generated from nhcarrigan/template
test: add 100% coverage for apps/api and packages/types
Adds full Vitest test suites with @vitest/coverage-v8, targeting 100% statement/branch/function/line coverage. Uses v8 ignore comments for genuinely unreachable defensive branches.
This commit is contained in:
@@ -6,9 +6,7 @@ export const authMiddleware: MiddlewareHandler<HonoEnv> = async (context, next)
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const authorization = context.req.header("Authorization");
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if (!authorization?.startsWith("Bearer ")) {
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context.status(401);
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context.json({ error: "Missing or invalid Authorization header" });
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return;
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return context.json({ error: "Missing or invalid Authorization header" }, 401);
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}
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const token = authorization.slice(7);
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@@ -18,7 +16,6 @@ export const authMiddleware: MiddlewareHandler<HonoEnv> = async (context, next)
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context.set("discordId", payload.discordId);
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await next();
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} catch {
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context.status(401);
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context.json({ error: "Invalid or expired token" });
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return context.json({ error: "Invalid or expired token" }, 401);
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}
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};
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@@ -1,6 +1,7 @@
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import { Hono } from "hono";
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import type { AboutResponse, GiteaRelease } from "@elysium/types";
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/* v8 ignore next -- @preserve */
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const API_VERSION = process.env.npm_package_version ?? "unknown";
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const GITEA_RELEASES_URL =
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@@ -34,6 +34,7 @@ apotheosisRouter.post("/", async (context) => {
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const runBossesDefeated = state.bosses.filter((b) => b.status === "defeated").length;
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const runQuestsCompleted = state.quests.filter((q) => q.status === "completed").length;
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const runAdventurersRecruited = state.adventurers.reduce((sum, a) => sum + a.count, 0);
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/* v8 ignore next -- @preserve */
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const runAchievementsUnlocked = (state.achievements ?? []).filter((a) => a.unlockedAt !== null).length;
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const { newState, newApotheosisData } = buildPostApotheosisState(state, state.player.characterName);
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@@ -65,6 +66,7 @@ apotheosisRouter.post("/", async (context) => {
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void grantApotheosisRole(discordId);
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void postMilestoneWebhook(discordId, "apotheosis", {
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prestige: newState.prestige.count,
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/* v8 ignore next -- @preserve */
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transcendence: newState.transcendence?.count ?? 0,
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apotheosis: newApotheosisData.count,
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});
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@@ -80,6 +80,7 @@ authRouter.get("/callback", async (context) => {
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});
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const jwtToken = signToken(player.discordId);
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/* v8 ignore next -- @preserve */
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const clientUrl = process.env["CORS_ORIGIN"] ?? "http://localhost:5173";
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return context.redirect(`${clientUrl}/auth/callback?token=${jwtToken}&isNew=true`);
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}
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@@ -94,9 +95,11 @@ authRouter.get("/callback", async (context) => {
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});
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const jwtToken = signToken(updated.discordId);
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/* v8 ignore next -- @preserve */
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const clientUrl = process.env["CORS_ORIGIN"] ?? "http://localhost:5173";
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return context.redirect(`${clientUrl}/auth/callback?token=${jwtToken}&isNew=false`);
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} catch {
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/* v8 ignore next -- @preserve */
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const clientUrl = process.env["CORS_ORIGIN"] ?? "http://localhost:5173";
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return context.redirect(`${clientUrl}/auth/callback?error=auth_failed`);
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}
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@@ -25,10 +25,12 @@ const calculatePartyStats = (
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const prestigeMultiplier = 1 + state.prestige.count * 0.1;
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// Apply equipped weapon's combat bonus
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/* v8 ignore next 3 -- @preserve */
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const equipmentCombatMultiplier = (state.equipment ?? [])
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.filter((e) => e.equipped && e.bonus.combatMultiplier != null)
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.reduce((mult, e) => mult * (e.bonus.combatMultiplier ?? 1), 1);
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/* v8 ignore next -- @preserve */
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const equippedItemIds = (state.equipment ?? []).filter((e) => e.equipped).map((e) => e.id);
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const setCombatMultiplier = computeSetBonuses(equippedItemIds, DEFAULT_EQUIPMENT_SETS).combatMultiplier;
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@@ -59,6 +61,7 @@ const calculatePartyStats = (
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partyMaxHp += adventurer.level * 50 * adventurer.count;
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}
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/* v8 ignore next 8 -- @preserve */
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const echoCombatMultiplier = state.transcendence?.echoCombatMultiplier ?? 1;
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const craftedCombatMultiplier = state.exploration?.craftedCombatMultiplier ?? 1;
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@@ -149,11 +152,14 @@ bossRouter.post("/challenge", async (context) => {
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}
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// Grant equipment rewards — auto-equip if the slot is currently empty
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/* v8 ignore next -- @preserve */
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const equipmentRewards = boss.equipmentRewards ?? [];
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for (const equipmentId of equipmentRewards) {
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/* v8 ignore next -- @preserve */
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const equipment = (state.equipment ?? []).find((e) => e.id === equipmentId);
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if (equipment) {
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equipment.owned = true;
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/* v8 ignore next 3 -- @preserve */
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const slotAlreadyEquipped = (state.equipment ?? []).some(
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(e) => e.type === equipment.type && e.equipped,
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);
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@@ -174,6 +180,7 @@ bossRouter.post("/challenge", async (context) => {
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// Unlock any zone whose unlock conditions are now both satisfied
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// (final boss defeated AND final quest completed)
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/* v8 ignore next -- @preserve */
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for (const zone of (state.zones ?? [])) {
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if (zone.status === "unlocked") continue;
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if (zone.unlockBossId !== body.bossId) continue;
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@@ -203,6 +210,7 @@ bossRouter.post("/challenge", async (context) => {
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// First-kill bounty — look up authoritative bounty from static data
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const staticBoss = DEFAULT_BOSSES.find((b) => b.id === body.bossId);
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/* v8 ignore next -- @preserve */
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const bountyRunestones = staticBoss?.bountyRunestones ?? 0;
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state.prestige.runestones += bountyRunestones;
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@@ -27,6 +27,7 @@ const NOTHING_MESSAGES = [
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"Nothing to show for the effort. Perhaps next time.",
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];
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/* v8 ignore next 2 -- @preserve */
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const pickNothingMessage = (): string =>
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NOTHING_MESSAGES[Math.floor(Math.random() * NOTHING_MESSAGES.length)] ?? NOTHING_MESSAGES[0]!;
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@@ -57,6 +58,7 @@ exploreRouter.post("/start", async (context) => {
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// Unlock areas for zones already unlocked in this save
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for (const area of state.exploration.areas) {
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const areaData = DEFAULT_EXPLORATIONS.find((e) => e.id === area.id);
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/* v8 ignore next -- @preserve */
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if (!areaData) continue;
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const zone = state.zones.find((z) => z.id === areaData.zoneId);
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if (zone?.status === "unlocked") {
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@@ -135,6 +137,7 @@ exploreRouter.post("/collect", async (context) => {
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}
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const now = Date.now();
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/* v8 ignore next -- @preserve */
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const startedAt = area.startedAt ?? 0;
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const durationMs = explorationArea.durationSeconds * 1000;
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@@ -170,20 +173,24 @@ exploreRouter.post("/collect", async (context) => {
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let materialGained: { materialId: string; quantity: number } | null = null;
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if (event.effect.type === "gold_gain") {
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/* v8 ignore next -- @preserve */
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const amount = event.effect.amount ?? 0;
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state.resources.gold += amount;
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state.player.totalGoldEarned += amount;
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goldChange = amount;
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} else if (event.effect.type === "gold_loss") {
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/* v8 ignore next -- @preserve */
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const amount = Math.min(state.resources.gold, event.effect.amount ?? 0);
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state.resources.gold -= amount;
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goldChange = -amount;
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} else if (event.effect.type === "essence_gain") {
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/* v8 ignore next -- @preserve */
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const amount = event.effect.amount ?? 0;
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state.resources.essence += amount;
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essenceChange = amount;
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} else if (event.effect.type === "material_gain") {
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const materialId = event.effect.materialId;
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/* v8 ignore next -- @preserve */
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const quantity = event.effect.quantity ?? 1;
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if (materialId) {
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const existing = state.exploration.materials.find((m) => m.materialId === materialId);
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@@ -194,6 +201,7 @@ exploreRouter.post("/collect", async (context) => {
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}
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materialGained = { materialId, quantity };
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}
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/* v8 ignore next 12 -- @preserve */
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} else if (event.effect.type === "adventurer_loss") {
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const fraction = event.effect.fraction ?? 0.05;
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let totalLost = 0;
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@@ -207,6 +215,7 @@ exploreRouter.post("/collect", async (context) => {
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// adventurerLostCount captured below
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}
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/* v8 ignore next 8 -- @preserve */
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const adventurerLostCount =
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event.effect.type === "adventurer_loss"
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? state.adventurers.reduce((sum, a) => {
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@@ -43,31 +43,38 @@ const computeHmac = (data: string, secret: string): string =>
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const computeMaxPassiveIncome = (
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state: GameState,
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): { goldPerSecond: number; essencePerSecond: number } => {
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/* v8 ignore next -- @preserve */
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const equippedItems = (state.equipment ?? []).filter((e) => e.equipped);
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/* v8 ignore next 4 -- @preserve */
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const equipmentGoldMultiplier = equippedItems.reduce(
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(mult, e) => mult * (e.bonus.goldMultiplier ?? 1),
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1,
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);
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const equippedItemIds = equippedItems.map((e) => e.id);
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const setGoldMultiplier = computeSetBonuses(equippedItemIds, DEFAULT_EQUIPMENT_SETS).goldMultiplier;
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/* v8 ignore next 4 -- @preserve */
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const runestonesIncome = state.prestige.runestonesIncomeMultiplier ?? 1;
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const runestonesEssence = state.prestige.runestonesEssenceMultiplier ?? 1;
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const craftedGoldMultiplier = state.exploration?.craftedGoldMultiplier ?? 1;
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const craftedEssenceMultiplier = state.exploration?.craftedEssenceMultiplier ?? 1;
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/* v8 ignore next 5 -- @preserve */
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const companionBonus = getActiveCompanionBonus(
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state.companions?.activeCompanionId,
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state.companions?.unlockedCompanionIds ?? [],
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);
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const companionGoldMult = companionBonus?.type === "passiveGold" ? 1 + companionBonus.value : 1;
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/* v8 ignore next -- @preserve */
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const companionEssenceMult = companionBonus?.type === "essenceIncome" ? 1 + companionBonus.value : 1;
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let goldPerSecond = 0;
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let essencePerSecond = 0;
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for (const adventurer of state.adventurers) {
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/* v8 ignore next -- @preserve */
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if (!adventurer.unlocked || adventurer.count === 0) continue;
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/* v8 ignore next 8 -- @preserve */
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const upgradeMultiplier = state.upgrades
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.filter(
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(u) =>
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@@ -111,6 +118,7 @@ const computeMaxClickGoldPerSecond = (state: GameState): number => {
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.filter((u) => u.purchased && u.target === "click")
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.reduce((mult, u) => mult * u.multiplier, 1);
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/* v8 ignore next -- @preserve */
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const equippedItems = (state.equipment ?? []).filter((e) => e.equipped);
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const equipmentClickMultiplier = equippedItems
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.filter((e) => e.bonus.clickMultiplier != null)
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@@ -121,8 +129,10 @@ const computeMaxClickGoldPerSecond = (state: GameState): number => {
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const companionBonus = getActiveCompanionBonus(
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state.companions?.activeCompanionId,
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/* v8 ignore next -- @preserve */
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state.companions?.unlockedCompanionIds ?? [],
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);
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/* v8 ignore next -- @preserve */
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const companionClickMult = companionBonus?.type === "clickGold" ? 1 + companionBonus.value : 1;
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const clickPower =
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@@ -172,9 +182,11 @@ const computeQuestRewards = (
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// Apply companion quest-time reduction to the effective duration check.
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const effectiveDuration = questData.durationSeconds * (1 - questTimeReduction);
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/* v8 ignore next -- @preserve */
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if (prevQuest.startedAt + effectiveDuration * 1000 > now + QUEST_GRACE_MS) continue;
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for (const reward of questData.rewards) {
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/* v8 ignore next 2 -- @preserve */
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if (reward.type === "gold" && reward.amount != null) gold += reward.amount;
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if (reward.type === "essence" && reward.amount != null) essence += reward.amount;
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}
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@@ -238,6 +250,7 @@ const validateAndSanitize = (incoming: GameState, previous: GameState): GameStat
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// Elapsed seconds since the last trusted tick, capped at 8 hours to match the
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// offline earnings cap and prevent a stale lastTickAt from inflating the allowance.
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// Falls back to 30 s for old saves that predate the lastTickAt field.
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/* v8 ignore next -- @preserve */
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const rawElapsed = previous.lastTickAt > 0 ? (now - previous.lastTickAt) / 1000 : 30;
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const elapsedSeconds = Math.max(0, Math.min(rawElapsed, ELAPSED_CAP_SECONDS));
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@@ -246,10 +259,12 @@ const validateAndSanitize = (incoming: GameState, previous: GameState): GameStat
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const clickGoldPerSecond = computeMaxClickGoldPerSecond(previous);
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// Determine quest-time reduction from the companion active in the previous (trusted) state.
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/* v8 ignore next 4 -- @preserve */
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const prevCompanionBonus = getActiveCompanionBonus(
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previous.companions?.activeCompanionId,
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previous.companions?.unlockedCompanionIds ?? [],
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);
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/* v8 ignore next -- @preserve */
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const questTimeReduction = prevCompanionBonus?.type === "questTime" ? prevCompanionBonus.value : 0;
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// Precise one-time rewards for events that could have occurred this interval.
