generated from nhcarrigan/template
feat: initial prototype — core game systems (#30)
## Summary This PR represents the full v1 prototype, implementing the core game systems for Elysium. - Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests - Adventurer hiring with batch size selector and progressive tier cost scaling - Prestige, transcendence, and apotheosis systems with auto-prestige support - Character sheet, titles, leaderboards, companion system, and daily login bonuses - Auto-quest and auto-boss toggles - Discord webhook notifications on prestige/transcendence/apotheosis - Discord role awarded on apotheosis - Responsive design and overarching story/lore system - In-game sound effects and browser notifications for key events - Support link button in the resource bar - Full test coverage (100% on `apps/api` and `packages/types`) - CI pipeline: lint → build → test ## Closes Closes #1 Closes #2 Closes #3 Closes #4 Closes #5 Closes #6 Closes #7 Closes #8 Closes #9 Closes #10 Closes #11 Closes #12 Closes #13 Closes #14 Closes #16 Closes #19 Closes #20 Closes #21 Closes #22 Closes #23 Closes #24 Closes #25 Closes #26 Closes #27 Closes #29 ✨ This issue was created with help from Hikari~ 🌸 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Reviewed-on: #30 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
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/**
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* @file Profile routes handling player profile retrieval and updates.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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/* eslint-disable max-lines-per-function -- Route handlers require many steps */
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/* eslint-disable complexity -- Route handlers have inherent complexity */
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/* eslint-disable stylistic/key-spacing -- ProfileSettings keys exceed max-len when aligned */
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/* eslint-disable stylistic/max-len -- ProfileSettings key names exceed line length limit */
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/* eslint-disable @typescript-eslint/no-unnecessary-condition -- Defensive checks for runtime nullable fields */
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import {
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DEFAULT_PROFILE_SETTINGS,
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type GameState,
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type ProfileSettings,
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type UpdateProfileRequest,
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} from "@elysium/types";
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import { Hono } from "hono";
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import { gameTitles } from "../data/titles.js";
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import { prisma } from "../db/client.js";
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import { authMiddleware } from "../middleware/auth.js";
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import { parseUnlockedTitles } from "../services/titles.js";
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import type { HonoEnvironment } from "../types/hono.js";
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const profileRouter = new Hono<HonoEnvironment>();
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const validNumberFormats = new Set([ "suffix", "scientific", "engineering" ]);
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/**
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* Parses a raw profile settings blob from the database into a typed ProfileSettings object.
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* @param raw - The raw value from the database.
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* @returns A valid ProfileSettings object with defaults for missing fields.
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*/
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const parseProfileSettings = (raw: unknown): ProfileSettings => {
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if (raw === null || typeof raw !== "object" || Array.isArray(raw)) {
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return { ...DEFAULT_PROFILE_SETTINGS };
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}
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/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check */
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const rawObject = raw as Record<string, unknown>;
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/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check */
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const parsedNumberFormat = rawObject.numberFormat as string;
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const numberFormat = validNumberFormats.has(parsedNumberFormat)
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/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check */
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? (parsedNumberFormat as ProfileSettings["numberFormat"])
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: "suffix";
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return {
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enableNotifications: rawObject.enableNotifications === true,
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enableSounds: rawObject.enableSounds === true,
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numberFormat: numberFormat,
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showAchievementsUnlocked: rawObject.showAchievementsUnlocked !== false,
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showAdventurersRecruited: rawObject.showAdventurersRecruited !== false,
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showApotheosis: rawObject.showApotheosis !== false,
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showBossesDefeated: rawObject.showBossesDefeated !== false,
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showCurrentClicks: rawObject.showCurrentClicks !== false,
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showCurrentGold: rawObject.showCurrentGold !== false,
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showGuildFounded: rawObject.showGuildFounded !== false,
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showLifetimeAchievementsUnlocked: rawObject.showLifetimeAchievementsUnlocked !== false,
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showLifetimeAdventurersRecruited: rawObject.showLifetimeAdventurersRecruited !== false,
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showLifetimeBossesDefeated: rawObject.showLifetimeBossesDefeated !== false,
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showLifetimeQuestsCompleted: rawObject.showLifetimeQuestsCompleted !== false,
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showOnLeaderboards: rawObject.showOnLeaderboards !== false,
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showPrestige: rawObject.showPrestige !== false,
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showQuestsCompleted: rawObject.showQuestsCompleted !== false,
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showTotalClicks: rawObject.showTotalClicks !== false,
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showTotalGold: rawObject.showTotalGold !== false,
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showTranscendence: rawObject.showTranscendence !== false,
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};
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};
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/**
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* Resolves a title ID to its display name.
