generated from nhcarrigan/template
Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| e7f0a9d537 | |||
| b275b7878c |
@@ -1,135 +0,0 @@
|
||||
# Vampire Expansion — Implementation TODO
|
||||
|
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Branch: `feat/expansions`
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Thematic currency names:
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- Gold → **Blood**
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- Essence → **Ichor**
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- Crystals → **Soul Shards**
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- Runestones → **Bloodstones**
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- Echoes → **Whispers**
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- Click action → **Hunt**
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- Adventurers → **Thralls**
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- Prestige → **Siring** (working name)
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- Transcendence → **The Awakening** (working name)
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- Apotheosis → **Eternal Sovereignty** (role ID: 1486144657023959180)
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CDN prefix for all vampire art: `https://cdn.nhcarrigan.com/elysium/vampire/<folder>/<id>.jpg`
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Local scratch dir (delete before committing): `img/vampire/`
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---
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## Phase 1 — Types
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- [ ] Add `VampireExpansionState` interface to `packages/types/src/interfaces/` mirroring full `GameState` structure (zones, bosses, quests, adventurers, upgrades, equipment, achievements, prestige, transcendence, apotheosis, exploration, resources, baseClickPower, lastTickAt, dailyChallenges, codex, autoQuest, autoBoss, autoAdventurer, companions, story)
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- [ ] Add `ExpansionsState` interface: `{ vampire?: VampireExpansionState }`
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- [ ] Add `expansions?: ExpansionsState` field to `GameState`
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- [ ] Export new types from `packages/types/src/index.ts`
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---
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## Phase 2 — Data files (vampire content)
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All data files go in `apps/api/src/data/vampire/`.
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Same content scale as base game; use vampire theming throughout.
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- [ ] `zones.ts` — 18 vampire-themed zones (crypts, blood forests, cursed castles, etc.)
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- [ ] `bosses.ts` — 72 vampire-themed bosses (4 per zone)
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- [ ] `quests.ts` — match base game quest count (~95); vampire-themed names/descriptions
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- [ ] `adventurers.ts` — 32 thrall tiers with progressive stats
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- [ ] `upgrades.ts` — match base game upgrade count (~57); vampire-themed
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- [ ] `equipment.ts` — match base game equipment count (~53); vampire-themed sets
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- [ ] `equipmentSets.ts` — vampire equipment sets
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- [ ] `achievements.ts` — match base game count (~40); vampire-themed conditions
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- [ ] `explorations.ts` — 72 areas across 18 vampire lore zones
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- [ ] `materials.ts` — match base game material count (~54); vampire-themed
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- [ ] `recipes.ts` — match base game recipe count (~36); vampire-themed
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- [ ] `prestigeUpgrades.ts` — 25 "Siring" upgrades
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- [ ] `transcendenceUpgrades.ts` — 15 "Awakening" upgrades
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- [ ] `dailyChallenges.ts` — 10 vampire daily challenges
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- [ ] `initialState.ts` — `initialVampireState()` function mirroring `initialGameState` structure
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---
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## Phase 3 — Art generation & CDN upload
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For each category below, generate images via Gemini API (`gemini-3-pro-image-preview`),
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save locally to `img/vampire/<folder>/`, upload to R2, then delete local files.
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Use soft-shaded anime style; vampire/gothic aesthetic; crimson/black/dark purple palette.
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- [ ] Zone banners (18) → `img/vampire/zones/` → CDN `vampire/zones/`
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- [ ] Boss portraits (72) → `img/vampire/bosses/` → CDN `vampire/bosses/`
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- [ ] Quest banners (match count) → `img/vampire/quests/` → CDN `vampire/quests/`
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- [ ] Adventurer/thrall portraits (32) → `img/vampire/adventurers/` → CDN `vampire/adventurers/`
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- [ ] Equipment icons (match count) → `img/vampire/equipment/` → CDN `vampire/equipment/`
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- [ ] Achievement icons (match count) → `img/vampire/achievements/` → CDN `vampire/achievements/`
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- [ ] Exploration area art (72) → `img/vampire/explorations/` → CDN `vampire/explorations/`
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- [ ] Material icons (match count) → `img/vampire/materials/` → CDN `vampire/materials/`
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- [ ] Story chapter banners (match count) → `img/vampire/story-chapters/` → CDN `vampire/story-chapters/`
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---
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## Phase 4 — API changes
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- [ ] Add `inGuild` to Prisma `Player` model → update `initialGameState` if needed (already done in #134 — verify migration)
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- [ ] Update Prisma schema: no DB changes needed (expansion state is inside the `GameState` JSON blob)
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- [ ] Update `initialState.ts` to include `expansions: {}` in `initialGameState`
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- [ ] Update `sync-new-content` debug route to inject/patch vampire expansion content when expansion is unlocked
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- [ ] Add vampire-specific unlock trigger: when base-game apotheosis count ≥ 1, set `expansions.vampire` to `initialVampireState()` and `unlocked: true`
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- [ ] Update the load endpoint to pass expansion state through to the client
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- [ ] Ensure prestige/transcendence/apotheosis routes only reset state for their own expansion (base game routes must NOT touch `expansions.*`)
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- [ ] Add vampire prestige, transcendence, and apotheosis routes (mirrors of base game routes, scoped to `expansions.vampire`)
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- [ ] Grant `Eternal Sovereignty` role (ID: `1486144657023959180`) on vampire apotheosis
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---
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## Phase 5 — Frontend changes
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### Expansion switcher
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- [ ] Add expansion toggle buttons below the Early Access warning in the sidebar
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- [ ] Always render all expansion buttons; disable any where `unlocked !== true`
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- [ ] Active expansion stored in React state (not game state); defaults to `"base"`
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- [ ] Switching expansion updates which data the UI panels display
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### Resource bar
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- [ ] Show ALL currencies from ALL expansions as separate labelled lines
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- [ ] Vampire currencies use distinct icons/colours (crimson tint for blood, etc.)
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- [ ] The "expand" button label shows the gold-equivalent currency of the active expansion
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### Thematic UI
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- [ ] When vampire expansion is active, swap labels: gold → Blood, essence → Ichor, etc.
