generated from nhcarrigan/template
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3 Commits
4d7e624358
...
v0.1.2
| Author | SHA1 | Date | |
|---|---|---|---|
| 9860a2cb1f | |||
| 404b31bd13 | |||
| d0790890ee |
@@ -8,6 +8,7 @@
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|||||||
/* eslint-disable max-statements -- Boss handler requires many statements */
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/* eslint-disable max-statements -- Boss handler requires many statements */
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/* eslint-disable complexity -- Boss handler has inherent complexity */
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/* eslint-disable complexity -- Boss handler has inherent complexity */
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/* eslint-disable stylistic/max-len -- Long lines in combat logic */
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/* eslint-disable stylistic/max-len -- Long lines in combat logic */
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/* eslint-disable max-lines -- Boss route with full combat logic and helpers exceeds line limit */
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import {
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import {
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computeSetBonuses,
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computeSetBonuses,
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getActiveCompanionBonus,
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getActiveCompanionBonus,
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@@ -298,14 +299,20 @@ bossRouter.post("/challenge", async(context) => {
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state.resources.crystals = state.resources.crystals + crystalsAwarded;
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state.resources.crystals = state.resources.crystals + crystalsAwarded;
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}
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}
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// First-kill bounty — look up authoritative bounty from static data
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// First-kill bounty — only awarded once across all prestiges
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const staticBoss = defaultBosses.find((b) => {
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const staticBoss = defaultBosses.find((b) => {
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return b.id === body.bossId;
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return b.id === body.bossId;
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});
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});
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|
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// eslint-disable-next-line capitalized-comments -- v8 ignore
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// eslint-disable-next-line capitalized-comments -- v8 ignore
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/* v8 ignore next -- @preserve */
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/* v8 ignore next 7 -- @preserve */
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const bountyRunestones = staticBoss?.bountyRunestones ?? 0;
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const bountyRunestones
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= boss.bountyRunestonesClaimed === true
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? 0
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: staticBoss?.bountyRunestones ?? 0;
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if (bountyRunestones > 0) {
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boss.bountyRunestonesClaimed = true;
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}
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state.prestige.runestones = state.prestige.runestones + bountyRunestones;
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state.prestige.runestones = state.prestige.runestones + bountyRunestones;
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rewards = {
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rewards = {
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@@ -205,10 +205,69 @@ const buildPostPrestigeState = (
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};
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};
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const freshState = initialGameState(currentState.player, characterName);
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const freshState = initialGameState(currentState.player, characterName);
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/*
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* Preserve first-kill (bounty claimed) status across the prestige reset so
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* the one-time bounty is never re-awarded in subsequent runs.
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*/
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const bossesWithBountyClaimed = freshState.bosses.map((freshBoss) => {
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const currentBoss = currentState.bosses.find((candidate) => {
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return candidate.id === freshBoss.id;
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});
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if (currentBoss?.bountyRunestonesClaimed === true) {
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return { ...freshBoss, bountyRunestonesClaimed: true };
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}
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return freshBoss;
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});
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// Compute current-run contributions to accumulate into lifetime totals
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const runBossesDefeated = currentState.bosses.filter((boss) => {
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return boss.status === "defeated";
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}).length;
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const runQuestsCompleted = currentState.quests.filter((quest) => {
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return quest.status === "completed";
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}).length;
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let runAdventurersRecruited = 0;
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for (const adventurer of currentState.adventurers) {
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runAdventurersRecruited = runAdventurersRecruited + adventurer.count;
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}
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const runAchievementsUnlocked = currentState.achievements.filter(
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(achievement) => {
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return achievement.unlockedAt !== null;
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},
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).length;
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const prestigeState: GameState = {
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const prestigeState: GameState = {
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...freshState,
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...freshState,
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lastTickAt: Date.now(),
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// Achievements are permanent — earned achievements survive all prestiges
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prestige: prestigeData,
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achievements: currentState.achievements,
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// Boss statuses reset for gameplay, but first-kill claimed flag is preserved
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bosses: bossesWithBountyClaimed,
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lastTickAt: Date.now(),
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|
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/*
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* Fold current-run totals into lifetime stats so the GameState reflects
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* the true all-time values immediately after prestige.