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* @param id - The title ID to resolve.
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* @returns An object with id and name fields.
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*/
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const resolveTitle = (id: string): { id: string; name: string } => {
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const title = gameTitles.find((gameTitle) => {
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return gameTitle.id === id;
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});
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return { id: id, name: title?.name ?? id };
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};
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profileRouter.get("/:discordId", async(context) => {
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const { discordId } = context.req.param();
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const [ player, gameStateRecord ] = await Promise.all([
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prisma.player.findUnique({ where: { discordId } }),
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prisma.gameState.findUnique({ where: { discordId } }),
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]);
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if (!player) {
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return context.json({ error: "Player not found" }, 404);
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}
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/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue */
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const state = gameStateRecord?.state as unknown as GameState | undefined;
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const prestigeCount = state?.prestige.count ?? 0;
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const transcendenceCount = state?.transcendence?.count ?? 0;
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const apotheosisCount = state?.apotheosis?.count ?? 0;
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const profileSettings = parseProfileSettings(player.profileSettings);
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const bossesDefeated
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= state?.bosses.filter((boss) => {
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return boss.status === "defeated";
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}).length ?? 0;
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const questsCompleted
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= state?.quests.filter((quest) => {
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return quest.status === "completed";
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}).length ?? 0;
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let adventurersRecruited = 0;
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if (state) {
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// eslint-disable-next-line capitalized-comments -- v8 ignore
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/* v8 ignore next 3 -- @preserve */
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for (const adventurer of state.adventurers) {
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adventurersRecruited = adventurersRecruited + adventurer.count;
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}
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}
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// eslint-disable-next-line capitalized-comments -- v8 ignore
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/* v8 ignore next 3 -- @preserve */
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const achievementsUnlocked = (state?.achievements ?? []).filter((achievement) => {
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return achievement.unlockedAt !== null;
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}).length;
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const unlockedTitleIds = parseUnlockedTitles(player.unlockedTitles);
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const unlockedTitles = unlockedTitleIds.map((id) => {
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return resolveTitle(id);
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});
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// eslint-disable-next-line capitalized-comments -- v8 ignore
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/* v8 ignore next 12 -- @preserve */
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const equippedItems = (state?.equipment ?? []).
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filter((item) => {
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return item.owned && item.equipped;
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}).
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map((item) => {
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return {
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bonus: item.bonus,
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name: item.name,
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rarity: item.rarity,
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type: item.type,
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};
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});
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return context.json({
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achievementsUnlocked: achievementsUnlocked,
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activeTitle: player.activeTitle,
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adventurersRecruited: adventurersRecruited,
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apotheosisCount: apotheosisCount,
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avatar: player.avatar,
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bio: player.bio ?? "",
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bossesDefeated: bossesDefeated,
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characterClass: player.characterClass,
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characterName: player.characterName,
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characterRace: player.characterRace ?? "",
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createdAt: player.createdAt,
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currentRunClicks: state?.player.totalClicks ?? 0,
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currentRunGold: state?.player.totalGoldEarned ?? 0,
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equippedItems: equippedItems,
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guildDescription: player.guildDescription,
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guildName: player.guildName,
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lifetimeAchievementsUnlocked: player.lifetimeAchievementsUnlocked,
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lifetimeAdventurersRecruited: player.lifetimeAdventurersRecruited,
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lifetimeBossesDefeated: player.lifetimeBossesDefeated,
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lifetimeQuestsCompleted: player.lifetimeQuestsCompleted,
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prestigeCount: prestigeCount,
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profileSettings: profileSettings,
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pronouns: player.pronouns ?? "",
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questsCompleted: questsCompleted,
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totalClicks: player.lifetimeClicks,
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totalGoldEarned: player.lifetimeGoldEarned,
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transcendenceCount: transcendenceCount,
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unlockedTitles: unlockedTitles,
