generated from nhcarrigan/template
feat: scale adventurer tier costs progressively
Each adventurer tier now has a unique baseCost that scales ~7x per tier (L1: 10 → L32: ~2.5e27). The per-count scaling factor (1.15×) is unchanged. Closes #10
This commit is contained in:
@@ -11,6 +11,8 @@ export interface Adventurer {
|
||||
name: string;
|
||||
class: AdventurerClass;
|
||||
level: number;
|
||||
/** Base cost for the first purchase of this tier (scales by 1.15× per count) */
|
||||
baseCost: number;
|
||||
/** Base gold generated per second */
|
||||
goldPerSecond: number;
|
||||
/** Base essence generated per second */
|
||||
|
||||
Reference in New Issue
Block a user