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elysium/apps/web/src/components/game/offlineModal.tsx
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hikari 29c817230d
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feat: initial prototype — core game systems (#30)
## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
Closes #2
Closes #3
Closes #4
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Closes #7
Closes #8
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Closes #10
Closes #11
Closes #12
Closes #13
Closes #14
Closes #16
Closes #19
Closes #20
Closes #21
Closes #22
Closes #23
Closes #24
Closes #25
Closes #26
Closes #27
Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-08 15:53:39 -07:00

63 lines
1.5 KiB
TypeScript

/**
* @file Offline modal component showing gold earned while away.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
import { useGame } from "../../context/gameContext.js";
import type { JSX } from "react";
/**
* Renders the offline earnings modal if the player earned resources offline.
* @returns The JSX element or null if no offline earnings.
*/
const OfflineModal = (): JSX.Element | null => {
const { offlineGold, offlineEssence, dismissOfflineGold, formatNumber }
= useGame();
if (offlineGold <= 0 && offlineEssence <= 0) {
return null;
}
return (
<div className="modal-overlay">
<div className="modal">
<h2>{"Welcome back!"}</h2>
<p>
{"Your adventurers kept working whilst you were away and earned:"}
</p>
{offlineGold > 0
&& <p>
<strong>
{"🪙 "}
{formatNumber(offlineGold)}
{" gold"}
</strong>
</p>
}
{offlineEssence > 0
&& <p>
<strong>
{"✨ "}
{formatNumber(offlineEssence)}
{" essence"}
</strong>
</p>
}
<p className="modal-note">
{"Offline progress is calculated up to 8 hours."}
</p>
<button
className="modal-close-button"
onClick={dismissOfflineGold}
type="button"
>
{"Collect!"}
</button>
</div>
</div>
);
};
export { OfflineModal };