Commit Graph

34 Commits

Author SHA1 Message Date
hikari 4ed3ccc69c feat: add main questline / overarching story system (#24)
- 22 chapters across the full game arc (18 zone bosses + 4 milestones)
- Choice-based narrative with {characterName} dynamic substitution
- Story progress (unlocked + completed chapters) is permanent across all resets
- Server-side anti-cheat: chapters/choices can only accumulate, never be removed
- Tab badge and lower-right toast notifications for newly unlocked chapters
- Story choices displayed on the Character Sheet and Character Page
- How to Play entry added to About panel
2026-03-07 17:15:08 -08:00
hikari ad5f2ad226 fix: raise Sera/Mira/Vex companion unlock thresholds 2026-03-07 16:13:42 -08:00
hikari 4b0945d0f3 fix: increase companion unlock thresholds to match bonus power 2026-03-07 16:12:36 -08:00
hikari db860ee5d3 feat: add companion system with quest-time reduction server validation
Introduces 10 unlockable companions (Lyra, Finn, Wren, Aldric, Sera, Kael,
Zuri, Mira, Vex, Pria), each providing a unique bonus: passive gold, click
gold, boss damage, essence income, or quest-time reduction.

Quest-time reduction is validated server-side: computeQuestRewards applies
the active companion's reduction to the effective duration check, and the
income validation budget accounts for passive gold and essence bonuses.
Server recomputes unlockedCompanionIds on every save using DB-authoritative
lifetime stats and validates the active companion ID.

Companion bonuses are also applied in the client tick engine and
boss.ts calculatePartyStats.
2026-03-07 15:59:24 -08:00
hikari 74d1d21419 feat: add auto-quest and auto-boss toggles
Adds optional automation to the quest and boss panels. Auto-quest
automatically starts the highest-zone available quest (respecting CP
requirements) as soon as none is active. Auto-boss automatically
challenges the highest available boss when one is ready. Both run
exclusively in the client-side RAF tick loop — offline calculations
are unaffected. Toggles persist in GameState via cloud save.
2026-03-07 15:26:41 -08:00
hikari bec972aed1 feat: add daily login bonus system with streak tracking
Awards escalating gold rewards each consecutive day (Day 7 grants bonus
crystals). Streak resets on missed days; a week multiplier boosts all
rewards for longer streaks. Shows a modal on first daily load and
displays the current streak on the character sheet.
2026-03-07 15:18:59 -08:00
hikari 3515de62ee feat: add public leaderboards with opt-out privacy setting 2026-03-07 15:06:42 -08:00
hikari bbdacf272c feat: show equipped items on character sheet and public profile 2026-03-07 14:57:53 -08:00
hikari b886928e49 feat: add titles system with unlock tracking and character sheet display
Titles are earned by reaching milestones (quests, bosses, gold, clicks,
adventurers, guild, prestige, transcendence, apotheosis, achievements,
longevity) and are permanent - never lost on prestige/transcendence/
apotheosis resets. 20 titles available at launch.

Also fixes a pre-existing P2034 write-conflict on the load backfill path
and the exactOptionalPropertyTypes violation in the quest failure handler.
2026-03-07 14:51:30 -08:00
hikari 8f0d038da1 feat: add race/class to character sheet, public /character/:id page
Players can now set their character's race and class in the Character
tab. A new public page at /character/:id displays the full character
sheet — name, pronouns, race, class, bio, and guild lore.
2026-03-07 13:54:13 -08:00
hikari 924b9f541d feat: add character sheet panel with guild info
Adds pronouns, guildName, and guildDescription fields to the player
profile. A new Character tab provides an in-game view/edit panel for
character and guild lore.

Closes #16
2026-03-07 13:49:04 -08:00
hikari 9be946a873 feat: scale adventurer tier costs progressively
Each adventurer tier now has a unique baseCost that scales ~7x per
tier (L1: 10 → L32: ~2.5e27). The per-count scaling factor (1.15×)
is unchanged.

