fix: smooth adventurer cost curve

- militia: GPS 0.5 → 0.7 to match 10x cost jump
- Tiers 11-14: costs raised to even ~4.7x spread through tier 15
- Closes #145
This commit is contained in:
2026-03-25 14:25:34 -07:00
committed by Naomi Carrigan
parent d84725921a
commit 4b3a856ef9
+5 -5
View File
@@ -26,7 +26,7 @@ export const defaultAdventurers: Array<Adventurer> = [
combatPower: 3,
count: 0,
essencePerSecond: 0,
goldPerSecond: 0.5,
goldPerSecond: 0.7,
id: "militia",
level: 2,
name: "Militia",
@@ -129,7 +129,7 @@ export const defaultAdventurers: Array<Adventurer> = [
unlocked: false,
},
{
baseCost: 2_600_000_000,
baseCost: 2_850_000_000,
class: "mage",
combatPower: 13_000,
count: 0,
@@ -141,7 +141,7 @@ export const defaultAdventurers: Array<Adventurer> = [
unlocked: false,
},
{
baseCost: 11_000_000_000,
baseCost: 13_500_000_000,
class: "rogue",
combatPower: 28_000,
count: 0,
@@ -153,7 +153,7 @@ export const defaultAdventurers: Array<Adventurer> = [
unlocked: false,
},
{
baseCost: 47_000_000_000,
baseCost: 64_000_000_000,
class: "paladin",
combatPower: 60_000,
count: 0,
@@ -165,7 +165,7 @@ export const defaultAdventurers: Array<Adventurer> = [
unlocked: false,
},
{
baseCost: 200_000_000_000,
baseCost: 300_000_000_000,
class: "rogue",
combatPower: 130_000,
count: 0,