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- [ ] Apply `.vampire-mode` CSS class to game container when vampire is active
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- [ ] Vampire colour palette: deep crimsons (`#5C0A1A`), rich crimson (`#C41E3A`), blacks, desaturated purples
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### Tick engine
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- [ ] Update `apps/web/src/engine/tick.ts` to compute passive income for all unlocked expansions every tick (not just base game)
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- [ ] Offline income calculation must also cover all expansions
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### Profile
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- [ ] Profile panel: tab stats by expansion (base game tab + one tab per unlocked expansion)
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- [ ] Show correct thematic prestige/transcendence/apotheosis badge names per expansion
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- [ ] Lifetime stats (gold earned, clicks, etc.) tracked separately per expansion
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### About / How to Play
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- [ ] Update `aboutPanel.tsx` `HOW_TO_PLAY` array to document the expansion system
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---
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## Phase 6 — Tests & CI
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- [ ] Unit tests for all new data files (at minimum, validate structure/required fields)
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- [ ] Unit tests for `initialVampireState()`
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- [ ] Tests for vampire unlock trigger route
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- [ ] Tests for vampire prestige/transcendence/apotheosis routes
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- [ ] Tests for updated tick engine (expansion income)
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- [ ] Maintain 100% coverage on `apps/api` and `packages/types`
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- [ ] Full pipeline: lint → build → test passing before PR
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|
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---
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## Phase 7 — Final
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- [ ] Delete `img/vampire/` directory before committing
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- [ ] Update `MEMORY.md` with new content counts
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- [ ] Open PR → request review
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@@ -1,6 +1,6 @@
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||||
{
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"name": "@elysium/api",
|
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"version": "0.3.2",
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"version": "0.3.1",
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"private": true,
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"type": "module",
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"main": "./prod/src/index.js",
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@@ -35,7 +35,6 @@ model Player {
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lifetimeAchievementsUnlocked Float @default(0)
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lastLoginDate String?
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loginStreak Int @default(1)
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inGuild Boolean @default(false)
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}
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|
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model GameState {
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||||
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@@ -1,4 +1,6 @@
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||||
DISCORD_CLIENT_ID="op://Environment Variables - Naomi/Elysium/discord client id"
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DISCORD_CLIENT_SECRET="op://Environment Variables - Naomi/Elysium/discord client secret"
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DISCORD_REDIRECT_URI="op://Environment Variables - Naomi/Elysium/discord redirect uri"
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||||
JWT_SECRET="op://Environment Variables - Naomi/Elysium/jwt secret"
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DATABASE_URL="op://Environment Variables - Naomi/Elysium/mongo url"
|
||||
ANTI_CHEAT_SECRET="op://Environment Variables - Naomi/Elysium/anti cheat secret"
|
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@@ -6,4 +8,6 @@ PORT="op://Environment Variables - Naomi/Elysium/port"
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CORS_ORIGIN="op://Environment Variables - Naomi/Elysium/origin"
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DISCORD_MILESTONE_WEBHOOK="op://Environment Variables - Naomi/Elysium/discord milestone webhook"
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DISCORD_BOT_TOKEN="op://Environment Variables - Naomi/Elysium/discord bot token"
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DISCORD_GUILD_ID="op://Environment Variables - Naomi/Elysium/discord guild id"
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DISCORD_APOTHEOSIS_ROLE_ID="op://Environment Variables - Naomi/Elysium/discord apotheosis role id"
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LOG_TOKEN="op://Environment Variables - Naomi/Alert Server/api_auth"
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@@ -21,7 +21,6 @@ import { leaderboardRouter } from "./routes/leaderboards.js";
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import { prestigeRouter } from "./routes/prestige.js";
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import { profileRouter } from "./routes/profile.js";
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import { transcendenceRouter } from "./routes/transcendence.js";
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import { connectGateway } from "./services/gateway.js";
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import { logger } from "./services/logger.js";
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const app = new Hono();
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@@ -69,7 +68,6 @@ const port = Number(process.env.PORT ?? 3001);
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try {
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serve({ fetch: app.fetch, port: port }, () => {
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process.stdout.write(`Elysium API running on port ${String(port)}\n`);
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connectGateway();
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});
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} catch (error) {
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void logger.error(
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@@ -16,7 +16,6 @@ import {
|
||||
} from "../services/discord.js";
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import { signToken } from "../services/jwt.js";
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import { logger } from "../services/logger.js";
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import { grantElysianRole } from "../services/webhook.js";
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import type { Player } from "@elysium/types";
