Commit Graph

3 Commits

Author SHA1 Message Date
hikari 79c4b99e8a feat: add essence infusion upgrades as late-prestige essence sink (#77)
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## Summary

Closes #62

Adds five **Essence Infusion** upgrades (I–V) to give essence an ongoing meaningful use deep into a prestige run, when gold upgrades are all purchased and essence reserves are in the trillions with nowhere to go:

| Upgrade | Cost | Multiplier |
|---|---|---|
| Essence Infusion I | 1T essence | ×2 global |
| Essence Infusion II | 5T essence | ×2 global |
| Essence Infusion III | 25T essence | ×2 global |
| Essence Infusion IV | 100T essence | ×3 global |
| Essence Infusion V | 500T essence | ×5 global |

All five start `unlocked: true` (no prerequisite boss or quest required) and cost zero gold and zero crystals — they are purely essence sinks. Combined, they provide a ×120 global income multiplier for players willing to pour their essence reserves into the guild. The About panel's Upgrades section is also updated to inform players these exist.

CDN art assets will need to be generated for IDs `essence_sink_1` through `essence_sink_5` in the `upgrades` folder.

 This issue was created with help from Hikari~ 🌸

Reviewed-on: #77
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-19 15:39:04 -07:00
hikari 11e97325cb feat: integrate art assets across all game panels (#43)
Security Scan and Upload / Security & DefectDojo Upload (push) Successful in 1m2s
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## Summary

- Adds `apps/web/src/utils/cdn.ts` with a `cdnImage(folder, id)` helper that builds URLs from `https://cdn.nhcarrigan.com/elysium/`
- Wires CDN art into all 13 game panels (bosses, quests, adventurers, companions, equipment, upgrades, prestige, transcendence, achievements, explorations, crafting, story, codex)
- Zone selector tabs now display 16:9 zone art thumbnails in place of emoji icons
- Adds a fixed background image at 15% opacity via `body::before`
- Documents the art generation and CDN upload process in `CLAUDE.md` for future expansions

Resolves #15

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #43
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-09 16:21:44 -07:00
hikari 29c817230d feat: initial prototype — core game systems (#30)
Security Scan and Upload / Security & DefectDojo Upload (push) Successful in 1m1s
CI / Lint, Build & Test (push) Successful in 1m6s
## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
Closes #2
Closes #3
Closes #4
Closes #5
Closes #6
Closes #7
Closes #8
Closes #9
Closes #10
Closes #11
Closes #12
Closes #13
Closes #14
Closes #16
Closes #19
Closes #20
Closes #21
Closes #22
Closes #23
Closes #24
Closes #25
Closes #26
Closes #27
Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-08 15:53:39 -07:00