generated from nhcarrigan/template
feat: scale adventurer tier costs progressively
Each adventurer tier now has a unique baseCost that scales ~7x per tier (L1: 10 → L32: ~2.5e27). The per-count scaling factor (1.15×) is unchanged. Closes #10
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@@ -6,6 +6,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Peasant",
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class: "warrior",
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level: 1,
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baseCost: 10,
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goldPerSecond: 0.1,
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essencePerSecond: 0,
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combatPower: 1,
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@@ -17,6 +18,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Militia",
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class: "warrior",
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level: 2,
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baseCost: 100,
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goldPerSecond: 0.5,
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essencePerSecond: 0,
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combatPower: 3,
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@@ -28,6 +30,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Apprentice Mage",
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class: "mage",
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level: 3,
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baseCost: 750,
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goldPerSecond: 1.5,
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essencePerSecond: 0.01,
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combatPower: 8,
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@@ -39,6 +42,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Scout",
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class: "rogue",
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level: 4,
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baseCost: 5_000,
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goldPerSecond: 4,
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essencePerSecond: 0.02,
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combatPower: 20,
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@@ -50,6 +54,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Acolyte",
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class: "cleric",
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level: 5,
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baseCost: 35_000,
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goldPerSecond: 10,
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essencePerSecond: 0.05,
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combatPower: 50,
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@@ -61,6 +66,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Ranger",
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class: "ranger",
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level: 6,
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baseCost: 250_000,
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goldPerSecond: 25,
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essencePerSecond: 0.1,
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combatPower: 120,
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@@ -72,6 +78,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Knight",
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class: "warrior",
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level: 7,
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baseCost: 1_750_000,
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goldPerSecond: 75,
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essencePerSecond: 0.2,
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combatPower: 300,
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@@ -83,6 +90,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Archmage",
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class: "mage",
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level: 8,
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baseCost: 12_000_000,
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goldPerSecond: 200,
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essencePerSecond: 0.5,
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combatPower: 800,
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@@ -94,6 +102,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Paladin",
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class: "paladin",
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level: 9,
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baseCost: 85_000_000,
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goldPerSecond: 600,
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essencePerSecond: 1,
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combatPower: 2000,
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@@ -105,6 +114,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Dragon Rider",
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class: "ranger",
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level: 10,
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baseCost: 600_000_000,
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goldPerSecond: 2000,
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essencePerSecond: 3,
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combatPower: 6000,
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@@ -116,6 +126,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Shadow Assassin",
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class: "rogue",
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level: 11,
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baseCost: 4_000_000_000,
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goldPerSecond: 5_000,
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essencePerSecond: 6,
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combatPower: 18_000,
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@@ -127,6 +138,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Arcane Scholar",
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class: "mage",
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level: 12,
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baseCost: 28_000_000_000,
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goldPerSecond: 14_000,
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essencePerSecond: 15,
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combatPower: 45_000,
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@@ -138,6 +150,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Void Walker",
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class: "rogue",
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level: 13,
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baseCost: 200_000_000_000,
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goldPerSecond: 40_000,
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essencePerSecond: 35,
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combatPower: 130_000,
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@@ -149,6 +162,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Celestial Guard",
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class: "paladin",
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level: 14,
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baseCost: 1_400_000_000_000,
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goldPerSecond: 120_000,
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essencePerSecond: 100,
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combatPower: 400_000,
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@@ -160,6 +174,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Divine Champion",
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class: "warrior",
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level: 15,
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baseCost: 10_000_000_000_000,
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goldPerSecond: 400_000,
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essencePerSecond: 300,
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combatPower: 1_200_000,
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@@ -171,6 +186,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Seraph Knight",
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class: "paladin",
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level: 16,
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baseCost: 70_000_000_000_000,
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goldPerSecond: 1_200_000,
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essencePerSecond: 800,
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combatPower: 4_000_000,
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@@ -182,6 +198,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Abyss Diver",
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class: "rogue",
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level: 17,
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baseCost: 500_000_000_000_000,
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goldPerSecond: 3_500_000,
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essencePerSecond: 2_000,
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combatPower: 12_000_000,
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@@ -193,6 +210,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Infernal Warden",
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class: "warrior",
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level: 18,
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baseCost: 3_500_000_000_000_000,
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goldPerSecond: 10_000_000,
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essencePerSecond: 5_000,
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combatPower: 35_000_000,
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@@ -204,6 +222,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Crystal Sage",
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class: "mage",
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level: 19,
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baseCost: 25_000_000_000_000_000,
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goldPerSecond: 30_000_000,
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essencePerSecond: 12_000,
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combatPower: 100_000_000,
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@@ -215,6 +234,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Void Sentinel",