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*/
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player: {
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...freshState.player,
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lifetimeAchievementsUnlocked:
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freshState.player.lifetimeAchievementsUnlocked
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+ runAchievementsUnlocked,
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lifetimeAdventurersRecruited:
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freshState.player.lifetimeAdventurersRecruited
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+ runAdventurersRecruited,
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lifetimeBossesDefeated:
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freshState.player.lifetimeBossesDefeated + runBossesDefeated,
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lifetimeClicks:
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freshState.player.lifetimeClicks + currentState.player.totalClicks,
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lifetimeGoldEarned:
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freshState.player.lifetimeGoldEarned
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+ currentState.player.totalGoldEarned,
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lifetimeQuestsCompleted:
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freshState.player.lifetimeQuestsCompleted + runQuestsCompleted,
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},
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prestige: prestigeData,
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// Codex lore persists across prestiges — players keep their discovered entries
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// Codex lore persists across prestiges — players keep their discovered entries
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...currentState.codex === undefined
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...currentState.codex === undefined
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? {}
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? {}
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@@ -305,4 +305,25 @@ describe("boss route", () => {
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const res = await challenge({ bossId: "test_boss" });
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const res = await challenge({ bossId: "test_boss" });
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expect(res.status).toBe(500);
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expect(res.status).toBe(500);
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});
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});
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it("does not re-award bounty runestones when bountyRunestonesClaimed is true", async () => {
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const state = makeState({
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bosses: [makeBoss({
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bountyRunestonesClaimed: true,
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currentHp: 100,
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damagePerSecond: 1,
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maxHp: 100,
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})] as GameState["bosses"],
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adventurers: [makeAdventurer()] as GameState["adventurers"],
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prestige: { count: 0, productionMultiplier: 1, purchasedUpgradeIds: [], runestones: 5 },
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zones: [],
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
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const res = await challenge({ bossId: "test_boss" });
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expect(res.status).toBe(200);
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const body = await res.json() as { won: boolean; rewards: { bountyRunestones: number } };
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expect(body.won).toBe(true);
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expect(body.rewards.bountyRunestones).toBe(0);
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});
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});
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});
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@@ -13,14 +13,24 @@ import {
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} from "../../src/services/prestige.js";
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} from "../../src/services/prestige.js";
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import type { GameState } from "@elysium/types";
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import type { GameState } from "@elysium/types";
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|
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const makePlayer = (totalGoldEarned: number) => ({
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const makePlayer = (
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discordId: "test_id",
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totalGoldEarned: number,
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username: "testuser",
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lifetimeGoldEarned = 0,
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discriminator: "0",
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totalClicks = 0,
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avatar: null,
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) => ({
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totalGoldEarned,
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avatar: null,
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totalClicks: 0,
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characterName: "Tester",
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characterName: "Tester",
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discordId: "test_id",
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discriminator: "0",
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lifetimeAchievementsUnlocked: 0,
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lifetimeAdventurersRecruited: 0,
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lifetimeBossesDefeated: 0,
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lifetimeClicks: 0,
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lifetimeGoldEarned: lifetimeGoldEarned,
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lifetimeQuestsCompleted: 0,
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totalClicks: totalClicks,
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totalGoldEarned: totalGoldEarned,
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username: "testuser",
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});
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});
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|
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const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
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const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
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@@ -242,4 +252,126 @@ describe("buildPostPrestigeState", () => {
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const { prestigeState } = buildPostPrestigeState(state, "Tester");
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const { prestigeState } = buildPostPrestigeState(state, "Tester");
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expect(prestigeState.apotheosis).toEqual(apotheosis);
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expect(prestigeState.apotheosis).toEqual(apotheosis);
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});
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});
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|
