Commit Graph

18 Commits

Author SHA1 Message Date
hikari bec972aed1 feat: add daily login bonus system with streak tracking
Awards escalating gold rewards each consecutive day (Day 7 grants bonus
crystals). Streak resets on missed days; a week multiplier boosts all
rewards for longer streaks. Shows a modal on first daily load and
displays the current streak on the character sheet.
2026-03-07 15:18:59 -08:00
hikari b886928e49 feat: add titles system with unlock tracking and character sheet display
Titles are earned by reaching milestones (quests, bosses, gold, clicks,
adventurers, guild, prestige, transcendence, apotheosis, achievements,
longevity) and are permanent - never lost on prestige/transcendence/
apotheosis resets. 20 titles available at launch.

Also fixes a pre-existing P2034 write-conflict on the load backfill path
and the exactOptionalPropertyTypes violation in the quest failure handler.
2026-03-07 14:51:30 -08:00
hikari 9be946a873 feat: scale adventurer tier costs progressively
Each adventurer tier now has a unique baseCost that scales ~7x per
tier (L1: 10 → L32: ~2.5e27). The per-count scaling factor (1.15×)
is unchanged.

Closes #10
2026-03-07 13:39:00 -08:00
hikari 6ddf8e0b43 feat: add exploration and crafting systems
Adds two new game systems: Exploration (scouts collect materials from
timed area runs) and Crafting (combine materials into permanent
multipliers). Includes 72 exploration areas, 54 materials, 36 recipes,
and 108 new Codex lore entries. Removes unused characterName requirement
from prestige/transcendence/apotheosis reset flows.
2026-03-07 04:14:04 -08:00
hikari 2aa6362ad6 fix: always initialise transcendence and apotheosis in game state
Adds INITIAL_TRANSCENDENCE and INITIAL_APOTHEOSIS constants and includes
both in INITIAL_GAME_STATE so every save document contains these fields
from the very first write, rather than only appearing post-transcendence
or post-apotheosis.
2026-03-07 02:57:59 -08:00
hikari e8881a81d5 feat: add transcendence second prestige layer
Implements the full Transcendence system — the ultimate endgame
mechanic, unlocked by defeating The Absolute One (requires Prestige 90).

Nuclear reset model: wipes resources, prestige, runestones, upgrades,
equipment, bosses, quests, zones, and achievements. Codex entries and
lifetime profile stats are preserved. Transcendence data is permanent
and accumulates across all future resets.

Echo formula: floor(853 / sqrt(prestigeCount)) × echoMetaMultiplier
Fewer prestiges = more Echoes, rewarding optimised play.

15 Echo upgrades across 5 categories:
- Income multipliers (×1.25 → ×5): 5 tiers, cost 5–80 echoes
- Combat multipliers (×1.25 → ×2): 3 tiers, cost 5–35 echoes
- Prestige threshold reductions (×0.9, ×0.8): cost 8–20 echoes
- Prestige runestone multipliers (×1.5, ×2): cost 8–20 echoes
- Echo meta multipliers (×1.25 → ×2): cost 10–50 echoes

New files: Transcendence.ts types, transcendence service, route,
data files (API + web), TranscendencePanel.tsx component.

Modified: GameState, Api, types/index, prestige service (carries
transcendence through resets, applies echo multipliers), boss route
(echoCombatMultiplier), game.ts anti-cheat (echo cap), tick.ts
(echoIncomeMultiplier), GameContext, API client, GameLayout (new tab),
ResourceBar (transcendence badge alongside prestige badge), styles.css,
AboutPanel, IDEAS.md.
2026-03-07 02:22:45 -08:00
hikari b27454669e feat: add auto-prestige toggle via runestone shop upgrade
Adds a new Utility category to the prestige shop with the "Autonomous Ascension" upgrade (100 runestones). Once purchased, a toggle button appears in the shop that enables automatic prestige — the client RAF loop checks the threshold on each tick and fires the prestige API automatically using the current character name.

