generated from nhcarrigan/template
Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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66c2f7e8e9
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@@ -158,6 +158,15 @@ const howToPlay = [
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+ " is visible on your public profile page.",
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title: "📋 Character Sheet",
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},
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{
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body:
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"Customise your adventurer's appearance from the Character tab. Choose"
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+ " your skin tone, hair style, hair colour, outfit, and accessory."
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+ " Your paper doll is displayed in the sidebar for you to see at all"
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+ " times. Appearance settings are purely cosmetic and persist through"
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+ " prestige and transcendence resets.",
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title: "🎨 Paper Doll",
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},
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{
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body:
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"Earn Titles by reaching milestones — defeating bosses, completing"
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@@ -9,8 +9,10 @@
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/* eslint-disable max-statements -- Component requires many state declarations */
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/* eslint-disable max-lines -- Large component with editing and view modes */
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import {
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defaultAppearance,
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DEFAULT_PROFILE_SETTINGS,
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STORY_CHAPTERS,
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type Appearance,
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type EquipmentBonus,
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type EquipmentRarity,
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type EquipmentType,
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@@ -87,7 +89,7 @@ const formatBonus = (bonus: EquipmentBonus): string => {
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* @returns The JSX element.
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*/
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const CharacterSheetPanel = (): JSX.Element => {
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const { state, loginStreak } = useGame();
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const { state, loginStreak, updateAppearance } = useGame();
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const player = state?.player;
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const [ sheet, setSheet ] = useState<CharacterSheetData>(emptySheet);
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@@ -276,6 +278,35 @@ const CharacterSheetPanel = (): JSX.Element => {
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});
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}
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const currentAppearance = state?.appearance ?? defaultAppearance;
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function handleAppearanceChange(
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field: keyof Appearance,
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value: string,
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): void {
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updateAppearance({ ...currentAppearance, [field]: value });
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}
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function handleSkinToneChange(event: ChangeEvent<HTMLSelectElement>): void {
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handleAppearanceChange("skinTone", event.target.value);
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}
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function handleHairStyleChange(event: ChangeEvent<HTMLSelectElement>): void {
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handleAppearanceChange("hairStyle", event.target.value);
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}
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function handleHairColourChange(event: ChangeEvent<HTMLSelectElement>): void {
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handleAppearanceChange("hairColour", event.target.value);
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}
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function handleOutfitChange(event: ChangeEvent<HTMLSelectElement>): void {
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handleAppearanceChange("outfit", event.target.value);
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}
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function handleAccessoryChange(event: ChangeEvent<HTMLSelectElement>): void {
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handleAppearanceChange("accessory", event.target.value);
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}
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if (loading) {
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return (
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<section className="panel">
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@@ -573,6 +604,116 @@ const CharacterSheetPanel = (): JSX.Element => {
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}
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</div>
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<div className="character-sheet-section">
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<h3 className="character-sheet-section-title">
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{"🎨 Appearance"}
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</h3>
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<p className="character-sheet-hint">
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{"Customise your adventurer's look. Changes save automatically."}
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</p>
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<div className="appearance-editor">
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<label
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className="character-sheet-label"
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htmlFor="appearance-skin-tone"
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>
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{"Skin Tone"}
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</label>
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<select
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className="character-sheet-select"
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id="appearance-skin-tone"
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onChange={handleSkinToneChange}
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value={currentAppearance.skinTone}
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>
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<option value="pale">{"Pale"}</option>
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<option value="light">{"Light"}</option>
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<option value="tan">{"Tan"}</option>
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<option value="medium">{"Medium"}</option>
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<option value="dark">{"Dark"}</option>
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</select>
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<label
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className="character-sheet-label"
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htmlFor="appearance-hair-style"
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>
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{"Hair Style"}
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</label>
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<select
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className="character-sheet-select"
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id="appearance-hair-style"
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onChange={handleHairStyleChange}
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value={currentAppearance.hairStyle}
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>
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<option value="short">{"Short"}</option>
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<option value="shoulder">{"Shoulder-length"}</option>
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<option value="long">{"Long"}</option>
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<option value="ponytail">{"Ponytail"}</option>
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<option value="twintails">{"Twin Tails"}</option>
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<option value="bun">{"Bun"}</option>
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</select>
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<label
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className="character-sheet-label"
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htmlFor="appearance-hair-colour"
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>
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{"Hair Colour"}
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</label>
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<select