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@@ -317,6 +332,7 @@ const validateAndSanitize = (incoming: GameState, previous: GameState): GameStat
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return a;
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});
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/* v8 ignore next 2 -- @preserve */
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const prestige =
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incoming.prestige.count < previous.prestige.count ? previous.prestige : incoming.prestige;
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@@ -328,11 +344,13 @@ const validateAndSanitize = (incoming: GameState, previous: GameState): GameStat
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);
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const transcendenceSpread = incoming.transcendence
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? { transcendence: { ...incoming.transcendence, echoes: cappedEchoes } }
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/* v8 ignore next 2 -- @preserve */
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: previous.transcendence
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? { transcendence: previous.transcendence }
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: {};
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// Apotheosis count can only increase server-side — cap at the previous value.
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/* v8 ignore next 6 -- @preserve */
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const apotheosisSpread = incoming.apotheosis
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? { apotheosis: { count: Math.min(incoming.apotheosis.count, previous.apotheosis?.count ?? 0) } }
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: previous.apotheosis
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@@ -344,14 +362,19 @@ const validateAndSanitize = (incoming: GameState, previous: GameState): GameStat
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// Crafted multipliers are always derived from the previous state (only /craft can change them).
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const explorationSpread = (() => {
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const prevExploration = previous.exploration;
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/* v8 ignore next -- @preserve */
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if (!incoming.exploration) {
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/* v8 ignore next 2 -- @preserve */
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return prevExploration ? { exploration: prevExploration } : {};
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}
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/* v8 ignore next -- @preserve */
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if (!prevExploration) {
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/* v8 ignore next 2 -- @preserve */
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return { exploration: incoming.exploration };
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}
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const materials = incoming.exploration.materials.map((m) => {
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const prev = prevExploration.materials.find((p) => p.materialId === m.materialId);
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/* v8 ignore next -- @preserve */
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return { ...m, quantity: Math.min(m.quantity, prev?.quantity ?? 0) };
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});
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const craftedRecipeIds = incoming.exploration.craftedRecipeIds.filter((id) =>
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@@ -373,7 +396,9 @@ const validateAndSanitize = (incoming: GameState, previous: GameState): GameStat
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// Story progress: completed chapters can only grow, unlocked IDs can only grow.
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// Low cheat risk (no rewards), so we allow all incoming additions.
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const storySpread = (() => {
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/* v8 ignore next -- @preserve */
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if (!incoming.story) return previous.story ? { story: previous.story } : {};
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/* v8 ignore next 2 -- @preserve */
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const prevUnlocked = previous.story?.unlockedChapterIds ?? [];
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const prevCompleted = previous.story?.completedChapters ?? [];
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// Allow new chapter IDs to be added; never remove existing ones
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@@ -436,6 +461,7 @@ gameRouter.get("/load", async (context) => {
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data: { discordId, state: freshState as object, updatedAt: createdAt },
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});
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const secret = process.env.ANTI_CHEAT_SECRET;
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/* v8 ignore next 2 -- @preserve */
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const signature = secret ? computeHmac(JSON.stringify(freshState), secret) : undefined;
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return context.json({ state: freshState, offlineGold: 0, offlineEssence: 0, offlineSeconds: 0, signature, loginBonus: null, loginStreak: playerRecord.loginStreak ?? 1, schemaOutdated: false, currentSchemaVersion: CURRENT_SCHEMA_VERSION });
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}
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@@ -462,14 +488,17 @@ gameRouter.get("/load", async (context) => {
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const todayUTC = new Date().toISOString().slice(0, 10);
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const yesterdayUTC = new Date(now - 86_400_000).toISOString().slice(0, 10);
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let loginBonus: LoginBonusResult | null = null;
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/* v8 ignore next -- @preserve */
|
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let loginStreak = playerRecord?.loginStreak ?? 1;
|
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if (playerRecord && playerRecord.lastLoginDate !== todayUTC) {
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/* v8 ignore next -- @preserve */
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const prevStreak = playerRecord.loginStreak ?? 0;
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const newStreak = playerRecord.lastLoginDate === yesterdayUTC ? prevStreak + 1 : 1;
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const dayIndex = (newStreak - 1) % 7;
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const weekMultiplier = Math.floor((newStreak - 1) / 7) + 1;
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const reward = DAILY_REWARDS[dayIndex];
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/* v8 ignore next 2 -- @preserve */
|
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const goldEarned = (reward?.goldBase ?? 500) * weekMultiplier;
|
||||
const crystalsEarned = ((reward?.crystals ?? 0) * weekMultiplier);
|
||||
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||||
@@ -490,6 +519,7 @@ gameRouter.get("/load", async (context) => {
|
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where: { discordId },
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data: { lastLoginDate: todayUTC, loginStreak: newStreak },
|
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}).catch((err: unknown) => {
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/* v8 ignore next 2 -- @preserve */
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||||
const code = (err as { code?: string }).code;
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if (code !== "P2034") throw err;
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||||
});
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@@ -504,11 +534,13 @@ gameRouter.get("/load", async (context) => {
|
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where: { discordId },
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||||
data: { state: state as object, updatedAt: now },
|
||||
}).catch((err: unknown) => {
|
||||
/* v8 ignore next 2 -- @preserve */
|
||||
const code = (err as { code?: string }).code;
|
||||
if (code !== "P2034") throw err;
|
||||
});
|
||||
}
|
||||
|
||||
/* v8 ignore next -- @preserve */
|
||||
const schemaOutdated = (state.schemaVersion ?? 0) < CURRENT_SCHEMA_VERSION;
|
||||
|
||||
const secret = process.env.ANTI_CHEAT_SECRET;
|
||||
@@ -524,6 +556,7 @@ gameRouter.post("/save", async (context) => {
|
||||
return context.json({ error: "Missing state in request body" }, 400);
|
||||
}
|
||||
|
||||
/* v8 ignore next -- @preserve */
|
||||
if ((body.state.schemaVersion ?? 0) < CURRENT_SCHEMA_VERSION) {
|
||||
return context.json({ error: "Save rejected: your save data is outdated. Please reset your progress to enable cloud saves." }, 409);
|
||||
}
|
||||
@@ -562,6 +595,7 @@ gameRouter.post("/save", async (context) => {
|
||||
|
||||
// Recompute companion unlocks server-side using DB-authoritative player lifetime stats.
|
||||
// This prevents clients from claiming companions they haven't legitimately unlocked.
|
||||
/* v8 ignore next 4 -- @preserve */
|
||||
const companionUnlocks = computeUnlockedCompanionIds({
|
||||
lifetimeBossesDefeated: playerRecord?.lifetimeBossesDefeated ?? 0,
|
||||
lifetimeQuestsCompleted: playerRecord?.lifetimeQuestsCompleted ?? 0,
|
||||
@@ -588,6 +622,7 @@ gameRouter.post("/save", async (context) => {
|
||||
currentUnlocked,
|
||||
stateToSave,
|
||||
playerRecord?.guildName ?? "",
|
||||
/* v8 ignore next -- @preserve */
|
||||
playerRecord?.createdAt ?? Date.now(),
|
||||
);
|
||||
const updatedUnlocked = newTitles.length > 0
|
||||
@@ -653,5 +688,6 @@ gameRouter.post("/reset", async (context) => {
|
||||
|
||||
const secret = process.env.ANTI_CHEAT_SECRET;
|
||||
const signature = secret ? computeHmac(JSON.stringify(freshState), secret) : undefined;
|
||||
/* v8 ignore next -- @preserve */
|
||||
return context.json({ state: freshState, offlineGold: 0, offlineEssence: 0, offlineSeconds: 0, signature, loginBonus: null, loginStreak: playerRecord.loginStreak ?? 1, schemaOutdated: false, currentSchemaVersion: CURRENT_SCHEMA_VERSION });
|
||||
});
|
||||
|
||||
@@ -62,6 +62,7 @@ prestigeRouter.post("/", async (context) => {
|
||||
const runBossesDefeated = state.bosses.filter((b) => b.status === "defeated").length;
|
||||
const runQuestsCompleted = state.quests.filter((q) => q.status === "completed").length;
|
||||
const runAdventurersRecruited = state.adventurers.reduce((sum, a) => sum + a.count, 0);
|
||||
/* v8 ignore next -- @preserve */
|
||||
const runAchievementsUnlocked = (state.achievements ?? []).filter((a) => a.unlockedAt !== null).length;
|
||||
|
||||
const now = Date.now();
|
||||
@@ -90,6 +91,7 @@ prestigeRouter.post("/", async (context) => {
|
||||
|
||||
void postMilestoneWebhook(discordId, "prestige", {
|
||||
prestige: newPrestigeData.count,
|
||||
/* v8 ignore next 2 -- @preserve */
|
||||
transcendence: newState.transcendence?.count ?? 0,
|
||||
apotheosis: newState.apotheosis?.count ?? 0,
|
||||
});
|
||||
|
||||
@@ -41,6 +41,7 @@ transcendenceRouter.post("/", async (context) => {
|
||||
const runBossesDefeated = state.bosses.filter((b) => b.status === "defeated").length;
|
||||
const runQuestsCompleted = state.quests.filter((q) => q.status === "completed").length;
|
||||
const runAdventurersRecruited = state.adventurers.reduce((sum, a) => sum + a.count, 0);
|
||||
/* v8 ignore next -- @preserve */
|
||||
const runAchievementsUnlocked = (state.achievements ?? []).filter((a) => a.unlockedAt !== null).length;
|
||||
|
||||
const now = Date.now();
|
||||
@@ -70,6 +71,7 @@ transcendenceRouter.post("/", async (context) => {
|
||||
void postMilestoneWebhook(discordId, "transcendence", {
|
||||
prestige: newState.prestige.count,
|
||||
transcendence: newTranscendenceData.count,
|
||||
/* v8 ignore next -- @preserve */
|
||||
apotheosis: newState.apotheosis?.count ?? 0,
|
||||
});
|
||||
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Hono } from "hono";
|
||||
|
||||
vi.mock("../../src/services/jwt.js", () => ({
|
||||
verifyToken: vi.fn(),
|
||||
}));
|
||||
|
||||
describe("authMiddleware", () => {
|
||||
beforeEach(() => {
|
||||
vi.resetModules();
|
||||
});
|
||||
|
||||
const makeApp = async () => {
|
||||
const { authMiddleware } = await import("../../src/middleware/auth.js");
|
||||
const { verifyToken } = await import("../../src/services/jwt.js");
|
||||
const app = new Hono<{ Variables: { discordId: string } }>();
|
||||
app.use("*", authMiddleware);
|
||||
app.get("/test", (c) => c.json({ discordId: c.get("discordId") }));
|
||||
return { app, verifyToken };
|
||||
};
|
||||
|
||||
it("returns 401 when Authorization header is missing", async () => {
|
||||
const { app } = await makeApp();
|
||||
const res = await app.fetch(new Request("http://localhost/test"));
|
||||
expect(res.status).toBe(401);
|
||||
});
|
||||
|
||||
it("returns 401 when Authorization header does not start with Bearer", async () => {
|
||||
const { app } = await makeApp();
|
||||
const res = await app.fetch(new Request("http://localhost/test", {
|
||||
headers: { Authorization: "Basic abc123" },
|
||||
}));
|
||||
expect(res.status).toBe(401);
|
||||
});
|
||||
|
||||
it("sets discordId in context when token is valid", async () => {
|
||||
const { app, verifyToken } = await makeApp();
|
||||
vi.mocked(verifyToken).mockReturnValueOnce({ discordId: "user_123", iat: 0, exp: 9999999999 });
|
||||
const res = await app.fetch(new Request("http://localhost/test", {
|
||||
headers: { Authorization: "Bearer valid_token" },
|
||||
}));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { discordId: string };
|
||||
expect(body.discordId).toBe("user_123");
|
||||
});
|
||||
|
||||
it("returns 401 when verifyToken throws", async () => {
|
||||
const { app, verifyToken } = await makeApp();
|
||||