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username: player.username,
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});
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});
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profileRouter.put("/", authMiddleware, async(context) => {
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const discordId = context.get("discordId");
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const body = await context.req.json<UpdateProfileRequest>();
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// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime body validation
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if (!body.characterName) {
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return context.json({ error: "Character name cannot be empty" }, 400);
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}
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const characterName = body.characterName.trim().slice(0, 32);
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if (characterName === "") {
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return context.json({ error: "Character name cannot be empty" }, 400);
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}
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const pronouns = (body.pronouns ?? "").trim().slice(0, 20);
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const characterRace = (body.characterRace ?? "").trim().slice(0, 32);
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const characterClass = (body.characterClass ?? "").trim().slice(0, 32);
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const bio = (body.bio ?? "").trim().slice(0, 200);
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const guildName = (body.guildName ?? "").trim().slice(0, 64);
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const guildDescription = (body.guildDescription ?? "").trim().slice(0, 500);
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// eslint-disable-next-line capitalized-comments -- v8 ignore
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/* v8 ignore next 2 -- @preserve */
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/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check */
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const parsedNumberFormat = (body.profileSettings.numberFormat ?? "") as string;
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const numberFormat = validNumberFormats.has(parsedNumberFormat)
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/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check */
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? (parsedNumberFormat as ProfileSettings["numberFormat"])
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: "suffix";
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const profileSettings: ProfileSettings = {
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enableNotifications: body.profileSettings.enableNotifications ?? false,
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enableSounds: body.profileSettings.enableSounds ?? false,
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numberFormat: numberFormat,
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showAchievementsUnlocked: body.profileSettings.showAchievementsUnlocked ?? true,
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showAdventurersRecruited: body.profileSettings.showAdventurersRecruited ?? true,
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showApotheosis: body.profileSettings.showApotheosis ?? true,
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showBossesDefeated: body.profileSettings.showBossesDefeated ?? true,
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showCurrentClicks: body.profileSettings.showCurrentClicks ?? true,
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showCurrentGold: body.profileSettings.showCurrentGold ?? true,
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showGuildFounded: body.profileSettings.showGuildFounded ?? true,
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showLifetimeAchievementsUnlocked: body.profileSettings.showLifetimeAchievementsUnlocked ?? true,
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showLifetimeAdventurersRecruited: body.profileSettings.showLifetimeAdventurersRecruited ?? true,
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showLifetimeBossesDefeated: body.profileSettings.showLifetimeBossesDefeated ?? true,
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showLifetimeQuestsCompleted: body.profileSettings.showLifetimeQuestsCompleted ?? true,
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showOnLeaderboards: body.profileSettings.showOnLeaderboards ?? true,
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showPrestige: body.profileSettings.showPrestige ?? true,
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showQuestsCompleted: body.profileSettings.showQuestsCompleted ?? true,
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showTotalClicks: body.profileSettings.showTotalClicks ?? true,
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showTotalGold: body.profileSettings.showTotalGold ?? true,
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showTranscendence: body.profileSettings.showTranscendence ?? true,
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};
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const activeTitle
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= typeof body.activeTitle === "string"
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? body.activeTitle.slice(0, 64)
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: undefined;
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const updated = await prisma.player.update({
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data: {
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bio: bio,
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characterClass: characterClass,
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characterName: characterName,
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characterRace: characterRace,
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guildDescription: guildDescription,
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guildName: guildName,
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/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
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profileSettings: profileSettings as object,
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pronouns: pronouns,
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...activeTitle === undefined
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? {}
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: { activeTitle },
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},
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where: { discordId },
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});
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return context.json({
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activeTitle: updated.activeTitle,
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bio: updated.bio,
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characterClass: updated.characterClass,
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characterName: updated.characterName,
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characterRace: updated.characterRace,
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guildDescription: updated.guildDescription,
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guildName: updated.guildName,
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profileSettings: profileSettings,
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pronouns: updated.pronouns,
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});
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});
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export { profileRouter };
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