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it("accumulates current-run gold into lifetime total", () => {
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const state = makeMinimalState({
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player: makePlayer(4_000_000, 1_000_000),
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|
});
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const { prestigeState } = buildPostPrestigeState(state, "Tester");
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expect(prestigeState.player.lifetimeGoldEarned).toBe(5_000_000);
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});
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it("accumulates current-run clicks into lifetime total", () => {
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const state = makeMinimalState({
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|
player: makePlayer(4_000_000, 0, 500),
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|
});
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const { prestigeState } = buildPostPrestigeState(state, "Tester");
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expect(prestigeState.player.lifetimeClicks).toBe(500);
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});
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|
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it("accumulates defeated bosses into lifetime total", () => {
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const defeatedBoss = {
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bountyRunestones: 0,
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crystalReward: 0,
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currentHp: 0,
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damagePerSecond: 10,
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|
description: "A boss",
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equipmentRewards: [] as string[],
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essenceReward: 0,
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goldReward: 100,
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|
id: "boss_1",
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|
maxHp: 100,
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|
name: "Boss One",
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|
prestigeRequirement: 0,
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|
status: "defeated" as const,
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|
upgradeRewards: [] as string[],
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|
zoneId: "zone_1",
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|
};
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|
const state = makeMinimalState({ bosses: [ defeatedBoss ] });
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|
const { prestigeState } = buildPostPrestigeState(state, "Tester");
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|
expect(prestigeState.player.lifetimeBossesDefeated).toBe(1);
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|
});
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|
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|
it("preserves bountyRunestonesClaimed flag on bosses across prestige", () => {
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|
const claimedBoss = {
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|
bountyRunestones: 5,
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|
bountyRunestonesClaimed: true,
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|
crystalReward: 0,
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|
currentHp: 0,
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|
damagePerSecond: 10,
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|
description: "A boss",
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|
equipmentRewards: [] as string[],
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|
essenceReward: 0,
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|
goldReward: 100,
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|
id: "troll_king",
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|
maxHp: 100,
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|
name: "Troll King",
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|
prestigeRequirement: 0,
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|
status: "defeated" as const,
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|
upgradeRewards: [] as string[],
|
||||||
|
zoneId: "verdant_vale",
|
||||||
|
};
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|
const state = makeMinimalState({ bosses: [ claimedBoss ] as GameState["bosses"] });
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|
const { prestigeState } = buildPostPrestigeState(state, "Tester");
|
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|
const matchingBoss = prestigeState.bosses.find((boss) => {
|
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|
return boss.id === "troll_king";
|
||||||
|
});
|
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|
expect(matchingBoss?.bountyRunestonesClaimed).toBe(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("accumulates completed quests into lifetime total", () => {
|
||||||
|
const quest = {
|
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|
id: "q_1",
|
||||||
|
name: "A Quest",
|
||||||
|
description: "Do the thing",
|
||||||
|
status: "completed" as const,
|
||||||
|
zoneId: "zone_1",
|
||||||
|
};
|
||||||
|
const state = makeMinimalState({ quests: [ quest ] as GameState["quests"] });
|
||||||
|
const { prestigeState } = buildPostPrestigeState(state, "Tester");
|
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|
expect(prestigeState.player.lifetimeQuestsCompleted).toBe(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("accumulates recruited adventurers into lifetime total", () => {
|
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|
const adventurer = {
|
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|
combatPower: 10,
|
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|
count: 5,
|
||||||
|
essencePerSecond: 0,
|
||||||
|
goldPerSecond: 1,
|
||||||
|
id: "adv_1",
|
||||||
|
level: 1,
|
||||||
|
unlocked: true,
|
||||||
|
};
|
||||||
|
const state = makeMinimalState({ adventurers: [ adventurer ] as GameState["adventurers"] });
|
||||||
|
const { prestigeState } = buildPostPrestigeState(state, "Tester");
|
||||||
|
expect(prestigeState.player.lifetimeAdventurersRecruited).toBe(5);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("preserves achievements from current state across prestige", () => {
|
||||||
|
const achievement = {
|
||||||
|
description: "Did a thing",
|
||||||
|
id: "ach_persisted",
|
||||||
|
name: "Achiever",
|
||||||
|
requirement: 1,
|
||||||
|
type: "totalClicks" as const,
|
||||||
|
unlockedAt: Date.now(),
|
||||||
|
};
|
||||||
|
const state = makeMinimalState({ achievements: [ achievement ] as GameState["achievements"] });
|
||||||
|
const { prestigeState } = buildPostPrestigeState(state, "Tester");
|
||||||
|
expect(prestigeState.achievements).toEqual([ achievement ]);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("accumulates unlocked achievements into lifetime total", () => {
|
||||||
|
const achievement = {
|
||||||
|
description: "Did a thing",
|
||||||
|
id: "ach_1",
|
||||||
|
name: "Achiever",
|
||||||
|
requirement: 1,
|
||||||
|
type: "totalClicks" as const,
|
||||||
|
unlockedAt: Date.now(),
|
||||||
|
};
|
||||||
|
const state = makeMinimalState({ achievements: [ achievement ] as GameState["achievements"] });
|
||||||
|
const { prestigeState } = buildPostPrestigeState(state, "Tester");
|
||||||
|
expect(prestigeState.player.lifetimeAchievementsUnlocked).toBe(1);
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -16,6 +16,31 @@ import type { Adventurer } from "@elysium/types";
|
|||||||
type BatchSize = 1 | 5 | 10 | 25 | 100 | "max";
|
type BatchSize = 1 | 5 | 10 | 25 | 100 | "max";
|
||||||
const batchOptions: Array<BatchSize> = [ 1, 5, 10, 25, 100, "max" ];
|
const batchOptions: Array<BatchSize> = [ 1, 5, 10, 25, 100, "max" ];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Parses a localStorage string back into a valid BatchSize, defaulting to 1.