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class: "rogue",
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level: 20,
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baseCost: 175_000_000_000_000_000,
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goldPerSecond: 90_000_000,
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essencePerSecond: 30_000,
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combatPower: 300_000_000,
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@@ -226,6 +246,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Eternal Champion",
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class: "warrior",
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level: 21,
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baseCost: 1_200_000_000_000_000_000,
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goldPerSecond: 270_000_000,
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essencePerSecond: 80_000,
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combatPower: 900_000_000,
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@@ -237,6 +258,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Aether Weaver",
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class: "mage",
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level: 22,
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baseCost: 8_500_000_000_000_000_000,
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goldPerSecond: 800_000_000,
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essencePerSecond: 220_000,
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combatPower: 2_700_000_000,
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@@ -248,6 +270,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Titan Warrior",
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class: "warrior",
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level: 23,
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baseCost: 60_000_000_000_000_000_000,
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goldPerSecond: 2_500_000_000,
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essencePerSecond: 600_000,
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combatPower: 8_000_000_000,
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@@ -259,6 +282,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Nexus Sage",
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class: "mage",
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level: 24,
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baseCost: 420_000_000_000_000_000_000,
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goldPerSecond: 7_500_000_000,
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essencePerSecond: 1_600_000,
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combatPower: 24_000_000_000,
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@@ -270,6 +294,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Cosmos Knight",
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class: "paladin",
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level: 25,
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baseCost: 3_000_000_000_000_000_000_000,
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goldPerSecond: 22_000_000_000,
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essencePerSecond: 4_500_000,
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combatPower: 72_000_000_000,
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@@ -281,6 +306,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Astral Sovereign",
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class: "warrior",
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level: 26,
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baseCost: 21_000_000_000_000_000_000_000,
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goldPerSecond: 65_000_000_000,
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essencePerSecond: 12_000_000,
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combatPower: 200_000_000_000,
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@@ -292,6 +318,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Primordial Mage",
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class: "mage",
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level: 27,
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baseCost: 150_000_000_000_000_000_000_000,
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goldPerSecond: 200_000_000_000,
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essencePerSecond: 35_000_000,
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combatPower: 600_000_000_000,
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@@ -303,6 +330,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Reality Warden",
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class: "paladin",
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level: 28,
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baseCost: 1_000_000_000_000_000_000_000_000,
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goldPerSecond: 600_000_000_000,
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essencePerSecond: 100_000_000,
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combatPower: 1_800_000_000_000,
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@@ -314,6 +342,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Infinity Ranger",
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class: "ranger",
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level: 29,
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baseCost: 7_000_000_000_000_000_000_000_000,
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goldPerSecond: 1_800_000_000_000,
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essencePerSecond: 300_000_000,
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combatPower: 5_500_000_000_000,
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@@ -325,6 +354,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Oblivion Paladin",
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class: "paladin",
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level: 30,
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baseCost: 50_000_000_000_000_000_000_000_000,
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goldPerSecond: 5_500_000_000_000,
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essencePerSecond: 850_000_000,
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combatPower: 16_000_000_000_000,
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@@ -336,6 +366,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Transcendent Rogue",
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class: "rogue",
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level: 31,
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baseCost: 350_000_000_000_000_000_000_000_000,
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goldPerSecond: 16_000_000_000_000,
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essencePerSecond: 2_500_000_000,
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combatPower: 50_000_000_000_000,
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@@ -347,6 +378,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
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name: "Omniversal Champion",
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class: "warrior",
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level: 32,
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baseCost: 2_500_000_000_000_000_000_000_000_000,
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goldPerSecond: 50_000_000_000_000,
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essencePerSecond: 7_000_000_000,
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combatPower: 150_000_000_000_000,
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@@ -18,7 +18,7 @@ const BATCH_OPTIONS: BatchSize[] = [1, 5, 10, 25, 100, "max"];
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const computeBatchCost = (adventurer: Adventurer, quantity: number): number => {
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let total = 0;
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for (let i = 0; i < quantity; i++) {
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total += 10 * Math.pow(1.15, adventurer.count + i);
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total += adventurer.baseCost * Math.pow(1.15, adventurer.count + i);
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}
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return total;
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};
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@@ -27,7 +27,7 @@ const computeMaxAffordable = (adventurer: Adventurer, gold: number): number => {
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let total = 0;
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let quantity = 0;
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for (let i = 0; i < 100_000; i++) {
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const cost = 10 * Math.pow(1.15, adventurer.count + i);
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const cost = adventurer.baseCost * Math.pow(1.15, adventurer.count + i);
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if (total + cost > gold) break;
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total += cost;
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quantity++;
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@@ -450,7 +450,7 @@ export const GameProvider = ({ children }: { children: React.ReactNode }): React
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let purchased = 0;
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for (let i = 0; i < quantity; i++) {
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const cost = 10 * Math.pow(1.15, count);
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const cost = adventurer.baseCost * Math.pow(1.15, count);
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if (gold < cost) break;
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gold -= cost;
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count++;
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@@ -11,6 +11,8 @@ export interface Adventurer {
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name: string;
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class: AdventurerClass;
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level: number;
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/** Base cost for the first purchase of this tier (scales by 1.15× per count) */
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baseCost: number;
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/** Base gold generated per second */
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goldPerSecond: number;
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/** Base essence generated per second */
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