generated from nhcarrigan/template
29c817230d
## Summary This PR represents the full v1 prototype, implementing the core game systems for Elysium. - Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests - Adventurer hiring with batch size selector and progressive tier cost scaling - Prestige, transcendence, and apotheosis systems with auto-prestige support - Character sheet, titles, leaderboards, companion system, and daily login bonuses - Auto-quest and auto-boss toggles - Discord webhook notifications on prestige/transcendence/apotheosis - Discord role awarded on apotheosis - Responsive design and overarching story/lore system - In-game sound effects and browser notifications for key events - Support link button in the resource bar - Full test coverage (100% on `apps/api` and `packages/types`) - CI pipeline: lint → build → test ## Closes Closes #1 Closes #2 Closes #3 Closes #4 Closes #5 Closes #6 Closes #7 Closes #8 Closes #9 Closes #10 Closes #11 Closes #12 Closes #13 Closes #14 Closes #16 Closes #19 Closes #20 Closes #21 Closes #22 Closes #23 Closes #24 Closes #25 Closes #26 Closes #27 Closes #29 ✨ This issue was created with help from Hikari~ 🌸 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Reviewed-on: #30 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
112 lines
3.3 KiB
TypeScript
112 lines
3.3 KiB
TypeScript
/**
|
|
* @file Game data definitions.
|
|
* @copyright nhcarrigan
|
|
* @license Naomi's Public License
|
|
* @author Naomi Carrigan
|
|
*/
|
|
/* eslint-disable stylistic/max-len -- Data content */
|
|
/* eslint-disable @typescript-eslint/naming-convention -- Numeric keys required by EquipmentSet type */
|
|
import type { EquipmentSet } from "@elysium/types";
|
|
|
|
export const defaultEquipmentSets: Array<EquipmentSet> = [
|
|
{
|
|
bonuses: {
|
|
2: { goldMultiplier: 1.1 },
|
|
3: { combatMultiplier: 1.1 },
|
|
},
|
|
description:
|
|
"The armaments of a seasoned guild soldier — proven steel, reliable gold.",
|
|
id: "iron_vanguard",
|
|
name: "Iron Vanguard",
|
|
pieces: [ "iron_sword", "chainmail", "mages_focus" ],
|
|
},
|
|
{
|
|
bonuses: {
|
|
2: { goldMultiplier: 1.15 },
|
|
3: { clickMultiplier: 1.2 },
|
|
},
|
|
description:
|
|
"Gear forged from the Shadow Marshes themselves — unseen, unstoppable.",
|
|
id: "shadow_infiltrator",
|
|
name: "Shadow Infiltrator",
|
|
pieces: [ "shadow_dagger", "void_shroud", "void_compass" ],
|
|
},
|
|
{
|
|
bonuses: {
|
|
2: { combatMultiplier: 1.15 },
|
|
3: { goldMultiplier: 1.15 },
|
|
},
|
|
description:
|
|
"Weapons and armour tempered in the depths of the Volcanic Reaches.",
|
|
id: "volcanic_forger",
|
|
name: "Volcanic Forger",
|
|
pieces: [ "flame_lance", "volcanic_plate", "crystal_shard" ],
|
|
},
|
|
{
|
|
bonuses: {
|
|
2: { combatMultiplier: 1.2 },
|
|
3: { goldMultiplier: 1.2 },
|
|
},
|
|
description:
|
|
"Relics of the Celestial Reaches — divine power made manifest.",
|
|
id: "celestial_guardian",
|
|
name: "Celestial Guardian",
|
|
pieces: [ "seraph_wing", "celestial_armour", "angels_halo" ],
|
|
},
|
|
{
|
|
bonuses: {
|
|
2: { goldMultiplier: 1.2 },
|
|
3: { clickMultiplier: 1.25 },
|
|
},
|
|
description:
|
|
"Trophies reclaimed from the deepest trenches of the Abyssal Reaches.",
|
|
id: "abyssal_predator",
|
|
name: "Abyssal Predator",
|
|
pieces: [ "depth_blade", "pressure_plate", "leviathan_eye" ],
|
|
},
|
|
{
|
|
bonuses: {
|
|
2: { combatMultiplier: 1.25 },
|
|
3: { goldMultiplier: 1.25 },
|
|
},
|
|
description:
|
|
"Forged in the heart of the Infernal Court from the essence of the defeated.",
|
|
id: "infernal_conqueror",
|
|
name: "Infernal Conqueror",
|
|
pieces: [ "hellfire_edge", "demon_hide", "soul_gem" ],
|
|
},
|
|
{
|
|
bonuses: {
|
|
2: { clickMultiplier: 1.25 },
|
|
3: { goldMultiplier: 1.25 },
|
|
},
|
|
description:
|
|
"Instruments of the Crystalline Spire — reality refracted into absolute efficiency.",
|
|
id: "crystal_domain",
|
|
name: "Crystal Domain",
|
|
pieces: [ "prism_blade", "faceted_armour", "prism_eye" ],
|
|
},
|
|
{
|
|
bonuses: {
|
|
2: { goldMultiplier: 1.3 },
|
|
3: { combatMultiplier: 1.3 },
|
|
},
|
|
description:
|
|
"The regalia of the Void Sanctum's lord — power carved from absolute nothingness.",
|
|
id: "void_emperor",
|
|
name: "Void Emperor",
|
|
pieces: [ "void_annihilator", "eternal_shroud", "void_heart_gem" ],
|
|
},
|
|
{
|
|
bonuses: {
|
|
2: { combatMultiplier: 1.35, goldMultiplier: 1.25 },
|
|
3: { clickMultiplier: 1.35 },
|
|
},
|
|
description:
|
|
"The armaments of the Eternal Throne — weapons and armour that have endured all of time.",
|
|
id: "eternal_throne",
|
|
name: "Eternal Throne",
|
|
pieces: [ "throne_blade", "eternal_armour", "eternity_stone" ],
|
|
},
|
|
];
|