Closes #10
2026-03-07 13:39:00 -08:00
hikari 25d4a11eeb feat: add zone-scaled quest failure chance
Quests now have a random chance of failing when their timer expires.
On failure the quest resets to available (no rewards lost, just time).
Failure chance scales by zone: 10% in Verdant Vale up to 40% in the
end-game zones. The Quest type gains lastFailedAt so the UI can show
a warning on subsequent attempts.
2026-03-07 12:13:35 -08:00
hikari 6ddf8e0b43 feat: add exploration and crafting systems
Adds two new game systems: Exploration (scouts collect materials from
timed area runs) and Crafting (combine materials into permanent
multipliers). Includes 72 exploration areas, 54 materials, 36 recipes,
and 108 new Codex lore entries. Removes unused characterName requirement
from prestige/transcendence/apotheosis reset flows.
2026-03-07 04:14:04 -08:00
hikari cb8e83377a feat: add transcendence and apotheosis badges to public profile
- PublicProfileResponse now includes transcendenceCount and apotheosisCount
- ProfileSettings adds showTranscendence and showApotheosis toggles (both on by default)
- Profile page displays  Apotheosis, 🌌 Transcendence, and  Prestige badges in that order
- EditProfileModal exposes the two new visibility toggles under Current Run settings
- Styled to match the resource bar badges (gold for apotheosis, purple for transcendence)
2026-03-07 02:39:59 -08:00
hikari a6f9844120 feat: add apotheosis third prestige layer and remove IDEAS.md
Apotheosis is the ultimate reset — wipes absolutely everything
including prestige and transcendence — in exchange for a pure
bragging-rights badge. No mechanical benefit whatsoever.

Unlock condition: all 15 Transcendence echo upgrades purchased.
Can be achieved multiple times; each cycle requires repurchasing
all Transcendence upgrades again.

What survives: Codex lore entries and lifetime profile statistics.
What is wiped: resources, prestige, runestones, transcendence data
(echoes, echo upgrades, multipliers), equipment, upgrades, bosses,
quests, zones, adventurers, achievements.

New files: Apotheosis.ts type, apotheosis service, apotheosis route,
ApotheosisPanel.tsx component.

Modified: GameState (apotheosis field), Api.ts, types/index.ts,
prestige service (carry apotheosis), transcendence service (carry
apotheosis), game.ts anti-cheat (cap apotheosis count), API client,
GameContext (apotheosis() function), GameLayout (new tab), ResourceBar
(gold apotheosis badge shown above transcendence and prestige badges),
styles.css, AboutPanel how-to-play.

Also removes IDEAS.md — all planned features are now implemented!
2026-03-07 02:37:08 -08:00
hikari e8881a81d5 feat: add transcendence second prestige layer
Implements the full Transcendence system — the ultimate endgame
mechanic, unlocked by defeating The Absolute One (requires Prestige 90).

Nuclear reset model: wipes resources, prestige, runestones, upgrades,
equipment, bosses, quests, zones, and achievements. Codex entries and
lifetime profile stats are preserved. Transcendence data is permanent
and accumulates across all future resets.

Echo formula: floor(853 / sqrt(prestigeCount)) × echoMetaMultiplier
Fewer prestiges = more Echoes, rewarding optimised play.

15 Echo upgrades across 5 categories:
- Income multipliers (×1.25 → ×5): 5 tiers, cost 5–80 echoes
- Combat multipliers (×1.25 → ×2): 3 tiers, cost 5–35 echoes
- Prestige threshold reductions (×0.9, ×0.8): cost 8–20 echoes
- Prestige runestone multipliers (×1.5, ×2): cost 8–20 echoes
- Echo meta multipliers (×1.25 → ×2): cost 10–50 echoes

New files: Transcendence.ts types, transcendence service, route,
data files (API + web), TranscendencePanel.tsx component.

Modified: GameState, Api, types/index, prestige service (carries
transcendence through resets, applies echo multipliers), boss route
(echoCombatMultiplier), game.ts anti-cheat (echo cap), tick.ts
(echoIncomeMultiplier), GameContext, API client, GameLayout (new tab),
ResourceBar (transcendence badge alongside prestige badge), styles.css,
AboutPanel, IDEAS.md.
2026-03-07 02:22:45 -08:00
hikari 298e1f4604 feat: add lifetime stats to player profile
Introduce six lifetime stat fields (gold, clicks, bosses, quests,
adventurers, achievements) that accumulate across all prestige and
transcendence resets and are never cleared.

- schema: add six new Float fields to the Player model
- prestige route: capture current-run totals and increment lifetime
  fields before resetting per-run counters to zero
- profile route: return lifetime fields as the All Time section data;
  add four new ProfileSettings toggles for visibility control
- ProfilePage: display lifetime bosses/quests/adventurers/achievements
  in All Time section; remove GameProvider dependency by importing
  formatNumber directly (fixes crash on public profile pages)
- EditProfileModal: add four new All Time stat toggles
- types: update Player, ProfileSettings, and PublicProfileResponse
2026-03-07 02:08:41 -08:00
hikari fd286cd29f feat: add codex / lore book with 364 entries
Implements a full in-game Codex panel that tracks lore discovery across
seven categories: bosses (72), quests (95), zones (18), equipment (65),
adventurer tiers (32), upgrades (57), and prestige upgrades (25).

