generated from nhcarrigan/template
0d36b255ee
Add six new goddess-mode API routes (boss fight, consecration, enlightenment, upgrade purchase, crafting, exploration) alongside matching service modules and full test suites at 100% coverage.
240 lines
9.4 KiB
TypeScript
240 lines
9.4 KiB
TypeScript
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
|
/* eslint-disable max-lines -- Test suites naturally have many cases */
|
|
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
|
import { beforeEach, describe, expect, it, vi } from "vitest";
|
|
import { Hono } from "hono";
|
|
import type { GameState } from "@elysium/types";
|
|
|
|
vi.mock("../../src/db/client.js", () => ({
|
|
prisma: {
|
|
gameState: { findUnique: vi.fn(), update: vi.fn() },
|
|
},
|
|
}));
|
|
|
|
vi.mock("../../src/middleware/auth.js", () => ({
|
|
authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
|
|
c.set("discordId", "test_discord_id");
|
|
await next();
|
|
}),
|
|
}));
|
|
|
|
const DISCORD_ID = "test_discord_id";
|
|
// stardust_prayers_1 costs 2 stardust
|
|
const TEST_UPGRADE_ID = "stardust_prayers_1";
|
|
|
|
const makeGoddessState = (): NonNullable<GameState["goddess"]> => ({
|
|
zones: [{ id: "goddess_celestial_garden", name: "Celestial Garden", description: "", emoji: "🌸", status: "unlocked", unlockBossId: null, unlockQuestId: null }],
|
|
bosses: [
|
|
{
|
|
id: "divine_heart_sovereign",
|
|
name: "Divine Heart Sovereign",
|
|
description: "",
|
|
status: "defeated",
|
|
maxHp: 1000,
|
|
currentHp: 0,
|
|
damagePerSecond: 10,
|
|
prayersReward: 100,
|
|
divinityReward: 1,
|
|
stardustReward: 1,
|
|
upgradeRewards: [],
|
|
equipmentRewards: [],
|
|
consecrationRequirement: 0,
|
|
zoneId: "goddess_celestial_garden",
|
|
bountyDivinity: 5,
|
|
},
|
|
],
|
|
quests: [],
|
|
disciples: [],
|
|
equipment: [],
|
|
upgrades: [],
|
|
achievements: [],
|
|
consecration: {
|
|
count: 0,
|
|
divinity: 10,
|
|
productionMultiplier: 1,
|
|
purchasedUpgradeIds: [],
|
|
},
|
|
enlightenment: {
|
|
count: 0,
|
|
stardust: 10,
|
|
purchasedUpgradeIds: [],
|
|
stardustPrayersMultiplier: 1,
|
|
stardustCombatMultiplier: 1,
|
|
stardustConsecrationThresholdMultiplier: 1,
|
|
stardustConsecrationDivinityMultiplier: 1,
|
|
stardustMetaMultiplier: 1,
|
|
},
|
|
exploration: {
|
|
areas: [],
|
|
materials: [],
|
|
craftedRecipeIds: [],
|
|
craftedPrayersMultiplier: 1,
|
|
craftedDivinityMultiplier: 1,
|
|
craftedCombatMultiplier: 1,
|
|
},
|
|
totalPrayersEarned: 0,
|
|
lifetimePrayersEarned: 0,
|
|
lifetimeBossesDefeated: 0,
|
|
lifetimeQuestsCompleted: 0,
|
|
baseClickPower: 1,
|
|
lastTickAt: 0,
|
|
});
|
|
|
|
const makeState = (overrides: Partial<GameState> = {}): GameState => ({
|
|
player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
|
|
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
|
|
adventurers: [],
|
|
upgrades: [],
|
|
quests: [],
|
|
bosses: [],
|
|
equipment: [],
|
|
achievements: [],
|
|
zones: [],
|
|
exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
|
|
companions: { unlockedCompanionIds: [], activeCompanionId: null },
|
|
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
|
baseClickPower: 1,
|
|
lastTickAt: 0,
|
|
schemaVersion: 1,
|
|
...overrides,
|
|
} as GameState);
|
|
|
|
describe("enlightenment route", () => {
|
|
let app: Hono;
|
|
let prisma: { gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> } };
|
|
|
|
beforeEach(async () => {
|
|
vi.clearAllMocks();
|
|
const { enlightenmentRouter } = await import("../../src/routes/enlightenment.js");
|
|
const { prisma: p } = await import("../../src/db/client.js");
|
|
prisma = p as typeof prisma;
|
|
app = new Hono();
|
|
app.route("/enlightenment", enlightenmentRouter);
|
|
});
|
|
|
|
const post = (path: string, body?: Record<string, unknown>) =>
|
|
app.fetch(new Request(`http://localhost/enlightenment${path}`, {
|
|
method: "POST",
|
|
headers: body ? { "Content-Type": "application/json" } : undefined,
|
|
body: body ? JSON.stringify(body) : undefined,
|
|
}));
|
|
|
|
describe("POST /", () => {
|
|
it("returns 404 when no save is found", async () => {
|
|
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
|
const res = await post("");
|
|
expect(res.status).toBe(404);
|
|
});
|
|
|
|
it("returns 400 when goddess is undefined", async () => {
|
|
const state = makeState();
|
|
