Files
elysium/apps/api/prisma/schema.prisma
T
hikari 298e1f4604 feat: add lifetime stats to player profile
Introduce six lifetime stat fields (gold, clicks, bosses, quests,
adventurers, achievements) that accumulate across all prestige and
transcendence resets and are never cleared.

- schema: add six new Float fields to the Player model
- prestige route: capture current-run totals and increment lifetime
  fields before resetting per-run counters to zero
- profile route: return lifetime fields as the All Time section data;
  add four new ProfileSettings toggles for visibility control
- ProfilePage: display lifetime bosses/quests/adventurers/achievements
  in All Time section; remove GameProvider dependency by importing
  formatNumber directly (fixes crash on public profile pages)
- EditProfileModal: add four new All Time stat toggles
- types: update Player, ProfileSettings, and PublicProfileResponse
2026-03-07 02:08:41 -08:00

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generator client {
provider = "prisma-client-js"
}
datasource db {
provider = "mongodb"
url = env("DATABASE_URL")
}
model Player {
id String @id @default(auto()) @map("_id") @db.ObjectId
discordId String @unique
username String
discriminator String
avatar String?
characterName String @default("")
bio String @default("")
profileSettings Json?
createdAt Float
lastSavedAt Float
totalGoldEarned Float @default(0)
totalClicks Float @default(0)
lifetimeGoldEarned Float @default(0)
lifetimeClicks Float @default(0)
lifetimeBossesDefeated Float @default(0)
lifetimeQuestsCompleted Float @default(0)
lifetimeAdventurersRecruited Float @default(0)
lifetimeAchievementsUnlocked Float @default(0)
}
model GameState {
id String @id @default(auto()) @map("_id") @db.ObjectId
discordId String @unique
state Json
updatedAt Float
}