balance: increase runestone yield 50% per prestige (#166)

Raise runestonesPerPrestigeLevel from 10 to 15. Early-game players
were earning only 10-20 runestones per prestige, making the upgrade
shop feel out of reach. This boost helps mid-game without affecting
the cap behaviour (cbrt formula still prevents AFK windfalls).
This commit is contained in:
2026-03-31 12:47:48 -07:00
committed by Naomi Carrigan
parent 4a9ecbf706
commit ec0763819e
2 changed files with 7 additions and 7 deletions
+6 -6
View File
@@ -102,21 +102,21 @@ describe("isEligibleForPrestige", () => {
describe("calculateRunestones", () => {
it("calculates basic runestones formula", () => {
// floor(cbrt(4_000_000 / 1_000_000)) × 10 = floor(cbrt(4)) × 10 = 1 × 10 = 10
// floor(cbrt(4_000_000 / 1_000_000)) × 15 = floor(cbrt(4)) × 15 = 1 × 15 = 15
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [] });
expect(result).toBe(10);
expect(result).toBe(15);
});
it("applies echo runestone multiplier", () => {
// floor(cbrt(4)) × 10 = 10; × 2 = 20
// floor(cbrt(4)) × 15 = 15; × 2 = 30
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [], echoRunestoneMultiplier: 2 });
expect(result).toBe(20);
expect(result).toBe(30);
});
it("applies purchased runestone upgrade multiplier", () => {
// With "runestone_gain_1" purchased (multiplier 1.25): floor(10 × 1.25) = 12
// With "runestone_gain_1" purchased (multiplier 1.25): floor(15 × 1.25) = 18
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: ["runestone_gain_1"] });
expect(result).toBe(12);
expect(result).toBe(18);
});
it("caps base runestones before multipliers", () => {