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const authRouter = new Hono();
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@@ -93,12 +92,6 @@ authRouter.get("/callback", async(context) => {
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},
|
||||
});
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const inGuild = await grantElysianRole(player.discordId);
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await prisma.player.update({
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data: { inGuild },
|
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where: { discordId: player.discordId },
|
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});
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|
||||
const jwtToken = signToken(player.discordId);
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void logger.log("info", `New player registered: ${player.discordId}`);
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void logger.metric("user_registered", 1, { discordId: player.discordId });
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@@ -111,12 +104,10 @@ authRouter.get("/callback", async(context) => {
|
||||
);
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||||
}
|
||||
|
||||
const inGuild = await grantElysianRole(discordUser.id);
|
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const updated = await prisma.player.update({
|
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data: {
|
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avatar: discordUser.avatar,
|
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discriminator: discordUser.discriminator,
|
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inGuild: inGuild,
|
||||
username: discordUser.username,
|
||||
},
|
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where: { discordId: discordUser.id },
|
||||
|
||||
@@ -760,7 +760,6 @@ gameRouter.get("/load", async(context) => {
|
||||
: computeHmac(JSON.stringify(freshState), secret);
|
||||
return context.json({
|
||||
currentSchemaVersion: currentSchemaVersion,
|
||||
inGuild: playerRecord.inGuild,
|
||||
loginBonus: null,
|
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loginStreak: playerRecord.loginStreak,
|
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offlineEssence: 0,
|
||||
@@ -899,10 +898,8 @@ gameRouter.get("/load", async(context) => {
|
||||
const signature = secret === undefined
|
||||
? undefined
|
||||
: computeHmac(JSON.stringify(state), secret);
|
||||
const inGuild = playerRecord?.inGuild ?? false;
|
||||
return context.json({
|
||||
currentSchemaVersion,
|
||||
inGuild,
|
||||
loginBonus,
|
||||
loginStreak,
|
||||
offlineEssence,
|
||||
|
||||
@@ -7,9 +7,6 @@
|
||||
/* eslint-disable @typescript-eslint/naming-convention -- Discord API requires snake_case fields and HTTP headers require Pascal-Case */
|
||||
import { logger } from "./logger.js";
|
||||
|
||||
const discordClientId = "1479551654264049908";
|
||||
const discordRedirectUri = "https://elysium.nhcarrigan.com/api/auth/callback";
|
||||
|
||||
interface DiscordTokenResponse {
|
||||
access_token: string;
|
||||
token_type: string;
|
||||
@@ -34,18 +31,24 @@ interface DiscordUser {
|
||||
const exchangeCode = async(
|
||||
code: string,
|
||||
): Promise<DiscordTokenResponse> => {
|
||||
const clientId = process.env.DISCORD_CLIENT_ID;
|
||||
const clientSecret = process.env.DISCORD_CLIENT_SECRET;
|
||||
const redirectUri = process.env.DISCORD_REDIRECT_URI;
|
||||
|
||||
if (clientSecret === undefined || clientSecret === "") {
|
||||
if (
|
||||
clientId === undefined || clientId === ""
|
||||
|| clientSecret === undefined || clientSecret === ""
|
||||
|| redirectUri === undefined || redirectUri === ""
|
||||
) {
|
||||
throw new Error("Discord OAuth environment variables are required");
|
||||
}
|
||||
|
||||
const parameters = new URLSearchParams({
|
||||
client_id: discordClientId,
|
||||
client_id: clientId,
|
||||
client_secret: clientSecret,
|
||||
code: code,
|
||||
grant_type: "authorization_code",
|
||||
redirect_uri: discordRedirectUri,
|
||||
redirect_uri: redirectUri,
|
||||
});
|
||||
|
||||
try {
|
||||
@@ -143,9 +146,19 @@ const fetchDiscordUserById = async(
|
||||
* @throws {Error} If OAuth environment variables are missing.
|
||||
*/
|
||||
const buildOAuthUrl = (): string => {
|
||||
const clientId = process.env.DISCORD_CLIENT_ID;
|
||||
const redirectUri = process.env.DISCORD_REDIRECT_URI;
|
||||
|
||||
if (
|
||||
clientId === undefined || clientId === ""
|
||||
|| redirectUri === undefined || redirectUri === ""
|
||||
) {
|
||||
throw new Error("Discord OAuth environment variables are required");
|
||||
}
|
||||
|
||||
const parameters = new URLSearchParams({
|
||||
client_id: discordClientId,
|
||||
redirect_uri: discordRedirectUri,
|
||||
client_id: clientId,
|
||||
redirect_uri: redirectUri,
|
||||
response_type: "code",
|
||||
scope: "identify",
|
||||
});
|
||||
|
||||
@@ -1,182 +0,0 @@
|
||||
/**
|
||||
* @file Discord Gateway WebSocket client for listening to guild member events.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable max-lines-per-function -- WebSocket gateway requires sequential event handler setup */
|
||||
import { prisma } from "../db/client.js";
|
||||
import { logger } from "./logger.js";
|
||||
|
||||
const discordGuildId = "1354624415861833870";
|
||||
|
||||
/**
|
||||
* Discord Gateway opcodes used by this client.
|
||||
*/
|
||||
const gatewayOpcodes = {
|
||||
dispatch: 0,
|
||||
heartbeat: 1,
|
||||
heartbeatAck: 11,
|
||||
hello: 10,
|
||||
identify: 2,
|
||||
} as const;
|
||||
|
||||
/**
|
||||
* GUILD_MEMBERS privileged intent bitmask.
|
||||
*/
|
||||
/* eslint-disable-next-line no-bitwise -- Bitwise shift required for Discord intent bitmask */
|
||||
const guildMembersIntent = 1 << 1;
|
||||
|
||||
/**
|
||||
* Updates the inGuild flag for a player when they join the configured guild.
|
||||
* No-ops silently if the Discord user has no player record.
|
||||
* @param discordId - The Discord user ID of the member who joined.
|
||||
* @param guildId - The ID of the guild they joined.
|
||||
* @returns A promise that resolves when the update attempt completes.
|
||||
*/
|
||||
const handleGuildMemberAdd = async(
|
||||
discordId: string,
|
||||
guildId: string,
|
||||
): Promise<void> => {
|
||||
if (guildId !== discordGuildId) {
|
||||
return;
|
||||
}
|
||||
try {
|
||||
await prisma.player.updateMany({
|
||||
data: { inGuild: true },
|
||||
where: { discordId },
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"gateway_member_add",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates the inGuild flag for a player when they leave the configured guild.
|
||||
* No-ops silently if the Discord user has no player record.
|
||||
* @param discordId - The Discord user ID of the member who left.
|
||||
* @param guildId - The ID of the guild they left.
|
||||
* @returns A promise that resolves when the update attempt completes.
|
||||
*/
|
||||
const handleGuildMemberRemove = async(
|
||||
discordId: string,
|
||||
guildId: string,
|
||||
): Promise<void> => {
|
||||
if (guildId !== discordGuildId) {
|
||||
return;
|
||||
}
|
||||
try {
|
||||
await prisma.player.updateMany({
|
||||
data: { inGuild: false },
|
||||
where: { discordId },
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"gateway_member_remove",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore directive must be lowercase
|
||||
/* v8 ignore next 95 -- @preserve */
|
||||
/**
|
||||
* Connects to the Discord Gateway and listens for guild member events.
|
||||
* Reconnects automatically on close or error.
|
||||
* Requires the GUILD_MEMBERS privileged intent to be enabled in the Discord Developer Portal.