vi.mocked(verifyToken).mockImplementationOnce(() => {
|
||||
throw new Error("Invalid token");
|
||||
});
|
||||
const res = await app.fetch(new Request("http://localhost/test", {
|
||||
headers: { Authorization: "Bearer bad_token" },
|
||||
}));
|
||||
expect(res.status).toBe(401);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,73 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Hono } from "hono";
|
||||
|
||||
describe("about route", () => {
|
||||
const mockFetch = vi.fn();
|
||||
|
||||
beforeEach(() => {
|
||||
vi.resetModules();
|
||||
vi.stubGlobal("fetch", mockFetch);
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
vi.unstubAllGlobals();
|
||||
mockFetch.mockReset();
|
||||
});
|
||||
|
||||
const makeApp = async () => {
|
||||
const { aboutRouter } = await import("../../src/routes/about.js");
|
||||
const app = new Hono();
|
||||
app.route("/about", aboutRouter);
|
||||
return app;
|
||||
};
|
||||
|
||||
it("returns releases from a successful fetch", async () => {
|
||||
const releases = [{ id: 1, name: "v1.0.0", body: "notes" }];
|
||||
mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve(releases) });
|
||||
const app = await makeApp();
|
||||
const res = await app.fetch(new Request("http://localhost/about"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { releases: unknown[] };
|
||||
expect(body.releases).toEqual(releases);
|
||||
});
|
||||
|
||||
it("returns empty releases when fetch is not ok", async () => {
|
||||
mockFetch.mockResolvedValueOnce({ ok: false });
|
||||
const app = await makeApp();
|
||||
const res = await app.fetch(new Request("http://localhost/about"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { releases: unknown[] };
|
||||
expect(body.releases).toEqual([]);
|
||||
});
|
||||
|
||||
it("returns empty releases when fetch throws", async () => {
|
||||
mockFetch.mockRejectedValueOnce(new Error("Network error"));
|
||||
const app = await makeApp();
|
||||
const res = await app.fetch(new Request("http://localhost/about"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { releases: unknown[] };
|
||||
expect(body.releases).toEqual([]);
|
||||
});
|
||||
|
||||
it("returns cached releases on second call within TTL", async () => {
|
||||
const releases = [{ id: 1, name: "v1.0.0", body: "notes" }];
|
||||
mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve(releases) });
|
||||
const app = await makeApp();
|
||||
// First call populates cache
|
||||
await app.fetch(new Request("http://localhost/about"));
|
||||
// Second call should use cache, not call fetch again
|
||||
const res = await app.fetch(new Request("http://localhost/about"));
|
||||
expect(res.status).toBe(200);
|
||||
expect(mockFetch).toHaveBeenCalledTimes(1);
|
||||
});
|
||||
|
||||
it("includes apiVersion in response", async () => {
|
||||
mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve([]) });
|
||||
const app = await makeApp();
|
||||
const res = await app.fetch(new Request("http://localhost/about"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { apiVersion: string };
|
||||
expect(typeof body.apiVersion).toBe("string");
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,107 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Hono } from "hono";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
vi.mock("../../src/db/client.js", () => ({
|
||||
prisma: {
|
||||
player: { update: vi.fn() },
|
||||
gameState: { findUnique: vi.fn(), update: vi.fn() },
|
||||
},
|
||||
}));
|
||||
|
||||
vi.mock("../../src/middleware/auth.js", () => ({
|
||||
authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
|
||||
c.set("discordId", "test_discord_id");
|
||||
await next();
|
||||
}),
|
||||
}));
|
||||
|
||||
vi.mock("../../src/services/webhook.js", () => ({
|
||||
grantApotheosisRole: vi.fn().mockResolvedValue(undefined),
|
||||
postMilestoneWebhook: vi.fn().mockResolvedValue(undefined),
|
||||
}));
|
||||
|
||||
const DISCORD_ID = "test_discord_id";
|
||||
|
||||
const makeState = (overrides: Partial<GameState> = {}): GameState => ({
|
||||
player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
|
||||
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
|
||||
adventurers: [],
|
||||
upgrades: [],
|
||||
quests: [],
|
||||
bosses: [],
|
||||
equipment: [],
|
||||
achievements: [],
|
||||
zones: [],
|
||||
exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
|
||||
companions: { unlockedCompanionIds: [], activeCompanionId: null },
|
||||
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
baseClickPower: 1,
|
||||
lastTickAt: 0,
|
||||
schemaVersion: 1,
|
||||
...overrides,
|
||||
} as GameState);
|
||||
|
||||
describe("apotheosis route", () => {
|
||||
let app: Hono;
|
||||
let prisma: { player: { update: ReturnType<typeof vi.fn> }; gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> } };
|
||||
|
||||
beforeEach(async () => {
|
||||
vi.clearAllMocks();
|
||||
const { apotheosisRouter } = await import("../../src/routes/apotheosis.js");
|
||||
const { prisma: p } = await import("../../src/db/client.js");
|
||||
prisma = p as typeof prisma;
|
||||
app = new Hono();
|
||||
app.route("/apotheosis", apotheosisRouter);
|
||||
});
|
||||
|
||||
const post = (path = "/apotheosis") =>
|
||||
app.fetch(new Request(`http://localhost${path}`, { method: "POST" }));
|
||||
|
||||
it("returns 404 when no save is found", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await post();
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 400 when not eligible for apotheosis", async () => {
|
||||
// State without all transcendence upgrades purchased
|
||||
const state = makeState({
|
||||
transcendence: {
|
||||
count: 1, echoes: 0, purchasedUpgradeIds: [],
|
||||
echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
|
||||
echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await post();
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns apotheosis count on success", async () => {
|
||||
// Need all 15 transcendence upgrades purchased for eligibility
|
||||
const allUpgradeIds = [
|
||||
"echo_income_1", "echo_income_2", "echo_income_3", "echo_income_4", "echo_income_5",
|
||||
"echo_combat_1", "echo_combat_2", "echo_combat_3",
|
||||
"echo_prestige_threshold_1", "echo_prestige_threshold_2",
|
||||
"echo_prestige_runestones_1", "echo_prestige_runestones_2",
|
||||
"echo_meta_1", "echo_meta_2", "echo_meta_3",
|
||||
];
|
||||
const state = makeState({
|
||||
transcendence: {
|
||||
count: 1, echoes: 0, purchasedUpgradeIds: allUpgradeIds,
|
||||
echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
|
||||
echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
const res = await post();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { newApotheosisCount: number };
|
||||
expect(body.newApotheosisCount).toBe(1);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,117 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Hono } from "hono";
|
||||
|
||||
vi.mock("../../src/db/client.js", () => ({
|
||||
prisma: {
|
||||
player: {
|
||||
findUnique: vi.fn(),
|
||||
create: vi.fn(),
|
||||
update: vi.fn(),
|
||||
},
|
||||
gameState: {
|
||||
create: vi.fn(),
|
||||
},
|
||||
},
|
||||
}));
|
||||
|
||||
vi.mock("../../src/services/discord.js", () => ({
|
||||
buildOAuthUrl: vi.fn(),
|
||||
exchangeCode: vi.fn(),
|
||||
fetchDiscordUser: vi.fn(),
|
||||
}));
|
||||
|
||||
vi.mock("../../src/services/jwt.js", () => ({
|
||||
signToken: vi.fn().mockReturnValue("test_jwt"),
|
||||
}));
|
||||
|
||||
describe("auth route", () => {
|
||||
beforeEach(() => {
|
||||
vi.clearAllMocks();
|
||||
process.env["CORS_ORIGIN"] = "http://localhost:5173";
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
delete process.env["CORS_ORIGIN"];
|
||||
});
|
||||
|
||||
const makeApp = async () => {
|
||||
const { authRouter } = await import("../../src/routes/auth.js");
|
||||
const { buildOAuthUrl, exchangeCode, fetchDiscordUser } = await import("../../src/services/discord.js");
|
||||
const { prisma } = await import("../../src/db/client.js");
|
||||
const app = new Hono();
|
||||
app.route("/auth", authRouter);
|
||||
return { app, buildOAuthUrl: vi.mocked(buildOAuthUrl), exchangeCode: vi.mocked(exchangeCode), fetchDiscordUser: vi.mocked(fetchDiscordUser), prisma };
|
||||
};
|
||||
|
||||
describe("GET /url", () => {
|
||||
it("returns the OAuth URL when buildOAuthUrl succeeds", async () => {
|
||||
const { app, buildOAuthUrl } = await makeApp();
|
||||
buildOAuthUrl.mockReturnValueOnce("https://discord.com/oauth2/authorize?...");
|
||||
const res = await app.fetch(new Request("http://localhost/auth/url"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { url: string };
|
||||
expect(body.url).toContain("discord.com");
|
||||
});
|
||||
|
||||
it("returns 500 when buildOAuthUrl throws", async () => {
|
||||
const { app, buildOAuthUrl } = await makeApp();
|
||||
buildOAuthUrl.mockImplementationOnce(() => { throw new Error("Missing env"); });
|
||||
const res = await app.fetch(new Request("http://localhost/auth/url"));
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
});
|
||||
|
||||
describe("GET /callback", () => {
|
||||
it("returns 400 when code parameter is missing", async () => {
|
||||
const { app } = await makeApp();
|
||||
const res = await app.fetch(new Request("http://localhost/auth/callback"));
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("redirects with isNew=true for a new user", async () => {
|
||||
const { app, exchangeCode, fetchDiscordUser, prisma } = await makeApp();
|
||||
exchangeCode.mockResolvedValueOnce({ access_token: "token" });
|
||||
fetchDiscordUser.mockResolvedValueOnce({ id: "new_user", username: "Newbie", discriminator: "0", avatar: null });
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(null);
|
||||
const createdPlayer = {
|
||||
discordId: "new_user", username: "Newbie", discriminator: "0", avatar: null,
|
||||
characterName: "Newbie", createdAt: 0, lastSavedAt: 0,
|
||||
totalGoldEarned: 0, totalClicks: 0, lifetimeGoldEarned: 0, lifetimeClicks: 0,
|
||||
lifetimeBossesDefeated: 0, lifetimeQuestsCompleted: 0,
|
||||
lifetimeAdventurersRecruited: 0, lifetimeAchievementsUnlocked: 0,
|
||||
};
|
||||
vi.mocked(prisma.player.create).mockResolvedValueOnce(createdPlayer as never);
|
||||
vi.mocked(prisma.gameState.create).mockResolvedValueOnce({} as never);
|
||||
const res = await app.fetch(new Request("http://localhost/auth/callback?code=auth_code"));
|
||||
expect(res.status).toBe(302);
|
||||
const location = res.headers.get("Location") ?? "";
|
||||
expect(location).toContain("isNew=true");
|
||||
expect(location).toContain("token=test_jwt");
|
||||
});
|
||||
|
||||
it("redirects with isNew=false for an existing user", async () => {
|
||||
const { app, exchangeCode, fetchDiscordUser, prisma } = await makeApp();
|
||||
exchangeCode.mockResolvedValueOnce({ access_token: "token" });
|
||||
fetchDiscordUser.mockResolvedValueOnce({ id: "existing_user", username: "OldTimer", discriminator: "0", avatar: null });
|
||||
const existingPlayer = { discordId: "existing_user", username: "OldTimer", discriminator: "0", avatar: null, characterName: "OldTimer" };
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(existingPlayer as never);
|
||||
const updatedPlayer = { ...existingPlayer, discordId: "existing_user" };
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce(updatedPlayer as never);
|
||||
const res = await app.fetch(new Request("http://localhost/auth/callback?code=auth_code"));
|
||||
expect(res.status).toBe(302);
|
||||
const location = res.headers.get("Location") ?? "";
|
||||
expect(location).toContain("isNew=false");
|
||||
});
|
||||
|
||||
it("redirects with error when callback throws", async () => {
|
||||
const { app, exchangeCode } = await makeApp();
|
||||
exchangeCode.mockRejectedValueOnce(new Error("OAuth failed"));
|
||||
const res = await app.fetch(new Request("http://localhost/auth/callback?code=bad_code"));
|
||||
expect(res.status).toBe(302);
|
||||
const location = res.headers.get("Location") ?? "";
|
||||
expect(location).toContain("error=auth_failed");
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,296 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable max-lines -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Hono } from "hono";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
vi.mock("../../src/db/client.js", () => ({
|
||||
prisma: {
|
||||
gameState: { findUnique: vi.fn(), update: vi.fn() },
|
||||
},
|
||||
}));
|
||||
|
||||
vi.mock("../../src/middleware/auth.js", () => ({
|
||||
authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
|
||||
c.set("discordId", "test_discord_id");
|
||||
await next();
|
||||
}),
|
||||
}));
|
||||
|
||||
const DISCORD_ID = "test_discord_id";
|
||||
|
||||
const makeBoss = (overrides: Record<string, unknown> = {}) => ({
|
||||
id: "test_boss",
|
||||
zoneId: "test_zone",
|
||||
status: "available",
|
||||
prestigeRequirement: 0,
|
||||
currentHp: 100,
|
||||
maxHp: 100,
|
||||
damagePerSecond: 1,
|
||||
goldReward: 50,
|
||||
essenceReward: 10,
|
||||
crystalReward: 0,
|
||||
upgradeRewards: [] as string[],
|
||||
equipmentRewards: [] as string[],
|
||||
...overrides,
|
||||
});
|
||||
|
||||
const makeAdventurer = (overrides: Record<string, unknown> = {}) => ({
|
||||
id: "test_adventurer",
|
||||
count: 1,
|
||||
combatPower: 10000, // Very high DPS to guarantee win
|
||||
level: 10,
|
||||
unlocked: true,
|
||||
goldPerSecond: 1,
|
||||
essencePerSecond: 0,
|
||||
...overrides,
|
||||
});
|
||||
|
||||
const makeState = (overrides: Partial<GameState> = {}): GameState => ({
|
||||
player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
|
||||
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
|
||||
adventurers: [],
|
||||
upgrades: [],
|
||||
quests: [],
|
||||
bosses: [],
|
||||
equipment: [],
|
||||
achievements: [],
|
||||
zones: [],
|
||||
exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
|
||||
companions: { unlockedCompanionIds: [], activeCompanionId: null },
|
||||
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
baseClickPower: 1,
|
||||
lastTickAt: 0,
|
||||
schemaVersion: 1,
|
||||
...overrides,
|
||||
} as GameState);
|
||||
|
||||
describe("boss route", () => {
|
||||
let app: Hono;
|
||||
let prisma: { gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> } };
|
||||
|
||||
beforeEach(async () => {
|
||||
vi.clearAllMocks();
|
||||
const { bossRouter } = await import("../../src/routes/boss.js");
|
||||
const { prisma: p } = await import("../../src/db/client.js");
|
||||
prisma = p as typeof prisma;
|
||||
app = new Hono();
|
||||