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className="character-sheet-select"
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id="appearance-hair-colour"
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onChange={handleHairColourChange}
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value={currentAppearance.hairColour}
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>
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<option value="brown">{"Brown"}</option>
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<option value="black">{"Black"}</option>
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<option value="blonde">{"Blonde"}</option>
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<option value="red">{"Red"}</option>
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<option value="auburn">{"Auburn"}</option>
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<option value="silver">{"Silver"}</option>
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<option value="blue">{"Blue"}</option>
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<option value="purple">{"Purple"}</option>
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<option value="pink">{"Pink"}</option>
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</select>
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<label
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className="character-sheet-label"
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htmlFor="appearance-outfit"
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>
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{"Outfit"}
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</label>
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<select
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className="character-sheet-select"
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id="appearance-outfit"
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onChange={handleOutfitChange}
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value={currentAppearance.outfit}
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>
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<option value="warrior">{"Warrior"}</option>
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<option value="mage">{"Mage"}</option>
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<option value="rogue">{"Rogue"}</option>
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<option value="archer">{"Archer"}</option>
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<option value="bard">{"Bard"}</option>
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<option value="ranger">{"Ranger"}</option>
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</select>
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<label
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className="character-sheet-label"
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htmlFor="appearance-accessory"
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>
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{"Accessory"}
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</label>
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<select
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className="character-sheet-select"
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id="appearance-accessory"
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onChange={handleAccessoryChange}
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value={currentAppearance.accessory}
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>
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<option value="none">{"None"}</option>
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<option value="glasses">{"Glasses"}</option>
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<option value="hat">{"Hat"}</option>
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<option value="cape">{"Cape"}</option>
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</select>
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</div>
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</div>
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<div className="character-sheet-section">
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<h3 className="character-sheet-section-title">{"🗡️ Equipment"}</h3>
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{sheet.equippedItems.length > 0
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@@ -31,6 +31,7 @@ import { LoginBonusModal } from "./loginBonusModal.js";
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import { MilestoneToast } from "./milestoneToast.js";
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import { OfflineModal } from "./offlineModal.js";
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import { OutdatedSchemaModal } from "./outdatedSchemaModal.js";
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import { PaperDoll } from "./paperDoll.js";
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import { PrestigePanel } from "./prestigePanel.js";
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import { QuestPanel } from "./questPanel.js";
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import { QuestCompleteToast, QuestFailedToast } from "./questToast.js";
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@@ -193,6 +194,7 @@ const GameLayout = (): JSX.Element => {
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<aside className="game-sidebar">
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<ClickArea />
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<div id="tree-nation-offset-website" />
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<PaperDoll />
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<p className="game-copyright">{"© NHCarrigan"}</p>
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</aside>
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@@ -0,0 +1,89 @@
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/**
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* @file Paper doll component for displaying layered adventurer appearance.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Hikari
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*/
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import {
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defaultAppearance,
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type HairColour,
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type SkinTone,
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} from "@elysium/types";
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import { useGame } from "../../context/gameContext.js";
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import { cdnImage } from "../../utils/cdn.js";
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import type { JSX } from "react";
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/**
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* CSS filter strings for each skin tone, applied to the base body layer.
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* Uses brightness + sepia + saturation to shift the neutral base skin.
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*/
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const skinToneFilters: Record<SkinTone, string> = {
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dark: "brightness(0.55) saturate(0.55) sepia(0.5) contrast(1.1)",
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light: "brightness(0.98) saturate(0.4) sepia(0.12)",
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medium: "brightness(0.74) saturate(0.75) sepia(0.42)",
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pale: "brightness(1.05) saturate(0.2) sepia(0.08)",
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tan: "brightness(0.88) saturate(0.65) sepia(0.28)",
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};
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/**
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* CSS filter strings for each hair colour.
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* Applied to the greyscale hair layer via sepia + hue-rotate tinting.
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*/
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const hairColourFilters: Record<HairColour, string> = {
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auburn: "sepia(1) saturate(3) hue-rotate(350deg)",
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black: "brightness(0.15)",
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blonde: "sepia(1) saturate(3) hue-rotate(5deg) brightness(1.6)",
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blue: "sepia(1) saturate(5) hue-rotate(190deg)",
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brown: "sepia(1) saturate(2) hue-rotate(0deg)",
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pink: "sepia(1) saturate(5) hue-rotate(305deg)",
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purple: "sepia(1) saturate(5) hue-rotate(245deg)",
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red: "sepia(1) saturate(4) hue-rotate(345deg)",
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silver: "grayscale(1) brightness(1.9) contrast(0.8)",
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};
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/**
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* Renders the paper doll — a layered composite of body, outfit, hair, and
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* accessory images that together represent the player's adventurer appearance.
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* All layers use mix-blend-mode: multiply so white backgrounds become
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* transparent, allowing the layers to composite cleanly.
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* @returns The JSX element.