|
||||
*/
|
||||
const connectGateway = (): void => {
|
||||
const botToken = process.env.DISCORD_BOT_TOKEN;
|
||||
if (botToken === undefined || botToken === "") {
|
||||
void logger.log("info", "Gateway: no bot token configured, skipping");
|
||||
return;
|
||||
}
|
||||
|
||||
const ws = new WebSocket("wss://gateway.discord.gg/?v=10&encoding=json");
|
||||
let heartbeatInterval: ReturnType<typeof setInterval> | null = null;
|
||||
let lastSequence: number | null = null;
|
||||
|
||||
const stopHeartbeat = (): void => {
|
||||
if (heartbeatInterval !== null) {
|
||||
clearInterval(heartbeatInterval);
|
||||
heartbeatInterval = null;
|
||||
}
|
||||
};
|
||||
|
||||
ws.addEventListener("message", (event) => {
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Gateway payload is JSON */
|
||||
const payload = JSON.parse(event.data as string) as {
|
||||
op: number;
|
||||
d: unknown;
|
||||
s: number | null;
|
||||
t: string | null;
|
||||
};
|
||||
|
||||
if (payload.s !== null) {
|
||||
lastSequence = payload.s;
|
||||
}
|
||||
|
||||
if (payload.op === gatewayOpcodes.hello) {
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions, @typescript-eslint/naming-convention -- HELLO d shape; Discord API snake_case */
|
||||
const helloData = payload.d as { heartbeat_interval: number };
|
||||
const heartbeatMs = helloData.heartbeat_interval;
|
||||
heartbeatInterval = setInterval(() => {
|
||||
ws.send(JSON.stringify({
|
||||
d: lastSequence,
|
||||
op: gatewayOpcodes.heartbeat,
|
||||
}));
|
||||
}, heartbeatMs);
|
||||
|
||||
ws.send(JSON.stringify({
|
||||
d: {
|
||||
intents: guildMembersIntent,
|
||||
properties: { browser: "elysium", device: "elysium", os: "linux" },
|
||||
token: botToken,
|
||||
},
|
||||
op: gatewayOpcodes.identify,
|
||||
}));
|
||||
}
|
||||
|
||||
if (payload.op === gatewayOpcodes.dispatch && payload.t !== null) {
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions, @typescript-eslint/naming-convention -- dispatch payload shape; Discord API snake_case */
|
||||
const data = payload.d as { user?: { id: string }; guild_id?: string };
|
||||
const discordId = data.user?.id;
|
||||
const guildId = data.guild_id;
|
||||
|
||||
if (discordId === undefined || guildId === undefined) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (payload.t === "GUILD_MEMBER_ADD") {
|
||||
void handleGuildMemberAdd(discordId, guildId);
|
||||
} else if (payload.t === "GUILD_MEMBER_REMOVE") {
|
||||
void handleGuildMemberRemove(discordId, guildId);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
ws.addEventListener("close", () => {
|
||||
stopHeartbeat();
|
||||
void logger.log("info", "Gateway: connection closed, reconnecting in 5s");
|
||||
setTimeout(connectGateway, 5000);
|
||||
});
|
||||
|
||||
ws.addEventListener("error", (event) => {
|
||||
const message
|
||||
= event instanceof ErrorEvent
|
||||
? event.message
|
||||
: "WebSocket error";
|
||||
void logger.error("gateway_error", new Error(message));
|
||||
stopHeartbeat();
|
||||
ws.close();
|
||||
});
|
||||
};
|
||||
|
||||
export { connectGateway, handleGuildMemberAdd, handleGuildMemberRemove };
|
||||
@@ -15,49 +15,6 @@ const discordApi = "https://discord.com/api/v10";
|
||||
*/
|
||||
const suppressNotifications = 4096;
|
||||
|
||||
/**
|
||||
* The Discord role ID for the Elysian role granted to all Elysium players.
|
||||
*/
|
||||
const discordGuildId = "1354624415861833870";
|
||||
const elysianRoleId = "1486144823684628490";
|
||||
const apotheosisRoleId = "1479966598210129991";
|
||||
|
||||
/**
|
||||
* Grants the Elysian Discord role to the given player and returns whether they are in the guild.
|
||||
* Fails silently so role grant errors do not affect the auth flow.
|
||||
* @param discordId - The Discord user ID to grant the role to.
|
||||
* @returns True if the player is in the guild and the role was granted, false otherwise.
|
||||
*/
|
||||
const grantElysianRole = async(discordId: string): Promise<boolean> => {
|
||||
const botToken = process.env.DISCORD_BOT_TOKEN;
|
||||
|
||||
if (botToken === undefined || botToken === "") {
|
||||
return false;
|
||||
}
|
||||
|
||||
try {
|
||||
const response = await fetch(
|
||||
`${discordApi}/guilds/${discordGuildId}/members/${discordId}/roles/${elysianRoleId}`,
|
||||
{
|
||||
headers: {
|
||||
"Authorization": `Bot ${botToken}`,
|
||||
"User-Agent": "DiscordBot (https://elysium.nhcarrigan.com, 1.0.0)",
|
||||
},
|
||||
method: "PUT",
|
||||
},
|
||||
);
|
||||
return response.ok || response.status === 204;
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"webhook_elysian_role",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Grants the apotheosis Discord role to the given player if configured.
|
||||
* Fails silently so role grant errors do not affect the game action.
