, 1);
expect(echoesAt4).toBeLessThan(echoesAt1); expect(echoesAt4).toBeLessThan(echoesAt1);
// floor(224 / sqrt(4)) = floor(224 / 2) = 112 // floor(853 / sqrt(4)) = floor(853 / 2) = 426
expect(echoesAt4).toBe(112); expect(echoesAt4).toBe(426);
}); });
it("applies echoMetaMultiplier", () => { it("applies echoMetaMultiplier", () => {
@@ -119,11 +118,6 @@ describe("calculateEchoes", () => {
const withMult = calculateEchoes(1, 2); const withMult = calculateEchoes(1, 2);
expect(withMult).toBe(base * 2); expect(withMult).toBe(base * 2);
}); });
it("returns 50 echoes at the target prestige 20", () => {
// floor(224 / sqrt(20)) = floor(224 / 4.472) = floor(50.09) = 50
expect(calculateEchoes(20, 1)).toBe(50);
});
}); });
describe("buildPostTranscendenceState", () => { describe("buildPostTranscendenceState", () => {
@@ -9,7 +9,6 @@
/* eslint-disable complexity -- Complex component with many render paths */ /* eslint-disable complexity -- Complex component with many render paths */
import { type JSX, useState } from "react"; import { type JSX, useState } from "react";
import { useGame } from "../../context/gameContext.js"; import { useGame } from "../../context/gameContext.js";
import { computeEffectiveAdventurerStats } from "../../engine/tick.js";
import { cdnImage } from "../../utils/cdn.js"; import { cdnImage } from "../../utils/cdn.js";
import { LockToggle } from "../ui/lockToggle.js"; import { LockToggle } from "../ui/lockToggle.js";
import type { Adventurer } from "@elysium/types"; import type { Adventurer } from "@elysium/types";
@@ -77,19 +76,12 @@ const computeMaxAffordable = (adventurer: Adventurer, gold: number): number => {
return quantity; return quantity;
}; };
interface EffectiveAdventurerStats {
readonly combatPower: number;
readonly essencePerSecond: number;
readonly goldPerSecond: number;
}
interface AdventurerCardProperties { interface AdventurerCardProperties {
readonly adventurer: Adventurer; readonly adventurer: Adventurer;
readonly currentGold: number; readonly currentGold: number;
readonly batchSize: BatchSize; readonly batchSize: BatchSize;
readonly unlockHint: string | undefined; readonly unlockHint: string | undefined;
readonly formatNumber: (n: number)=> string; readonly formatNumber: (n: number)=> string;
readonly effectiveStats: EffectiveAdventurerStats;
} }
/** /**
@@ -100,7 +92,6 @@ interface AdventurerCardProperties {
* @param props.batchSize - The selected batch size. * @param props.batchSize - The selected batch size.
* @param props.unlockHint - Optional quest name that unlocks this adventurer. * @param props.unlockHint - Optional quest name that unlocks this adventurer.
* @param props.formatNumber - The number formatting utility function. * @param props.formatNumber - The number formatting utility function.
* @param props.effectiveStats - The post-multiplier per-unit stats.
* @returns The JSX element. * @returns The JSX element.