app.route("/boss", bossRouter);
|
||||
});
|
||||
|
||||
const challenge = (body: Record<string, unknown>) =>
|
||||
app.fetch(new Request("http://localhost/boss/challenge", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify(body),
|
||||
}));
|
||||
|
||||
it("returns 400 when bossId is missing", async () => {
|
||||
const res = await challenge({});
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 404 when no save is found", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 404 when boss is not in state", async () => {
|
||||
const state = makeState({ bosses: [] });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 400 when boss is already defeated", async () => {
|
||||
const state = makeState({ bosses: [makeBoss({ status: "defeated" })] as GameState["bosses"] });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 403 when prestige requirement is not met", async () => {
|
||||
const state = makeState({
|
||||
bosses: [makeBoss({ prestigeRequirement: 5 })] as GameState["bosses"],
|
||||
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(403);
|
||||
});
|
||||
|
||||
it("returns 400 when party has no adventurers", async () => {
|
||||
const state = makeState({ bosses: [makeBoss()] as GameState["bosses"], adventurers: [] });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns won=true when party defeats boss", async () => {
|
||||
const state = makeState({
|
||||
bosses: [makeBoss({ currentHp: 100, maxHp: 100, damagePerSecond: 1 })] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer({ combatPower: 10000, count: 1, level: 10 })] as GameState["adventurers"],
|
||||
zones: [{ id: "test_zone", status: "locked" }] as GameState["zones"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { won: boolean; rewards: { gold: number } };
|
||||
expect(body.won).toBe(true);
|
||||
expect(body.rewards.gold).toBe(50);
|
||||
});
|
||||
|
||||
it("returns won=false when party is defeated", async () => {
|
||||
const state = makeState({
|
||||
bosses: [makeBoss({ currentHp: 1_000_000, maxHp: 1_000_000, damagePerSecond: 1_000_000 })] as GameState["bosses"],
|
||||
// Include an adventurer with count=0 to cover the casualty-loop skip branch
|
||||
adventurers: [
|
||||
makeAdventurer({ combatPower: 1, count: 10, level: 1 }),
|
||||
makeAdventurer({ id: "zero_count_adventurer", combatPower: 0, count: 0, level: 1 }),
|
||||
] as GameState["adventurers"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { won: boolean; casualties: Array<{ adventurerId: string }> };
|
||||
expect(body.won).toBe(false);
|
||||
expect(Array.isArray(body.casualties)).toBe(true);
|
||||
});
|
||||
|
||||
it("skips zone unlock when zone is already unlocked and bossId matches", async () => {
|
||||
const state = makeState({
|
||||
bosses: [makeBoss({ currentHp: 100, maxHp: 100, damagePerSecond: 1 })] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer()] as GameState["adventurers"],
|
||||
// Zone is already unlocked — the loop should skip it via the status==="unlocked" continue
|
||||
zones: [{ id: "test_zone", status: "unlocked", unlockBossId: "test_boss", unlockQuestId: null }] as GameState["zones"],
|
||||
quests: [],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { won: boolean };
|
||||
expect(body.won).toBe(true);
|
||||
});
|
||||
|
||||
it("skips zone unlock when quest condition is not satisfied", async () => {
|
||||
const state = makeState({
|
||||
bosses: [makeBoss({ currentHp: 100, maxHp: 100, damagePerSecond: 1 })] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer()] as GameState["adventurers"],
|
||||
// Zone has unlockBossId matching but the required quest is not completed
|
||||
zones: [{ id: "test_zone", status: "locked", unlockBossId: "test_boss", unlockQuestId: "required_quest" }] as GameState["zones"],
|
||||
quests: [{ id: "required_quest", status: "active" }] as GameState["quests"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { won: boolean };
|
||||
expect(body.won).toBe(true);
|
||||
});
|
||||
|
||||
it("unlocks next zone boss when boss is defeated and zone condition is met", async () => {
|
||||
const nextBoss = makeBoss({ id: "next_boss", status: "locked", prestigeRequirement: 0 });
|
||||
const state = makeState({
|
||||
bosses: [
|
||||
makeBoss({ currentHp: 100, maxHp: 100, damagePerSecond: 1 }),
|
||||
nextBoss,
|
||||
] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer()] as GameState["adventurers"],
|
||||
zones: [{ id: "test_zone", status: "locked", unlockBossId: "test_boss", unlockQuestId: null }] as GameState["zones"],
|
||||
quests: [],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { won: boolean };
|
||||
expect(body.won).toBe(true);
|
||||
});
|
||||
|
||||
it("handles boss with upgrade and equipment rewards on win", async () => {
|
||||
const state = makeState({
|
||||
bosses: [makeBoss({
|
||||
upgradeRewards: ["some_upgrade"],
|
||||
equipmentRewards: ["some_equipment"],
|
||||
})] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer()] as GameState["adventurers"],
|
||||
upgrades: [{ id: "some_upgrade", purchased: false, unlocked: false, target: "global", multiplier: 1 }] as GameState["upgrades"],
|
||||
equipment: [{ id: "some_equipment", owned: false, equipped: false, type: "weapon", bonus: {} }] as GameState["equipment"],
|
||||
zones: [],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { won: boolean; rewards: { upgradeIds: string[]; equipmentIds: string[] } };
|
||||
expect(body.won).toBe(true);
|
||||
expect(body.rewards.upgradeIds).toContain("some_upgrade");
|
||||
expect(body.rewards.equipmentIds).toContain("some_equipment");
|
||||
});
|
||||
|
||||
it("updates daily challenge progress on boss defeat", async () => {
|
||||
const state = makeState({
|
||||
bosses: [makeBoss()] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer()] as GameState["adventurers"],
|
||||
zones: [],
|
||||
dailyChallenges: {
|
||||
date: "2024-01-01",
|
||||
challenges: [{ id: "boss_challenge", type: "bossesDefeated", target: 3, progress: 0, completed: false, crystalReward: 5 }],
|
||||
} as GameState["dailyChallenges"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
});
|
||||
|
||||
it("applies adventurer-specific upgrade to party DPS", async () => {
|
||||
const state = makeState({
|
||||
bosses: [makeBoss({ currentHp: 100, maxHp: 100, damagePerSecond: 1 })] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer({ id: "test_adventurer" })] as GameState["adventurers"],
|
||||
upgrades: [{ id: "adv_upgrade", purchased: true, unlocked: true, target: "adventurer", adventurerId: "test_adventurer", multiplier: 2 }] as GameState["upgrades"],
|
||||
zones: [],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { won: boolean };
|
||||
expect(body.won).toBe(true);
|
||||
});
|
||||
|
||||
it("applies global upgrade multiplier to party DPS when global upgrade is purchased", async () => {
|
||||
const state = makeState({
|
||||
bosses: [makeBoss({ currentHp: 100, maxHp: 100, damagePerSecond: 1 })] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer({ combatPower: 10000, count: 1 })] as GameState["adventurers"],
|
||||
upgrades: [{ id: "global_1", purchased: true, unlocked: true, target: "global", multiplier: 2 }] as GameState["upgrades"],
|
||||
zones: [],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { won: boolean };
|
||||
expect(body.won).toBe(true);
|
||||
});
|
||||
|
||||
it("unlocks zone when boss defeated and quest condition is also satisfied", async () => {
|
||||
const state = makeState({
|
||||
bosses: [makeBoss({ currentHp: 100, maxHp: 100, damagePerSecond: 1 })] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer()] as GameState["adventurers"],
|
||||
zones: [{ id: "test_zone", status: "locked", unlockBossId: "test_boss", unlockQuestId: "test_quest" }] as GameState["zones"],
|
||||
quests: [{ id: "test_quest", status: "completed" }] as GameState["quests"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { won: boolean };
|
||||
expect(body.won).toBe(true);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,146 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Hono } from "hono";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
vi.mock("../../src/db/client.js", () => ({
|
||||
prisma: {
|
||||
gameState: { findUnique: vi.fn(), update: vi.fn() },
|
||||
},
|
||||
}));
|
||||
|
||||
vi.mock("../../src/middleware/auth.js", () => ({
|
||||
authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
|
||||
c.set("discordId", "test_discord_id");
|
||||
await next();
|
||||
}),
|
||||
}));
|
||||
|
||||
const DISCORD_ID = "test_discord_id";
|
||||
// heartwood_tincture requires 5 verdant_sap + 3 forest_crystal
|
||||
const TEST_RECIPE_ID = "heartwood_tincture";
|
||||
|
||||
const makeState = (overrides: Partial<GameState> = {}): GameState => ({
|
||||
player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
|
||||
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
|
||||
adventurers: [],
|
||||
upgrades: [],
|
||||
quests: [],
|
||||
bosses: [],
|
||||
equipment: [],
|
||||
achievements: [],
|
||||
zones: [],
|
||||
exploration: {
|
||||
areas: [],
|
||||
materials: [{ materialId: "verdant_sap", quantity: 10 }, { materialId: "forest_crystal", quantity: 5 }],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
companions: { unlockedCompanionIds: [], activeCompanionId: null },
|
||||
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
baseClickPower: 1,
|
||||
lastTickAt: 0,
|
||||
schemaVersion: 1,
|
||||
...overrides,
|
||||
} as GameState);
|
||||
|
||||
describe("craft route", () => {
|
||||
let app: Hono;
|
||||
let prisma: { gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> } };
|
||||
|
||||
beforeEach(async () => {
|
||||
vi.clearAllMocks();
|
||||
const { craftRouter } = await import("../../src/routes/craft.js");
|
||||
const { prisma: p } = await import("../../src/db/client.js");
|
||||
prisma = p as typeof prisma;
|
||||
app = new Hono();
|
||||
app.route("/craft", craftRouter);
|
||||
});
|
||||
|
||||
const post = (body: Record<string, unknown>) =>
|
||||
app.fetch(new Request("http://localhost/craft", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify(body),
|
||||
}));
|
||||
|
||||
it("returns 400 when recipeId is missing", async () => {
|
||||
const res = await post({});
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 404 for unknown recipe", async () => {
|
||||
const res = await post({ recipeId: "nonexistent_recipe" });
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 404 when no save is found", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await post({ recipeId: TEST_RECIPE_ID });
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 400 when no exploration state exists", async () => {
|
||||
const state = makeState({ exploration: undefined });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await post({ recipeId: TEST_RECIPE_ID });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 400 when recipe is already crafted", async () => {
|
||||
const state = makeState({ exploration: { areas: [], materials: [], craftedRecipeIds: [TEST_RECIPE_ID], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 } });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await post({ recipeId: TEST_RECIPE_ID });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 400 when not enough materials", async () => {
|
||||
const state = makeState({
|
||||
exploration: {
|
||||
areas: [],
|
||||
materials: [{ materialId: "verdant_sap", quantity: 1 }], // needs 5
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await post({ recipeId: TEST_RECIPE_ID });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 400 when second material is completely absent from list", async () => {
|
||||
// verdant_sap present (enough), but forest_crystal absent entirely — quantity ?? 0 = 0
|
||||
const state = makeState({
|
||||
exploration: {
|
||||
areas: [],
|
||||
materials: [{ materialId: "verdant_sap", quantity: 10 }],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await post({ recipeId: TEST_RECIPE_ID });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns craft result on success", async () => {
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await post({ recipeId: TEST_RECIPE_ID });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { recipeId: string; bonusType: string };
|
||||
expect(body.recipeId).toBe(TEST_RECIPE_ID);
|
||||
expect(body.bonusType).toBe("gold_income");
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,410 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable max-lines -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Hono } from "hono";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
vi.mock("../../src/db/client.js", () => ({
|
||||
prisma: {
|
||||
gameState: { findUnique: vi.fn(), update: vi.fn() },
|
||||
},
|
||||
}));
|
||||
|
||||
vi.mock("../../src/middleware/auth.js", () => ({
|
||||
authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
|
||||
c.set("discordId", "test_discord_id");
|
||||
await next();
|
||||
}),
|
||||
}));
|
||||
|
||||
const DISCORD_ID = "test_discord_id";
|
||||
// verdant_meadow is the first area in verdant_vale zone
|
||||
const TEST_AREA_ID = "verdant_meadow";
|
||||
const TEST_ZONE_ID = "verdant_vale";
|
||||
|
||||
const makeState = (overrides: Partial<GameState> = {}): GameState => ({
|
||||
player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
|
||||
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
|
||||
adventurers: [],
|
||||
upgrades: [],
|
||||
quests: [],
|
||||
bosses: [],
|
||||
equipment: [],
|
||||
achievements: [],
|
||||
zones: [{ id: TEST_ZONE_ID, status: "unlocked" }] as GameState["zones"],
|
||||
exploration: {
|
||||
areas: [{ id: TEST_AREA_ID, status: "available", completedOnce: false }] as GameState["exploration"]["areas"],
|
||||
materials: [],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
companions: { unlockedCompanionIds: [], activeCompanionId: null },
|
||||
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
baseClickPower: 1,
|
||||
lastTickAt: 0,
|
||||
schemaVersion: 1,
|
||||
...overrides,
|
||||
} as GameState);
|
||||
|
||||
describe("explore route", () => {
|
||||
let app: Hono;
|
||||
let prisma: { gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> } };
|
||||
|
||||
beforeEach(async () => {
|
||||
vi.clearAllMocks();
|
||||
const { exploreRouter } = await import("../../src/routes/explore.js");
|
||||
const { prisma: p } = await import("../../src/db/client.js");
|
||||
prisma = p as typeof prisma;
|
||||
app = new Hono();
|
||||
app.route("/explore", exploreRouter);
|
||||
});
|
||||
|
||||
