Files
elysium/apps/api/test/routes/enlightenment.spec.ts
T
hikari 0d36b255ee feat: goddess API routes, services, and tests (chunk 4)
Add six new goddess-mode API routes (boss fight, consecration,
enlightenment, upgrade purchase, crafting, exploration) alongside
matching service modules and full test suites at 100% coverage.
2026-04-13 15:48:35 -07:00

240 lines
9.4 KiB
TypeScript

/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
/* eslint-disable max-lines -- Test suites naturally have many cases */
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
import { beforeEach, describe, expect, it, vi } from "vitest";
import { Hono } from "hono";
import type { GameState } from "@elysium/types";
vi.mock("../../src/db/client.js", () => ({
prisma: {
gameState: { findUnique: vi.fn(), update: vi.fn() },
},
}));
vi.mock("../../src/middleware/auth.js", () => ({
authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
c.set("discordId", "test_discord_id");
await next();
}),
}));
const DISCORD_ID = "test_discord_id";
// stardust_prayers_1 costs 2 stardust
const TEST_UPGRADE_ID = "stardust_prayers_1";
const makeGoddessState = (): NonNullable<GameState["goddess"]> => ({
zones: [{ id: "goddess_celestial_garden", name: "Celestial Garden", description: "", emoji: "🌸", status: "unlocked", unlockBossId: null, unlockQuestId: null }],
bosses: [
{
id: "divine_heart_sovereign",
name: "Divine Heart Sovereign",
description: "",
status: "defeated",
maxHp: 1000,
currentHp: 0,
damagePerSecond: 10,
prayersReward: 100,
divinityReward: 1,
stardustReward: 1,
upgradeRewards: [],
equipmentRewards: [],
consecrationRequirement: 0,
zoneId: "goddess_celestial_garden",
bountyDivinity: 5,
},
],
quests: [],
disciples: [],
equipment: [],
upgrades: [],
achievements: [],
consecration: {
count: 0,
divinity: 10,
productionMultiplier: 1,
purchasedUpgradeIds: [],
},
enlightenment: {
count: 0,
stardust: 10,
purchasedUpgradeIds: [],
stardustPrayersMultiplier: 1,
stardustCombatMultiplier: 1,
stardustConsecrationThresholdMultiplier: 1,
stardustConsecrationDivinityMultiplier: 1,
stardustMetaMultiplier: 1,
},
exploration: {
areas: [],
materials: [],
craftedRecipeIds: [],
craftedPrayersMultiplier: 1,
craftedDivinityMultiplier: 1,
craftedCombatMultiplier: 1,
},
totalPrayersEarned: 0,
lifetimePrayersEarned: 0,
lifetimeBossesDefeated: 0,
lifetimeQuestsCompleted: 0,
baseClickPower: 1,
lastTickAt: 0,
});
const makeState = (overrides: Partial<GameState> = {}): GameState => ({
player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
adventurers: [],
upgrades: [],
quests: [],
bosses: [],
equipment: [],
achievements: [],
zones: [],
exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
companions: { unlockedCompanionIds: [], activeCompanionId: null },
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
baseClickPower: 1,
lastTickAt: 0,
schemaVersion: 1,
...overrides,
} as GameState);
describe("enlightenment route", () => {
let app: Hono;
let prisma: { gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> } };
beforeEach(async () => {
vi.clearAllMocks();
const { enlightenmentRouter } = await import("../../src/routes/enlightenment.js");
const { prisma: p } = await import("../../src/db/client.js");
prisma = p as typeof prisma;
app = new Hono();
app.route("/enlightenment", enlightenmentRouter);
});
const post = (path: string, body?: Record<string, unknown>) =>
app.fetch(new Request(`http://localhost/enlightenment${path}`, {
method: "POST",
headers: body ? { "Content-Type": "application/json" } : undefined,
body: body ? JSON.stringify(body) : undefined,
}));
describe("POST /", () => {
it("returns 404 when no save is found", async () => {
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
const res = await post("");
expect(res.status).toBe(404);
});
it("returns 400 when goddess is undefined", async () => {
const state = makeState();
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
const res = await post("");
expect(res.status).toBe(400);
});
it("returns 400 when not eligible (final boss not defeated)", async () => {
const goddess = makeGoddessState();
// Override final boss to available (not defeated)
goddess.bosses[0]!.status = "available";
const state = makeState({ goddess });
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
const res = await post("");
expect(res.status).toBe(400);
});
it("returns 200 with stardustEarned and newEnlightenmentCount on success", async () => {
const goddess = makeGoddessState();
goddess.consecration.count = 4; // sqrt(4)*1 = 2 stardust
const state = makeState({ goddess });
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
const res = await post("");
expect(res.status).toBe(200);
const body = await res.json() as { stardustEarned: number; newEnlightenmentCount: number };
expect(body.newEnlightenmentCount).toBe(1);
expect(body.stardustEarned).toBeGreaterThanOrEqual(1);
});
it("returns 500 when the database throws an Error", async () => {
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
const res = await post("");
expect(res.status).toBe(500);
});
it("returns 500 when the database throws a non-Error value", async () => {
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
const res = await post("");
expect(res.status).toBe(500);
});
});
describe("POST /buy-upgrade", () => {
it("returns 400 when upgradeId is missing", async () => {
const res = await post("/buy-upgrade", {});
expect(res.status).toBe(400);
});
it("returns 404 for unknown upgrade", async () => {
const res = await post("/buy-upgrade", { upgradeId: "nonexistent_upgrade" });
expect(res.status).toBe(404);
});
it("returns 404 when no save is found", async () => {
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID });
expect(res.status).toBe(404);
});
it("returns 400 when goddess is undefined", async () => {
const state = makeState();
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID });
expect(res.status).toBe(400);
});
it("returns 400 when upgrade is already purchased", async () => {
const goddess = makeGoddessState();
goddess.enlightenment.purchasedUpgradeIds = [TEST_UPGRADE_ID];
const state = makeState({ goddess });
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID });
expect(res.status).toBe(400);
});
it("returns 400 when not enough stardust", async () => {
const goddess = makeGoddessState();
goddess.enlightenment.stardust = 0; // stardust_prayers_1 costs 2
const state = makeState({ goddess });
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID });
expect(res.status).toBe(400);
});
it("returns 200 with updated multipliers on success", async () => {
const goddess = makeGoddessState();
goddess.enlightenment.stardust = 10;
const state = makeState({ goddess });
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID });
expect(res.status).toBe(200);
const body = await res.json() as { stardustRemaining: number; purchasedUpgradeIds: string[] };
expect(body.stardustRemaining).toBe(8); // 10 - 2
expect(body.purchasedUpgradeIds).toContain(TEST_UPGRADE_ID);
});
it("returns 500 when the database throws an Error", async () => {
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID });
expect(res.status).toBe(500);
});
it("returns 500 when the database throws a non-Error value", async () => {
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID });
expect(res.status).toBe(500);
});
});
});