From 9be946a873c3239a5fb74c5f9ec2982d6b567064 Mon Sep 17 00:00:00 2001 From: Hikari Date: Sat, 7 Mar 2026 13:39:00 -0800 Subject: [PATCH] feat: scale adventurer tier costs progressively MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Each adventurer tier now has a unique baseCost that scales ~7x per tier (L1: 10 → L32: ~2.5e27). The per-count scaling factor (1.15×) is unchanged. Closes #10 --- apps/api/src/data/adventurers.ts | 32 +++++++++++++++++++ .../src/components/game/AdventurerPanel.tsx | 4 +-- apps/web/src/context/GameContext.tsx | 2 +- packages/types/src/interfaces/Adventurer.ts | 2 ++ 4 files changed, 37 insertions(+), 3 deletions(-) diff --git a/apps/api/src/data/adventurers.ts b/apps/api/src/data/adventurers.ts index 603273a..4eb7050 100644 --- a/apps/api/src/data/adventurers.ts +++ b/apps/api/src/data/adventurers.ts @@ -6,6 +6,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Peasant", class: "warrior", level: 1, + baseCost: 10, goldPerSecond: 0.1, essencePerSecond: 0, combatPower: 1, @@ -17,6 +18,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Militia", class: "warrior", level: 2, + baseCost: 100, goldPerSecond: 0.5, essencePerSecond: 0, combatPower: 3, @@ -28,6 +30,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Apprentice Mage", class: "mage", level: 3, + baseCost: 750, goldPerSecond: 1.5, essencePerSecond: 0.01, combatPower: 8, @@ -39,6 +42,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Scout", class: "rogue", level: 4, + baseCost: 5_000, goldPerSecond: 4, essencePerSecond: 0.02, combatPower: 20, @@ -50,6 +54,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Acolyte", class: "cleric", level: 5, + baseCost: 35_000, goldPerSecond: 10, essencePerSecond: 0.05, combatPower: 50, @@ -61,6 +66,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Ranger", class: "ranger", level: 6, + baseCost: 250_000, goldPerSecond: 25, essencePerSecond: 0.1, combatPower: 120, @@ -72,6 +78,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Knight", class: "warrior", level: 7, + baseCost: 1_750_000, goldPerSecond: 75, essencePerSecond: 0.2, combatPower: 300, @@ -83,6 +90,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Archmage", class: "mage", level: 8, + baseCost: 12_000_000, goldPerSecond: 200, essencePerSecond: 0.5, combatPower: 800, @@ -94,6 +102,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Paladin", class: "paladin", level: 9, + baseCost: 85_000_000, goldPerSecond: 600, essencePerSecond: 1, combatPower: 2000, @@ -105,6 +114,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Dragon Rider", class: "ranger", level: 10, + baseCost: 600_000_000, goldPerSecond: 2000, essencePerSecond: 3, combatPower: 6000, @@ -116,6 +126,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Shadow Assassin", class: "rogue", level: 11, + baseCost: 4_000_000_000, goldPerSecond: 5_000, essencePerSecond: 6, combatPower: 18_000, @@ -127,6 +138,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Arcane Scholar", class: "mage", level: 12, + baseCost: 28_000_000_000, goldPerSecond: 14_000, essencePerSecond: 15, combatPower: 45_000, @@ -138,6 +150,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Void Walker", class: "rogue", level: 13, + baseCost: 200_000_000_000, goldPerSecond: 40_000, essencePerSecond: 35, combatPower: 130_000, @@ -149,6 +162,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Celestial Guard", class: "paladin", level: 14, + baseCost: 1_400_000_000_000, goldPerSecond: 120_000, essencePerSecond: 100, combatPower: 400_000, @@ -160,6 +174,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Divine Champion", class: "warrior", level: 15, + baseCost: 10_000_000_000_000, goldPerSecond: 400_000, essencePerSecond: 300, combatPower: 1_200_000, @@ -171,6 +186,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Seraph Knight", class: "paladin", level: 16, + baseCost: 70_000_000_000_000, goldPerSecond: 1_200_000, essencePerSecond: 800, combatPower: 4_000_000, @@ -182,6 +198,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Abyss Diver", class: "rogue", level: 17, + baseCost: 500_000_000_000_000, goldPerSecond: 3_500_000, essencePerSecond: 2_000, combatPower: 12_000_000, @@ -193,6 +210,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Infernal Warden", class: "warrior", level: 18, + baseCost: 3_500_000_000_000_000, goldPerSecond: 10_000_000, essencePerSecond: 5_000, combatPower: 35_000_000, @@ -204,6 +222,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Crystal Sage", class: "mage", level: 19, + baseCost: 25_000_000_000_000_000, goldPerSecond: 30_000_000, essencePerSecond: 12_000, combatPower: 100_000_000, @@ -215,6 +234,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Void Sentinel", class: "rogue", level: 20, + baseCost: 175_000_000_000_000_000, goldPerSecond: 90_000_000, essencePerSecond: 30_000, combatPower: 300_000_000, @@ -226,6 +246,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Eternal Champion", class: "warrior", level: 21, + baseCost: 1_200_000_000_000_000_000, goldPerSecond: 270_000_000, essencePerSecond: 80_000, combatPower: 900_000_000, @@ -237,6 +258,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Aether Weaver", class: "mage", level: 22, + baseCost: 8_500_000_000_000_000_000, goldPerSecond: 800_000_000, essencePerSecond: 220_000, combatPower: 2_700_000_000, @@ -248,6 +270,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Titan Warrior", class: "warrior", level: 23, + baseCost: 60_000_000_000_000_000_000, goldPerSecond: 2_500_000_000, essencePerSecond: 600_000, combatPower: 8_000_000_000, @@ -259,6 +282,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Nexus Sage", class: "mage", level: 24, + baseCost: 420_000_000_000_000_000_000, goldPerSecond: 7_500_000_000, essencePerSecond: 1_600_000, combatPower: 24_000_000_000, @@ -270,6 +294,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Cosmos Knight", class: "paladin", level: 25, + baseCost: 3_000_000_000_000_000_000_000, goldPerSecond: 22_000_000_000, essencePerSecond: 4_500_000, combatPower: 72_000_000_000, @@ -281,6 +306,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Astral Sovereign", class: "warrior", level: 26, + baseCost: 21_000_000_000_000_000_000_000, goldPerSecond: 65_000_000_000, essencePerSecond: 12_000_000, combatPower: 200_000_000_000, @@ -292,6 +318,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Primordial Mage", class: "mage", level: 27, + baseCost: 150_000_000_000_000_000_000_000, goldPerSecond: 200_000_000_000, essencePerSecond: 35_000_000, combatPower: 600_000_000_000, @@ -303,6 +330,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Reality Warden", class: "paladin", level: 28, + baseCost: 1_000_000_000_000_000_000_000_000, goldPerSecond: 600_000_000_000, essencePerSecond: 100_000_000, combatPower: 1_800_000_000_000, @@ -314,6 +342,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Infinity Ranger", class: "ranger", level: 29, + baseCost: 7_000_000_000_000_000_000_000_000, goldPerSecond: 1_800_000_000_000, essencePerSecond: 300_000_000, combatPower: 5_500_000_000_000, @@ -325,6 +354,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Oblivion Paladin", class: "paladin", level: 30, + baseCost: 50_000_000_000_000_000_000_000_000, goldPerSecond: 5_500_000_000_000, essencePerSecond: 850_000_000, combatPower: 16_000_000_000_000, @@ -336,6 +366,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Transcendent Rogue", class: "rogue", level: 31, + baseCost: 350_000_000_000_000_000_000_000_000, goldPerSecond: 16_000_000_000_000, essencePerSecond: 2_500_000_000, combatPower: 50_000_000_000_000, @@ -347,6 +378,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [ name: "Omniversal Champion", class: "warrior", level: 32, + baseCost: 2_500_000_000_000_000_000_000_000_000, goldPerSecond: 50_000_000_000_000, essencePerSecond: 7_000_000_000, combatPower: 150_000_000_000_000, diff --git a/apps/web/src/components/game/AdventurerPanel.tsx b/apps/web/src/components/game/AdventurerPanel.tsx index 24183e3..c1d309e 100644 --- a/apps/web/src/components/game/AdventurerPanel.tsx +++ b/apps/web/src/components/game/AdventurerPanel.tsx @@ -18,7 +18,7 @@ const BATCH_OPTIONS: BatchSize[] = [1, 5, 10, 25, 100, "max"]; const computeBatchCost = (adventurer: Adventurer, quantity: number): number => { let total = 0; for (let i = 0; i < quantity; i++) { - total += 10 * Math.pow(1.15, adventurer.count + i); + total += adventurer.baseCost * Math.pow(1.15, adventurer.count + i); } return total; }; @@ -27,7 +27,7 @@ const computeMaxAffordable = (adventurer: Adventurer, gold: number): number => { let total = 0; let quantity = 0; for (let i = 0; i < 100_000; i++) { - const cost = 10 * Math.pow(1.15, adventurer.count + i); + const cost = adventurer.baseCost * Math.pow(1.15, adventurer.count + i); if (total + cost > gold) break; total += cost; quantity++; diff --git a/apps/web/src/context/GameContext.tsx b/apps/web/src/context/GameContext.tsx index 427fe92..f7b4a50 100644 --- a/apps/web/src/context/GameContext.tsx +++ b/apps/web/src/context/GameContext.tsx @@ -450,7 +450,7 @@ export const GameProvider = ({ children }: { children: React.ReactNode }): React let purchased = 0; for (let i = 0; i < quantity; i++) { - const cost = 10 * Math.pow(1.15, count); + const cost = adventurer.baseCost * Math.pow(1.15, count); if (gold < cost) break; gold -= cost; count++; diff --git a/packages/types/src/interfaces/Adventurer.ts b/packages/types/src/interfaces/Adventurer.ts index a00b3bf..7625dfc 100644 --- a/packages/types/src/interfaces/Adventurer.ts +++ b/packages/types/src/interfaces/Adventurer.ts @@ -11,6 +11,8 @@ export interface Adventurer { name: string; class: AdventurerClass; level: number; + /** Base cost for the first purchase of this tier (scales by 1.15× per count) */ + baseCost: number; /** Base gold generated per second */ goldPerSecond: number; /** Base essence generated per second */