generated from nhcarrigan/template
29c817230d
## Summary This PR represents the full v1 prototype, implementing the core game systems for Elysium. - Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests - Adventurer hiring with batch size selector and progressive tier cost scaling - Prestige, transcendence, and apotheosis systems with auto-prestige support - Character sheet, titles, leaderboards, companion system, and daily login bonuses - Auto-quest and auto-boss toggles - Discord webhook notifications on prestige/transcendence/apotheosis - Discord role awarded on apotheosis - Responsive design and overarching story/lore system - In-game sound effects and browser notifications for key events - Support link button in the resource bar - Full test coverage (100% on `apps/api` and `packages/types`) - CI pipeline: lint → build → test ## Closes Closes #1 Closes #2 Closes #3 Closes #4 Closes #5 Closes #6 Closes #7 Closes #8 Closes #9 Closes #10 Closes #11 Closes #12 Closes #13 Closes #14 Closes #16 Closes #19 Closes #20 Closes #21 Closes #22 Closes #23 Closes #24 Closes #25 Closes #26 Closes #27 Closes #29 ✨ This issue was created with help from Hikari~ 🌸 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Reviewed-on: #30 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
74 lines
2.7 KiB
TypeScript
74 lines
2.7 KiB
TypeScript
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
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import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
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import { Hono } from "hono";
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describe("about route", () => {
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const mockFetch = vi.fn();
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beforeEach(() => {
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vi.resetModules();
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vi.stubGlobal("fetch", mockFetch);
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});
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afterEach(() => {
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vi.unstubAllGlobals();
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mockFetch.mockReset();
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});
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const makeApp = async () => {
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const { aboutRouter } = await import("../../src/routes/about.js");
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const app = new Hono();
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app.route("/about", aboutRouter);
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return app;
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};
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it("returns releases from a successful fetch", async () => {
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const releases = [{ id: 1, name: "v1.0.0", body: "notes" }];
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mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve(releases) });
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const app = await makeApp();
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const res = await app.fetch(new Request("http://localhost/about"));
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expect(res.status).toBe(200);
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const body = await res.json() as { releases: unknown[] };
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expect(body.releases).toEqual(releases);
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});
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it("returns empty releases when fetch is not ok", async () => {
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mockFetch.mockResolvedValueOnce({ ok: false });
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const app = await makeApp();
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const res = await app.fetch(new Request("http://localhost/about"));
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expect(res.status).toBe(200);
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const body = await res.json() as { releases: unknown[] };
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expect(body.releases).toEqual([]);
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});
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it("returns empty releases when fetch throws", async () => {
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mockFetch.mockRejectedValueOnce(new Error("Network error"));
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const app = await makeApp();
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const res = await app.fetch(new Request("http://localhost/about"));
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expect(res.status).toBe(200);
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const body = await res.json() as { releases: unknown[] };
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expect(body.releases).toEqual([]);
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});
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it("returns cached releases on second call within TTL", async () => {
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const releases = [{ id: 1, name: "v1.0.0", body: "notes" }];
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mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve(releases) });
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const app = await makeApp();
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// First call populates cache
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await app.fetch(new Request("http://localhost/about"));
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// Second call should use cache, not call fetch again
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const res = await app.fetch(new Request("http://localhost/about"));
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expect(res.status).toBe(200);
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expect(mockFetch).toHaveBeenCalledTimes(1);
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});
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it("includes apiVersion in response", async () => {
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mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve([]) });
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const app = await makeApp();
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const res = await app.fetch(new Request("http://localhost/about"));
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expect(res.status).toBe(200);
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const body = await res.json() as { apiVersion: string };
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expect(typeof body.apiVersion).toBe("string");
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});
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});
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