Adds pronouns, guildName, and guildDescription fields to the player
profile. A new Character tab provides an in-game view/edit panel for
character and guild lore.
Closes#16
Adds two new game systems: Exploration (scouts collect materials from
timed area runs) and Crafting (combine materials into permanent
multipliers). Includes 72 exploration areas, 54 materials, 36 recipes,
and 108 new Codex lore entries. Removes unused characterName requirement
from prestige/transcendence/apotheosis reset flows.
Apotheosis is the ultimate reset — wipes absolutely everything
including prestige and transcendence — in exchange for a pure
bragging-rights badge. No mechanical benefit whatsoever.
Unlock condition: all 15 Transcendence echo upgrades purchased.
Can be achieved multiple times; each cycle requires repurchasing
all Transcendence upgrades again.
What survives: Codex lore entries and lifetime profile statistics.
What is wiped: resources, prestige, runestones, transcendence data
(echoes, echo upgrades, multipliers), equipment, upgrades, bosses,
quests, zones, adventurers, achievements.
New files: Apotheosis.ts type, apotheosis service, apotheosis route,
ApotheosisPanel.tsx component.
Modified: GameState (apotheosis field), Api.ts, types/index.ts,
prestige service (carry apotheosis), transcendence service (carry
apotheosis), game.ts anti-cheat (cap apotheosis count), API client,
GameContext (apotheosis() function), GameLayout (new tab), ResourceBar
(gold apotheosis badge shown above transcendence and prestige badges),
styles.css, AboutPanel how-to-play.
Also removes IDEAS.md — all planned features are now implemented!
Implements a full in-game Codex panel that tracks lore discovery across
seven categories: bosses (72), quests (95), zones (18), equipment (65),
adventurer tiers (32), upgrades (57), and prestige upgrades (25).
Lore entries unlock automatically as players progress — existing
completions are retroactively and silently added on first load. New
discoveries trigger a toast notification and badge counter on the
Codex tab.
Adds Donate and Discord link buttons to the resource bar nav. Also
fixes a display discrepancy where the resource bar showed
resources.runestones (always 0) instead of the actual prestige
runestone balance from prestige.runestones.
✨ This feature was implemented with help from Hikari~ 🌸
- New GET /about API endpoint caches Gitea releases for 5 minutes
- AboutPanel displays client version (via Vite define), API version, collapsible changelog, and How to Play guide
- GiteaRelease and AboutResponse types added to shared package
Three PST-midnight-resetting challenges generated deterministically per
day from click, boss, quest, and prestige types. Progress tracked
server-side for bosses and prestige, client-side for clicks and quests.
Crystal rewards awarded on completion and preserved through prestige resets.
Shows a relative time label (e.g. "☁️ 2m ago") in the resource bar
seeded from the server on load and updated after every auto-save or
manual save. A 💾 button lets players trigger an immediate cloud save
outside the 30-second auto-save cycle, with a ⏳ spinner and disabled
state while the request is in-flight.
- Equipment system: 12 items across weapon/armour/trinket slots with
common/rare/epic/legendary rarities; starter commons auto-equipped,
higher tiers drop from boss victories
- Achievement system: 15 milestones with typed conditions; checked
each tick and crystal rewards applied automatically
- Achievement toast: slide-in notification, auto-dismisses after 4s
- Floating click text: +X gold floats on each manual click
- Expanded quests (9 total) and upgrades (12 total)
- Upgrade panel now shows locked upgrades so players can see their
progression path
- formatNumber utility (K/M/B/T) used consistently across all panels
- Backfill logic for existing saves to add new content gracefully
- types package now emits .d.ts declarations
Sets up the full monorepo with pnpm workspaces. Includes shared types
package, Hono API with Discord OAuth/JWT auth, Prisma v6 + MongoDB
Atlas, and React + Vite frontend with game loop, five tabs, and
Discord-linked save/load.