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*/
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const PaperDoll = (): JSX.Element => {
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const { state } = useGame();
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const appearance = state?.appearance ?? defaultAppearance;
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const { skinTone, hairStyle, hairColour, outfit, accessory } = appearance;
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return (
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<div className="paper-doll">
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{/* Base body — skin-toneable */}
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<img
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alt=""
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className="paper-doll-layer paper-doll-body"
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src={cdnImage("paper-doll", "body")}
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style={{ filter: skinToneFilters[skinTone] }}
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/>
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{/* Outfit layer */}
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<img
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alt=""
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className="paper-doll-layer paper-doll-outfit"
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src={cdnImage("paper-doll", `outfit-${outfit}`)}
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/>
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{/* Hair layer — colour-tintable greyscale */}
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<img
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alt=""
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className="paper-doll-layer paper-doll-hair"
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src={cdnImage("paper-doll", `hair-${hairStyle}`)}
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style={{ filter: hairColourFilters[hairColour] }}
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/>
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{accessory === "none"
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? null
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: <img
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alt=""
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className="paper-doll-layer paper-doll-accessory"
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src={cdnImage("paper-doll", `accessory-${accessory}`)}
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/>}
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</div>
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);
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};
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export { PaperDoll };
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@@ -14,6 +14,7 @@
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import {
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STORY_CHAPTERS,
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type Achievement,
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type Appearance,
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type ApotheosisResponse,
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type BossChallengeResponse,
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type ExploreCollectResponse,
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@@ -452,6 +453,12 @@ interface GameContextValue {
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*/
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toggleAutoAdventurer: ()=> void;
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/**
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* Update the player's paper doll appearance customisation.
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* @param appearance - The new appearance settings.
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*/
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updateAppearance: (appearance: Appearance)=> void;
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/**
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* Queue of newly unlocked codex entry IDs (for toast notifications).
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*/
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@@ -1910,6 +1917,15 @@ export const GameProvider = ({
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});
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}, []);
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const updateAppearance = useCallback((appearance: Appearance) => {
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setState((previous) => {
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if (previous === null) {
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return previous;
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}
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return { ...previous, appearance };
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});
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}, []);
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const setActiveCompanion = useCallback((companionId: string | null) => {
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setState((previous) => {
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if (previous === null) {
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@@ -2239,6 +2255,7 @@ export const GameProvider = ({
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unlockedAchievements,
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unlockedCodexEntryIds,
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unlockedStoryChapterIds,
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updateAppearance,
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};
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}, [
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apotheosis,
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@@ -2311,6 +2328,7 @@ export const GameProvider = ({
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unlockedAchievements,
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unlockedCodexEntryIds,
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unlockedStoryChapterIds,
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updateAppearance,
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]);
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return (
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@@ -5,6 +5,15 @@
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* @author Naomi Carrigan
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*/
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export type { ApotheosisData } from "./interfaces/apotheosis.js";
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export type {
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Accessory,
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Appearance,
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HairColour,
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HairStyle,
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Outfit,
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SkinTone,
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} from "./interfaces/appearance.js";
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export { defaultAppearance } from "./interfaces/appearance.js";
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export type {
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Companion,
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CompanionBonus,
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@@ -0,0 +1,50 @@
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/**
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* @file Appearance type for the paper doll customisation system.
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* @copyright nhcarrigan
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* @license Naomi's Public License
|
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* @author Hikari
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*/
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type SkinTone = "pale" | "light" | "tan" | "medium" | "dark";
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type HairStyle =
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| "short"
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| "shoulder"
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| "long"
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| "ponytail"
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| "twintails"
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| "bun";
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type HairColour =
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| "brown"
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| "black"
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| "blonde"
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| "red"
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| "auburn"
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| "silver"
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| "blue"
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| "purple"
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| "pink";
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type Outfit = "warrior" | "mage" | "rogue" | "archer" | "bard" | "ranger";
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type Accessory = "none" | "glasses" | "hat" | "cape";
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interface Appearance {
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skinTone: SkinTone;
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hairStyle: HairStyle;
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hairColour: HairColour;
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outfit: Outfit;
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accessory: Accessory;
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}
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const defaultAppearance: Appearance = {
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accessory: "none",
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hairColour: "brown",
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hairStyle: "short",
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outfit: "warrior",
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skinTone: "pale",
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};
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export type { Accessory, Appearance, HairColour, HairStyle, Outfit, SkinTone };
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export { defaultAppearance };
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@@ -7,6 +7,7 @@
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import type { Achievement } from "./achievement.js";
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import type { Adventurer } from "./adventurer.js";
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import type { ApotheosisData } from "./apotheosis.js";
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import type { Appearance } from "./appearance.js";
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import type { Boss } from "./boss.js";
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import type { CodexState } from "./codex.js";
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import type { CompanionState } from "./companion.js";
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@@ -98,6 +99,12 @@ interface GameState {
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* Schema version — used to detect saves from older game versions.
|
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*/
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schemaVersion?: number;
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/**
|
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* Paper doll appearance customisation — optional for backwards compatibility.
|
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* Persists across prestige and transcendence resets.
|
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*/
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appearance?: Appearance;
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}
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export type { GameState };
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Reference in New Issue
Block a user