Commit Graph

5 Commits

Author SHA1 Message Date
hikari 06c80e186a feat: gold/sec display with multipliers (#100) and peasant late-game upgrades (#101) 2026-03-23 13:52:02 -07:00
hikari 2b026ff02e feat: add Dark Templar adventurer to bridge Volcanic Depths progression wall (#98) 2026-03-23 13:37:31 -07:00
hikari 354b7e372e fix: break fire_temple combat power wall (#96)
Security Scan and Upload / Security & DefectDojo Upload (push) Successful in 1m13s
CI / Lint, Build & Test (push) Successful in 1m17s
Closes #95

## Summary

`void_walker` adventurers (130K combat power each) were locked behind `fire_temple`, which requires 4.8B combat power. The best adventurer available before completing that quest was `arcane_scholar` at 45K CP each — meaning players needed ~107K arcane scholars to break through, versus ~37K if they had void walkers. Classic chicken-and-egg wall.

## Changes

- Moved `void_walker` adventurer reward from `fire_temple` to `lava_flows` (the entry quest to Volcanic Depths, no CP requirement)
- Added 40M gold reward to `fire_temple` to replace the removed adventurer unlock

Players now unlock `void_walker` as soon as they enter the zone, giving them the combat power boost before they need to grind toward the temple.

 This issue was created with help from Hikari~ 🌸

Reviewed-on: #96
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-20 15:17:23 -07:00
hikari 2236d1dc9f fix: correct quest combat power requirements for SM, VD, and AV (#90)
CI / Lint, Build & Test (push) Successful in 1m10s
Security Scan and Upload / Security & DefectDojo Upload (push) Successful in 1m11s
## Summary

Fixes #85. Quest combat power requirements for Shadow Marshes, Volcanic Depths, and Astral Void were all drastically too low, breaking the zone progression curve.

### Root Cause

All three zones appear to have had their `combatPowerRequired` values entered at the wrong magnitude. Shadow Marshes was using K values where M was intended; Volcanic Depths and Astral Void were similarly off, resulting in later zones being trivially easier than earlier ones.

### Changes

| Zone | Before | After |
|---|---|---|
| Shadow Marshes | 5K / 20K / 80K / 300K | 5M / 20M / 80M / 300M |
| Volcanic Depths | 2M / 8M / 30M / 120M | 1.2B / 4.8B / 18B / 72B |
| Astral Void | 50M / 200M / 800M / 3B | 300B / 1.2T / 4.8T / 18T |

### Progression

All values now maintain a consistent ~×4 multiplier within each zone and ~×4 jump between zones, matching the established pattern from Verdant Vale through Frozen Peaks.

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #90
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-20 09:19:16 -07:00
hikari 29c817230d feat: initial prototype — core game systems (#30)
Security Scan and Upload / Security & DefectDojo Upload (push) Successful in 1m1s
CI / Lint, Build & Test (push) Successful in 1m6s
## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
Closes #2
Closes #3
Closes #4
Closes #5
Closes #6
Closes #7
Closes #8
Closes #9
Closes #10
Closes #11
Closes #12
Closes #13
Closes #14
Closes #16
Closes #19
Closes #20
Closes #21
Closes #22
Closes #23
Closes #24
Closes #25
Closes #26
Closes #27
Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-08 15:53:39 -07:00