generated from nhcarrigan/template
219d299e9f
Closes #50 ## Summary - Calls `forceSync()` before every boss challenge so the server always fights against the player's live state (equipped items, upgrades, etc.) rather than a potentially stale snapshot - Adds a `bossError` state that captures and displays error messages from failed manual boss challenges in the boss panel, matching the existing `autoBossError` display pattern ✨ This PR was created with help from Hikari~ 🌸 Reviewed-on: #64 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>