Files
elysium/apps/api/src/data/equipmentSets.ts
T
hikari 29c817230d
Security Scan and Upload / Security & DefectDojo Upload (push) Successful in 1m1s
CI / Lint, Build & Test (push) Successful in 1m6s
feat: initial prototype — core game systems (#30)
## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
Closes #2
Closes #3
Closes #4
Closes #5
Closes #6
Closes #7
Closes #8
Closes #9
Closes #10
Closes #11
Closes #12
Closes #13
Closes #14
Closes #16
Closes #19
Closes #20
Closes #21
Closes #22
Closes #23
Closes #24
Closes #25
Closes #26
Closes #27
Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-08 15:53:39 -07:00

112 lines
3.3 KiB
TypeScript

/**
* @file Game data definitions.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable stylistic/max-len -- Data content */
/* eslint-disable @typescript-eslint/naming-convention -- Numeric keys required by EquipmentSet type */
import type { EquipmentSet } from "@elysium/types";
export const defaultEquipmentSets: Array<EquipmentSet> = [
{
bonuses: {
2: { goldMultiplier: 1.1 },
3: { combatMultiplier: 1.1 },
},
description:
"The armaments of a seasoned guild soldier — proven steel, reliable gold.",
id: "iron_vanguard",
name: "Iron Vanguard",
pieces: [ "iron_sword", "chainmail", "mages_focus" ],
},
{
bonuses: {
2: { goldMultiplier: 1.15 },
3: { clickMultiplier: 1.2 },
},
description:
"Gear forged from the Shadow Marshes themselves — unseen, unstoppable.",
id: "shadow_infiltrator",
name: "Shadow Infiltrator",
pieces: [ "shadow_dagger", "void_shroud", "void_compass" ],
},
{
bonuses: {
2: { combatMultiplier: 1.15 },
3: { goldMultiplier: 1.15 },
},
description:
"Weapons and armour tempered in the depths of the Volcanic Reaches.",
id: "volcanic_forger",
name: "Volcanic Forger",
pieces: [ "flame_lance", "volcanic_plate", "crystal_shard" ],
},
{
bonuses: {
2: { combatMultiplier: 1.2 },
3: { goldMultiplier: 1.2 },
},
description:
"Relics of the Celestial Reaches — divine power made manifest.",
id: "celestial_guardian",
name: "Celestial Guardian",
pieces: [ "seraph_wing", "celestial_armour", "angels_halo" ],
},
{
bonuses: {
2: { goldMultiplier: 1.2 },
3: { clickMultiplier: 1.25 },
},
description:
"Trophies reclaimed from the deepest trenches of the Abyssal Reaches.",
id: "abyssal_predator",
name: "Abyssal Predator",
pieces: [ "depth_blade", "pressure_plate", "leviathan_eye" ],
},
{
bonuses: {
2: { combatMultiplier: 1.25 },
3: { goldMultiplier: 1.25 },
},
description:
"Forged in the heart of the Infernal Court from the essence of the defeated.",
id: "infernal_conqueror",
name: "Infernal Conqueror",
pieces: [ "hellfire_edge", "demon_hide", "soul_gem" ],
},
{
bonuses: {
2: { clickMultiplier: 1.25 },
3: { goldMultiplier: 1.25 },
},
description:
"Instruments of the Crystalline Spire — reality refracted into absolute efficiency.",
id: "crystal_domain",
name: "Crystal Domain",
pieces: [ "prism_blade", "faceted_armour", "prism_eye" ],
},
{
bonuses: {
2: { goldMultiplier: 1.3 },
3: { combatMultiplier: 1.3 },
},
description:
"The regalia of the Void Sanctum's lord — power carved from absolute nothingness.",
id: "void_emperor",
name: "Void Emperor",
pieces: [ "void_annihilator", "eternal_shroud", "void_heart_gem" ],
},
{
bonuses: {
2: { combatMultiplier: 1.35, goldMultiplier: 1.25 },
3: { clickMultiplier: 1.35 },
},
description:
"The armaments of the Eternal Throne — weapons and armour that have endured all of time.",
id: "eternal_throne",
name: "Eternal Throne",
pieces: [ "throne_blade", "eternal_armour", "eternity_stone" ],
},
];