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elysium/apps/api/src/services/apotheosis.ts
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hikari 29c817230d
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feat: initial prototype — core game systems (#30)
## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
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Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-08 15:53:39 -07:00

69 lines
2.4 KiB
TypeScript

/**
* @file Apotheosis service handling eligibility checks and state building.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
import { initialGameState } from "../data/initialState.js";
import {
defaultTranscendenceUpgrades,
} from "../data/transcendenceUpgrades.js";
import type { ApotheosisData, GameState } from "@elysium/types";
/**
* Total number of echo upgrades — all must be purchased to unlock Apotheosis.
*/
const totalEchoUpgrades = defaultTranscendenceUpgrades.length;
/**
* Returns true when the player is eligible to achieve Apotheosis:
* all Transcendence echo upgrades must be purchased.
* @param state - The current game state.
* @returns Whether the player is eligible for Apotheosis.
*/
const isEligibleForApotheosis = (state: GameState): boolean => {
const purchasedIds = state.transcendence?.purchasedUpgradeIds ?? [];
return (
purchasedIds.length >= totalEchoUpgrades
&& defaultTranscendenceUpgrades.every((u) => {
return purchasedIds.includes(u.id);
})
);
};
/**
* Builds the updated game state after Apotheosis — the ultimate nuclear reset.
* Wipes absolutely everything including prestige and transcendence.
* Only codex lore entries and the apotheosis count itself are preserved.
* @param currentState - The current game state before apotheosis.
* @param characterName - The character name to carry over.
* @returns The updated game state and apotheosis data.
*/
const buildPostApotheosisState = (
currentState: GameState,
characterName: string,
): { updatedApotheosisData: ApotheosisData; updatedState: GameState } => {
const apotheosisCount = (currentState.apotheosis?.count ?? 0) + 1;
const updatedApotheosisData: ApotheosisData = { count: apotheosisCount };
const freshState = initialGameState(currentState.player, characterName);
const updatedState: GameState = {
...freshState,
lastTickAt: Date.now(),
// Codex lore persists through all resets — players keep their discovered entries
...currentState.codex
? { codex: currentState.codex }
: {},
// Apotheosis data is eternal — never wiped by any reset
apotheosis: updatedApotheosisData,
// Story chapter progress is permanent — survives all resets
...currentState.story
? { story: currentState.story }
: {},
};
return { updatedApotheosisData, updatedState };
};
export { buildPostApotheosisState, isEligibleForApotheosis };