Lore entries unlock automatically as players progress — existing
completions are retroactively and silently added on first load. New
discoveries trigger a toast notification and badge counter on the
Codex tab.
2026-03-07 01:17:45 -08:00
hikari b27454669e feat: add auto-prestige toggle via runestone shop upgrade
Adds a new Utility category to the prestige shop with the "Autonomous Ascension" upgrade (100 runestones). Once purchased, a toggle button appears in the shop that enables automatic prestige — the client RAF loop checks the threshold on each tick and fires the prestige API automatically using the current character name.

 This feature was implemented with help from Hikari~ 🌸
2026-03-07 00:15:10 -08:00
hikari 078ae50e69 feat: add equipment set bonuses and boss bounty runestones
- Define EquipmentSet type + computeSetBonuses utility in packages/types
- Add setId field to Equipment type and assign sets to 27 equipment items
- Create 9 named equipment sets (Iron Vanguard → Eternal Throne) with 2pc/3pc bonuses
- Apply set combat multiplier in boss route
- Apply set gold/click multipliers in tick engine and click handler
- Include set bonuses in anti-cheat delta validation
- Show active set bonus strip + set badge per card in EquipmentPanel
- Add boss first-kill bounty runestones (scaling 1–10 per boss tier)
- Update AboutPanel and IDEAS.md
2026-03-06 23:56:45 -08:00
hikari 48bf74e713 feat: add milestone prestige bonuses every 5th prestige
Every 5th prestige awards a scaling runestone windfall:
milestone_number * 25 stones (prestige 5 = 25, 10 = 50, 50 = 250, etc).
Shown in the ascension success message when non-zero.
2026-03-06 23:34:05 -08:00
hikari 3ff17bda84 feat: add about page with versions, changelog, and how-to-play
- New GET /about API endpoint caches Gitea releases for 5 minutes
- AboutPanel displays client version (via Vite define), API version, collapsible changelog, and How to Play guide
- GiteaRelease and AboutResponse types added to shared package
2026-03-06 23:16:50 -08:00
hikari aaeece1a18 feat: add daily challenges system
Three PST-midnight-resetting challenges generated deterministically per
day from click, boss, quest, and prestige types. Progress tracked
server-side for bosses and prestige, client-side for clicks and quests.
Crystal rewards awarded on completion and preserved through prestige resets.
2026-03-06 22:22:18 -08:00
hikari 5b4661b398 feat: content expansion, prestige shop, and offline earnings improvements
- Expand content to 18 zones, 72 bosses, 95 quests, 32 adventurer tiers
- Add prestige shop with 24 runestone upgrades across 5 categories
- Add PrestigeUpgrade type, data files, API routes, and frontend panel
- Fix offline earnings to include equipment and runestone multipliers
- Add offline essence calculation alongside offline gold
- Update OfflineModal to display both gold and essence earned
- Add IDEAS.md for tracking planned features
2026-03-06 21:55:42 -08:00
hikari 46f095ff8b feat: add server-side anti-cheat (option A + D)
Option A — state validation on every save:
- Cap all resources to RESOURCE_CAP (server enforces, not just client)
- Block boss status rollback (defeated can't become non-defeated)
- Block quest status rollback (completed can't become non-completed)
- Block achievement rollback (unlockedAt can't be cleared or future-dated)
- Block prestige count rollback (count can only go up)

Option D — HMAC signed save chain:
- Server signs the saved state with ANTI_CHEAT_SECRET (env var)
- Signature returned from both /game/load and /game/save
- Client stores signature in localStorage, sends it with every save
- Server verifies signature matches the previous DB state before accepting
- Gracefully degrades: if secret unset or first save, checks are skipped

