/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */ /* eslint-disable max-lines -- Test suites naturally have many cases */ /* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */ import { beforeEach, describe, expect, it, vi } from "vitest"; import { Hono } from "hono"; import type { GameState } from "@elysium/types"; vi.mock("../../src/db/client.js", () => ({ prisma: { gameState: { findUnique: vi.fn(), update: vi.fn() }, }, })); vi.mock("../../src/middleware/auth.js", () => ({ authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise) => { c.set("discordId", "test_discord_id"); await next(); }), })); const DISCORD_ID = "test_discord_id"; // stardust_prayers_1 costs 2 stardust const TEST_UPGRADE_ID = "stardust_prayers_1"; const makeGoddessState = (): NonNullable => ({ zones: [{ id: "goddess_celestial_garden", name: "Celestial Garden", description: "", emoji: "🌸", status: "unlocked", unlockBossId: null, unlockQuestId: null }], bosses: [ { id: "divine_heart_sovereign", name: "Divine Heart Sovereign", description: "", status: "defeated", maxHp: 1000, currentHp: 0, damagePerSecond: 10, prayersReward: 100, divinityReward: 1, stardustReward: 1, upgradeRewards: [], equipmentRewards: [], consecrationRequirement: 0, zoneId: "goddess_celestial_garden", bountyDivinity: 5, }, ], quests: [], disciples: [], equipment: [], upgrades: [], achievements: [], consecration: { count: 0, divinity: 10, productionMultiplier: 1, purchasedUpgradeIds: [], }, enlightenment: { count: 0, stardust: 10, purchasedUpgradeIds: [], stardustPrayersMultiplier: 1, stardustCombatMultiplier: 1, stardustConsecrationThresholdMultiplier: 1, stardustConsecrationDivinityMultiplier: 1, stardustMetaMultiplier: 1, }, exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedPrayersMultiplier: 1, craftedDivinityMultiplier: 1, craftedCombatMultiplier: 1, }, totalPrayersEarned: 0, lifetimePrayersEarned: 0, lifetimeBossesDefeated: 0, lifetimeQuestsCompleted: 0, baseClickPower: 1, lastTickAt: 0, }); const makeState = (overrides: Partial = {}): GameState => ({ player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" }, resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 }, adventurers: [], upgrades: [], quests: [], bosses: [], equipment: [], achievements: [], zones: [], exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 }, companions: { unlockedCompanionIds: [], activeCompanionId: null }, prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] }, baseClickPower: 1, lastTickAt: 0, schemaVersion: 1, ...overrides, } as GameState); describe("enlightenment route", () => { let app: Hono; let prisma: { gameState: { findUnique: ReturnType; update: ReturnType } }; beforeEach(async () => { vi.clearAllMocks(); const { enlightenmentRouter } = await import("../../src/routes/enlightenment.js"); const { prisma: p } = await import("../../src/db/client.js"); prisma = p as typeof prisma; app = new Hono(); app.route("/enlightenment", enlightenmentRouter); }); const post = (path: string, body?: Record) => app.fetch(new Request(`http://localhost/enlightenment${path}`, { method: "POST", headers: body ? { "Content-Type": "application/json" } : undefined, body: body ? JSON.stringify(body) : undefined, })); describe("POST /", () => { it("returns 404 when no save is found", async () => { vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null); const res = await post(""); expect(res.status).toBe(404); }); it("returns 400 when goddess is undefined", async () => { const state = makeState(); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post(""); expect(res.status).toBe(400); }); it("returns 400 when not eligible (final boss not defeated)", async () => { const goddess = makeGoddessState(); // Override final boss to available (not defeated) goddess.bosses[0]!.status = "available"; const state = makeState({ goddess }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post(""); expect(res.status).toBe(400); }); it("returns 200 with stardustEarned and newEnlightenmentCount on success", async () => { const goddess = makeGoddessState(); goddess.consecration.count = 4; // sqrt(4)*1 = 2 stardust const state = makeState({ goddess }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never); const res = await post(""); expect(res.status).toBe(200); const body = await res.json() as { stardustEarned: number; newEnlightenmentCount: number }; expect(body.newEnlightenmentCount).toBe(1); expect(body.stardustEarned).toBeGreaterThanOrEqual(1); }); it("returns 500 when the database throws an Error", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error")); const res = await post(""); expect(res.status).toBe(500); }); it("returns 500 when the database throws a non-Error value", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error"); const res = await post(""); expect(res.status).toBe(500); }); }); describe("POST /buy-upgrade", () => { it("returns 400 when upgradeId is missing", async () => { const res = await post("/buy-upgrade", {}); expect(res.status).toBe(400); }); it("returns 404 for unknown upgrade", async () => { const res = await post("/buy-upgrade", { upgradeId: "nonexistent_upgrade" }); expect(res.status).toBe(404); }); it("returns 404 when no save is found", async () => { vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null); const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID }); expect(res.status).toBe(404); }); it("returns 400 when goddess is undefined", async () => { const state = makeState(); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID }); expect(res.status).toBe(400); }); it("returns 400 when upgrade is already purchased", async () => { const goddess = makeGoddessState(); goddess.enlightenment.purchasedUpgradeIds = [TEST_UPGRADE_ID]; const state = makeState({ goddess }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID }); expect(res.status).toBe(400); }); it("returns 400 when not enough stardust", async () => { const goddess = makeGoddessState(); goddess.enlightenment.stardust = 0; // stardust_prayers_1 costs 2 const state = makeState({ goddess }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID }); expect(res.status).toBe(400); }); it("returns 200 with updated multipliers on success", async () => { const goddess = makeGoddessState(); goddess.enlightenment.stardust = 10; const state = makeState({ goddess }); vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never); vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never); const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID }); expect(res.status).toBe(200); const body = await res.json() as { stardustRemaining: number; purchasedUpgradeIds: string[] }; expect(body.stardustRemaining).toBe(8); // 10 - 2 expect(body.purchasedUpgradeIds).toContain(TEST_UPGRADE_ID); }); it("returns 500 when the database throws an Error", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error")); const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID }); expect(res.status).toBe(500); }); it("returns 500 when the database throws a non-Error value", async () => { vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error"); const res = await post("/buy-upgrade", { upgradeId: TEST_UPGRADE_ID }); expect(res.status).toBe(500); }); }); });