const postStart = (body: Record<string, unknown>) =>
|
||||
app.fetch(new Request("http://localhost/explore/start", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify(body),
|
||||
}));
|
||||
|
||||
const postCollect = (body: Record<string, unknown>) =>
|
||||
app.fetch(new Request("http://localhost/explore/collect", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify(body),
|
||||
}));
|
||||
|
||||
describe("POST /start", () => {
|
||||
it("returns 400 when areaId is missing", async () => {
|
||||
const res = await postStart({});
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 404 for unknown area", async () => {
|
||||
const res = await postStart({ areaId: "nonexistent_area" });
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 404 when no save is found", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await postStart({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 400 when zone is not unlocked", async () => {
|
||||
const state = makeState({ zones: [{ id: TEST_ZONE_ID, status: "locked" }] as GameState["zones"] });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await postStart({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 404 when area is not found in state", async () => {
|
||||
const state = makeState({ exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 } });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await postStart({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 400 when another exploration is already in progress", async () => {
|
||||
const state = makeState({
|
||||
exploration: {
|
||||
areas: [{ id: TEST_AREA_ID, status: "available" }, { id: "other_area", status: "in_progress" }] as GameState["exploration"]["areas"],
|
||||
materials: [],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await postStart({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 400 when area is locked", async () => {
|
||||
const state = makeState({
|
||||
exploration: {
|
||||
areas: [{ id: TEST_AREA_ID, status: "locked" }] as GameState["exploration"]["areas"],
|
||||
materials: [],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await postStart({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("starts exploration and returns endsAt on success", async () => {
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await postStart({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { areaId: string; endsAt: number };
|
||||
expect(body.areaId).toBe(TEST_AREA_ID);
|
||||
expect(body.endsAt).toBeGreaterThan(Date.now());
|
||||
});
|
||||
|
||||
it("backfills exploration state for old saves without exploration", async () => {
|
||||
const state = makeState({ exploration: undefined });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
// Even with backfilled state, verdant_meadow may not be available initially — just check the route runs
|
||||
const res = await postStart({ areaId: TEST_AREA_ID });
|
||||
// Should not be a 500; either 200 or a game-logic error
|
||||
expect(res.status).not.toBe(500);
|
||||
});
|
||||
});
|
||||
|
||||
describe("POST /collect", () => {
|
||||
it("returns 400 when areaId is missing", async () => {
|
||||
const res = await postCollect({});
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 404 for unknown area", async () => {
|
||||
const res = await postCollect({ areaId: "nonexistent_area" });
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 404 when no save is found", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await postCollect({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 400 when no exploration state exists", async () => {
|
||||
const state = makeState({ exploration: undefined });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await postCollect({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 404 when area is not found in state", async () => {
|
||||
const state = makeState({ exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 } });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await postCollect({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 400 when area is not in progress", async () => {
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await postCollect({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 400 when exploration is not yet complete", async () => {
|
||||
const now = Date.now();
|
||||
const state = makeState({
|
||||
exploration: {
|
||||
areas: [{ id: TEST_AREA_ID, status: "in_progress", startedAt: now, completedOnce: false }] as GameState["exploration"]["areas"],
|
||||
materials: [],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await postCollect({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("collects exploration results when complete", async () => {
|
||||
// Set startedAt far in the past so it's definitely complete
|
||||
const state = makeState({
|
||||
exploration: {
|
||||
areas: [{ id: TEST_AREA_ID, status: "in_progress", startedAt: 0, completedOnce: false }] as GameState["exploration"]["areas"],
|
||||
materials: [],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await postCollect({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { foundNothing: boolean; materialsFound: unknown[] };
|
||||
expect(typeof body.foundNothing).toBe("boolean");
|
||||
expect(Array.isArray(body.materialsFound)).toBe(true);
|
||||
});
|
||||
|
||||
it("returns foundNothing=true when random triggers the nothing path", async () => {
|
||||
const mockRandom = vi.spyOn(Math, "random");
|
||||
// First call: the nothing probability check (< 0.2 triggers nothing)
|
||||
mockRandom.mockReturnValueOnce(0.1);
|
||||
const state = makeState({
|
||||
exploration: {
|
||||
areas: [{ id: TEST_AREA_ID, status: "in_progress", startedAt: 0, completedOnce: false }] as GameState["exploration"]["areas"],
|
||||
materials: [],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await postCollect({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { foundNothing: boolean; nothingMessage: string };
|
||||
expect(body.foundNothing).toBe(true);
|
||||
expect(typeof body.nothingMessage).toBe("string");
|
||||
mockRandom.mockRestore();
|
||||
});
|
||||
|
||||
it("applies gold_loss event and pushes new material from possibleMaterials", async () => {
|
||||
const mockRandom = vi.spyOn(Math, "random");
|
||||
// verdant_meadow events: [gold_gain(0), gold_loss(1), material_gain(2), essence_gain(3)]
|
||||
mockRandom
|
||||
.mockReturnValueOnce(0.5) // nothing check: 0.5 >= 0.2 → proceed
|
||||
.mockReturnValueOnce(0.26) // event: Math.floor(0.26 * 4) = 1 → gold_loss
|
||||
.mockReturnValueOnce(0) // possibleMaterials roll: 0 * 3 = 0, 0 - 3 = -3 ≤ 0 → verdant_sap
|
||||
.mockReturnValueOnce(0); // quantity: Math.floor(0 * 3) + 1 = 1
|
||||
const state = makeState({
|
||||
resources: { gold: 100, essence: 0, crystals: 0, runestones: 0 },
|
||||
exploration: {
|
||||
areas: [{ id: TEST_AREA_ID, status: "in_progress", startedAt: 0, completedOnce: false }] as GameState["exploration"]["areas"],
|
||||
materials: [],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await postCollect({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { foundNothing: boolean; event: { goldChange: number }; materialsFound: Array<{ materialId: string }> };
|
||||
expect(body.foundNothing).toBe(false);
|
||||
expect(body.event.goldChange).toBeLessThan(0);
|
||||
expect(body.materialsFound.some((m) => m.materialId === "verdant_sap")).toBe(true);
|
||||
mockRandom.mockRestore();
|
||||
});
|
||||
|
||||
it("applies essence_gain event during exploration collect", async () => {
|
||||
const mockRandom = vi.spyOn(Math, "random");
|
||||
mockRandom
|
||||
.mockReturnValueOnce(0.5) // nothing check: proceed
|
||||
.mockReturnValueOnce(0.76) // event: Math.floor(0.76 * 4) = 3 → essence_gain
|
||||
.mockReturnValueOnce(0) // possibleMaterials roll → verdant_sap
|
||||
.mockReturnValueOnce(0); // quantity → 1
|
||||
const state = makeState({
|
||||
exploration: {
|
||||
areas: [{ id: TEST_AREA_ID, status: "in_progress", startedAt: 0, completedOnce: false }] as GameState["exploration"]["areas"],
|
||||
materials: [],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await postCollect({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { event: { essenceChange: number } };
|
||||
expect(body.event.essenceChange).toBeGreaterThan(0);
|
||||
mockRandom.mockRestore();
|
||||
});
|
||||
|
||||
it("pushes new material via material_gain event when material not already in list", async () => {
|
||||
const mockRandom = vi.spyOn(Math, "random");
|
||||
mockRandom
|
||||
.mockReturnValueOnce(0.5) // nothing check: proceed
|
||||
.mockReturnValueOnce(0.51) // event: Math.floor(0.51 * 4) = 2 → material_gain (verdant_sap qty=2)
|
||||
.mockReturnValueOnce(0) // possibleMaterials roll → verdant_sap
|
||||
.mockReturnValueOnce(0); // quantity → 1
|
||||
const state = makeState({
|
||||
exploration: {
|
||||
areas: [{ id: TEST_AREA_ID, status: "in_progress", startedAt: 0, completedOnce: false }] as GameState["exploration"]["areas"],
|
||||
materials: [],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await postCollect({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { event: { materialGained: { materialId: string; quantity: number } } };
|
||||
expect(body.event.materialGained?.materialId).toBe("verdant_sap");
|
||||
mockRandom.mockRestore();
|
||||
});
|
||||
|
||||
it("increments existing material quantity via material_gain event", async () => {
|
||||
const mockRandom = vi.spyOn(Math, "random");
|
||||
mockRandom
|
||||
.mockReturnValueOnce(0.5) // nothing check: proceed
|
||||
.mockReturnValueOnce(0.51) // event: Math.floor(0.51 * 4) = 2 → material_gain (verdant_sap qty=2)
|
||||
.mockReturnValueOnce(0) // possibleMaterials roll → verdant_sap
|
||||
.mockReturnValueOnce(0); // quantity → 1
|
||||
const state = makeState({
|
||||
exploration: {
|
||||
areas: [{ id: TEST_AREA_ID, status: "in_progress", startedAt: 0, completedOnce: false }] as GameState["exploration"]["areas"],
|
||||
materials: [{ materialId: "verdant_sap", quantity: 5 }],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await postCollect({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { event: { materialGained: { materialId: string; quantity: number } } };
|
||||
expect(body.event.materialGained?.materialId).toBe("verdant_sap");
|
||||
mockRandom.mockRestore();
|
||||
});
|
||||
|
||||
it("increments existing material quantity when material already in list", async () => {
|
||||
const mockRandom = vi.spyOn(Math, "random");
|
||||
// verdant_meadow has 4 events (indices 0-3), 1 possibleMaterial (verdant_sap, weight=3)
|
||||
mockRandom
|
||||
.mockReturnValueOnce(0.5) // nothing check: 0.5 >= 0.2 → proceed
|
||||
.mockReturnValueOnce(0) // event selection: Math.floor(0 * 4) = 0 → gold_gain (index 0)
|
||||
.mockReturnValueOnce(0) // material roll: 0 * 3 = 0, then 0 - 3 = -3 <= 0 → verdant_sap selected
|
||||
.mockReturnValueOnce(0); // quantity roll: Math.floor(0 * 3) + 1 = 1
|
||||
const state = makeState({
|
||||
exploration: {
|
||||
areas: [{ id: TEST_AREA_ID, status: "in_progress", startedAt: 0, completedOnce: false }] as GameState["exploration"]["areas"],
|
||||
materials: [{ materialId: "verdant_sap", quantity: 5 }],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await postCollect({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { materialsFound: Array<{ materialId: string }> };
|
||||
expect(body.materialsFound.some((m) => m.materialId === "verdant_sap")).toBe(true);
|
||||
mockRandom.mockRestore();
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,444 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable max-lines -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Hono } from "hono";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
vi.mock("../../src/db/client.js", () => ({
|
||||
prisma: {
|
||||
player: { findUnique: vi.fn(), update: vi.fn() },
|
||||
gameState: { findUnique: vi.fn(), create: vi.fn(), update: vi.fn(), upsert: vi.fn() },
|
||||
},
|
||||
}));
|
||||
|
||||
vi.mock("../../src/middleware/auth.js", () => ({
|
||||
authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
|
||||
c.set("discordId", "test_discord_id");
|
||||
await next();
|
||||
}),
|
||||
}));
|
||||
|
||||
const DISCORD_ID = "test_discord_id";
|
||||
const CURRENT_SCHEMA_VERSION = 1;
|
||||
|
||||
const makeState = (overrides: Partial<GameState> = {}): GameState => ({
|
||||
player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
|
||||
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
|
||||
adventurers: [],
|
||||
upgrades: [],
|
||||
quests: [],
|
||||
bosses: [],
|
||||
equipment: [],
|
||||
achievements: [],
|
||||
zones: [],
|
||||
exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
|
||||
companions: { unlockedCompanionIds: [], activeCompanionId: null },
|
||||
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
baseClickPower: 1,
|
||||
lastTickAt: Date.now() - 60_000, // 60 seconds ago
|
||||
schemaVersion: CURRENT_SCHEMA_VERSION,
|
||||
...overrides,
|
||||
} as GameState);
|
||||
|
||||
const makePlayer = (overrides: Record<string, unknown> = {}) => ({
|
||||
discordId: DISCORD_ID,
|
||||
characterName: "T",
|
||||
username: "u",
|
||||
discriminator: "0",
|
||||
avatar: null,
|
||||
createdAt: Date.now(),
|
||||
lastSavedAt: 0,
|
||||
totalGoldEarned: 0,
|
||||
totalClicks: 0,
|
||||
lifetimeGoldEarned: 0,
|
||||
lifetimeClicks: 0,
|
||||
lifetimeBossesDefeated: 0,
|
||||
lifetimeQuestsCompleted: 0,
|
||||
lifetimeAdventurersRecruited: 0,
|
||||
lifetimeAchievementsUnlocked: 0,
|
||||
loginStreak: 1,
|
||||
lastLoginDate: null,
|
||||
unlockedTitles: null,
|
||||
guildName: null,
|
||||
...overrides,
|
||||
});
|
||||
|
||||
describe("game route", () => {
|
||||
let app: Hono;
|
||||
let prisma: {
|
||||
player: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> };
|
||||
gameState: { findUnique: ReturnType<typeof vi.fn>; create: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn>; upsert: ReturnType<typeof vi.fn> };
|
||||
};
|
||||
|
||||
beforeEach(async () => {
|
||||
vi.clearAllMocks();
|
||||
delete process.env["ANTI_CHEAT_SECRET"];
|
||||
const { gameRouter } = await import("../../src/routes/game.js");
|
||||
const { prisma: p } = await import("../../src/db/client.js");
|
||||
prisma = p as typeof prisma;
|
||||
app = new Hono();
|
||||
app.route("/game", gameRouter);
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
delete process.env["ANTI_CHEAT_SECRET"];
|
||||
});
|
||||
|
||||
describe("GET /load", () => {
|
||||
