generated from nhcarrigan/template
078ae50e69
- Define EquipmentSet type + computeSetBonuses utility in packages/types - Add setId field to Equipment type and assign sets to 27 equipment items - Create 9 named equipment sets (Iron Vanguard → Eternal Throne) with 2pc/3pc bonuses - Apply set combat multiplier in boss route - Apply set gold/click multipliers in tick engine and click handler - Include set bonuses in anti-cheat delta validation - Show active set bonus strip + set badge per card in EquipmentPanel - Add boss first-kill bounty runestones (scaling 1–10 per boss tier) - Update AboutPanel and IDEAS.md
50 lines
2.7 KiB
Markdown
50 lines
2.7 KiB
Markdown
# Elysium — Content Ideas
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A running list of planned features and content additions. Strike through items as they're completed!
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---
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## 🌟 New Systems
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- [x] **Offline earnings** — When returning to the game, earn a percentage of what you'd have earned offline (cap at ~8–12 hours). Upgradeable via the prestige shop to increase the % and the time cap. Essential for an idle game!
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- [ ] **Second prestige layer (Transcendence)** — Unlocked after ~10 prestiges. Sacrifice all runestones for a new currency ("Echoes"?). Echoes are permanent account-wide currency that persist across prestiges. Has its own upgrade tree with truly game-changing bonuses. Gives endgame players a long-term goal.
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- [x] **Daily challenges** — Three rotating objectives each day (e.g. kill X boss, earn X gold this run, complete X quests). Reward bonus crystals. Encourages daily logins even when idling comfortably.
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- [x] **Boss first-kill bounties** — Defeating a boss for the very first time grants a one-time runestone bonus. Rewards exploration and makes conquering a new zone feel extra satisfying.
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- [ ] **Auto-prestige toggle** — Unlockable via the prestige shop. Automatically prestiges the moment the threshold is reached. Late-game convenience that dedicated players will love.
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---
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## 📦 Content Additions
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- [x] **Equipment set bonuses** — Group existing equipment into named sets (e.g. "Shadow Infiltrator"). Wearing 2/3/4 pieces of a set grants escalating bonuses. Adds strategic depth without requiring lots of new items.
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- [ ] **The Codex / Lore Book** — Defeating bosses and completing quests unlocks lore entries about the world. Pure flavour, but gives the world depth and a collection mechanic. Show a ✨ notification when new lore unlocks.
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- [x] **Milestone prestige bonuses** — Every 5th prestige, earn a free prestige upgrade or a large runestone windfall. Gives players mini-goals within the prestige loop.
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---
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## 📊 UI / Statistics
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- [x] **Statistics panel** — All-time totals: gold earned across all runs, total prestiges, bosses defeated, quests completed, time played. Idle game players love seeing big numbers about their big numbers.
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- [ ] **Last cloud save date + Force cloud save button** — Display when the last cloud save occurred (always visible, e.g. in the ResourceBar). Include a manual "Force Save" button for peace of mind.
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---
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## 💜 Priority Order (Suggested)
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1. ~~Offline earnings~~ ✅
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2. ~~Statistics panel~~ ✅
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3. ~~Daily challenges~~ ✅
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4. ~~Boss first-kill bounties~~ ✅
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5. ~~Milestone prestige bonuses~~ ✅
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6. ~~Equipment set bonuses~~ ✅
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7. Auto-prestige toggle (prestige shop upgrade)
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8. The Codex / Lore Book (flavour, lower priority)
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9. Second prestige layer / Transcendence (big feature, save for later)
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