|
||||
@@ -66,20 +23,23 @@ const grantElysianRole = async(discordId: string): Promise<boolean> => {
|
||||
*/
|
||||
const grantApotheosisRole = async(discordId: string): Promise<void> => {
|
||||
const botToken = process.env.DISCORD_BOT_TOKEN;
|
||||
const guildId = process.env.DISCORD_GUILD_ID;
|
||||
const roleId = process.env.DISCORD_APOTHEOSIS_ROLE_ID;
|
||||
|
||||
if (botToken === undefined || botToken === "") {
|
||||
if (
|
||||
botToken === undefined || botToken === ""
|
||||
|| guildId === undefined || guildId === ""
|
||||
|| roleId === undefined || roleId === ""
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
await fetch(
|
||||
`${discordApi}/guilds/${discordGuildId}/members/${discordId}/roles/${apotheosisRoleId}`,
|
||||
`${discordApi}/guilds/${guildId}/members/${discordId}/roles/${roleId}`,
|
||||
{
|
||||
headers: {
|
||||
"Authorization": `Bot ${botToken}`,
|
||||
"User-Agent": "DiscordBot (https://elysium.nhcarrigan.com, 1.0.0)",
|
||||
},
|
||||
method: "PUT",
|
||||
headers: { Authorization: `Bot ${botToken}` },
|
||||
method: "PUT",
|
||||
},
|
||||
);
|
||||
} catch (error) {
|
||||
@@ -149,4 +109,4 @@ const postMilestoneWebhook = async(
|
||||
}
|
||||
};
|
||||
|
||||
export { grantApotheosisRole, grantElysianRole, postMilestoneWebhook };
|
||||
export { grantApotheosisRole, postMilestoneWebhook };
|
||||
|
||||
@@ -18,31 +18,51 @@ describe("discord service", () => {
|
||||
});
|
||||
|
||||
describe("buildOAuthUrl", () => {
|
||||
it("throws when DISCORD_CLIENT_ID is missing", async () => {
|
||||
delete process.env["DISCORD_CLIENT_ID"];
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/callback";
|
||||
const { buildOAuthUrl } = await import("../../src/services/discord.js");
|
||||
expect(() => buildOAuthUrl()).toThrow("Discord OAuth environment variables are required");
|
||||
});
|
||||
|
||||
it("throws when DISCORD_REDIRECT_URI is missing", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "client123";
|
||||
delete process.env["DISCORD_REDIRECT_URI"];
|
||||
const { buildOAuthUrl } = await import("../../src/services/discord.js");
|
||||
expect(() => buildOAuthUrl()).toThrow("Discord OAuth environment variables are required");
|
||||
});
|
||||
|
||||
it("returns a URL with correct query params", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "client123";
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/callback";
|
||||
const { buildOAuthUrl } = await import("../../src/services/discord.js");
|
||||
const url = buildOAuthUrl();
|
||||
expect(url).toContain("client_id=1479551654264049908");
|
||||
expect(url).toContain("client_id=client123");
|
||||
expect(url).toContain("response_type=code");
|
||||
expect(url).toContain("scope=identify");
|
||||
});
|
||||
});
|
||||
|
||||
describe("exchangeCode", () => {
|
||||
it("throws when DISCORD_CLIENT_SECRET is missing", async () => {
|
||||
delete process.env["DISCORD_CLIENT_SECRET"];
|
||||
it("throws when env vars are missing", async () => {
|
||||
delete process.env["DISCORD_CLIENT_ID"];
|
||||
const { exchangeCode } = await import("../../src/services/discord.js");
|
||||
await expect(exchangeCode("mycode")).rejects.toThrow("Discord OAuth environment variables are required");
|
||||
});
|
||||
|
||||
it("throws when response is not ok", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "cid";
|
||||
process.env["DISCORD_CLIENT_SECRET"] = "secret";
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/cb";
|
||||
mockFetch.mockResolvedValueOnce({ ok: false, statusText: "Unauthorized" });
|
||||
const { exchangeCode } = await import("../../src/services/discord.js");
|
||||
await expect(exchangeCode("bad_code")).rejects.toThrow("Discord token exchange failed");
|
||||
});
|
||||
|
||||
it("returns parsed body on success", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "cid";
|
||||
process.env["DISCORD_CLIENT_SECRET"] = "secret";
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/cb";
|
||||
const tokenData = { access_token: "tok", token_type: "Bearer", expires_in: 3600, refresh_token: "ref", scope: "identify" };
|
||||
mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve(tokenData) });
|
||||
const { exchangeCode } = await import("../../src/services/discord.js");
|
||||
@@ -76,7 +96,9 @@ describe("discord service", () => {
|
||||
|
||||
describe("exchangeCode non-Error throw", () => {
|
||||
it("re-throws when fetch rejects with a non-Error value", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "cid";
|
||||
process.env["DISCORD_CLIENT_SECRET"] = "secret";
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/cb";
|
||||
mockFetch.mockRejectedValueOnce("raw string error");
|
||||
const { exchangeCode } = await import("../../src/services/discord.js");
|
||||
await expect(exchangeCode("some_code")).rejects.toBe("raw string error");
|
||||
|
||||
@@ -1,105 +0,0 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
vi.mock("../../src/db/client.js", () => ({
|
||||
prisma: {
|
||||
player: { updateMany: vi.fn() },
|
||||
},
|
||||
}));
|
||||
|
||||
vi.mock("../../src/services/logger.js", () => ({
|
||||
logger: {
|
||||
error: vi.fn().mockResolvedValue(undefined),
|
||||
log: vi.fn().mockResolvedValue(undefined),
|
||||
},
|
||||
}));
|
||||
|
||||
import { prisma } from "../../src/db/client.js";
|
||||
|
||||
const discordGuildId = "1354624415861833870";
|
||||
|
||||
describe("gateway service", () => {
|
||||
beforeEach(() => {
|
||||
vi.resetAllMocks();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
vi.clearAllMocks();
|
||||
});
|
||||
|
||||
describe("handleGuildMemberAdd", () => {
|
||||
it("sets inGuild to true for the matching guild", async () => {
|
||||
vi.mocked(prisma.player.updateMany).mockResolvedValueOnce({ count: 1 });
|
||||
const { handleGuildMemberAdd } = await import("../../src/services/gateway.js");
|
||||
await handleGuildMemberAdd("user123", discordGuildId);
|
||||
expect(prisma.player.updateMany).toHaveBeenCalledWith({
|
||||
data: { inGuild: true },
|
||||
where: { discordId: "user123" },
|
||||
});
|