*/ */
const AdventurerCard = ({ const AdventurerCard = ({
@@ -109,7 +100,6 @@ const AdventurerCard = ({
batchSize, batchSize,
unlockHint, unlockHint,
formatNumber, formatNumber,
effectiveStats,
}: AdventurerCardProperties): JSX.Element => { }: AdventurerCardProperties): JSX.Element => {
const { buyAdventurer } = useGame(); const { buyAdventurer } = useGame();
@@ -144,17 +134,17 @@ const AdventurerCard = ({
<div className="adventurer-info"> <div className="adventurer-info">
<h3>{adventurer.name}</h3> <h3>{adventurer.name}</h3>
<p> <p>
{formatNumber(effectiveStats.goldPerSecond)} {formatNumber(adventurer.goldPerSecond)}
{" gold/s each"} {" gold/s each"}
</p> </p>
{adventurer.essencePerSecond > 0 {adventurer.essencePerSecond > 0
&& <p> && <p>
{formatNumber(effectiveStats.essencePerSecond)} {formatNumber(adventurer.essencePerSecond)}
{" essence/s each"} {" essence/s each"}
</p> </p>
} }
<p> <p>
{formatNumber(effectiveStats.combatPower)} {formatNumber(adventurer.combatPower)}
{" combat power each"} {" combat power each"}
</p> </p>
</div> </div>
@@ -290,10 +280,6 @@ const AdventurerPanel = (): JSX.Element => {
adventurer={adventurer} adventurer={adventurer}
batchSize={batchSize} batchSize={batchSize}
currentGold={state.resources.gold} currentGold={state.resources.gold}
effectiveStats={computeEffectiveAdventurerStats(
state,
adventurer.id,
)}
formatNumber={formatNumber} formatNumber={formatNumber}
key={adventurer.id} key={adventurer.id}
unlockHint={adventurerUnlockHints.get(adventurer.id)} unlockHint={adventurerUnlockHints.get(adventurer.id)}
@@ -84,7 +84,7 @@ const categoryOrder: Array<PrestigeUpgradeCategory> = [
const PrestigePanel = (): JSX.Element => { const PrestigePanel = (): JSX.Element => {
const { const {
state, state,
reloadSilent, reload,
formatNumber, formatNumber,
buyPrestigeUpgrade, buyPrestigeUpgrade,
enableNotifications, enableNotifications,
@@ -141,7 +141,7 @@ const PrestigePanel = (): JSX.Element => {
`You've reached prestige level ${data.newPrestigeCount.toString()}!`, `You've reached prestige level ${data.newPrestigeCount.toString()}!`,
); );
} }
await reloadSilent(); await reload();
} catch (error_: unknown) { } catch (error_: unknown) {
setPrestigeError( setPrestigeError(
error_ instanceof Error error_ instanceof Error
+7 -6
View File
@@ -11,10 +11,7 @@
/* eslint-disable max-statements -- Many local variables needed for quest state */ /* eslint-disable max-statements -- Many local variables needed for quest state */
import { useState, type JSX } from "react"; import { useState, type JSX } from "react";
import { useGame } from "../../context/gameContext.js"; import { useGame } from "../../context/gameContext.js";
import { import { zoneFailureChance } from "../../engine/tick.js";
computePartyCombatPower,
zoneFailureChance,
} from "../../engine/tick.js";
import { cdnImage } from "../../utils/cdn.js"; import { cdnImage } from "../../utils/cdn.js";
import { LockToggle } from "../ui/lockToggle.js"; import { LockToggle } from "../ui/lockToggle.js";
import { ZoneSelector } from "./zoneSelector.js"; import { ZoneSelector } from "./zoneSelector.js";
@@ -211,7 +208,7 @@ const QuestPanel = (): JSX.Element => {
); );
} }
const { autoQuest, bosses, quests, zones } = state; const { adventurers, autoQuest, bosses, quests, zones } = state;
const activeZone = zones.find((zone) => { const activeZone = zones.find((zone) => {
return zone.id === activeZoneId; return zone.id === activeZoneId;
@@ -229,7 +226,11 @@ const QuestPanel = (): JSX.Element => {
: quests.find((quest) => { : quests.find((quest) => {
return quest.id === activeZone.unlockQuestId; return quest.id === activeZone.unlockQuestId;
}); });
const partyCombatPower = computePartyCombatPower(state); let partyCombatPower = 0;
for (const adventurer of adventurers) {
const contribution = adventurer.combatPower * adventurer.count;
partyCombatPower = partyCombatPower + contribution;
}
const zoneQuests = quests.filter(({ zoneId }) => { const zoneQuests = quests.filter(({ zoneId }) => {
return zoneId === activeZoneId; return zoneId === activeZoneId;
}); });
+1 -70
View File
@@ -53,7 +53,6 @@ import {
transcend as transcendApi, transcend as transcendApi,
} from "../api/client.js"; } from "../api/client.js";
import { CODEX_ENTRIES } from "../data/codex.js"; import { CODEX_ENTRIES } from "../data/codex.js";
import { EXPLORATION_AREAS } from "../data/explorations.js";
import { RECIPES } from "../data/recipes.js"; import { RECIPES } from "../data/recipes.js";
import { import {
RESOURCE_CAP, RESOURCE_CAP,
@@ -117,9 +116,6 @@ const applyBossResult = (
}). }).