 This feature was implemented with help from Hikari~ 🌸
2026-03-07 00:15:10 -08:00
hikari 078ae50e69 feat: add equipment set bonuses and boss bounty runestones
- Define EquipmentSet type + computeSetBonuses utility in packages/types
- Add setId field to Equipment type and assign sets to 27 equipment items
- Create 9 named equipment sets (Iron Vanguard → Eternal Throne) with 2pc/3pc bonuses
- Apply set combat multiplier in boss route
- Apply set gold/click multipliers in tick engine and click handler
- Include set bonuses in anti-cheat delta validation
- Show active set bonus strip + set badge per card in EquipmentPanel
- Add boss first-kill bounty runestones (scaling 1–10 per boss tier)
- Update AboutPanel and IDEAS.md
2026-03-06 23:56:45 -08:00
hikari aaeece1a18 feat: add daily challenges system
Three PST-midnight-resetting challenges generated deterministically per
day from click, boss, quest, and prestige types. Progress tracked
server-side for bosses and prestige, client-side for clicks and quests.
Crystal rewards awarded on completion and preserved through prestige resets.
2026-03-06 22:22:18 -08:00
hikari 5b4661b398 feat: content expansion, prestige shop, and offline earnings improvements
- Expand content to 18 zones, 72 bosses, 95 quests, 32 adventurer tiers
- Add prestige shop with 24 runestone upgrades across 5 categories
- Add PrestigeUpgrade type, data files, API routes, and frontend panel
- Fix offline earnings to include equipment and runestone multipliers
- Add offline essence calculation alongside offline gold
- Update OfflineModal to display both gold and essence earned
- Add IDEAS.md for tracking planned features
2026-03-06 21:55:42 -08:00
hikari 18ff4ce547 fix: remove early prestige gates and improve quest unlock hints
- Remove prestigeRequirement from all original zone bosses (Shattered Ruins through Astral Void) — prestige gates now only apply to new endgame zones (Celestial Reaches onward)
- Show zone unlock hint on locked quests when the quest's zone is still locked, so players know what to do
- Switch quest reward numbers to use formatNumber instead of toLocaleString, fixing raw integer display for endgame values
2026-03-06 16:41:50 -08:00
hikari fa1c46f17f feat: major endgame content expansion
- Add 6 new zones (Celestial Reaches through Eternal Throne) with sequential unlock chain
- Add 30 new bosses (5 per zone) scaling to 3e24 HP for true endgame challenge
- Add 36 new quests (6 per zone) with timers up to 96h for long-term progression
- Add 6 new adventurer tiers (seraph_knight through eternal_champion) requiring prestige 6-25
- Add ~36 new equipment pieces with boss drops and purchasable essence/crystal sinks
- Add new upgrades including endgame click/global multipliers and adventurer-specific unlocks
- Add 17 new achievements covering clicks (100K/1M), gold (quadrillion/quintillion), bosses (20/30/60), quests (30/50/72), adventurers (50K), prestige (5/10/25), and equipment (25/40)
- Extend formatNumber to support Q/Qt/S/Sp suffixes for numbers up to 1e24
2026-03-06 16:34:35 -08:00
hikari e780dc5f6c feat: sequential zone unlocking with dual boss+quest gate conditions
Zones now unlock in strict linear order. Each zone requires both the
final boss AND the final quest of the previous zone to be completed:

Verdant Vale → Shattered Ruins (forest_giant + ancient_ruins)
Shattered Ruins → Frozen Peaks (elder_dragon + dragon_lair)
Frozen Peaks → Shadow Marshes (void_titan + storm_citadel)
Shadow Marshes → Volcanic Depths (mud_kraken + plague_ruins)
Volcanic Depths → Astral Void (phoenix_lord + the_forge)

- Zone type gains `unlockQuestId` field alongside `unlockBossId`
- boss.ts checks both conditions before unlocking zone on boss defeat
- tick.ts checks both conditions and unlocks zones + first boss on
  quest completion if the boss condition is already met
- GameContext optimistic update also respects dual-condition logic
- BossPanel zone-gate hints now show both "⚔️ Defeat: X & 📜 Complete: Y"
- game.ts backfill syncs unlockQuestId and re-verifies zone status
  using both conditions, reverting incorrectly-unlocked saves
2026-03-06 16:04:52 -08:00
hikari c5ea59ffb4 feat: display unlock conditions on all locked items
All locked items now show players exactly what they need to do next:
- Adventurers: "📜 Complete: [Quest Name]"
- Upgrades: "⚔️ Defeat: [Boss]" or "📜 Complete: [Quest]"
- Equipment (boss drops): "⚔️ Drop: [Boss Name]" instead of generic label
- Bosses: "⚔️ Defeat: [Previous Boss] first" or zone gate boss
- Quests: "📜 Complete: [Prerequisite Quest]"

Also wires adventurer unlocks through quests (militia through dragon_rider
had no unlock path), retroactively applies rewards on existing saves,
syncs boss reward arrays from defaults on load, and removes invalid
rune_stone reference from Forest Giant.
2026-03-06 15:08:08 -08:00
hikari 772d733e86 feat: major content expansion with essence and crystal sinks
- 6 zones (up from 3): Shadow Marshes, Volcanic Depths, Astral Void
- 18 bosses (up from 4): 3 per zone with zone-based sequential unlock
- 24 quests (up from 9): 3-4 per zone, reorganised by zone
- 15 adventurer tiers (up from 10): Shadow Assassin through Divine Champion
- 28 equipment pieces (up from 12): boss drops + purchasable with essence/crystals
- 24 upgrades (up from 13): crystal-cost upgrades + new adventurer upgrades
- 22 achievements (up from 14): new milestones for bosses, quests, gold, armies
- Purchasable equipment system: buy items directly with essence or crystals
- Crystal-cost upgrades: spend crystals on global and click power boosts
- Zone-based boss progression: defeating a zone's last boss unlocks the next zone
2026-03-06 14:36:41 -08:00
hikari 897eba5f64 feat: add zone system to bosses and quests 2026-03-06 13:42:40 -08:00
hikari e9e0df31fd feat: add equipment, achievements, and visual polish
- Equipment system: 12 items across weapon/armour/trinket slots with
  common/rare/epic/legendary rarities; starter commons auto-equipped,
  higher tiers drop from boss victories
- Achievement system: 15 milestones with typed conditions; checked
  each tick and crystal rewards applied automatically
- Achievement toast: slide-in notification, auto-dismisses after 4s
- Floating click text: +X gold floats on each manual click
- Expanded quests (9 total) and upgrades (12 total)
- Upgrade panel now shows locked upgrades so players can see their
  progression path
- formatNumber utility (K/M/B/T) used consistently across all panels
- Backfill logic for existing saves to add new content gracefully
- types package now emits .d.ts declarations
2026-03-06 13:27:48 -08:00
hikari a3daed1683 feat: initial elysium idle game prototype
Sets up the full monorepo with pnpm workspaces. Includes shared types
package, Hono API with Discord OAuth/JWT auth, Prisma v6 + MongoDB
Atlas, and React + Vite frontend with game loop, five tabs, and
Discord-linked save/load.
2026-03-06 11:26:19 -08:00