|
||||||
|
* @param stored - The raw string from localStorage (or null if absent).
|
||||||
|
* @returns A valid BatchSize value.
|
||||||
|
*/
|
||||||
|
const parseBatchSize = (stored: string | null): BatchSize => {
|
||||||
|
if (stored === "max") {
|
||||||
|
return "max";
|
||||||
|
}
|
||||||
|
const numeric = Number(stored);
|
||||||
|
if (numeric === 5) {
|
||||||
|
return 5;
|
||||||
|
}
|
||||||
|
if (numeric === 10) {
|
||||||
|
return 10;
|
||||||
|
}
|
||||||
|
if (numeric === 25) {
|
||||||
|
return 25;
|
||||||
|
}
|
||||||
|
if (numeric === 100) {
|
||||||
|
return 100;
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Computes the total cost to buy a batch of adventurers.
|
* Computes the total cost to buy a batch of adventurers.
|
||||||
* @param adventurer - The adventurer to buy.
|
* @param adventurer - The adventurer to buy.
|
||||||
@@ -148,7 +173,9 @@ const AdventurerCard = ({
|
|||||||
const AdventurerPanel = (): JSX.Element => {
|
const AdventurerPanel = (): JSX.Element => {
|
||||||
const { state, formatNumber } = useGame();
|
const { state, formatNumber } = useGame();
|
||||||
const [ showLocked, setShowLocked ] = useState(true);
|
const [ showLocked, setShowLocked ] = useState(true);
|
||||||
const [ batchSize, setBatchSize ] = useState<BatchSize>(1);
|
const [ batchSize, setBatchSize ] = useState<BatchSize>(() => {
|
||||||
|
return parseBatchSize(localStorage.getItem("elysium_batch_size"));
|
||||||
|
});
|
||||||
|
|
||||||
if (state === null) {
|
if (state === null) {
|
||||||
return (
|
return (
|
||||||
@@ -196,6 +223,7 @@ const AdventurerPanel = (): JSX.Element => {
|
|||||||
{batchOptions.map((option) => {
|
{batchOptions.map((option) => {
|
||||||
function handleBatchSelect(): void {
|
function handleBatchSelect(): void {
|
||||||
setBatchSize(option);
|
setBatchSize(option);
|
||||||
|
localStorage.setItem("elysium_batch_size", String(option));
|
||||||
}
|
}
|
||||||
return (
|
return (
|
||||||
<button
|
<button
|
||||||
|
|||||||
@@ -126,7 +126,9 @@ const BossCard = ({
|
|||||||
{" Equipment"}
|
{" Equipment"}
|
||||||
</span>
|
</span>
|
||||||
}
|
}
|
||||||
{boss.status !== "defeated" && boss.bountyRunestones > 0
|
{boss.status !== "defeated"
|
||||||
|
&& boss.bountyRunestones > 0
|
||||||
|
&& boss.bountyRunestonesClaimed !== true
|
||||||
&& <span className="boss-bounty">
|
&& <span className="boss-bounty">
|
||||||
{"🔮 "}
|
{"🔮 "}
|
||||||
{boss.bountyRunestones}
|
{boss.bountyRunestones}
|
||||||
@@ -237,7 +239,9 @@ const BossPanel = (): JSX.Element => {
|
|||||||
const [ challengingBossId, setChallengingBossId ] = useState<string | null>(
|
const [ challengingBossId, setChallengingBossId ] = useState<string | null>(
|
||||||
null,
|
null,
|
||||||
);
|
);
|
||||||
const [ activeZoneId, setActiveZoneId ] = useState("verdant_vale");
|
const [ activeZoneId, setActiveZoneId ] = useState(() => {
|
||||||
|
return sessionStorage.getItem("elysium_boss_zone") ?? "verdant_vale";
|
||||||
|
});
|
||||||
const [ showLocked, setShowLocked ] = useState(true);
|
const [ showLocked, setShowLocked ] = useState(true);
|
||||||
|
|
||||||
if (state === null) {
|
if (state === null) {
|
||||||
@@ -315,6 +319,11 @@ const BossPanel = (): JSX.Element => {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function handleZoneSelect(zoneId: string): void {
|
||||||
|
setActiveZoneId(zoneId);
|
||||||
|
sessionStorage.setItem("elysium_boss_zone", zoneId);
|
||||||
|
}
|
||||||
|
|
||||||
function handleToggle(): void {
|