filter(Boolean), filter(Boolean),
); );
const newlyUnlockedZoneIds = new Set(unlockedZones.map((z) => {
return z.id;
}));
const challengeUpdate const challengeUpdate
= previous.dailyChallenges === undefined = previous.dailyChallenges === undefined
@@ -220,23 +216,6 @@ const applyBossResult = (
? { ...u, unlocked: true } ? { ...u, unlocked: true }
: u; : u;
}), }),
...newlyUnlockedZoneIds.size === 0 || previous.exploration === undefined
? {}
: {
exploration: {
...previous.exploration,
areas: previous.exploration.areas.map((area) => {
const areaDefinition = EXPLORATION_AREAS.find((definition) => {
return definition.id === area.id;
});
return areaDefinition !== undefined
&& newlyUnlockedZoneIds.has(areaDefinition.zoneId)
&& area.status === "locked"
? { ...area, status: "available" as const }
: area;
}),
},
},
}; };
} }
@@ -310,12 +289,6 @@ interface GameContextValue {
*/ */
reload: ()=> Promise<void>; reload: ()=> Promise<void>;
/**
* Reload state from the server without showing the loading screen (used
* after prestige to avoid the visible flash/hang).
*/
reloadSilent: ()=> Promise<void>;
/** /**
* Unix timestamp of the last successful cloud save (null until first save response). * Unix timestamp of the last successful cloud save (null until first save response).
*/ */
@@ -724,10 +697,6 @@ export const GameProvider = ({
/* No-op placeholder */ /* No-op placeholder */
}); });
const reloadSilentReference = useRef<()=> Promise<void>>(async() => {
/* No-op placeholder */
});
const [ schemaOutdated, setSchemaOutdated ] = useState(false); const [ schemaOutdated, setSchemaOutdated ] = useState(false);
const [ saveSchemaVersion, setSaveSchemaVersion ] = useState(0); const [ saveSchemaVersion, setSaveSchemaVersion ] = useState(0);
const [ currentSchemaVersion, setCurrentSchemaVersion ] = useState(0); const [ currentSchemaVersion, setCurrentSchemaVersion ] = useState(0);
@@ -815,32 +784,6 @@ export const GameProvider = ({
reloadReference.current = reload; reloadReference.current = reload;
const reloadSilent = useCallback(async() => {
setError(null);
try {
const data = await loadGame();
setState(data.state);
setLastSavedAt(data.state.player.lastSavedAt);
if (data.signature !== undefined) {
signatureReference.current = data.signature;
localStorage.setItem("elysium_save_signature", data.signature);
}
setLoginStreak(data.loginStreak);
setSchemaOutdated(data.schemaOutdated);
setSaveSchemaVersion(data.state.schemaVersion ?? 0);
setCurrentSchemaVersion(data.currentSchemaVersion);
setInGuild(data.inGuild);
} catch (error_: unknown) {
setError(
error_ instanceof Error
? error_.message
: "Failed to load game",
);
}
}, []);
reloadSilentReference.current = reloadSilent;
useEffect(() => { useEffect(() => {
enableSoundsReference.current = enableSounds; enableSoundsReference.current = enableSounds;
}, [ enableSounds ]); }, [ enableSounds ]);
@@ -1351,7 +1294,7 @@ export const GameProvider = ({
if (enableNotificationsReference.current) { if (enableNotificationsReference.current) {
sendNotification("⭐ Prestige!", "You have ascended!"); sendNotification("⭐ Prestige!", "You have ascended!");
} }
await reloadSilentReference.current(); await reloadReference.current();
}). }).