||||
});
|
||||
|
||||
it("no-ops when guild id does not match the configured guild", async () => {
|
||||
const { handleGuildMemberAdd } = await import("../../src/services/gateway.js");
|
||||
await handleGuildMemberAdd("user123", "other_guild");
|
||||
expect(prisma.player.updateMany).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("logs error when prisma throws an Error", async () => {
|
||||
const dbError = new Error("DB failure");
|
||||
vi.mocked(prisma.player.updateMany).mockRejectedValueOnce(dbError);
|
||||
const { handleGuildMemberAdd } = await import("../../src/services/gateway.js");
|
||||
const { logger } = await import("../../src/services/logger.js");
|
||||
await handleGuildMemberAdd("user123", discordGuildId);
|
||||
expect(logger.error).toHaveBeenCalledWith("gateway_member_add", dbError);
|
||||
});
|
||||
|
||||
it("logs error when prisma throws a non-Error", async () => {
|
||||
vi.mocked(prisma.player.updateMany).mockRejectedValueOnce("raw error");
|
||||
const { handleGuildMemberAdd } = await import("../../src/services/gateway.js");
|
||||
const { logger } = await import("../../src/services/logger.js");
|
||||
await handleGuildMemberAdd("user123", discordGuildId);
|
||||
expect(logger.error).toHaveBeenCalledWith(
|
||||
"gateway_member_add",
|
||||
new Error("raw error"),
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
describe("handleGuildMemberRemove", () => {
|
||||
it("sets inGuild to false for the matching guild", async () => {
|
||||
vi.mocked(prisma.player.updateMany).mockResolvedValueOnce({ count: 1 });
|
||||
const { handleGuildMemberRemove } = await import("../../src/services/gateway.js");
|
||||
await handleGuildMemberRemove("user123", discordGuildId);
|
||||
expect(prisma.player.updateMany).toHaveBeenCalledWith({
|
||||
data: { inGuild: false },
|
||||
where: { discordId: "user123" },
|
||||
});
|
||||
});
|
||||
|
||||
it("no-ops when guild id does not match the configured guild", async () => {
|
||||
const { handleGuildMemberRemove } = await import("../../src/services/gateway.js");
|
||||
await handleGuildMemberRemove("user123", "other_guild");
|
||||
expect(prisma.player.updateMany).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("logs error when prisma throws an Error", async () => {
|
||||
const dbError = new Error("DB failure");
|
||||
vi.mocked(prisma.player.updateMany).mockRejectedValueOnce(dbError);
|
||||
const { handleGuildMemberRemove } = await import("../../src/services/gateway.js");
|
||||
const { logger } = await import("../../src/services/logger.js");
|
||||
await handleGuildMemberRemove("user123", discordGuildId);
|
||||
expect(logger.error).toHaveBeenCalledWith("gateway_member_remove", dbError);
|
||||
});
|
||||
|
||||
it("logs error when prisma throws a non-Error", async () => {
|
||||
vi.mocked(prisma.player.updateMany).mockRejectedValueOnce("raw error");
|
||||
const { handleGuildMemberRemove } = await import("../../src/services/gateway.js");
|
||||
const { logger } = await import("../../src/services/logger.js");
|
||||
await handleGuildMemberRemove("user123", discordGuildId);
|
||||
expect(logger.error).toHaveBeenCalledWith(
|
||||
"gateway_member_remove",
|
||||
new Error("raw error"),
|
||||
);
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -20,20 +20,42 @@ describe("webhook service", () => {
|
||||
describe("grantApotheosisRole", () => {
|
||||
it("does nothing when bot token is missing", async () => {
|
||||
delete process.env["DISCORD_BOT_TOKEN"];
|
||||
process.env["DISCORD_GUILD_ID"] = "guild123";
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "role123";
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await grantApotheosisRole("user123");
|
||||
expect(mockFetch).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("calls Discord API with correct URL and auth when bot token is set", async () => {
|
||||
it("does nothing when guild id is missing", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "token";
|
||||
delete process.env["DISCORD_GUILD_ID"];
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "role123";
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await grantApotheosisRole("user123");
|
||||
expect(mockFetch).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("does nothing when role id is missing", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "token";
|
||||
process.env["DISCORD_GUILD_ID"] = "guild123";
|
||||
delete process.env["DISCORD_APOTHEOSIS_ROLE_ID"];
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await grantApotheosisRole("user123");
|
||||
expect(mockFetch).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("calls Discord API with correct URL and auth when env vars are set", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "bot_token";
|
||||
process.env["DISCORD_GUILD_ID"] = "guild123";
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "role456";
|
||||
mockFetch.mockResolvedValueOnce({ ok: true });
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await grantApotheosisRole("user789");
|
||||
expect(mockFetch).toHaveBeenCalledWith(
|
||||
"https://discord.com/api/v10/guilds/1354624415861833870/members/user789/roles/1479966598210129991",
|
||||
"https://discord.com/api/v10/guilds/guild123/members/user789/roles/role456",
|
||||
expect.objectContaining({
|
||||
method: "PUT",
|
||||
method: "PUT",
|
||||
headers: expect.objectContaining({ Authorization: "Bot bot_token" }),
|
||||
}),
|
||||
);
|
||||
@@ -41,6 +63,8 @@ describe("webhook service", () => {
|
||||
|
||||
it("swallows fetch errors gracefully", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
process.env["DISCORD_GUILD_ID"] = "g";
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "r";
|
||||
mockFetch.mockRejectedValueOnce(new Error("Network error"));
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await expect(grantApotheosisRole("user")).resolves.toBeUndefined();
|
||||
@@ -48,69 +72,14 @@ describe("webhook service", () => {
|
||||
|
||||
it("swallows non-Error fetch rejections gracefully", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