function handleToggle(): void {
|
||||||
setShowLocked((current) => {
|
setShowLocked((current) => {
|
||||||
return !current;
|
return !current;
|
||||||
@@ -372,7 +381,7 @@ const BossPanel = (): JSX.Element => {
|
|||||||
|
|
||||||
<ZoneSelector
|
<ZoneSelector
|
||||||
activeZoneId={activeZoneId}
|
activeZoneId={activeZoneId}
|
||||||
onSelectZone={setActiveZoneId}
|
onSelectZone={handleZoneSelect}
|
||||||
zones={zones}
|
zones={zones}
|
||||||
/>
|
/>
|
||||||
|
|
||||||
|
|||||||
@@ -243,7 +243,7 @@ const CharacterPage = ({ discordId }: CharacterPageProperties): JSX.Element => {
|
|||||||
return (
|
return (
|
||||||
<div
|
<div
|
||||||
className="character-page-equipment-item"
|
className="character-page-equipment-item"
|
||||||
key={item.type}
|
key={item.name}
|
||||||
>
|
>
|
||||||
<div className="character-page-equipment-header">
|
<div className="character-page-equipment-header">
|
||||||
<span className="character-page-equipment-slot">
|
<span className="character-page-equipment-slot">
|
||||||
|
|||||||
@@ -26,7 +26,9 @@ const bonusLabel: Record<string, string> = {
|
|||||||
*/
|
*/
|
||||||
const CraftingPanel = (): JSX.Element => {
|
const CraftingPanel = (): JSX.Element => {
|
||||||
const { state, craftRecipe, formatNumber } = useGame();
|
const { state, craftRecipe, formatNumber } = useGame();
|
||||||
const [ activeZoneId, setActiveZoneId ] = useState("verdant_vale");
|
const [ activeZoneId, setActiveZoneId ] = useState(() => {
|
||||||
|
return sessionStorage.getItem("elysium_craft_zone") ?? "verdant_vale";
|
||||||
|
});
|
||||||
const [ pendingRecipeId, setPendingRecipeId ] = useState<string | null>(null);
|
const [ pendingRecipeId, setPendingRecipeId ] = useState<string | null>(null);
|
||||||
|
|
||||||
if (state === null) {
|
if (state === null) {
|
||||||
@@ -68,6 +70,11 @@ const CraftingPanel = (): JSX.Element => {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function handleZoneSelect(zoneId: string): void {
|
||||||
|
setActiveZoneId(zoneId);
|
||||||
|
sessionStorage.setItem("elysium_craft_zone", zoneId);
|
||||||
|
}
|
||||||
|
|
||||||
async function handleCraft(recipeId: string): Promise<void> {
|
async function handleCraft(recipeId: string): Promise<void> {
|
||||||
setPendingRecipeId(recipeId);
|
setPendingRecipeId(recipeId);
|
||||||
try {
|
try {
|
||||||
@@ -85,7 +92,7 @@ const CraftingPanel = (): JSX.Element => {
|
|||||||
|
|
||||||
<ZoneSelector
|
<ZoneSelector
|
||||||
activeZoneId={activeZoneId}
|
activeZoneId={activeZoneId}
|
||||||
onSelectZone={setActiveZoneId}
|
onSelectZone={handleZoneSelect}
|
||||||
zones={zones}
|
zones={zones}
|
||||||
/>
|
/>
|
||||||
|
|
||||||
|
|||||||
@@ -67,7 +67,9 @@ interface CollectResult {
|
|||||||
const ExplorationPanel = (): JSX.Element => {
|
const ExplorationPanel = (): JSX.Element => {
|
||||||
const { state, startExploration, collectExploration, formatNumber }
|
const { state, startExploration, collectExploration, formatNumber }
|
||||||
= useGame();
|
= useGame();
|
||||||
const [ activeZoneId, setActiveZoneId ] = useState("verdant_vale");
|
const [ activeZoneId, setActiveZoneId ] = useState(() => {
|
||||||
|
return sessionStorage.getItem("elysium_explore_zone") ?? "verdant_vale";
|
||||||
|
});
|
||||||
const [ pendingAreaId, setPendingAreaId ] = useState<string | null>(null);
|
const [ pendingAreaId, setPendingAreaId ] = useState<string | null>(null);
|
||||||
const [ lastResult, setLastResult ] = useState<CollectResult | null>(null);
|