catch(() => { catch(() => {
@@ -1867,18 +1810,7 @@ export const GameProvider = ({
const collectExploration = useCallback( const collectExploration = useCallback(
async(areaId: string): Promise<ExploreCollectResponse> => { async(areaId: string): Promise<ExploreCollectResponse> => {
isSyncingReference.current = true;
const result = await collectExplorationApi({ areaId }); const result = await collectExplorationApi({ areaId });
/*
* Collect mutates server state outside the normal save flow — clear the
* stale HMAC signature and reset the timer so the next auto-save fires
* after React has re-rendered with the new materials in stateReference.
*/
signatureReference.current = null;
localStorage.removeItem("elysium_save_signature");
lastSaveReference.current = Date.now();
isSyncingReference.current = false;
setState((previous) => { setState((previous) => {
if (previous?.exploration === undefined) { if (previous?.exploration === undefined) {
return previous; return previous;
@@ -2409,7 +2341,6 @@ export const GameProvider = ({
offlineEssence, offlineEssence,
offlineGold, offlineGold,
reload, reload,
reloadSilent,
resetProgress, resetProgress,
saveSchemaVersion, saveSchemaVersion,
schemaOutdated, schemaOutdated,
+1 -138
View File
@@ -21,7 +21,6 @@ import {
getActiveCompanionBonus, getActiveCompanionBonus,
} from "@elysium/types"; } from "@elysium/types";
import { EQUIPMENT_SETS } from "../data/equipmentSets.js"; import { EQUIPMENT_SETS } from "../data/equipmentSets.js";
import { EXPLORATION_AREAS } from "../data/explorations.js";
import { updateChallengeProgress } from "../utils/dailyChallenges.js"; import { updateChallengeProgress } from "../utils/dailyChallenges.js";
/** /**
@@ -244,129 +243,10 @@ export const computeEssencePerSecond = (state: GameState): number => {
return essencePerSecond; return essencePerSecond;
}; };
/**
* Computes the effective per-unit stats for a single adventurer type,
* applying all active multipliers (upgrades, prestige, equipment, echo,
* crafted, companion). The returned values represent what a single
* adventurer of this type currently contributes per second, matching the
* per-unit contribution used by computeGoldPerSecond and
* computeEssencePerSecond.
* @param state - The current game state.
* @param adventurerId - The ID of the adventurer to compute stats for.
* @returns Effective per-unit goldPerSecond, essencePerSecond, and combatPower.
*/
export const computeEffectiveAdventurerStats = (
state: GameState,
adventurerId: string,
): { combatPower: number; essencePerSecond: number; goldPerSecond: number } => {
const adventurer = state.adventurers.find((a) => {
return a.id === adventurerId;
});
/* V8 ignore next 3 -- @preserve */
if (adventurer === undefined) {
return { combatPower: 0, essencePerSecond: 0, goldPerSecond: 0 };
}
const upgradeMultiplier = state.upgrades.
filter((upgrade) => {
const isGlobal = upgrade.target === "global";
const isThisAdventurer
= upgrade.target === "adventurer"
&& upgrade.adventurerId === adventurerId;
return upgrade.purchased && (isGlobal || isThisAdventurer);
}).
