7.6 KiB
Vampire Mode — Implementation Progress
Tracking file for the Vampire Mode expansion (Issue #131). Update this file at the start and end of every chunk so we can resume safely after any crash.
Unlock Chain (corrected)
Mortal → Apotheosis → Vampire Mode → Eternal Sovereignty → Goddess Mode → Deification
- Vampire Mode unlocks at
apotheosis.count >= 1 - Goddess Mode unlocks at
vampire.eternalSovereignty.count >= 1
Terminology
| Base Game | Vampire Mode |
|---|---|
| Gold | Blood |
| Essence | Ichor |
| Crystals | Soul Shards |
| Runestones | Bloodstones |
| Echoes | Whispers |
| Click action | Hunt |
| Adventurers | Thralls |
| Prestige | Siring |
| Transcendence | The Awakening |
| Apotheosis | Eternal Sovereignty |
Tuning
| Setting | Base Game | Vampire Mode |
|---|---|---|
| Gold income multiplier | 1× | ~0.3× |
| Boss HP | Standard | Substantially higher |
| Quest failure chance | 10%–40% | 20%–60% |
| Prestige threshold | Standard | Higher |
| Transcendence threshold | Standard | Higher |
Content Scale
| Content Type | Count |
|---|---|
| Zones | 18 |
| Bosses | 72 (~4 per zone) |
| Quests | 90 (~5 per zone) |
| Thrall tiers | 32 |
| Equipment pieces | 53 |
| Equipment sets | 9 |
| Upgrades | 58 |
| Siring upgrades | 25 |
| Awakening upgrades | 15 |
| Achievements | 40 |
| Exploration areas | 72 (4 per zone) |
| Crafting recipes | 36 |
| Materials | 54 |
Colour Palette (.vampire-mode)
| Role | Use | Hex |
|---|---|---|
| Primary | Dark blood | #5C0A1A |
| Secondary | Rich crimson | #C41E3A |
Zone List (18 zones — gothic/vampire theme)
- Haunted Catacombs
- Blood Mire
- Obsidian Keep
- Crimson Citadel
- Shadow Court
- Plague Ossuary
- Ashen Wastes
- The Iron Gaol
- Veilborn Hollow
- Moonless Moor
- The Sunken Crypt
- Desecrated Sanctum
- Carrion Peaks
- The Bloodspire
- Shroud of Eternity
- The Abyssal Vault
- Court of Whispers
- The Eternal Abyss
Thrall Classes (6 classes for 32 tiers, mirroring disciple pattern)
| Class | Flavour |
|---|---|
| Fledgling | Newly turned, weak but numerous |
| Revenant | Undead soldiers, reliable fighters |
| Shade | Shadow-walkers, passive blood earners |
| Bloodbound | Thralls bound by blood oath |
| Wraith | Semi-corporeal, ichor specialists |
| Ancient | Elder thralls, peak power |
Chunk Progress
Chunk 1 — Types
Status: ✅ Complete (2026-04-14)
Files to create in packages/types/src/interfaces/:
vampireZone.tsvampireBoss.tsvampireQuest.tsvampireThrall.tsvampireEquipment.tsvampireEquipmentSet.ts(includescomputeVampireSetBonuses)vampireUpgrade.tsvampireSiring.tsvampireAwakening.tsvampireAchievement.tsvampireExploration.tsvampireState.ts(includeseternalSovereigntycount for goddess unlock gate)
Files to update:
resource.ts— addedblood?,ichor?,soulShards?optional fieldsgameState.ts— addedvampire?: VampireStatepackages/types/src/index.ts— all new types exported
Build: ✅ pnpm --filter @elysium/types build passes clean.
Chunk 2 — Data
Status: ⬜ Not started
Files to create in apps/api/src/data/:
vampireZones.ts(18 zones)vampireBosses.ts(72 bosses)vampireQuests.ts(90 quests)vampireThralls.ts(32 tiers across 6 classes)vampireEquipment.ts(53 pieces)vampireEquipmentSets.ts(9 sets)vampireUpgrades.ts(58 upgrades)vampireSiringUpgrades.ts(25 upgrades)vampireAwakeningUpgrades.ts(15 upgrades)vampireMaterials.ts(54 materials)vampireCrafting.ts(36 recipes)vampireExplorations.ts(72 areas, 4 per zone)vampireAchievements.ts(40 achievements)
Chunk 3 — Sync / Sanitize
Status: ⬜ Not started
File to update: apps/api/src/routes/game.ts
validateAndSanitize— inject vampire state defaults for existing savessyncNewContent— inject missing vampire fields- Unlock Goddess Mode once
vampire.eternalSovereignty.count >= 1(update goddess lock logic)
Chunk 4 — API Routes
Status: ⬜ Not started
Files to create in apps/api/src/routes/:
vampireBoss.ts— vampire boss fightsiring.ts— siring (prestige) routeawakening.ts— awakening (transcendence) routevampireUpgrade.ts— upgrade purchasevampireCraft.ts— craftingvampireExplore.ts— exploration
File to update:
apps/api/src/index.ts— register all new routes
Chunk 5 — UI: Resource Bar + Mode/Tab Nav
Status: ⬜ Not started
resourceBar.tsx— add Blood/Ichor/Soul Shards (greyed pre-apotheosis)gameLayout.tsx— fix vampire unlock condition (apotheosis.count >= 1)gameLayout.tsx— fix goddess unlock condition (vampire.eternalSovereignty.count >= 1)gameLayout.tsx— add vampire tab array (11 tabs)gameLayout.tsx— add.vampire-modebody class togglegameLayout.tsx— render vampire panels in the panel conditional chain
Chunk 6 — UI: Vampire Panels
Status: ⬜ Not started
Files to create in apps/web/src/components/game/:
vampireZonesPanel.tsxvampireBossPanel.tsxvampireQuestsPanel.tsxthrallsPanel.tsxvampireEquipmentPanel.tsxvampireUpgradesPanel.tsxsiringPanel.tsxawakeningPanel.tsxvampireCraftingPanel.tsxvampireExplorationPanel.tsxvampireAchievementsPanel.tsx
Chunk 7 — Tick Engine
Status: ⬜ Not started
File to update: apps/web/src/engine/tick.ts
- Vampire passive income (blood per tick from thralls)
- Ichor per tick from thralls
- Quest timers — vampire quest completion and rewards
- Lock state checks — zone/quest/boss unlock logic
- Achievement checks — vampire achievement conditions
- Offline income covers vampire mode
Chunk 8 — CSS Theme
Status: ⬜ Not started
File to update: apps/web/src/styles.css
body.vampire-modeCSS variable overrides (bg, surface, accent, gold, text)- 0.3s fade transition on all major layout elements
- Vampire-specific panel and UI element styles
Chunk 9 — About Page
Status: ⬜ Not started
File to update: apps/web/src/components/game/aboutPanel.tsx
- Add Vampire Mode section to
HOW_TO_PLAYarray - Document: mode switching, currencies, zones, bosses, quests, thralls, equipment, upgrades, siring, awakening, crafting, exploration, achievements
Session Log
| Date | Work Done |
|---|---|
| 2026-04-14 | Created this file. Audit confirmed all Goddess chunks complete. Beginning Vampire Mode. |
| 2026-04-14 | Chunk 1 complete. 12 type files created, Resource + GameState + index.ts updated. Build passes clean. |