Files
elysium/apps/api/src/routes/profile.ts
T
hikari 298e1f4604 feat: add lifetime stats to player profile
Introduce six lifetime stat fields (gold, clicks, bosses, quests,
adventurers, achievements) that accumulate across all prestige and
transcendence resets and are never cleared.

- schema: add six new Float fields to the Player model
- prestige route: capture current-run totals and increment lifetime
  fields before resetting per-run counters to zero
- profile route: return lifetime fields as the All Time section data;
  add four new ProfileSettings toggles for visibility control
- ProfilePage: display lifetime bosses/quests/adventurers/achievements
  in All Time section; remove GameProvider dependency by importing
  formatNumber directly (fixes crash on public profile pages)
- EditProfileModal: add four new All Time stat toggles
- types: update Player, ProfileSettings, and PublicProfileResponse
2026-03-07 02:08:41 -08:00

133 lines
5.7 KiB
TypeScript

import type {
GameState,
ProfileSettings,
UpdateProfileRequest,
} from "@elysium/types";
import { DEFAULT_PROFILE_SETTINGS } from "@elysium/types";
import { Hono } from "hono";
import type { HonoEnv } from "../types/hono.js";
import { prisma } from "../db/client.js";
import { authMiddleware } from "../middleware/auth.js";
export const profileRouter = new Hono<HonoEnv>();
const VALID_NUMBER_FORMATS = new Set(["suffix", "scientific", "engineering"]);
const parseProfileSettings = (raw: unknown): ProfileSettings => {
if (raw !== null && typeof raw === "object" && !Array.isArray(raw)) {
const obj = raw as Record<string, unknown>;
const numberFormat = VALID_NUMBER_FORMATS.has(obj.numberFormat as string)
? (obj.numberFormat as ProfileSettings["numberFormat"])
: "suffix";
return {
showTotalGold: obj.showTotalGold !== false,
showTotalClicks: obj.showTotalClicks !== false,
showLifetimeBossesDefeated: obj.showLifetimeBossesDefeated !== false,
showLifetimeQuestsCompleted: obj.showLifetimeQuestsCompleted !== false,
showLifetimeAdventurersRecruited: obj.showLifetimeAdventurersRecruited !== false,
showLifetimeAchievementsUnlocked: obj.showLifetimeAchievementsUnlocked !== false,
showGuildFounded: obj.showGuildFounded !== false,
showCurrentGold: obj.showCurrentGold !== false,
showCurrentClicks: obj.showCurrentClicks !== false,
showPrestige: obj.showPrestige !== false,
showBossesDefeated: obj.showBossesDefeated !== false,
showQuestsCompleted: obj.showQuestsCompleted !== false,
showAdventurersRecruited: obj.showAdventurersRecruited !== false,
showAchievementsUnlocked: obj.showAchievementsUnlocked !== false,
numberFormat,
};
}
return { ...DEFAULT_PROFILE_SETTINGS };
};
profileRouter.get("/:discordId", async (context) => {
const { discordId } = context.req.param();
const [player, gameStateRecord] = await Promise.all([
prisma.player.findUnique({ where: { discordId } }),
prisma.gameState.findUnique({ where: { discordId } }),
]);
if (!player) {
return context.json({ error: "Player not found" }, 404);
}
const state = gameStateRecord?.state as unknown as GameState | undefined;
const prestigeCount = state?.prestige.count ?? 0;
const profileSettings = parseProfileSettings(player.profileSettings);
const bossesDefeated = state?.bosses.filter((b) => b.status === "defeated").length ?? 0;
const questsCompleted = state?.quests.filter((q) => q.status === "completed").length ?? 0;
const adventurersRecruited =
state?.adventurers.reduce((sum, a) => sum + a.count, 0) ?? 0;
const achievementsUnlocked =
(state?.achievements ?? []).filter((a) => a.unlockedAt !== null).length;
return context.json({
characterName: player.characterName,
username: player.username,
avatar: player.avatar ?? null,
bio: player.bio ?? "",
profileSettings,
createdAt: player.createdAt,
// All Time stats — cumulative across all runs, never reset
totalGoldEarned: player.lifetimeGoldEarned,
totalClicks: player.lifetimeClicks,
lifetimeBossesDefeated: player.lifetimeBossesDefeated,
lifetimeQuestsCompleted: player.lifetimeQuestsCompleted,
lifetimeAdventurersRecruited: player.lifetimeAdventurersRecruited,
lifetimeAchievementsUnlocked: player.lifetimeAchievementsUnlocked,
// Current Run stats — from live GameState, reset on prestige & transcendence
currentRunGold: state?.player.totalGoldEarned ?? 0,
currentRunClicks: state?.player.totalClicks ?? 0,
prestigeCount,
bossesDefeated,
questsCompleted,
adventurersRecruited,
achievementsUnlocked,
});
});
profileRouter.put("/", authMiddleware, async (context) => {
const discordId = context.get("discordId") as string;
const body = await context.req.json<UpdateProfileRequest>();
const characterName = (body.characterName ?? "").trim().slice(0, 32);
const bio = (body.bio ?? "").trim().slice(0, 200);
const numberFormat = VALID_NUMBER_FORMATS.has(body.profileSettings?.numberFormat as string)
? (body.profileSettings?.numberFormat as ProfileSettings["numberFormat"])
: "suffix";
const profileSettings: ProfileSettings = {
showTotalGold: body.profileSettings?.showTotalGold !== false,
showTotalClicks: body.profileSettings?.showTotalClicks !== false,
showLifetimeBossesDefeated: body.profileSettings?.showLifetimeBossesDefeated !== false,
showLifetimeQuestsCompleted: body.profileSettings?.showLifetimeQuestsCompleted !== false,
showLifetimeAdventurersRecruited: body.profileSettings?.showLifetimeAdventurersRecruited !== false,
showLifetimeAchievementsUnlocked: body.profileSettings?.showLifetimeAchievementsUnlocked !== false,
showGuildFounded: body.profileSettings?.showGuildFounded !== false,
showCurrentGold: body.profileSettings?.showCurrentGold !== false,
showCurrentClicks: body.profileSettings?.showCurrentClicks !== false,
showPrestige: body.profileSettings?.showPrestige !== false,
showBossesDefeated: body.profileSettings?.showBossesDefeated !== false,
showQuestsCompleted: body.profileSettings?.showQuestsCompleted !== false,
showAdventurersRecruited: body.profileSettings?.showAdventurersRecruited !== false,
showAchievementsUnlocked: body.profileSettings?.showAchievementsUnlocked !== false,
numberFormat,
};
if (!characterName) {
return context.json({ error: "Character name cannot be empty" }, 400);
}
const updated = await prisma.player.update({
where: { discordId },
data: { characterName, bio, profileSettings: profileSettings as object },
});
return context.json({
characterName: updated.characterName,
bio: updated.bio,
profileSettings,
});
});