reduce((mult, upgrade) => {
return mult * upgrade.multiplier;
}, 1);
const equippedItems = state.equipment.filter((item) => {
return item.equipped;
});
const equipmentGoldMultiplier = equippedItems.reduce((mult, item) => {
return mult * (item.bonus.goldMultiplier ?? 1);
}, 1);
const equipmentCombatMultiplier = equippedItems.reduce((mult, item) => {
return mult * (item.bonus.combatMultiplier ?? 1);
}, 1);
const equippedItemIds = equippedItems.map((item) => {
return item.id;
});
const setBonuses = computeSetBonuses(equippedItemIds, EQUIPMENT_SETS);
const runestonesIncome = state.prestige.runestonesIncomeMultiplier ?? 1;
const runestonesEssence = state.prestige.runestonesEssenceMultiplier ?? 1;
// eslint-disable-next-line stylistic/no-mixed-operators -- prestige count * factor is clear
const prestigeCombatMultiplier = 1 + state.prestige.count * 0.1;
const echoIncome = state.transcendence?.echoIncomeMultiplier ?? 1;
const echoCombatMultiplier = state.transcendence?.echoCombatMultiplier ?? 1;
const craftedGoldMultiplier
= state.exploration?.craftedGoldMultiplier ?? 1;
const craftedEssenceMultiplier
= state.exploration?.craftedEssenceMultiplier ?? 1;
const craftedCombatMultiplier
= state.exploration?.craftedCombatMultiplier ?? 1;
const companionBonus = getActiveCompanionBonus(
state.companions?.activeCompanionId,
state.companions?.unlockedCompanionIds ?? [],
);
const companionGoldMult
= companionBonus?.type === "passiveGold"
? 1 + companionBonus.value
: 1;
const companionEssenceMult
= companionBonus?.type === "essenceIncome"
? 1 + companionBonus.value
: 1;
const companionCombatMult
= companionBonus?.type === "bossDamage"
? 1 + companionBonus.value
: 1;
const goldPerSecond
= adventurer.goldPerSecond
* upgradeMultiplier
* state.prestige.productionMultiplier
* runestonesIncome
* echoIncome
* equipmentGoldMultiplier
* setBonuses.goldMultiplier
* craftedGoldMultiplier
* companionGoldMult;
const essencePerSecond
= adventurer.essencePerSecond
* upgradeMultiplier
* state.prestige.productionMultiplier
* runestonesEssence
* craftedEssenceMultiplier
* companionEssenceMult;
const combatPower
= adventurer.combatPower
* upgradeMultiplier
* prestigeCombatMultiplier
* equipmentCombatMultiplier
* setBonuses.combatMultiplier
* echoCombatMultiplier
* craftedCombatMultiplier
* companionCombatMult;
return { combatPower, essencePerSecond, goldPerSecond };
};
/** /**
* Computes the party's total combat power, applying all active multipliers * Computes the party's total combat power, applying all active multipliers
* (upgrades, prestige, equipment, set bonuses, echo, crafted, companion). * (upgrades, prestige, equipment, set bonuses, echo, crafted, companion).
* This mirrors the server-side calculatePartyStats in boss.ts and is the * This mirrors the server-side calculatePartyStats in boss.ts.
* single source of truth for all combat-power checks in the client:
* - Displayed as "Combat Power" in the resource bar
* - Displayed as "Party DPS" in the boss panel
* - Used to gate quest availability
* Note: the active companion's bossDamage bonus is intentionally included
* here, as it applies to the full combat power calculation (boss fights and
* quest gating alike), matching the server-side behaviour.
* @param state - The current game state. * @param state - The current game state.
* @returns The total party combat power. * @returns The total party combat power.
*/ */
@@ -754,23 +634,6 @@ export const applyTick = (
...updatedDailyChallenges === undefined ...updatedDailyChallenges === undefined
? {} ? {}
: { dailyChallenges: updatedDailyChallenges }, : { dailyChallenges: updatedDailyChallenges },
...newlyUnlockedZoneIds.size === 0 || state.exploration === undefined
? {}
: {
exploration: {
...state.exploration,
areas: state.exploration.areas.map((area) => {
const areaDefinition = EXPLORATION_AREAS.find((definition) => {
return definition.id === area.id;
});
return areaDefinition !== undefined
&& newlyUnlockedZoneIds.has(areaDefinition.zoneId)
&& area.status === "locked"
? { ...area, status: "available" as const }
: area;
}),
},
},
adventurers: updatedAdventurers, adventurers: updatedAdventurers,
bosses: updatedBosses, bosses: updatedBosses,
equipment: updatedEquipmentReference, equipment: updatedEquipmentReference,