Closes#95
## Summary
`void_walker` adventurers (130K combat power each) were locked behind `fire_temple`, which requires 4.8B combat power. The best adventurer available before completing that quest was `arcane_scholar` at 45K CP each — meaning players needed ~107K arcane scholars to break through, versus ~37K if they had void walkers. Classic chicken-and-egg wall.
## Changes
- Moved `void_walker` adventurer reward from `fire_temple` to `lava_flows` (the entry quest to Volcanic Depths, no CP requirement)
- Added 40M gold reward to `fire_temple` to replace the removed adventurer unlock
Players now unlock `void_walker` as soon as they enter the zone, giving them the combat power boost before they need to grind toward the temple.
✨ This issue was created with help from Hikari~ 🌸
Reviewed-on: #96
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
## Summary
Fixes#85. Quest combat power requirements for Shadow Marshes, Volcanic Depths, and Astral Void were all drastically too low, breaking the zone progression curve.
### Root Cause
All three zones appear to have had their `combatPowerRequired` values entered at the wrong magnitude. Shadow Marshes was using K values where M was intended; Volcanic Depths and Astral Void were similarly off, resulting in later zones being trivially easier than earlier ones.
### Changes
| Zone | Before | After |
|---|---|---|
| Shadow Marshes | 5K / 20K / 80K / 300K | 5M / 20M / 80M / 300M |
| Volcanic Depths | 2M / 8M / 30M / 120M | 1.2B / 4.8B / 18B / 72B |
| Astral Void | 50M / 200M / 800M / 3B | 300B / 1.2T / 4.8T / 18T |
### Progression
All values now maintain a consistent ~×4 multiplier within each zone and ~×4 jump between zones, matching the established pattern from Verdant Vale through Frozen Peaks.
✨ This PR was created with help from Hikari~ 🌸
Reviewed-on: #90
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
## Summary
This PR represents the full v1 prototype, implementing the core game systems for Elysium.
- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test
## Closes
Closes#1Closes#2Closes#3Closes#4Closes#5Closes#6Closes#7Closes#8Closes#9Closes#10Closes#11Closes#12Closes#13Closes#14Closes#16Closes#19Closes#20Closes#21Closes#22Closes#23Closes#24Closes#25Closes#26Closes#27Closes#29✨ This issue was created with help from Hikari~ 🌸
Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>