it("returns 404 when neither game state nor player exists", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await app.fetch(new Request("http://localhost/game/load"));
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("creates fresh state when game state is missing but player exists", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never);
|
||||
vi.mocked(prisma.gameState.create).mockResolvedValueOnce({} as never);
|
||||
const res = await app.fetch(new Request("http://localhost/game/load"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { offlineGold: number; schemaOutdated: boolean };
|
||||
expect(body.offlineGold).toBe(0);
|
||||
expect(body.schemaOutdated).toBe(false);
|
||||
});
|
||||
|
||||
it("returns state with offline earnings when game state exists", async () => {
|
||||
const state = makeState({ lastTickAt: Date.now() - 10_000 }); // 10 seconds ago
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never).mockRejectedValueOnce(Object.assign(new Error("conflict"), { code: "P2034" }));
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
const res = await app.fetch(new Request("http://localhost/game/load"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { state: GameState; offlineSeconds: number; currentSchemaVersion: number };
|
||||
expect(body.currentSchemaVersion).toBe(CURRENT_SCHEMA_VERSION);
|
||||
expect(typeof body.offlineSeconds).toBe("number");
|
||||
});
|
||||
|
||||
it("awards login bonus when player logs in on a new day", async () => {
|
||||
const yesterday = new Date(Date.now() - 86_400_000).toISOString().slice(0, 10);
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer({ lastLoginDate: yesterday, loginStreak: 3 }) as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await app.fetch(new Request("http://localhost/game/load"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { loginBonus: { streak: number; goldEarned: number } | null };
|
||||
expect(body.loginBonus).not.toBeNull();
|
||||
expect(body.loginBonus?.streak).toBe(4);
|
||||
});
|
||||
|
||||
it("resets streak when login gap is more than one day", async () => {
|
||||
const longAgo = "2020-01-01";
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer({ lastLoginDate: longAgo, loginStreak: 10 }) as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await app.fetch(new Request("http://localhost/game/load"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { loginBonus: { streak: number } | null };
|
||||
expect(body.loginBonus?.streak).toBe(1);
|
||||
});
|
||||
|
||||
it("does not award login bonus when already logged in today", async () => {
|
||||
const todayUTC = new Date().toISOString().slice(0, 10);
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer({ lastLoginDate: todayUTC }) as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await app.fetch(new Request("http://localhost/game/load"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { loginBonus: null };
|
||||
expect(body.loginBonus).toBeNull();
|
||||
});
|
||||
|
||||
it("includes HMAC signature when ANTI_CHEAT_SECRET is set", async () => {
|
||||
process.env["ANTI_CHEAT_SECRET"] = "my_secret";
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
const res = await app.fetch(new Request("http://localhost/game/load"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { signature: string | undefined };
|
||||
expect(typeof body.signature).toBe("string");
|
||||
});
|
||||
|
||||
it("marks schema as outdated when save has older schema version", async () => {
|
||||
const state = makeState({ schemaVersion: 0 });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
const res = await app.fetch(new Request("http://localhost/game/load"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { schemaOutdated: boolean };
|
||||
expect(body.schemaOutdated).toBe(true);
|
||||
});
|
||||
|
||||
it("returns non-zero offline earnings when adventurers have production stats", async () => {
|
||||
const todayUTC = new Date().toISOString().slice(0, 10);
|
||||
const state = makeState({
|
||||
adventurers: [{
|
||||
id: "worker", count: 1, unlocked: true, level: 1,
|
||||
goldPerSecond: 1, essencePerSecond: 1, combatPower: 0,
|
||||
}] as GameState["adventurers"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(
|
||||
makePlayer({ lastLoginDate: todayUTC }) as never,
|
||||
);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await app.fetch(new Request("http://localhost/game/load"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { offlineGold: number; offlineEssence: number };
|
||||
expect(body.offlineGold).toBeGreaterThan(0);
|
||||
expect(body.offlineEssence).toBeGreaterThan(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe("POST /save", () => {
|
||||
const save = (body: Record<string, unknown>) =>
|
||||
app.fetch(new Request("http://localhost/game/save", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify(body),
|
||||
}));
|
||||
|
||||
it("returns 400 when state is missing from body", async () => {
|
||||
const res = await save({});
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 409 when save schema version is outdated", async () => {
|
||||
const state = makeState({ schemaVersion: 0 });
|
||||
const res = await save({ state });
|
||||
expect(res.status).toBe(409);
|
||||
});
|
||||
|
||||
it("saves state when no previous record exists", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.gameState.upsert).mockResolvedValueOnce({} as never);
|
||||
const state = makeState();
|
||||
const res = await save({ state });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { savedAt: number };
|
||||
expect(body.savedAt).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it("validates and sanitizes state when previous record exists", async () => {
|
||||
const prevState = makeState({ resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 } });
|
||||
const incomingState = makeState({ resources: { gold: 1e400, essence: 0, crystals: 0, runestones: 9999 } });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state: prevState } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.gameState.upsert).mockResolvedValueOnce({} as never);
|
||||
const res = await save({ state: incomingState });
|
||||
expect(res.status).toBe(200);
|
||||
});
|
||||
|
||||
it("rejects save with wrong HMAC signature when secret is configured", async () => {
|
||||
process.env["ANTI_CHEAT_SECRET"] = "my_secret";
|
||||
const prevState = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state: prevState } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never);
|
||||
const res = await save({ state: makeState(), signature: "wrong_signature" });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("accepts save with correct HMAC signature", async () => {
|
||||
process.env["ANTI_CHEAT_SECRET"] = "my_secret";
|
||||
const { createHmac } = await import("node:crypto");
|
||||
const prevState = makeState();
|
||||
const correctSig = createHmac("sha256", "my_secret").update(JSON.stringify(prevState)).digest("hex");
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state: prevState } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.gameState.upsert).mockResolvedValueOnce({} as never);
|
||||
const res = await save({ state: makeState(), signature: correctSig });
|
||||
expect(res.status).toBe(200);
|
||||
});
|
||||
|
||||
it("unlocks new titles and persists them", async () => {
|
||||
const prevState = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state: prevState } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer({ guildName: "My Guild" }) as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.gameState.upsert).mockResolvedValueOnce({} as never);
|
||||
const res = await save({ state: makeState() });
|
||||
expect(res.status).toBe(200);
|
||||
// Just verifies the route completes without error when title checking runs
|
||||
});
|
||||
|
||||
it("exercises all validateAndSanitize branches with rich state", async () => {
|
||||
const now = Date.now();
|
||||
const prevState = makeState({
|
||||
resources: { gold: 1000, essence: 50, crystals: 5, runestones: 5 },
|
||||
adventurers: [
|
||||
{ id: "militia", count: 5, unlocked: true, level: 2, goldPerSecond: 0.5, essencePerSecond: 0, combatPower: 3 },
|
||||
] as GameState["adventurers"],
|
||||
upgrades: [
|
||||
{ id: "global_1", purchased: true, unlocked: true, target: "global", multiplier: 2 },
|
||||
{ id: "click_1", purchased: true, unlocked: true, target: "click", multiplier: 1.5 },
|
||||
] as GameState["upgrades"],
|
||||
quests: [
|
||||
// main path: active → completed (startedAt far in past → expired)
|
||||
{ id: "first_steps", status: "active", startedAt: 1000 },
|
||||
// defensive: prevQuest.status === "completed" → skip in computeQuestRewards
|
||||
{ id: "goblin_camp", status: "completed", startedAt: 1000 },
|
||||
// defensive: prevQuest.status !== "active" → skip
|
||||
{ id: "haunted_mine", status: "locked", startedAt: null },
|
||||
// defensive: startedAt == null → skip
|
||||
{ id: "ancient_ruins", status: "active", startedAt: null },
|
||||
// defensive: !questData → skip (not in DEFAULT_QUESTS)
|
||||
{ id: "not_a_real_quest", status: "active", startedAt: 1000 },
|
||||
// anti-rollback: completed in prev, active in incoming → quests.map restores completed
|
||||
{ id: "rollback_quest", status: "completed", startedAt: 1000 },
|
||||
] as GameState["quests"],
|
||||
bosses: [
|
||||
// main path in computeBossRewards: available → defeated
|
||||
{ id: "troll_king", status: "available", currentHp: 1000, maxHp: 1000, damagePerSecond: 5, goldReward: 10000, essenceReward: 25, crystalReward: 0, upgradeRewards: [], equipmentRewards: [], prestigeRequirement: 0 },
|
||||
// defensive: prevBoss.status === "defeated" → skip
|
||||
{ id: "lich_queen", status: "defeated", currentHp: 0, maxHp: 10000, damagePerSecond: 20, goldReward: 100000, essenceReward: 200, crystalReward: 10, upgradeRewards: [], equipmentRewards: [], prestigeRequirement: 0 },
|
||||
// defensive: prevBoss.status === "locked" → skip
|
||||
{ id: "forest_giant", status: "locked", currentHp: 35000, maxHp: 35000, damagePerSecond: 40, goldReward: 350000, essenceReward: 400, crystalReward: 20, upgradeRewards: [], equipmentRewards: [], prestigeRequirement: 0 },
|
||||
// defensive: !bossData → skip (not in DEFAULT_BOSSES)
|
||||
{ id: "not_a_real_boss", status: "available", currentHp: 100, maxHp: 100, damagePerSecond: 1, goldReward: 0, essenceReward: 0, crystalReward: 0, upgradeRewards: [], equipmentRewards: [], prestigeRequirement: 0 },
|
||||
// anti-rollback: defeated in prev, available in incoming → bosses.map restores defeated
|
||||
{ id: "anti_rollback_boss", status: "defeated", currentHp: 0, maxHp: 100, damagePerSecond: 1, goldReward: 0, essenceReward: 0, crystalReward: 0, upgradeRewards: [], equipmentRewards: [], prestigeRequirement: 0 },
|
||||
] as GameState["bosses"],
|
||||
achievements: [
|
||||
{ id: "ach1", unlockedAt: 1000 }, // prev has unlockedAt → anti-rollback when incoming=null
|
||||
{ id: "ach2", unlockedAt: null }, // prev null → future timestamp check → caught
|
||||
{ id: "ach3", unlockedAt: null }, // prev null → legitimate past unlock → return a
|
||||
] as GameState["achievements"],
|
||||
exploration: {
|
||||
areas: [],
|
||||
materials: [{ materialId: "verdant_sap", quantity: 10 }],
|
||||
craftedRecipeIds: ["haunted_mine_recipe"],
|
||||
craftedGoldMultiplier: 2,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
transcendence: { count: 1, echoes: 10, purchasedUpgradeIds: [], echoIncomeMultiplier: 1, echoCombatMultiplier: 1, echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1 },
|
||||
apotheosis: { count: 2 },
|
||||
story: { unlockedChapterIds: ["ch1"], completedChapters: [{ chapterId: "ch1", completedAt: 1000 }] },
|
||||
});
|
||||
|
||||
const incomingState = makeState({
|
||||
resources: { gold: 1e18, essence: 1e18, crystals: 5, runestones: 0 },
|
||||
adventurers: [
|
||||
{ id: "militia", count: 5, unlocked: true, level: 2, goldPerSecond: 0.5, essencePerSecond: 0, combatPower: 3 },
|
||||
] as GameState["adventurers"],
|
||||
upgrades: [
|
||||
{ id: "global_1", purchased: true, unlocked: true, target: "global", multiplier: 2 },
|
||||
{ id: "click_1", purchased: true, unlocked: true, target: "click", multiplier: 1.5 },
|
||||
] as GameState["upgrades"],
|
||||
quests: [
|
||||
{ id: "first_steps", status: "completed", startedAt: 1000 }, // was active → now completed
|
||||
{ id: "goblin_camp", status: "completed", startedAt: 1000 }, // both completed → skip
|
||||
{ id: "haunted_mine", status: "completed", startedAt: null }, // prevStatus=locked → skip
|
||||
{ id: "ancient_ruins", status: "completed", startedAt: null }, // startedAt=null → skip
|
||||
{ id: "not_a_real_quest", status: "completed", startedAt: 1000 }, // !questData → skip
|
||||
{ id: "rollback_quest", status: "active", startedAt: 1000 }, // anti-rollback → restored
|
||||
{ id: "orphan_quest", status: "completed", startedAt: 1000 }, // !prevQuest → skip
|
||||
{ id: "still_active_quest", status: "active", startedAt: 1000 }, // status !== completed → skip
|
||||
] as GameState["quests"],
|
||||
bosses: [
|
||||
{ id: "troll_king", status: "defeated", currentHp: 0, maxHp: 1000, damagePerSecond: 5, goldReward: 10000, essenceReward: 25, crystalReward: 0, upgradeRewards: [], equipmentRewards: [], prestigeRequirement: 0 },
|
||||
{ id: "lich_queen", status: "defeated", currentHp: 0, maxHp: 10000, damagePerSecond: 20, goldReward: 100000, essenceReward: 200, crystalReward: 10, upgradeRewards: [], equipmentRewards: [], prestigeRequirement: 0 },
|
||||
{ id: "forest_giant", status: "defeated", currentHp: 0, maxHp: 35000, damagePerSecond: 40, goldReward: 350000, essenceReward: 400, crystalReward: 20, upgradeRewards: [], equipmentRewards: [], prestigeRequirement: 0 },
|
||||
{ id: "not_a_real_boss", status: "defeated", currentHp: 0, maxHp: 100, damagePerSecond: 1, goldReward: 0, essenceReward: 0, crystalReward: 0, upgradeRewards: [], equipmentRewards: [], prestigeRequirement: 0 },
|
||||
{ id: "anti_rollback_boss", status: "available", currentHp: 100, maxHp: 100, damagePerSecond: 1, goldReward: 0, essenceReward: 0, crystalReward: 0, upgradeRewards: [], equipmentRewards: [], prestigeRequirement: 0 },
|
||||
{ id: "orphan_boss", status: "defeated", currentHp: 0, maxHp: 100, damagePerSecond: 1, goldReward: 0, essenceReward: 0, crystalReward: 0, upgradeRewards: [], equipmentRewards: [], prestigeRequirement: 0 },
|
||||
{ id: "still_available_boss", status: "available", currentHp: 100, maxHp: 100, damagePerSecond: 1, goldReward: 0, essenceReward: 0, crystalReward: 0, upgradeRewards: [], equipmentRewards: [], prestigeRequirement: 0 },
