Files
elysium/apps/web/src/components/game/GameLayout.tsx
T
hikari 24beaf3131 feat: add cloud save timestamp and force sync button
Shows a relative time label (e.g. "☁️ 2m ago") in the resource bar
seeded from the server on load and updated after every auto-save or
manual save. A 💾 button lets players trigger an immediate cloud save
outside the 30-second auto-save cycle, with a  spinner and disabled
state while the request is in-flight.
2026-03-06 18:22:28 -08:00

107 lines
3.5 KiB
TypeScript

import { useState } from "react";
import { useGame } from "../../context/GameContext.js";
import { ResourceBar } from "../ui/ResourceBar.js";
import { AchievementPanel } from "./AchievementPanel.js";
import { AchievementToast } from "./AchievementToast.js";
import { AdventurerPanel } from "./AdventurerPanel.js";
import { BattleModal } from "./BattleModal.js";
import { BossPanel } from "./BossPanel.js";
import { ClickArea } from "./ClickArea.js";
import { EditProfileModal } from "./EditProfileModal.js";
import { EquipmentPanel } from "./EquipmentPanel.js";
import { OfflineModal } from "./OfflineModal.js";
import { PrestigePanel } from "./PrestigePanel.js";
import { QuestPanel } from "./QuestPanel.js";
import { UpgradePanel } from "./UpgradePanel.js";
type Tab = "adventurers" | "upgrades" | "quests" | "bosses" | "equipment" | "achievements" | "prestige";
const TABS: { id: Tab; label: string }[] = [
{ id: "adventurers", label: "⚔️ Adventurers" },
{ id: "upgrades", label: "🔧 Upgrades" },
{ id: "quests", label: "📜 Quests" },
{ id: "bosses", label: "👹 Bosses" },
{ id: "equipment", label: "🗡️ Equipment" },
{ id: "achievements", label: "🏆 Achievements" },
{ id: "prestige", label: "⭐ Prestige" },
];
export const GameLayout = (): React.JSX.Element => {
const { state, isLoading, error, battleResult, dismissBattle, lastSavedAt, isSyncing, forceSync } = useGame();
const [activeTab, setActiveTab] = useState<Tab>("adventurers");
const [editingProfile, setEditingProfile] = useState(false);
if (isLoading) {
return (
<div className="loading-screen">
<p>Loading your adventure...</p>
</div>
);
}
if (error) {
return (
<div className="error-screen">
<p>Error: {error}</p>
</div>
);
}
if (!state) return <div className="loading-screen"><p>Loading...</p></div>;
const profileUrl = `/profile/${state.player.discordId}`;
return (
<div className="game-layout">
<ResourceBar
resources={state.resources}
prestigeCount={state.prestige.count}
profileUrl={profileUrl}
onEditProfile={() => { setEditingProfile(true); }}
lastSavedAt={lastSavedAt}
isSyncing={isSyncing}
onForceSync={forceSync}
/>
<OfflineModal />
<AchievementToast />
{battleResult && (
<BattleModal battle={battleResult} onDismiss={dismissBattle} />
)}
{editingProfile && (
<EditProfileModal onClose={() => { setEditingProfile(false); }} />
)}
<div className="game-main">
<aside className="game-sidebar">
<ClickArea />
</aside>
<main className="game-content">
<nav className="tab-bar">
{TABS.map((tab) => (
<button
key={tab.id}
className={`tab-button ${activeTab === tab.id ? "active" : ""}`}
onClick={() => { setActiveTab(tab.id); }}
type="button"
>
{tab.label}
</button>
))}
</nav>
<div className="tab-content">
{activeTab === "adventurers" && <AdventurerPanel />}
{activeTab === "upgrades" && <UpgradePanel />}
{activeTab === "quests" && <QuestPanel />}
{activeTab === "bosses" && <BossPanel />}
{activeTab === "equipment" && <EquipmentPanel />}
{activeTab === "achievements" && <AchievementPanel />}
{activeTab === "prestige" && <PrestigePanel />}
</div>
</main>
</div>
</div>
);
};