Files
elysium/vampire.md
hikari 53a026da62 feat: complete vampire expansion chunk 2 — exploration areas
Adds vampireExplorations.ts with 72 areas across all 18 vampire zones
(4 per zone), each with descriptions, events, material drops, and
scaled durations. Also fixes a TypeScript double-cast error in
debug.ts and marks chunk 2 complete in vampire.md.
2026-04-15 19:27:59 -07:00

7.8 KiB
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Vampire Mode — Implementation Progress

Tracking file for the Vampire Mode expansion (Issue #131). Update this file at the start and end of every chunk so we can resume safely after any crash.


Unlock Chain (corrected)

Mortal → Apotheosis → Vampire Mode → Eternal Sovereignty → Goddess Mode → Deification
  • Vampire Mode unlocks at apotheosis.count >= 1
  • Goddess Mode unlocks at vampire.eternalSovereignty.count >= 1

Terminology

Base Game Vampire Mode
Gold Blood
Essence Ichor
Crystals Soul Shards
Runestones Bloodstones
Echoes Whispers
Click action Hunt
Adventurers Thralls
Prestige Siring
Transcendence The Awakening
Apotheosis Eternal Sovereignty

Tuning

Setting Base Game Vampire Mode
Gold income multiplier 1× ~0.3×
Boss HP Standard Substantially higher
Quest failure chance 10%40% 20%60%
Prestige threshold Standard Higher
Transcendence threshold Standard Higher

Content Scale

Content Type Count
Zones 18
Bosses 72 (~4 per zone)
Quests 90 (~5 per zone)
Thrall tiers 32
Equipment pieces 53
Equipment sets 9
Upgrades 58
Siring upgrades 25
Awakening upgrades 15
Achievements 40
Exploration areas 72 (4 per zone)
Crafting recipes 36
Materials 54

Colour Palette (.vampire-mode)

Role Use Hex
Primary Dark blood #5C0A1A
Secondary Rich crimson #C41E3A

Zone List (18 zones — gothic/vampire theme)

  1. Haunted Catacombs
  2. Blood Mire
  3. Obsidian Keep
  4. Crimson Citadel
  5. Shadow Court
  6. Plague Ossuary
  7. Ashen Wastes
  8. The Iron Gaol
  9. Veilborn Hollow
  10. Moonless Moor
  11. The Sunken Crypt
  12. Desecrated Sanctum
  13. Carrion Peaks
  14. The Bloodspire
  15. Shroud of Eternity
  16. The Abyssal Vault
  17. Court of Whispers
  18. The Eternal Abyss

Thrall Classes (6 classes for 32 tiers, mirroring disciple pattern)

Class Flavour
Fledgling Newly turned, weak but numerous
Revenant Undead soldiers, reliable fighters
Shade Shadow-walkers, passive blood earners
Bloodbound Thralls bound by blood oath
Wraith Semi-corporeal, ichor specialists
Ancient Elder thralls, peak power

Chunk Progress

Chunk 1 — Types

Status: Complete (2026-04-14)

Files to create in packages/types/src/interfaces/:

  • vampireZone.ts
  • vampireBoss.ts
  • vampireQuest.ts
  • vampireThrall.ts
  • vampireEquipment.ts
  • vampireEquipmentSet.ts (includes computeVampireSetBonuses)
  • vampireUpgrade.ts
  • vampireSiring.ts
  • vampireAwakening.ts
  • vampireAchievement.ts
  • vampireExploration.ts
  • vampireState.ts (includes eternalSovereignty count for goddess unlock gate)

Files to update:

  • resource.ts — added blood?, ichor?, soulShards? optional fields
  • gameState.ts — added vampire?: VampireState
  • packages/types/src/index.ts — all new types exported

Build: pnpm --filter @elysium/types build passes clean.