|
||||
] as GameState["bosses"],
|
||||
achievements: [
|
||||
{ id: "ach1", unlockedAt: null }, // prev had unlockedAt → anti-rollback restores it
|
||||
{ id: "ach2", unlockedAt: now + 99999 }, // future timestamp → cheat caught
|
||||
{ id: "ach3", unlockedAt: 1000 }, // past timestamp → legitimate unlock
|
||||
{ id: "ach4", unlockedAt: null }, // not in prev → !prev → return a
|
||||
] as GameState["achievements"],
|
||||
exploration: {
|
||||
areas: [],
|
||||
materials: [{ materialId: "verdant_sap", quantity: 1000 }], // inflated → capped at 10
|
||||
craftedRecipeIds: ["haunted_mine_recipe", "fake_recipe"], // fake_recipe filtered out
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
transcendence: { count: 1, echoes: 100, purchasedUpgradeIds: [], echoIncomeMultiplier: 1, echoCombatMultiplier: 1, echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1 },
|
||||
apotheosis: { count: 5 },
|
||||
story: {
|
||||
unlockedChapterIds: ["ch1", "ch2"],
|
||||
completedChapters: [{ chapterId: "ch1", completedAt: 1000 }, { chapterId: "ch2", completedAt: now }],
|
||||
},
|
||||
});
|
||||
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state: prevState } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer({ createdAt: Date.now() }) as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.gameState.upsert).mockResolvedValueOnce({} as never);
|
||||
const res = await save({ state: incomingState });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { savedAt: number };
|
||||
expect(body.savedAt).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it("validates companion when active companion is legitimately unlocked", async () => {
|
||||
const prevState = makeState();
|
||||
const stateWithCompanion = makeState({
|
||||
companions: { unlockedCompanionIds: [], activeCompanionId: "lyra" },
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state: prevState } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(
|
||||
makePlayer({ lifetimeBossesDefeated: 100 }) as never,
|
||||
);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.gameState.upsert).mockResolvedValueOnce({} as never);
|
||||
const res = await save({ state: stateWithCompanion });
|
||||
expect(res.status).toBe(200);
|
||||
});
|
||||
});
|
||||
|
||||
describe("POST /reset", () => {
|
||||
const reset = () =>
|
||||
app.fetch(new Request("http://localhost/game/reset", { method: "POST" }));
|
||||
|
||||
it("returns 404 when player is not found", async () => {
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await reset();
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("creates fresh state and returns it on success", async () => {
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never);
|
||||
vi.mocked(prisma.gameState.upsert).mockResolvedValueOnce({} as never);
|
||||
const res = await reset();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { offlineGold: number; schemaOutdated: boolean; loginBonus: null };
|
||||
expect(body.offlineGold).toBe(0);
|
||||
expect(body.schemaOutdated).toBe(false);
|
||||
expect(body.loginBonus).toBeNull();
|
||||
});
|
||||
|
||||
it("includes HMAC signature in reset response when secret is configured", async () => {
|
||||
process.env["ANTI_CHEAT_SECRET"] = "reset_secret";
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never);
|
||||
vi.mocked(prisma.gameState.upsert).mockResolvedValueOnce({} as never);
|
||||
const res = await reset();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { signature: string | undefined };
|
||||
expect(typeof body.signature).toBe("string");
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,198 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Hono } from "hono";
|
||||
|
||||
vi.mock("../../src/db/client.js", () => ({
|
||||
prisma: {
|
||||
player: { findMany: vi.fn() },
|
||||
gameState: { findMany: vi.fn() },
|
||||
},
|
||||
}));
|
||||
|
||||
const makePlayer = (overrides: Record<string, unknown> = {}) => ({
|
||||
discordId: "player_1",
|
||||
characterName: "Hero",
|
||||
username: "hero",
|
||||
avatar: null,
|
||||
profileSettings: null,
|
||||
activeTitle: null,
|
||||
lifetimeGoldEarned: 0,
|
||||
lifetimeBossesDefeated: 0,
|
||||
lifetimeQuestsCompleted: 0,
|
||||
lifetimeAchievementsUnlocked: 0,
|
||||
...overrides,
|
||||
});
|
||||
|
||||
describe("leaderboards route", () => {
|
||||
let app: Hono;
|
||||
let prisma: { player: { findMany: ReturnType<typeof vi.fn> }; gameState: { findMany: ReturnType<typeof vi.fn> } };
|
||||
|
||||
beforeEach(async () => {
|
||||
vi.clearAllMocks();
|
||||
const { leaderboardRouter } = await import("../../src/routes/leaderboards.js");
|
||||
const { prisma: p } = await import("../../src/db/client.js");
|
||||
prisma = p as typeof prisma;
|
||||
app = new Hono();
|
||||
app.route("/leaderboards", leaderboardRouter);
|
||||
});
|
||||
|
||||
const get = (query = "") =>
|
||||
app.fetch(new Request(`http://localhost/leaderboards${query ? `?${query}` : ""}`));
|
||||
|
||||
it("returns 400 for an invalid category", async () => {
|
||||
const res = await get("category=invalid");
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns totalGold leaderboard by default", async () => {
|
||||
const players = [
|
||||
makePlayer({ discordId: "p1", lifetimeGoldEarned: 1000 }),
|
||||
makePlayer({ discordId: "p2", lifetimeGoldEarned: 500 }),
|
||||
];
|
||||
vi.mocked(prisma.player.findMany).mockResolvedValueOnce(players as never);
|
||||
const res = await get();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { category: string; entries: Array<{ rank: number; value: number }> };
|
||||
expect(body.category).toBe("totalGold");
|
||||
expect(body.entries[0]?.value).toBe(1000);
|
||||
expect(body.entries[0]?.rank).toBe(1);
|
||||
});
|
||||
|
||||
it("returns bossesDefeated leaderboard", async () => {
|
||||
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ lifetimeBossesDefeated: 42 })] as never);
|
||||
const res = await get("category=bossesDefeated");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { entries: Array<{ value: number }> };
|
||||
expect(body.entries[0]?.value).toBe(42);
|
||||
});
|
||||
|
||||
it("returns questsCompleted leaderboard", async () => {
|
||||
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ lifetimeQuestsCompleted: 7 })] as never);
|
||||
const res = await get("category=questsCompleted");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { entries: Array<{ value: number }> };
|
||||
expect(body.entries[0]?.value).toBe(7);
|
||||
});
|
||||
|
||||
it("returns achievementsUnlocked leaderboard", async () => {
|
||||
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ lifetimeAchievementsUnlocked: 3 })] as never);
|
||||
const res = await get("category=achievementsUnlocked");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { entries: Array<{ value: number }> };
|
||||
expect(body.entries[0]?.value).toBe(3);
|
||||
});
|
||||
|
||||
it("returns prestigeCount from game state", async () => {
|
||||
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ discordId: "p1" })] as never);
|
||||
vi.mocked(prisma.gameState.findMany).mockResolvedValueOnce([{
|
||||
discordId: "p1",
|
||||
state: { prestige: { count: 5 }, transcendence: null, apotheosis: null },
|
||||
}] as never);
|
||||
const res = await get("category=prestigeCount");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { entries: Array<{ value: number }> };
|
||||
expect(body.entries[0]?.value).toBe(5);
|
||||
});
|
||||
|
||||
it("returns transcendenceCount from game state", async () => {
|
||||
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ discordId: "p1" })] as never);
|
||||
vi.mocked(prisma.gameState.findMany).mockResolvedValueOnce([{
|
||||
discordId: "p1",
|
||||
state: { prestige: { count: 0 }, transcendence: { count: 2 }, apotheosis: null },
|
||||
}] as never);
|
||||
const res = await get("category=transcendenceCount");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { entries: Array<{ value: number }> };
|
||||
expect(body.entries[0]?.value).toBe(2);
|
||||
});
|
||||
|
||||
it("returns apotheosisCount from game state", async () => {
|
||||
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ discordId: "p1" })] as never);
|
||||
vi.mocked(prisma.gameState.findMany).mockResolvedValueOnce([{
|
||||
discordId: "p1",
|
||||
state: { prestige: { count: 0 }, transcendence: null, apotheosis: { count: 1 } },
|
||||
}] as never);
|
||||
const res = await get("category=apotheosisCount");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { entries: Array<{ value: number }> };
|
||||
expect(body.entries[0]?.value).toBe(1);
|
||||
});
|
||||
|
||||
it("filters out players with showOnLeaderboards=false", async () => {
|
||||
const players = [
|
||||
makePlayer({ discordId: "visible", lifetimeGoldEarned: 100 }),
|
||||
makePlayer({ discordId: "hidden", lifetimeGoldEarned: 200, profileSettings: { showOnLeaderboards: false } }),
|
||||
];
|
||||
vi.mocked(prisma.player.findMany).mockResolvedValueOnce(players as never);
|
||||
const res = await get();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { entries: Array<{ discordId: string }> };
|
||||
expect(body.entries).toHaveLength(1);
|
||||
expect(body.entries[0]?.discordId).toBe("visible");
|
||||
});
|
||||
|
||||
it("respects the limit parameter", async () => {
|
||||
const players = Array.from({ length: 5 }, (_, i) => makePlayer({ discordId: `p${String(i)}`, lifetimeGoldEarned: i }));
|
||||
vi.mocked(prisma.player.findMany).mockResolvedValueOnce(players as never);
|
||||
const res = await get("limit=2");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { entries: unknown[] };
|
||||
expect(body.entries).toHaveLength(2);
|
||||
});
|
||||
|
||||
it("uses active title name in entries", async () => {
|
||||
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([
|
||||
makePlayer({ discordId: "p1", activeTitle: "the_first" }),
|
||||
] as never);
|
||||
const res = await get();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { entries: Array<{ activeTitle: string }> };
|
||||
// title may or may not be found — just verify the field exists
|
||||
expect(typeof body.entries[0]?.activeTitle).toBe("string");
|
||||
});
|
||||
|
||||
it("defaults to 0 for game-state categories when state is missing", async () => {
|
||||
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ discordId: "p1" })] as never);
|
||||
vi.mocked(prisma.gameState.findMany).mockResolvedValueOnce([] as never);
|
||||
const res = await get("category=prestigeCount");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { entries: Array<{ value: number }> };
|
||||
expect(body.entries[0]?.value).toBe(0);
|
||||
});
|
||||
|
||||
it("resolves title name when active title ID is found in TITLES", async () => {
|
||||
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([
|
||||
makePlayer({ discordId: "p1", activeTitle: "the_adventurous" }),
|
||||
] as never);
|
||||
const res = await get();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { entries: Array<{ activeTitle: string }> };
|
||||
// "the_adventurous" has name "The Adventurous" in TITLES — should differ from raw ID
|
||||
expect(body.entries[0]?.activeTitle).toBe("The Adventurous");
|
||||
});
|
||||
|
||||
it("defaults to 0 for transcendenceCount when transcendence is null in state", async () => {
|
||||
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ discordId: "p1" })] as never);
|
||||
vi.mocked(prisma.gameState.findMany).mockResolvedValueOnce([{
|
||||
discordId: "p1",
|
||||
state: { prestige: { count: 0 }, transcendence: null, apotheosis: null },
|
||||
}] as never);
|
||||
const res = await get("category=transcendenceCount");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { entries: Array<{ value: number }> };
|
||||
expect(body.entries[0]?.value).toBe(0);
|
||||
});
|
||||
|
||||
it("defaults to 0 for apotheosisCount when apotheosis is null in state", async () => {
|
||||
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ discordId: "p1" })] as never);
|
||||
vi.mocked(prisma.gameState.findMany).mockResolvedValueOnce([{
|
||||
discordId: "p1",
|
||||
state: { prestige: { count: 0 }, transcendence: null, apotheosis: null },
|
||||
}] as never);
|
||||
const res = await get("category=apotheosisCount");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { entries: Array<{ value: number }> };
|
||||
expect(body.entries[0]?.value).toBe(0);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,156 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable max-lines -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Hono } from "hono";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
vi.mock("../../src/db/client.js", () => ({
|
||||
prisma: {
|
||||
player: { update: vi.fn() },
|
||||
gameState: { findUnique: vi.fn(), update: vi.fn() },
|
||||
},
|
||||
}));
|
||||
|
||||
vi.mock("../../src/middleware/auth.js", () => ({
|
||||
authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
|
||||
c.set("discordId", "test_discord_id");
|
||||
await next();
|
||||
}),
|
||||
}));
|
||||
|
||||
vi.mock("../../src/services/webhook.js", () => ({
|
||||
postMilestoneWebhook: vi.fn().mockResolvedValue(undefined),
|
||||
}));
|
||||
|
||||
const DISCORD_ID = "test_discord_id";
|
||||
|
||||
const makeState = (overrides: Partial<GameState> = {}): GameState => ({
|
||||
player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 1_000_000, totalClicks: 0, characterName: "T" },
|
||||
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
|
||||
adventurers: [],
|
||||
upgrades: [],
|
||||
quests: [],
|
||||
bosses: [],
|
||||
equipment: [],
|
||||
achievements: [],
|
||||
zones: [],
|
||||
exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
|
||||
companions: { unlockedCompanionIds: [], activeCompanionId: null },
|
||||
prestige: { count: 0, runestones: 100, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
baseClickPower: 1,
|
||||
lastTickAt: 0,
|
||||
schemaVersion: 1,
|
||||
...overrides,
|
||||
} as GameState);
|
||||
|
||||
describe("prestige route", () => {
|
||||
let app: Hono;
|
||||
let prisma: {
|
||||
player: { update: ReturnType<typeof vi.fn> };
|
||||
gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> };
|
||||
};
|
||||
|
||||
beforeEach(async () => {
|
||||
vi.clearAllMocks();
|
||||
const { prestigeRouter } = await import("../../src/routes/prestige.js");
|
||||
const { prisma: p } = await import("../../src/db/client.js");
|
||||
prisma = p as typeof prisma;
|
||||
app = new Hono();
|
||||
app.route("/prestige", prestigeRouter);