const [ lastResult, setLastResult ] = useState<CollectResult | null>(null);
|
||||||
|
|
||||||
@@ -116,6 +118,7 @@ const ExplorationPanel = (): JSX.Element => {
|
|||||||
function handleZoneSelect(id: string): void {
|
function handleZoneSelect(id: string): void {
|
||||||
setActiveZoneId(id);
|
setActiveZoneId(id);
|
||||||
setLastResult(null);
|
setLastResult(null);
|
||||||
|
sessionStorage.setItem("elysium_explore_zone", id);
|
||||||
}
|
}
|
||||||
|
|
||||||
const goldChange = lastResult?.response.event?.goldChange ?? 0;
|
const goldChange = lastResult?.response.event?.goldChange ?? 0;
|
||||||
|
|||||||
@@ -108,9 +108,9 @@ const QuestCard = ({
|
|||||||
</p>
|
</p>
|
||||||
}
|
}
|
||||||
<div className="quest-rewards">
|
<div className="quest-rewards">
|
||||||
{quest.rewards.map((reward) => {
|
{quest.rewards.map((reward, rewardIndex) => {
|
||||||
return (
|
return (
|
||||||
<span className="reward-tag" key={`${reward.type}-${String(reward.amount ?? "")}`}>
|
<span className="reward-tag" key={`${reward.type}-${reward.targetId ?? String(reward.amount ?? rewardIndex)}`}>
|
||||||
{reward.type === "gold"
|
{reward.type === "gold"
|
||||||
&& `🪙 ${formatNumber(reward.amount ?? 0)}`}
|
&& `🪙 ${formatNumber(reward.amount ?? 0)}`}
|
||||||
{reward.type === "essence"
|
{reward.type === "essence"
|
||||||
@@ -184,7 +184,9 @@ const QuestCard = ({
|
|||||||
*/
|
*/
|
||||||
const QuestPanel = (): JSX.Element => {
|
const QuestPanel = (): JSX.Element => {
|
||||||
const { state, toggleAutoQuest } = useGame();
|
const { state, toggleAutoQuest } = useGame();
|
||||||
const [ activeZoneId, setActiveZoneId ] = useState("verdant_vale");
|
const [ activeZoneId, setActiveZoneId ] = useState(() => {
|
||||||
|
return sessionStorage.getItem("elysium_quest_zone") ?? "verdant_vale";
|
||||||
|
});
|
||||||
const [ showLocked, setShowLocked ] = useState(true);
|
const [ showLocked, setShowLocked ] = useState(true);
|
||||||
|
|
||||||
if (state === null) {
|
if (state === null) {
|
||||||
@@ -243,6 +245,11 @@ const QuestPanel = (): JSX.Element => {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function handleZoneSelect(zoneId: string): void {
|
||||||
|
setActiveZoneId(zoneId);
|
||||||
|
sessionStorage.setItem("elysium_quest_zone", zoneId);
|
||||||
|
}
|
||||||
|
|
||||||
function handleToggle(): void {
|
function handleToggle(): void {
|
||||||
setShowLocked((current) => {
|
setShowLocked((current) => {
|
||||||
return !current;
|
return !current;
|
||||||
@@ -285,7 +292,7 @@ const QuestPanel = (): JSX.Element => {
|
|||||||
|
|
||||||
<ZoneSelector
|
<ZoneSelector
|
||||||
activeZoneId={activeZoneId}
|
activeZoneId={activeZoneId}
|
||||||
onSelectZone={setActiveZoneId}
|
onSelectZone={handleZoneSelect}
|
||||||
zones={zones}
|
zones={zones}
|
||||||
/>
|
/>
|
||||||
|
|
||||||
|
|||||||
@@ -59,6 +59,13 @@ interface Boss {
|
|||||||
* One-time runestone bounty awarded on first-ever defeat.
|
* One-time runestone bounty awarded on first-ever defeat.
|
||||||
*/
|
*/
|
||||||
bountyRunestones: number;
|
bountyRunestones: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether the first-kill runestone bounty has already been claimed.
|
||||||
|
* Set to true on first defeat and preserved across all prestiges so the
|
||||||
|
* bounty is never re-awarded in subsequent runs.
|
||||||
|
*/
|
||||||
|
bountyRunestonesClaimed?: boolean;
|
||||||
}
|
}
|
||||||
|
|
||||||
export type { Boss, BossStatus };
|
export type { Boss, BossStatus };
|
||||||
|
|||||||
Reference in New Issue
Block a user