process.env["DISCORD_GUILD_ID"] = "g";
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "r";
|
||||
mockFetch.mockRejectedValueOnce("raw string error");
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await expect(grantApotheosisRole("user")).resolves.toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
describe("grantElysianRole", () => {
|
||||
it("does nothing when bot token is missing", async () => {
|
||||
delete process.env["DISCORD_BOT_TOKEN"];
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user123");
|
||||
expect(mockFetch).not.toHaveBeenCalled();
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
|
||||
it("returns true when Discord API responds with ok", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "bot_token";
|
||||
mockFetch.mockResolvedValueOnce({ ok: true, status: 200 });
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user789");
|
||||
expect(mockFetch).toHaveBeenCalledWith(
|
||||
"https://discord.com/api/v10/guilds/1354624415861833870/members/user789/roles/1486144823684628490",
|
||||
expect.objectContaining({
|
||||
method: "PUT",
|
||||
headers: expect.objectContaining({ Authorization: "Bot bot_token" }),
|
||||
}),
|
||||
);
|
||||
expect(result).toBe(true);
|
||||
});
|
||||
|
||||
it("returns true when Discord API responds with 204", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
mockFetch.mockResolvedValueOnce({ ok: false, status: 204 });
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user");
|
||||
expect(result).toBe(true);
|
||||
});
|
||||
|
||||
it("returns false when Discord API responds with an error status", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
mockFetch.mockResolvedValueOnce({ ok: false, status: 403 });
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user");
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
|
||||
it("returns false and swallows fetch errors gracefully", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
mockFetch.mockRejectedValueOnce(new Error("Network error"));
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user");
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
|
||||
it("returns false and swallows non-Error fetch rejections", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
mockFetch.mockRejectedValueOnce("raw string error");
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user");
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe("postMilestoneWebhook", () => {
|
||||
const counts = { prestige: 1, transcendence: 0, apotheosis: 0 };
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "@elysium/web",
|
||||
"version": "0.3.2",
|
||||
"version": "0.3.1",
|
||||
"private": true,
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
|
||||
@@ -27,7 +27,6 @@ import { DebugPanel } from "./debugPanel.js";
|
||||
import { EditProfileModal } from "./editProfileModal.js";
|
||||
import { EquipmentPanel } from "./equipmentPanel.js";
|
||||
import { ExplorationPanel } from "./explorationPanel.js";
|
||||
import { JoinCommunityModal } from "./joinCommunityModal.js";
|
||||
import { LoginBonusModal } from "./loginBonusModal.js";
|
||||
import { MilestoneToast } from "./milestoneToast.js";
|
||||
import { OfflineModal } from "./offlineModal.js";
|
||||
@@ -165,7 +164,6 @@ const GameLayout = (): JSX.Element => {
|
||||
transcendenceCount={state.transcendence?.count ?? 0}
|
||||
/>
|
||||
<OfflineModal />
|
||||
<JoinCommunityModal />
|
||||
{schemaOutdated && !dismissedOutdatedWarning
|
||||
? <OutdatedSchemaModal onDismiss={handleDismissOutdated} />
|
||||
: null}
|
||||
|
||||
@@ -1,70 +0,0 @@
|
||||
/**
|
||||
* @file Modal prompting players to join the NHCarrigan Discord community.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
import { useCallback, useState, type JSX } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
|
||||
const sessionKey = "elysium_join_community_dismissed";
|
||||
|
||||
/**
|
||||
* Renders a modal prompting the player to join the NHCarrigan Discord server.
|
||||
* Shown once per session when the player is not already in the guild.
|
||||
* @returns The JSX element or null if the player is in the guild or dismissed.
|
||||
*/
|
||||
const JoinCommunityModal = (): JSX.Element | null => {
|
||||
const { inGuild } = useGame();
|
||||
const [ dismissed, setDismissed ] = useState(
|
||||
() => {
|
||||
return sessionStorage.getItem(sessionKey) === "true";
|
||||
},
|
||||
);
|
||||
|
||||
const handleDismiss = useCallback((): void => {
|
||||
sessionStorage.setItem(sessionKey, "true");
|
||||
setDismissed(true);
|
||||
}, []);
|
||||
|
||||
if (inGuild || dismissed) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="modal-overlay">
|
||||
<div className="modal">
|
||||
<h2>{"Join Our Community!"}</h2>
|
||||
<p>
|
||||
{"Did you know Elysium has an active Discord community? "}
|
||||
{"Join to chat with other players, get updates, and earn "}
|
||||
{"the exclusive Elysian role!"}
|
||||
</p>
|
||||
<p className="modal-note">
|
||||
{"You already earn the Elysian role just by playing — "}
|
||||
{"joining lets us show it off in the server!"}
|
||||
</p>
|
||||
<div className="modal-actions">
|
||||
<a
|
||||
className="modal-close-button"
|
||||
href="https://discord.gg/KKe7BaEnQB"
|
||||
onClick={handleDismiss}
|
||||
rel="noreferrer"
|
||||
target="_blank"
|
||||
>
|
||||
{"Join Discord"}
|
||||
</a>
|
||||
<button
|
||||
className="modal-close-button"
|
||||
onClick={handleDismiss}
|
||||
type="button"
|
||||
>
|
||||
{"Maybe later"}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export { JoinCommunityModal };
|
||||
@@ -243,11 +243,6 @@ interface GameContextValue {
|
||||
isLoading: boolean;
|
||||
error: string | null;
|
||||
|
||||
/**
|
||||
* Whether the player is currently a member of the NHCarrigan Discord server.
|
||||
*/
|
||||
inGuild: boolean;
|
||||
|
||||
/**
|
||||
* Click the crystal to earn gold.
|
||||
*/
|
||||
@@ -585,24 +580,16 @@ interface GameContextValue {
|
||||
* @returns Counts of what was added per content type.
