generated from nhcarrigan/template
feat: add lifetime stats to player profile
Introduce six lifetime stat fields (gold, clicks, bosses, quests, adventurers, achievements) that accumulate across all prestige and transcendence resets and are never cleared. - schema: add six new Float fields to the Player model - prestige route: capture current-run totals and increment lifetime fields before resetting per-run counters to zero - profile route: return lifetime fields as the All Time section data; add four new ProfileSettings toggles for visibility control - ProfilePage: display lifetime bosses/quests/adventurers/achievements in All Time section; remove GameProvider dependency by importing formatNumber directly (fixes crash on public profile pages) - EditProfileModal: add four new All Time stat toggles - types: update Player, ProfileSettings, and PublicProfileResponse
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@@ -18,8 +18,14 @@ model Player {
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profileSettings Json?
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createdAt Float
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lastSavedAt Float
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totalGoldEarned Float @default(0)
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totalClicks Float @default(0)
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totalGoldEarned Float @default(0)
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totalClicks Float @default(0)
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lifetimeGoldEarned Float @default(0)
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lifetimeClicks Float @default(0)
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lifetimeBossesDefeated Float @default(0)
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lifetimeQuestsCompleted Float @default(0)
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lifetimeAdventurersRecruited Float @default(0)
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lifetimeAchievementsUnlocked Float @default(0)
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}
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model GameState {
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@@ -62,6 +62,12 @@ authRouter.get("/callback", async (context) => {
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lastSavedAt: player.lastSavedAt,
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totalGoldEarned: player.totalGoldEarned,
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totalClicks: player.totalClicks,
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lifetimeGoldEarned: player.lifetimeGoldEarned,
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lifetimeClicks: player.lifetimeClicks,
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lifetimeBossesDefeated: player.lifetimeBossesDefeated,
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lifetimeQuestsCompleted: player.lifetimeQuestsCompleted,
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lifetimeAdventurersRecruited: player.lifetimeAdventurersRecruited,
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lifetimeAchievementsUnlocked: player.lifetimeAchievementsUnlocked,
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};
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const initialState = INITIAL_GAME_STATE(playerShape, playerShape.characterName);
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@@ -63,6 +63,12 @@ prestigeRouter.post("/", async (context) => {
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},
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};
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// Capture current-run stats to accumulate into lifetime totals before resetting
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const runBossesDefeated = state.bosses.filter((b) => b.status === "defeated").length;
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const runQuestsCompleted = state.quests.filter((q) => q.status === "completed").length;
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const runAdventurersRecruited = state.adventurers.reduce((sum, a) => sum + a.count, 0);
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const runAchievementsUnlocked = (state.achievements ?? []).filter((a) => a.unlockedAt !== null).length;
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const now = Date.now();
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await prisma.gameState.update({
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where: { discordId },
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@@ -73,8 +79,16 @@ prestigeRouter.post("/", async (context) => {
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where: { discordId },
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data: {
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characterName,
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// Reset current-run counters
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totalGoldEarned: 0,
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totalClicks: 0,
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// Accumulate into lifetime totals — never reset
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lifetimeGoldEarned: { increment: state.player.totalGoldEarned },
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lifetimeClicks: { increment: state.player.totalClicks },
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lifetimeBossesDefeated: { increment: runBossesDefeated },
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lifetimeQuestsCompleted: { increment: runQuestsCompleted },
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lifetimeAdventurersRecruited: { increment: runAdventurersRecruited },
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lifetimeAchievementsUnlocked: { increment: runAchievementsUnlocked },
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lastSavedAt: now,
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},
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});
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@@ -22,8 +22,14 @@ const parseProfileSettings = (raw: unknown): ProfileSettings => {
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return {
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showTotalGold: obj.showTotalGold !== false,
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showTotalClicks: obj.showTotalClicks !== false,
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showPrestige: obj.showPrestige !== false,
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showLifetimeBossesDefeated: obj.showLifetimeBossesDefeated !== false,
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showLifetimeQuestsCompleted: obj.showLifetimeQuestsCompleted !== false,
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showLifetimeAdventurersRecruited: obj.showLifetimeAdventurersRecruited !== false,
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showLifetimeAchievementsUnlocked: obj.showLifetimeAchievementsUnlocked !== false,
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showGuildFounded: obj.showGuildFounded !== false,
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showCurrentGold: obj.showCurrentGold !== false,
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showCurrentClicks: obj.showCurrentClicks !== false,
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showPrestige: obj.showPrestige !== false,
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showBossesDefeated: obj.showBossesDefeated !== false,
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showQuestsCompleted: obj.showQuestsCompleted !== false,
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showAdventurersRecruited: obj.showAdventurersRecruited !== false,
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@@ -63,14 +69,22 @@ profileRouter.get("/:discordId", async (context) => {
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avatar: player.avatar ?? null,
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bio: player.bio ?? "",
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profileSettings,
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createdAt: player.createdAt,
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// All Time stats — cumulative across all runs, never reset
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totalGoldEarned: player.lifetimeGoldEarned,
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totalClicks: player.lifetimeClicks,
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lifetimeBossesDefeated: player.lifetimeBossesDefeated,
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lifetimeQuestsCompleted: player.lifetimeQuestsCompleted,
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lifetimeAdventurersRecruited: player.lifetimeAdventurersRecruited,
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lifetimeAchievementsUnlocked: player.lifetimeAchievementsUnlocked,
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// Current Run stats — from live GameState, reset on prestige & transcendence
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currentRunGold: state?.player.totalGoldEarned ?? 0,
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currentRunClicks: state?.player.totalClicks ?? 0,
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prestigeCount,
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totalGoldEarned: player.totalGoldEarned,
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totalClicks: player.totalClicks,
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bossesDefeated,
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questsCompleted,
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adventurersRecruited,
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achievementsUnlocked,
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createdAt: player.createdAt,
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});
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});
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@@ -86,8 +100,14 @@ profileRouter.put("/", authMiddleware, async (context) => {
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const profileSettings: ProfileSettings = {
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showTotalGold: body.profileSettings?.showTotalGold !== false,
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showTotalClicks: body.profileSettings?.showTotalClicks !== false,
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showPrestige: body.profileSettings?.showPrestige !== false,
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showLifetimeBossesDefeated: body.profileSettings?.showLifetimeBossesDefeated !== false,
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showLifetimeQuestsCompleted: body.profileSettings?.showLifetimeQuestsCompleted !== false,
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showLifetimeAdventurersRecruited: body.profileSettings?.showLifetimeAdventurersRecruited !== false,
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showLifetimeAchievementsUnlocked: body.profileSettings?.showLifetimeAchievementsUnlocked !== false,
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showGuildFounded: body.profileSettings?.showGuildFounded !== false,
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showCurrentGold: body.profileSettings?.showCurrentGold !== false,
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showCurrentClicks: body.profileSettings?.showCurrentClicks !== false,
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showPrestige: body.profileSettings?.showPrestige !== false,
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showBossesDefeated: body.profileSettings?.showBossesDefeated !== false,
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showQuestsCompleted: body.profileSettings?.showQuestsCompleted !== false,
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showAdventurersRecruited: body.profileSettings?.showAdventurersRecruited !== false,
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