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elysium/apps/api/test/services/titles.spec.ts
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feat: initial prototype — core game systems (#30)
## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
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Closes #3
Closes #4
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Closes #7
Closes #8
Closes #9
Closes #10
Closes #11
Closes #12
Closes #13
Closes #14
Closes #16
Closes #19
Closes #20
Closes #21
Closes #22
Closes #23
Closes #24
Closes #25
Closes #26
Closes #27
Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-08 15:53:39 -07:00

152 lines
5.8 KiB
TypeScript

/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
import {
checkAndUnlockTitles,
parseUnlockedTitles,
} from "../../src/services/titles.js";
import type { GameState } from "@elysium/types";
const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
({
player: { discordId: "t", username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
bosses: [],
quests: [],
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
adventurers: [],
achievements: [],
...overrides,
} as GameState);
describe("parseUnlockedTitles", () => {
it("returns the array as-is when input is a string array", () => {
expect(parseUnlockedTitles(["boss_slayer", "the_adventurous"])).toEqual(["boss_slayer", "the_adventurous"]);
});
it("returns empty array for null input", () => {
expect(parseUnlockedTitles(null)).toEqual([]);
});
it("returns empty array for undefined input", () => {
expect(parseUnlockedTitles(undefined)).toEqual([]);
});
it("returns empty array for object input", () => {
expect(parseUnlockedTitles({ key: "value" })).toEqual([]);
});
it("returns empty array for number input", () => {
expect(parseUnlockedTitles(42)).toEqual([]);
});
it("filters non-string values from mixed array", () => {
expect(parseUnlockedTitles(["valid", 42, null, "also_valid"])).toEqual(["valid", "also_valid"]);
});
it("returns empty array for an empty array", () => {
expect(parseUnlockedTitles([])).toEqual([]);
});
});
describe("checkAndUnlockTitles", () => {
const NOW = 1_700_000_000_000;
const THIRTY_DAYS_MS = 30 * 86_400_000;
beforeEach(() => {
vi.spyOn(Date, "now").mockReturnValue(NOW);
});
afterEach(() => {
vi.restoreAllMocks();
});
it("returns empty array when no new titles are earned", () => {
const state = makeMinimalState();
const result = checkAndUnlockTitles({ currentUnlocked: [], state, guildName: "", createdAt: NOW });
expect(result).toEqual([]);
});
it("skips titles already unlocked", () => {
const state = makeMinimalState({
player: { discordId: "t", username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 10_000, characterName: "T" },
});
const result = checkAndUnlockTitles({ currentUnlocked: ["click_maniac"], state, guildName: "", createdAt: NOW });
expect(result).not.toContain("click_maniac");
});
it("unlocks guild_founder when guild name is non-empty", () => {
const state = makeMinimalState();
const result = checkAndUnlockTitles({ currentUnlocked: [], state, guildName: "My Guild", createdAt: NOW });
expect(result).toContain("guild_founder");
});
it("does not unlock guild_founder for whitespace-only guild name", () => {
const state = makeMinimalState();
const result = checkAndUnlockTitles({ currentUnlocked: [], state, guildName: " ", createdAt: NOW });
expect(result).not.toContain("guild_founder");
});
it("unlocks the_adventurous when 1 quest is completed", () => {
const state = makeMinimalState({
quests: [{ status: "completed" }] as GameState["quests"],
});
const result = checkAndUnlockTitles({ currentUnlocked: [], state, guildName: "", createdAt: NOW });
expect(result).toContain("the_adventurous");
});
it("unlocks boss_slayer when 1 boss is defeated", () => {
const state = makeMinimalState({
bosses: [{ status: "defeated" }] as GameState["bosses"],
});
const result = checkAndUnlockTitles({ currentUnlocked: [], state, guildName: "", createdAt: NOW });
expect(result).toContain("boss_slayer");
});
it("unlocks the_undying at prestige 1", () => {
const state = makeMinimalState({
prestige: { count: 1, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
});
const result = checkAndUnlockTitles({ currentUnlocked: [], state, guildName: "", createdAt: NOW });
expect(result).toContain("the_undying");
});
it("unlocks veteran after 30 days of play", () => {
const createdAt = NOW - THIRTY_DAYS_MS;
const state = makeMinimalState();
const result = checkAndUnlockTitles({ currentUnlocked: [], state, guildName: "", createdAt });
expect(result).toContain("veteran");
});
it("does not unlock veteran before 30 days", () => {
const createdAt = NOW - (29 * 86_400_000);
const state = makeMinimalState();
const result = checkAndUnlockTitles({ currentUnlocked: [], state, guildName: "", createdAt });
expect(result).not.toContain("veteran");
});
it("returns multiple newly unlocked titles at once", () => {
const state = makeMinimalState({
bosses: [{ status: "defeated" }] as GameState["bosses"],
quests: [{ status: "completed" }] as GameState["quests"],
});
const result = checkAndUnlockTitles({ currentUnlocked: [], state, guildName: "Guild", createdAt: NOW });
expect(result).toContain("boss_slayer");
expect(result).toContain("the_adventurous");
expect(result).toContain("guild_founder");
});
it("reads transcendenceCount and apotheosisCount from state when present", () => {
const state = makeMinimalState({
transcendence: {
count: 1, echoes: 0, purchasedUpgradeIds: [],
echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
},
apotheosis: { count: 1 },
});
// Just verify this runs without error — the counts are read via ?. chains
const result = checkAndUnlockTitles({ currentUnlocked: [], state, guildName: "", createdAt: NOW });
expect(Array.isArray(result)).toBe(true);
});
});