Commit Graph

2 Commits

Author SHA1 Message Date
hikari 8d05d06348 chore: update minor and patch dependencies
Security Scan and Upload / Security & DefectDojo Upload (pull_request) Successful in 1m2s
CI / Lint, Build & Test (pull_request) Successful in 1m10s
Bumped @hono/node-server, @types/node, @types/react, @types/react-dom,
@vitejs/plugin-react, hono, jsdom, react, react-dom, tsx, and vite.

TypeScript held at 5.8.2 (6.x incompatible with current eslint config),
Vitest held at 3.x (4.x coverage pragma changes need investigation),
Prisma held at 6.x (7.x requires prisma.config.ts migration).
2026-04-06 12:05:33 -07:00
hikari 29c817230d feat: initial prototype — core game systems (#30)
Security Scan and Upload / Security & DefectDojo Upload (push) Successful in 1m1s
CI / Lint, Build & Test (push) Successful in 1m6s
## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

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Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-08 15:53:39 -07:00