Both options combine: a valid signature doesn't bypass A-validation;
A-validation runs regardless and silently corrects tampered fields.
2026-03-06 19:06:11 -08:00
hikari 5ad2c44399 feat: add number format config, resource cap, and modal scroll fix
- Add user-configurable number format (suffix/scientific/engineering)
  - Suffix: K/M/B/T through Dc (1e33), then letter-based a/b/c... indefinitely
  - Scientific: 1.23e15 style via toExponential
  - Engineering: exponent always a multiple of 3 (1.23E15)
  - Stored in ProfileSettings, fetched from profile API on load
  - Picker UI in EditProfileModal with live examples
- Cap all resource accumulation at 1e300 (RESOURCE_CAP constant)
  - Per-resource FULL badge with tooltip in ResourceBar
  - Amber notice strip when any resource is at cap
  - handleClick also respects the cap
- Make EditProfileModal scrollable with viewport margin
  - Flex column layout with sticky header, scrollable form body
  - Bio textarea preserved as resizable with min-height
- Fix ReferenceError: formatNumber not defined in BossPanel/AchievementPanel
  - Pass formatNumber as prop to BossCard and AchievementCard
  - Pass formatNumber as parameter to conditionDescription
2026-03-06 18:59:43 -08:00
hikari e780dc5f6c feat: sequential zone unlocking with dual boss+quest gate conditions
Zones now unlock in strict linear order. Each zone requires both the
final boss AND the final quest of the previous zone to be completed:

Verdant Vale → Shattered Ruins (forest_giant + ancient_ruins)
Shattered Ruins → Frozen Peaks (elder_dragon + dragon_lair)
Frozen Peaks → Shadow Marshes (void_titan + storm_citadel)
Shadow Marshes → Volcanic Depths (mud_kraken + plague_ruins)
Volcanic Depths → Astral Void (phoenix_lord + the_forge)

- Zone type gains `unlockQuestId` field alongside `unlockBossId`
- boss.ts checks both conditions before unlocking zone on boss defeat
- tick.ts checks both conditions and unlocks zones + first boss on
  quest completion if the boss condition is already met
- GameContext optimistic update also respects dual-condition logic
- BossPanel zone-gate hints now show both "⚔️ Defeat: X & 📜 Complete: Y"
- game.ts backfill syncs unlockQuestId and re-verifies zone status
  using both conditions, reverting incorrectly-unlocked saves
2026-03-06 16:04:52 -08:00
hikari 772d733e86 feat: major content expansion with essence and crystal sinks
- 6 zones (up from 3): Shadow Marshes, Volcanic Depths, Astral Void
- 18 bosses (up from 4): 3 per zone with zone-based sequential unlock
- 24 quests (up from 9): 3-4 per zone, reorganised by zone
- 15 adventurer tiers (up from 10): Shadow Assassin through Divine Champion
- 28 equipment pieces (up from 12): boss drops + purchasable with essence/crystals
- 24 upgrades (up from 13): crystal-cost upgrades + new adventurer upgrades
- 22 achievements (up from 14): new milestones for bosses, quests, gold, armies
- Purchasable equipment system: buy items directly with essence or crystals
- Crystal-cost upgrades: spend crystals on global and click power boosts
- Zone-based boss progression: defeating a zone's last boss unlocks the next zone
2026-03-06 14:36:41 -08:00
hikari 653c36c886 feat: add more profile stats and auto-populate edit modal
Exposes four new stats on public profiles (bosses defeated, quests
completed, adventurers recruited, achievements unlocked) with
corresponding visibility toggles. The edit modal now auto-populates
the character name, bio, and settings from the server on open.
2026-03-06 14:14:45 -08:00
hikari 7e04daa073 feat: add profile editing (bio, display name, stat visibility) 2026-03-06 13:56:12 -08:00
hikari 897eba5f64 feat: add zone system to bosses and quests 2026-03-06 13:42:40 -08:00
hikari e9e0df31fd feat: add equipment, achievements, and visual polish
- Equipment system: 12 items across weapon/armour/trinket slots with
  common/rare/epic/legendary rarities; starter commons auto-equipped,
  higher tiers drop from boss victories
- Achievement system: 15 milestones with typed conditions; checked
  each tick and crystal rewards applied automatically
- Achievement toast: slide-in notification, auto-dismisses after 4s
- Floating click text: +X gold floats on each manual click
- Expanded quests (9 total) and upgrades (12 total)
- Upgrade panel now shows locked upgrades so players can see their
  progression path
- formatNumber utility (K/M/B/T) used consistently across all panels
- Backfill logic for existing saves to add new content gracefully
- types package now emits .d.ts declarations
2026-03-06 13:27:48 -08:00
hikari a3daed1683 feat: initial elysium idle game prototype
Sets up the full monorepo with pnpm workspaces. Includes shared types
package, Hono API with Discord OAuth/JWT auth, Prisma v6 + MongoDB
Atlas, and React + Vite frontend with game loop, five tabs, and
Discord-linked save/load.
2026-03-06 11:26:19 -08:00