generated from nhcarrigan/template
29c817230d
## Summary This PR represents the full v1 prototype, implementing the core game systems for Elysium. - Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests - Adventurer hiring with batch size selector and progressive tier cost scaling - Prestige, transcendence, and apotheosis systems with auto-prestige support - Character sheet, titles, leaderboards, companion system, and daily login bonuses - Auto-quest and auto-boss toggles - Discord webhook notifications on prestige/transcendence/apotheosis - Discord role awarded on apotheosis - Responsive design and overarching story/lore system - In-game sound effects and browser notifications for key events - Support link button in the resource bar - Full test coverage (100% on `apps/api` and `packages/types`) - CI pipeline: lint → build → test ## Closes Closes #1 Closes #2 Closes #3 Closes #4 Closes #5 Closes #6 Closes #7 Closes #8 Closes #9 Closes #10 Closes #11 Closes #12 Closes #13 Closes #14 Closes #16 Closes #19 Closes #20 Closes #21 Closes #22 Closes #23 Closes #24 Closes #25 Closes #26 Closes #27 Closes #29 ✨ This issue was created with help from Hikari~ 🌸 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Reviewed-on: #30 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
172 lines
6.6 KiB
TypeScript
172 lines
6.6 KiB
TypeScript
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
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/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
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import { describe, expect, it } from "vitest";
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import {
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buildPostTranscendenceState,
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calculateEchoes,
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computeTranscendenceMultipliers,
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isEligibleForTranscendence,
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} from "../../src/services/transcendence.js";
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import type { GameState } from "@elysium/types";
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const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
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({
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player: { discordId: "t", username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
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resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
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adventurers: [],
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upgrades: [],
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quests: [],
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bosses: [],
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equipment: [],
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achievements: [],
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zones: [],
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exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
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companions: { unlockedCompanionIds: [], activeCompanionId: null },
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prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
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baseClickPower: 1,
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lastTickAt: 0,
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schemaVersion: 1,
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...overrides,
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} as GameState);
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describe("computeTranscendenceMultipliers", () => {
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it("returns all 1s with empty ids", () => {
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const result = computeTranscendenceMultipliers([]);
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expect(result.echoIncomeMultiplier).toBe(1);
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expect(result.echoCombatMultiplier).toBe(1);
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expect(result.echoPrestigeThresholdMultiplier).toBe(1);
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expect(result.echoPrestigeRunestoneMultiplier).toBe(1);
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expect(result.echoMetaMultiplier).toBe(1);
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});
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it("applies income upgrade when purchased", () => {
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const result = computeTranscendenceMultipliers(["echo_income_1"]);
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expect(result.echoIncomeMultiplier).toBeGreaterThan(1);
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expect(result.echoCombatMultiplier).toBe(1);
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});
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it("applies combat upgrade when purchased", () => {
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const result = computeTranscendenceMultipliers(["echo_combat_1"]);
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expect(result.echoCombatMultiplier).toBeGreaterThan(1);
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expect(result.echoIncomeMultiplier).toBe(1);
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});
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it("applies prestige_threshold upgrade when purchased", () => {
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const result = computeTranscendenceMultipliers(["echo_prestige_threshold_1"]);
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expect(result.echoPrestigeThresholdMultiplier).not.toBe(1);
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});
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it("applies prestige_runestones upgrade when purchased", () => {
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const result = computeTranscendenceMultipliers(["echo_prestige_runestones_1"]);
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expect(result.echoPrestigeRunestoneMultiplier).toBeGreaterThan(1);
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});
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it("applies echo_meta upgrade when purchased", () => {
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const result = computeTranscendenceMultipliers(["echo_meta_1"]);
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expect(result.echoMetaMultiplier).toBeGreaterThan(1);
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});
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});
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describe("isEligibleForTranscendence", () => {
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it("returns true when final boss is defeated", () => {
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const state = makeMinimalState({
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bosses: [{ id: "the_absolute_one", status: "defeated" }] as GameState["bosses"],
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});
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expect(isEligibleForTranscendence(state)).toBe(true);
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});
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it("returns false when final boss is available but not defeated", () => {
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const state = makeMinimalState({
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bosses: [{ id: "the_absolute_one", status: "available" }] as GameState["bosses"],
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});
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expect(isEligibleForTranscendence(state)).toBe(false);
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});
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it("returns false when final boss is not in the list", () => {
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const state = makeMinimalState({ bosses: [] });
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expect(isEligibleForTranscendence(state)).toBe(false);
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});
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it("returns false when a different boss is defeated", () => {
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const state = makeMinimalState({
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bosses: [{ id: "some_other_boss", status: "defeated" }] as GameState["bosses"],
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});
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expect(isEligibleForTranscendence(state)).toBe(false);
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});
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});
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describe("calculateEchoes", () => {
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it("handles prestige count of 0 by treating it as 1", () => {
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// safeCount = max(0, 1) = 1; floor(853 / sqrt(1)) = 853
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expect(calculateEchoes(0, 1)).toBe(853);
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});
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it("calculates echoes at count 1", () => {
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expect(calculateEchoes(1, 1)).toBe(853);
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});
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it("decreases echoes with higher prestige count", () => {
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const echoesAt1 = calculateEchoes(1, 1);
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const echoesAt4 = calculateEchoes(4, 1);
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expect(echoesAt4).toBeLessThan(echoesAt1);
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// floor(853 / sqrt(4)) = floor(853 / 2) = 426
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expect(echoesAt4).toBe(426);
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});
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it("applies echoMetaMultiplier", () => {
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const base = calculateEchoes(1, 1);
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const withMult = calculateEchoes(1, 2);
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expect(withMult).toBe(base * 2);
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});
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});
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describe("buildPostTranscendenceState", () => {
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it("increments transcendence count from 0", () => {
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const state = makeMinimalState();
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const { transcendenceData } = buildPostTranscendenceState(state, "T");
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expect(transcendenceData.count).toBe(1);
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});
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it("accumulates echoes", () => {
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const state = makeMinimalState({
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transcendence: {
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count: 1, echoes: 100, purchasedUpgradeIds: [],
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echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
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echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
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},
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});
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const { transcendenceData, echoesEarned } = buildPostTranscendenceState(state, "T");
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expect(transcendenceData.echoes).toBe(100 + echoesEarned);
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});
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it("persists codex from current state", () => {
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const codex = { entries: [{ id: "e1", unlockedAt: 1000, sourceType: "exploration" as const }] };
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const state = makeMinimalState({ codex });
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const { transcendenceState } = buildPostTranscendenceState(state, "T");
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expect(transcendenceState.codex).toEqual(codex);
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});
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it("persists story from current state", () => {
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const story = { unlockedChapterIds: ["ch1"], completedChapters: [] };
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const state = makeMinimalState({ story });
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const { transcendenceState } = buildPostTranscendenceState(state, "T");
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expect(transcendenceState.story).toEqual(story);
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});
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it("persists apotheosis from current state", () => {
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const apotheosis = { count: 2 };
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const state = makeMinimalState({ apotheosis });
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const { transcendenceState } = buildPostTranscendenceState(state, "T");
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expect(transcendenceState.apotheosis).toEqual(apotheosis);
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});
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it("resets prestige to fresh state", () => {
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const state = makeMinimalState({
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prestige: { count: 5, runestones: 500, productionMultiplier: 2, purchasedUpgradeIds: [] },
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});
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const { transcendenceState } = buildPostTranscendenceState(state, "T");
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expect(transcendenceState.prestige.count).toBe(0);
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expect(transcendenceState.prestige.runestones).toBe(0);
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});
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});
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