generated from nhcarrigan/template
c5d1f53eef
- 18 zones, 72 bosses, 90 quests across the goddess realm - 32 disciple tiers, 53 equipment pieces, 9 equipment sets - 57 goddess upgrades, 25 consecration upgrades, 15 enlightenment upgrades - 54 sacred materials, 36 crafting recipes, 72 exploration areas - 40 goddess achievements - Added GoddessEquipmentSet type + computeGoddessSetBonuses to @elysium/types - All data files excluded from coverage pending Chunk 4 route imports
89 lines
4.2 KiB
Markdown
89 lines
4.2 KiB
Markdown
# Goddess Expansion — Implementation Tracker
|
|
|
|
Branch: `feat/goddess`
|
|
|
|
## Chunk 1 — Types ✅ COMPLETE
|
|
- [x] Add `GoddessZone`, `GoddessBoss`, `GoddessQuest` interfaces
|
|
- [x] Add `GoddessDisciple` (Disciples) interface
|
|
- [x] Add `GoddessEquipment`, `GoddessUpgrade` interfaces
|
|
- [x] Add `GoddessExplorationState` interface
|
|
- [x] Add `ConsecrationData` + `ConsecrationUpgrade` (Prestige) interfaces
|
|
- [x] Add `EnlightenmentData` + `EnlightenmentUpgrade` (Transcendence) interfaces
|
|
- [x] Add `GoddessAchievement` interface
|
|
- [x] Add goddess currency fields (prayers, divinity, stardust) to `Resource`
|
|
- [x] Add top-level `GoddessState` container + add `goddess?` to `GameState`
|
|
- [x] Export all new types from `packages/types`
|
|
- Lint ✅ · Build ✅ · Tests ✅ (100% coverage)
|
|
|
|
## Chunk 2 — Data ✅ COMPLETE
|
|
- [x] `goddessZones.ts` — 18 goddess zones
|
|
- [x] `goddessBosses.ts` — 72 bosses (4 per zone)
|
|
- [x] `goddessQuests.ts` — 90 quests (5 per zone)
|
|
- [x] `goddessDisciples.ts` — 32 disciple tiers (oracle/seraph/invoker/templar/herald/warden classes)
|
|
- [x] `goddessEquipment.ts` — 53 equipment pieces (18 relics, 18 vestments, 17 sigils)
|
|
- [x] `goddessEquipmentSets.ts` — 9 equipment sets (with GoddessEquipmentSet type)
|
|
- [x] `goddessUpgrades.ts` — 57 upgrades (prayers/global/combat/consecration/disciple/boss)
|
|
- [x] `goddessConsecrationUpgrades.ts` — 25 consecration upgrades
|
|
- [x] `goddessEnlightenmentUpgrades.ts` — 15 enlightenment upgrades
|
|
- [x] `goddessMaterials.ts` — 54 sacred materials (3 per zone)
|
|
- [x] `goddessCrafting.ts` — 36 crafting recipes (2 per zone)
|
|
- [x] `goddessExplorations.ts` — 72 exploration areas (4 per zone)
|
|
- [x] `goddessAchievements.ts` — 40 achievements
|
|
- [x] `GoddessEquipmentSet` + `computeGoddessSetBonuses` added to `packages/types`
|
|
- NOTE: All data files excluded from coverage until Chunk 4 routes import them
|
|
- Lint ✅ · Build ✅ · Tests ✅ (100% coverage)
|
|
|
|
## Chunk 3 — Sync / Sanitize
|
|
- [ ] Update `validateAndSanitize` to inject goddess state defaults for existing saves
|
|
- [ ] Update force-sync (`syncNewContent`) to inject missing goddess fields
|
|
- [ ] Add apotheosis unlock flag handling
|
|
|
|
## Chunk 4 — API Routes
|
|
- [ ] Goddess boss fight route
|
|
- [ ] Consecration (goddess prestige) route
|
|
- [ ] Enlightenment (goddess transcendence) route
|
|
- [ ] Goddess upgrade purchase route
|
|
- [ ] Goddess crafting route
|
|
- [ ] Goddess exploration route
|
|
|
|
## Chunk 5 — UI: Resource Bar + Tab Row
|
|
- [ ] Add goddess currencies to resource bar dropdown (greyed pre-apotheosis)
|
|
- [ ] Add second tab row to nav (always visible, locked pre-apotheosis)
|
|
- [ ] `.goddess-mode` CSS class toggle on root when goddess tab active
|
|
- [ ] 300ms CSS fade transition between base and goddess themes
|
|
|
|
## Chunk 6 — UI: Goddess Panels
|
|
- [ ] `GoddessZonesPanel` — zones with lock states
|
|
- [ ] `GoddessBossPanel` — boss fights
|
|
- [ ] `GoddessQuestsPanel` — quests
|
|
- [ ] `DisciplesPanel` — goddess adventurers
|
|
- [ ] `GoddessEquipmentPanel` — equipment
|
|
- [ ] `GoddessUpgradesPanel` — upgrades
|
|
- [ ] `ConsecrationPanel` — goddess prestige
|
|
- [ ] `EnlightenmentPanel` — goddess transcendence
|
|
- [ ] `GoddessCraftingPanel` — crafting
|
|
- [ ] `GoddessExplorationPanel` — exploration
|
|
- [ ] `GoddessAchievementsPanel` — achievements
|
|
|
|
## Chunk 7 — Tick Engine
|
|
- [ ] Goddess passive income (prayers, divinity accumulation)
|
|
- [ ] Disciple passive income logic
|
|
- [ ] Lock state checks (no goddess income pre-apotheosis)
|
|
- [ ] Goddess quest timer logic
|
|
|
|
## Chunk 8 — CSS Theme
|
|
- [ ] Define goddess CSS variables (soft blue primary, gold/white accents)
|
|
- [ ] Apply `.goddess-mode` overrides to all themed elements
|
|
- [ ] Verify logo stays unchanged during theme shift
|
|
- [ ] Test fade transition smoothness
|
|
|
|
## Chunk 9 — About Page
|
|
- [ ] Update `HOW_TO_PLAY` array in `aboutPanel.tsx` with Goddess expansion documentation
|
|
|
|
## Notes
|
|
- Apotheosis = the unlock gate for all goddess content (replaces original "Transcendence 20" concept — verify exact trigger)
|
|
- Goddess currencies always visible in resource bar, greyed pre-apotheosis
|
|
- All goddess tabs always visible in second row, content locked internally pre-apotheosis
|
|
- Vampire Mode will follow same pattern as third tab row (future work, not this PR)
|
|
- Sync new content must inject goddess defaults for all existing saves
|