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
|
const res = await post("");
|
|
expect(res.status).toBe(400);
|
|
});
|
|
|
|
it("returns 400 when not eligible (final boss not defeated)", async () => {
|
|
const goddess = makeGoddessState();
|
|
// Override final boss to available (not defeated)
|
|
goddess.bosses[0]!.status = "available";
|
|
const state = makeState({ goddess });
|
|
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
|
const res = await post("");
|
|
expect(res.status).toBe(400);
|
|
});
|
|
|
|
it("returns 200 with stardustEarned and newEnlightenmentCount on success", async () => {
|
|
const goddess = makeGoddessState();
|
|
goddess.consecration.count = 4; // sqrt(4)*1 = 2 stardust
|
|
const state = makeState({ goddess });
|
|
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
|
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
|
const res = await post("");
|
|
expect(res.status).toBe(200);
|
|
const body = await res.json() as { stardustEarned: number; newEnlightenmentCount: number };
|
|
expect(body.newEnlightenmentCount).toBe(1);
|
|
expect(body.stardustEarned).toBeGreaterThanOrEqual(1);
|
|
});
|
|
|
|
it("returns 500 when the database throws an Error", async () => {
|
|
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
|
const res = await post("");
|
|
expect(res.status).toBe(500);
|
|
});
|
|
|
|
it("returns 500 when the database throws a non-Error value", async () => {
|
|
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
|
|
const res = await post("");
|
|
expect(res.status).toBe(500);
|
|
});
|
|
});
|
|
|
|
describe("POST /buy-upgrade", () => {
|
|
it("returns 400 when upgradeId is missing", async () => {
|
|
const res = await post("/buy-upgrade", {});
|
|
expect(res.status).toBe(400);
|
|
});
|
|
|
|
it("returns 404 for unknown upgrade", async () => {
|
|
const res = await post("/buy-upgrade", { upgradeId: "nonexistent_upgrade" });
|
|
expect(res.status).toBe(404);
|
|
});
|
|
|
|
it("returns 404 when no save is found", async () => {
|
|
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
|
const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID });
|
|
expect(res.status).toBe(404);
|
|
});
|
|
|
|
it("returns 400 when goddess is undefined", async () => {
|
|
const state = makeState();
|
|
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
|
const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID });
|
|
expect(res.status).toBe(400);
|
|
});
|
|
|
|
it("returns 400 when upgrade is already purchased", async () => {
|
|
const goddess = makeGoddessState();
|
|
goddess.enlightenment.purchasedUpgradeIds = [TEST_UPGRADE_ID];
|
|
const state = makeState({ goddess });
|
|
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
|
const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID });
|
|
expect(res.status).toBe(400);
|
|
});
|
|
|
|
it("returns 400 when not enough stardust", async () => {
|
|
const goddess = makeGoddessState();
|
|
goddess.enlightenment.stardust = 0; // stardust_prayers_1 costs 2
|
|
const state = makeState({ goddess });
|
|
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
|
const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID });
|
|
expect(res.status).toBe(400);
|
|
});
|
|
|
|
it("returns 200 with updated multipliers on success", async () => {
|
|
const goddess = makeGoddessState();
|
|
goddess.enlightenment.stardust = 10;
|
|
const state = makeState({ goddess });
|
|
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
|
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
|
const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID });
|
|
expect(res.status).toBe(200);
|
|
const body = await res.json() as { stardustRemaining: number; purchasedUpgradeIds: string[] };
|
|
expect(body.stardustRemaining).toBe(8); // 10 - 2
|
|
expect(body.purchasedUpgradeIds).toContain(TEST_UPGRADE_ID);
|
|
});
|
|
|
|
it("returns 500 when the database throws an Error", async () => {
|
|
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
|
const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID });
|
|
expect(res.status).toBe(500);
|
|
});
|
|
|
|
it("returns 500 when the database throws a non-Error value", async () => {
|
|
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
|
|
const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID });
|
|
expect(res.status).toBe(500);
|
|
});
|
|
});
|
|
});
|