generated from nhcarrigan/template
feat: display unlock conditions on all locked items
All locked items now show players exactly what they need to do next: - Adventurers: "📜 Complete: [Quest Name]" - Upgrades: "⚔️ Defeat: [Boss]" or "📜 Complete: [Quest]" - Equipment (boss drops): "⚔️ Drop: [Boss Name]" instead of generic label - Bosses: "⚔️ Defeat: [Previous Boss] first" or zone gate boss - Quests: "📜 Complete: [Prerequisite Quest]" Also wires adventurer unlocks through quests (militia through dragon_rider had no unlock path), retroactively applies rewards on existing saves, syncs boss reward arrays from defaults on load, and removes invalid rune_stone reference from Forest Giant.
This commit is contained in:
@@ -49,7 +49,7 @@ export const DEFAULT_BOSSES: Boss[] = [
|
||||
essenceReward: 400,
|
||||
crystalReward: 20,
|
||||
upgradeRewards: ["archmage_1"],
|
||||
equipmentRewards: ["hide_armour", "rune_stone"],
|
||||
equipmentRewards: ["hide_armour"],
|
||||
prestigeRequirement: 0,
|
||||
zoneId: "verdant_vale",
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user