Chunk 2 — Data

Status: Complete (2026-04-15)

Files to create in apps/api/src/data/:

  • vampireZones.ts (18 zones)
  • vampireBosses.ts (72 bosses)
  • vampireQuests.ts (90 quests)
  • vampireThralls.ts (32 tiers across 6 classes)
  • vampireEquipment.ts (53 pieces)
  • vampireEquipmentSets.ts (9 sets)
  • vampireUpgrades.ts (58 upgrades)
  • vampireSiringUpgrades.ts (25 upgrades)
  • vampireAwakeningUpgrades.ts (15 upgrades)
  • vampireMaterials.ts (54 materials)
  • vampireCrafting.ts (36 recipes)
  • vampireExplorations.ts (72 areas, 4 per zone)
  • vampireAchievements.ts (40 achievements)

Chunk 3 — Sync / Sanitize

Status: Not started

File to update: apps/api/src/routes/game.ts

  • validateAndSanitize — inject vampire state defaults for existing saves
  • syncNewContent — inject missing vampire fields
  • Unlock Goddess Mode once vampire.eternalSovereignty.count >= 1 (update goddess lock logic)

Chunk 4 — API Routes

Status: Not started

Files to create in apps/api/src/routes/:

  • vampireBoss.ts — vampire boss fight
  • siring.ts — siring (prestige) route
  • awakening.ts — awakening (transcendence) route
  • vampireUpgrade.ts — upgrade purchase
  • vampireCraft.ts — crafting
  • vampireExplore.ts — exploration

File to update:

  • apps/api/src/index.ts — register all new routes

Chunk 5 — UI: Resource Bar + Mode/Tab Nav

Status: Not started

  • resourceBar.tsx — add Blood/Ichor/Soul Shards (greyed pre-apotheosis)
  • gameLayout.tsx — fix vampire unlock condition (apotheosis.count >= 1)
  • gameLayout.tsx — fix goddess unlock condition (vampire.eternalSovereignty.count >= 1)
  • gameLayout.tsx — add vampire tab array (11 tabs)
  • gameLayout.tsx — add .vampire-mode body class toggle
  • gameLayout.tsx — render vampire panels in the panel conditional chain

Chunk 6 — UI: Vampire Panels

Status: Not started

Files to create in apps/web/src/components/game/:

  • vampireZonesPanel.tsx
  • vampireBossPanel.tsx
  • vampireQuestsPanel.tsx
  • thrallsPanel.tsx
  • vampireEquipmentPanel.tsx
  • vampireUpgradesPanel.tsx
  • siringPanel.tsx
  • awakeningPanel.tsx
  • vampireCraftingPanel.tsx
  • vampireExplorationPanel.tsx
  • vampireAchievementsPanel.tsx

Chunk 7 — Tick Engine

Status: Not started

File to update: apps/web/src/engine/tick.ts

  • Vampire passive income (blood per tick from thralls)
  • Ichor per tick from thralls
  • Quest timers — vampire quest completion and rewards
  • Lock state checks — zone/quest/boss unlock logic
  • Achievement checks — vampire achievement conditions
  • Offline income covers vampire mode

Chunk 8 — CSS Theme

Status: Not started

File to update: apps/web/src/styles.css

  • body.vampire-mode CSS variable overrides (bg, surface, accent, gold, text)
  • 0.3s fade transition on all major layout elements
  • Vampire-specific panel and UI element styles

Chunk 9 — About Page

Status: Not started

File to update: apps/web/src/components/game/aboutPanel.tsx

  • Add Vampire Mode section to HOW_TO_PLAY array
  • Document: mode switching, currencies, zones, bosses, quests, thralls, equipment, upgrades, siring, awakening, crafting, exploration, achievements

Session Log

Date Work Done
2026-04-14 Created this file. Audit confirmed all Goddess chunks complete. Beginning Vampire Mode.
2026-04-14 Chunk 1 complete. 12 type files created, Resource + GameState + index.ts updated. Build passes clean.
2026-04-15 Chunk 2 complete. All 13 data files created. vampireExplorations.ts written in 6 sub-chunks (72 areas). Build passes clean.