|
||||
*/
|
||||
syncNewContent: ()=> Promise<{
|
||||
achievementsAdded: number;
|
||||
achievementsPatched: number;
|
||||
adventurerStatsPatched: number;
|
||||
adventurersAdded: number;
|
||||
bossRewardsPatched: number;
|
||||
bossesAdded: number;
|
||||
bossesPatched: number;
|
||||
craftingRecipesReapplied: number;
|
||||
equipmentAdded: number;
|
||||
equipmentPatched: number;
|
||||
explorationAreasAdded: number;
|
||||
questRewardsPatched: number;
|
||||
questsAdded: number;
|
||||
questsPatched: number;
|
||||
upgradesAdded: number;
|
||||
upgradesPatched: number;
|
||||
zonesAdded: number;
|
||||
zonesPatched: number;
|
||||
achievementsAdded: number;
|
||||
adventurersAdded: number;
|
||||
bossesAdded: number;
|
||||
bossRewardsPatched: number;
|
||||
equipmentAdded: number;
|
||||
explorationAreasAdded: number;
|
||||
questRewardsPatched: number;
|
||||
questsAdded: number;
|
||||
upgradesAdded: number;
|
||||
zonesAdded: number;
|
||||
}>;
|
||||
|
||||
/**
|
||||
@@ -699,7 +686,6 @@ export const GameProvider = ({
|
||||
const [ schemaOutdated, setSchemaOutdated ] = useState(false);
|
||||
const [ saveSchemaVersion, setSaveSchemaVersion ] = useState(0);
|
||||
const [ currentSchemaVersion, setCurrentSchemaVersion ] = useState(0);
|
||||
const [ inGuild, setInGuild ] = useState(false);
|
||||
const [ unlockedCodexEntryIds, setUnlockedCodexEntryIds ] = useState<
|
||||
Array<string>
|
||||
>([]);
|
||||
@@ -737,7 +723,6 @@ export const GameProvider = ({
|
||||
setSchemaOutdated(data.schemaOutdated);
|
||||
setSaveSchemaVersion(data.state.schemaVersion ?? 0);
|
||||
setCurrentSchemaVersion(data.currentSchemaVersion);
|
||||
setInGuild(data.inGuild);
|
||||
|
||||
// Fetch number format preference from profile (fire-and-forget, non-blocking)
|
||||
void fetch(`/api/profile/${data.state.player.discordId}`).
|
||||
@@ -2185,24 +2170,16 @@ export const GameProvider = ({
|
||||
localStorage.setItem("elysium_save_signature", data.signature);
|
||||
}
|
||||
return {
|
||||
achievementsAdded: data.achievementsAdded,
|
||||
achievementsPatched: data.achievementsPatched,
|
||||
adventurerStatsPatched: data.adventurerStatsPatched,
|
||||
adventurersAdded: data.adventurersAdded,
|
||||
bossRewardsPatched: data.bossRewardsPatched,
|
||||
bossesAdded: data.bossesAdded,
|
||||
bossesPatched: data.bossesPatched,
|
||||
craftingRecipesReapplied: data.craftingRecipesReapplied,
|
||||
equipmentAdded: data.equipmentAdded,
|
||||
equipmentPatched: data.equipmentPatched,
|
||||
explorationAreasAdded: data.explorationAreasAdded,
|
||||
questRewardsPatched: data.questRewardsPatched,
|
||||
questsAdded: data.questsAdded,
|
||||
questsPatched: data.questsPatched,
|
||||
upgradesAdded: data.upgradesAdded,
|
||||
upgradesPatched: data.upgradesPatched,
|
||||
zonesAdded: data.zonesAdded,
|
||||
zonesPatched: data.zonesPatched,
|
||||
achievementsAdded: data.achievementsAdded,
|
||||
adventurersAdded: data.adventurersAdded,
|
||||
bossRewardsPatched: data.bossRewardsPatched,
|
||||
bossesAdded: data.bossesAdded,
|
||||
equipmentAdded: data.equipmentAdded,
|
||||
explorationAreasAdded: data.explorationAreasAdded,
|
||||
questRewardsPatched: data.questRewardsPatched,
|
||||
questsAdded: data.questsAdded,
|
||||
upgradesAdded: data.upgradesAdded,
|
||||
zonesAdded: data.zonesAdded,
|
||||
};
|
||||
} catch (error_: unknown) {
|
||||
setError(
|
||||
@@ -2211,24 +2188,16 @@ export const GameProvider = ({
|
||||
: "Failed to sync new content",
|
||||
);
|
||||
return {
|
||||
achievementsAdded: 0,
|
||||
achievementsPatched: 0,
|
||||
adventurerStatsPatched: 0,
|
||||
adventurersAdded: 0,
|
||||
bossRewardsPatched: 0,
|
||||
bossesAdded: 0,
|
||||
bossesPatched: 0,
|
||||
craftingRecipesReapplied: 0,
|
||||
equipmentAdded: 0,
|
||||
equipmentPatched: 0,
|
||||
explorationAreasAdded: 0,
|
||||
questRewardsPatched: 0,
|
||||
questsAdded: 0,
|
||||
questsPatched: 0,
|
||||
upgradesAdded: 0,
|
||||
upgradesPatched: 0,
|
||||
zonesAdded: 0,
|
||||
zonesPatched: 0,
|
||||
achievementsAdded: 0,
|
||||
adventurersAdded: 0,
|
||||
bossRewardsPatched: 0,
|
||||
bossesAdded: 0,
|
||||
equipmentAdded: 0,
|
||||
explorationAreasAdded: 0,
|
||||
questRewardsPatched: 0,
|
||||
questsAdded: 0,
|
||||
upgradesAdded: 0,
|
||||
zonesAdded: 0,
|
||||
};
|
||||
}
|
||||
}, []);
|
||||
@@ -2310,7 +2279,6 @@ export const GameProvider = ({
|
||||
forceUnlocks,
|
||||
formatNumber,
|
||||
handleClick,
|
||||
inGuild,
|
||||
isLoading,
|
||||
isSyncing,
|
||||
lastSavedAt,
|
||||
@@ -2382,7 +2350,6 @@ export const GameProvider = ({
|
||||
error,
|
||||
flushBossLoreToasts,
|
||||
forceSync,
|
||||
inGuild,
|
||||
forceUnlocks,
|
||||
handleClick,
|
||||
isLoading,
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "elysium",
|
||||
"version": "0.3.2",
|
||||
"version": "0.3.1",
|
||||
"private": true,
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "@elysium/types",
|
||||
"version": "0.3.2",
|
||||
"version": "0.3.1",
|
||||
"private": true,
|
||||
"type": "module",
|
||||
"main": "./prod/src/index.js",
|
||||
|
||||
@@ -70,11 +70,6 @@ interface LoginBonusResult {
|
||||
interface LoadResponse {
|
||||
state: GameState;
|
||||
|
||||
/**
|
||||
* Whether the player is currently a member of the NHCarrigan Discord server.
|
||||
*/
|
||||
inGuild: boolean;
|
||||
|
||||
/**
|
||||
* Offline gold earned since last save (server-calculated).
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user