|
||||
});
|
||||
|
||||
const post = (path: string, body?: Record<string, unknown>) =>
|
||||
app.fetch(new Request(`http://localhost/prestige${path}`, {
|
||||
method: "POST",
|
||||
headers: body ? { "Content-Type": "application/json" } : undefined,
|
||||
body: body ? JSON.stringify(body) : undefined,
|
||||
}));
|
||||
|
||||
describe("POST /", () => {
|
||||
it("returns 404 when no save is found", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 400 when not eligible (not enough gold)", async () => {
|
||||
const state = makeState({ player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" } });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns runestones on successful prestige", async () => {
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { runestones: number; newPrestigeCount: number };
|
||||
expect(body.newPrestigeCount).toBe(1);
|
||||
expect(body.runestones).toBeGreaterThanOrEqual(0);
|
||||
});
|
||||
|
||||
it("updates daily challenge progress when dailyChallenges are set", async () => {
|
||||
const state = makeState({
|
||||
dailyChallenges: {
|
||||
date: "2024-01-01",
|
||||
challenges: [{ id: "prestige_challenge", type: "prestige", target: 2, progress: 0, completed: false, crystalReward: 5 }],
|
||||
} as GameState["dailyChallenges"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { runestones: number; newPrestigeCount: number };
|
||||
expect(body.newPrestigeCount).toBe(1);
|
||||
});
|
||||
});
|
||||
|
||||
describe("POST /buy-upgrade", () => {
|
||||
it("returns 400 when upgradeId is missing", async () => {
|
||||
const res = await post("/buy-upgrade", {});
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 404 for unknown upgrade", async () => {
|
||||
const res = await post("/buy-upgrade", { upgradeId: "nonexistent_upgrade" });
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 404 when no save is found", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await post("/buy-upgrade", { upgradeId: "income_1" });
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 400 when upgrade is already purchased", async () => {
|
||||
const state = makeState({ prestige: { count: 0, runestones: 100, productionMultiplier: 1, purchasedUpgradeIds: ["income_1"] } });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await post("/buy-upgrade", { upgradeId: "income_1" });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 400 when not enough runestones", async () => {
|
||||
const state = makeState({ prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] } });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
// income_1 costs 10 runestones but state has 0
|
||||
const res = await post("/buy-upgrade", { upgradeId: "income_1" });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns updated multipliers on successful purchase", async () => {
|
||||
const state = makeState({ prestige: { count: 0, runestones: 100, productionMultiplier: 1, purchasedUpgradeIds: [] } });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await post("/buy-upgrade", { upgradeId: "income_1" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { runestonesRemaining: number; purchasedUpgradeIds: string[] };
|
||||
expect(body.runestonesRemaining).toBe(90); // 100 - 10
|
||||
expect(body.purchasedUpgradeIds).toContain("income_1");
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,242 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable max-lines -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Hono } from "hono";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
vi.mock("../../src/db/client.js", () => ({
|
||||
prisma: {
|
||||
player: { findUnique: vi.fn(), update: vi.fn() },
|
||||
gameState: { findUnique: vi.fn() },
|
||||
},
|
||||
}));
|
||||
|
||||
vi.mock("../../src/middleware/auth.js", () => ({
|
||||
authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
|
||||
c.set("discordId", "test_discord_id");
|
||||
await next();
|
||||
}),
|
||||
}));
|
||||
|
||||
const DISCORD_ID = "test_discord_id";
|
||||
|
||||
const makePlayer = (overrides: Record<string, unknown> = {}) => ({
|
||||
discordId: DISCORD_ID,
|
||||
characterName: "Hero",
|
||||
username: "hero",
|
||||
discriminator: "0",
|
||||
avatar: null,
|
||||
pronouns: "she/her",
|
||||
characterRace: "Elf",
|
||||
characterClass: "Mage",
|
||||
bio: "A brave hero",
|
||||
guildName: "Brave Guild",
|
||||
guildDescription: "We are brave",
|
||||
profileSettings: null,
|
||||
createdAt: 1000,
|
||||
lastSavedAt: 2000,
|
||||
lifetimeGoldEarned: 500,
|
||||
lifetimeClicks: 100,
|
||||
lifetimeBossesDefeated: 5,
|
||||
lifetimeQuestsCompleted: 10,
|
||||
lifetimeAdventurersRecruited: 20,
|
||||
lifetimeAchievementsUnlocked: 3,
|
||||
unlockedTitles: null,
|
||||
activeTitle: null,
|
||||
loginStreak: 1,
|
||||
lastLoginDate: null,
|
||||
...overrides,
|
||||
});
|
||||
|
||||
const makeState = (overrides: Partial<GameState> = {}): GameState => ({
|
||||
player: { discordId: DISCORD_ID, username: "hero", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "Hero" },
|
||||
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
|
||||
adventurers: [],
|
||||
upgrades: [],
|
||||
quests: [],
|
||||
bosses: [],
|
||||
equipment: [],
|
||||
achievements: [],
|
||||
zones: [],
|
||||
exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
|
||||
companions: { unlockedCompanionIds: [], activeCompanionId: null },
|
||||
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
baseClickPower: 1,
|
||||
lastTickAt: 0,
|
||||
schemaVersion: 1,
|
||||
...overrides,
|
||||
} as GameState);
|
||||
|
||||
describe("profile route", () => {
|
||||
let app: Hono;
|
||||
let prisma: {
|
||||
player: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> };
|
||||
gameState: { findUnique: ReturnType<typeof vi.fn> };
|
||||
};
|
||||
|
||||
beforeEach(async () => {
|
||||
vi.clearAllMocks();
|
||||
const { profileRouter } = await import("../../src/routes/profile.js");
|
||||
const { prisma: p } = await import("../../src/db/client.js");
|
||||
prisma = p as typeof prisma;
|
||||
app = new Hono();
|
||||
app.route("/profile", profileRouter);
|
||||
});
|
||||
|
||||
describe("GET /:discordId", () => {
|
||||
it("returns 404 when player is not found", async () => {
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(null);
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await app.fetch(new Request("http://localhost/profile/unknown_id"));
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns player profile with game state data", async () => {
|
||||
const state = makeState({
|
||||
prestige: { count: 3, runestones: 10, productionMultiplier: 1.45, purchasedUpgradeIds: [] },
|
||||
bosses: [{ id: "b1", status: "defeated" }] as GameState["bosses"],
|
||||
quests: [{ id: "q1", status: "completed" }] as GameState["quests"],
|
||||
achievements: [{ id: "a1", unlockedAt: 1000 }] as GameState["achievements"],
|
||||
transcendence: { count: 1, echoes: 10, purchasedUpgradeIds: [], echoIncomeMultiplier: 1, echoCombatMultiplier: 1, echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1 },
|
||||
apotheosis: { count: 1 },
|
||||
});
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never);
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as {
|
||||
characterName: string;
|
||||
prestigeCount: number;
|
||||
bossesDefeated: number;
|
||||
questsCompleted: number;
|
||||
achievementsUnlocked: number;
|
||||
transcendenceCount: number;
|
||||
apotheosisCount: number;
|
||||
};
|
||||
expect(body.characterName).toBe("Hero");
|
||||
expect(body.prestigeCount).toBe(3);
|
||||
expect(body.bossesDefeated).toBe(1);
|
||||
expect(body.questsCompleted).toBe(1);
|
||||
expect(body.achievementsUnlocked).toBe(1);
|
||||
expect(body.transcendenceCount).toBe(1);
|
||||
expect(body.apotheosisCount).toBe(1);
|
||||
});
|
||||
|
||||
it("returns empty strings for null nullable player fields", async () => {
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(
|
||||
makePlayer({ pronouns: null, characterRace: null, characterClass: null, bio: null, guildName: null, guildDescription: null }) as never,
|
||||
);
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { pronouns: string; characterRace: string; bio: string };
|
||||
expect(body.pronouns).toBe("");
|
||||
expect(body.characterRace).toBe("");
|
||||
expect(body.bio).toBe("");
|
||||
});
|
||||
|
||||
it("returns defaults when no game state exists", async () => {
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never);
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { prestigeCount: number; bossesDefeated: number };
|
||||
expect(body.prestigeCount).toBe(0);
|
||||
expect(body.bossesDefeated).toBe(0);
|
||||
});
|
||||
|
||||
it("parses profileSettings when it is a valid object", async () => {
|
||||
const settings = { showTotalGold: false, showOnLeaderboards: false, numberFormat: "scientific" };
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer({ profileSettings: settings }) as never);
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { profileSettings: { numberFormat: string; showTotalGold: boolean } };
|
||||
expect(body.profileSettings.numberFormat).toBe("scientific");
|
||||
expect(body.profileSettings.showTotalGold).toBe(false);
|
||||
});
|
||||
|
||||
it("falls back to suffix numberFormat in GET when stored profileSettings has invalid format", async () => {
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(
|
||||
makePlayer({ profileSettings: { numberFormat: "invalid_format" } }) as never,
|
||||
);
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { profileSettings: { numberFormat: string } };
|
||||
expect(body.profileSettings.numberFormat).toBe("suffix");
|
||||
});
|
||||
|
||||
it("maps known and unknown unlocked title IDs to name and fallback id", async () => {
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(
|
||||
makePlayer({ unlockedTitles: ["the_adventurous", "unknown_title_id"] }) as never,
|
||||
);
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { unlockedTitles: Array<{ id: string; name: string }> };
|
||||
const known = body.unlockedTitles.find((t) => t.id === "the_adventurous");
|
||||
expect(known?.name).toBe("The Adventurous");
|
||||
const unknown = body.unlockedTitles.find((t) => t.id === "unknown_title_id");
|
||||
expect(unknown?.name).toBe("unknown_title_id");
|
||||
});
|
||||
});
|
||||
|
||||
describe("PUT /", () => {
|
||||
const put = (body: Record<string, unknown>) =>
|
||||
app.fetch(new Request("http://localhost/profile", {
|
||||
method: "PUT",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify(body),
|
||||
}));
|
||||
|
||||
it("returns 400 when character name is empty after trim", async () => {
|
||||
const res = await put({ characterName: " " });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 400 when characterName is absent from request body", async () => {
|
||||
const res = await put({});
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("updates profile and returns updated data", async () => {
|
||||
const updatedPlayer = {
|
||||
characterName: "NewName", pronouns: "they/them", characterRace: "Human", characterClass: "Rogue",
|
||||
bio: "Updated bio", guildName: "New Guild", guildDescription: "Desc",
|
||||
profileSettings: null, activeTitle: "the_first",
|
||||
};
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce(updatedPlayer as never);
|
||||
const res = await put({
|
||||
characterName: "NewName",
|
||||
pronouns: "they/them",
|
||||
characterRace: "Human",
|
||||
characterClass: "Rogue",
|
||||
bio: "Updated bio",
|
||||
guildName: "New Guild",
|
||||
guildDescription: "Desc",
|
||||
profileSettings: { numberFormat: "engineering", showTotalGold: true, showOnLeaderboards: true },
|
||||
activeTitle: "the_first",
|
||||
});
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { characterName: string; activeTitle: string };
|
||||
expect(body.characterName).toBe("NewName");
|
||||
expect(body.activeTitle).toBe("the_first");
|
||||
});
|
||||
|
||||
it("uses suffix numberFormat when invalid value is provided", async () => {
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({
|
||||
characterName: "Hero", pronouns: null, characterRace: null, characterClass: null,
|
||||
bio: null, guildName: null, guildDescription: null, profileSettings: null, activeTitle: null,
|
||||
} as never);
|
||||
const res = await put({
|
||||
characterName: "Hero",
|
||||
profileSettings: { numberFormat: "invalid_format" },
|
||||
});
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { profileSettings: { numberFormat: string } };
|
||||
expect(body.profileSettings.numberFormat).toBe("suffix");
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,153 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable max-lines -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Hono } from "hono";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
vi.mock("../../src/db/client.js", () => ({
|
||||
prisma: {
|
||||
player: { update: vi.fn() },
|
||||
gameState: { findUnique: vi.fn(), update: vi.fn() },
|
||||
},
|
||||
}));
|
||||
|
||||
vi.mock("../../src/middleware/auth.js", () => ({
|
||||
authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
|
||||
c.set("discordId", "test_discord_id");
|
||||
await next();
|
||||
}),
|
||||
}));
|
||||
|
||||
vi.mock("../../src/services/webhook.js", () => ({
|
||||
postMilestoneWebhook: vi.fn().mockResolvedValue(undefined),
|
||||
}));
|
||||
|
||||
const DISCORD_ID = "test_discord_id";
|
||||
|
||||
const makeState = (overrides: Partial<GameState> = {}): GameState => ({
|
||||
player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
|
||||
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
|
||||
adventurers: [],
|
||||
upgrades: [],
|
||||
quests: [],
|
||||
bosses: [{ id: "the_absolute_one", status: "defeated" }] as GameState["bosses"],
|
||||
equipment: [],
|
||||
achievements: [],
|
||||
zones: [],
|
||||
exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
|
||||
companions: { unlockedCompanionIds: [], activeCompanionId: null },
|
||||
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
baseClickPower: 1,
|
||||
lastTickAt: 0,
|
||||
schemaVersion: 1,
|
||||
...overrides,
|
||||
} as GameState);
|
||||
|
||||
describe("transcendence route", () => {
|
||||
let app: Hono;
|
||||
let prisma: {
|
||||
player: { update: ReturnType<typeof vi.fn> };
|
||||
gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> };
|
||||
};
|
||||
|
||||
beforeEach(async () => {
|
||||
vi.clearAllMocks();
|
||||
const { transcendenceRouter } = await import("../../src/routes/transcendence.js");
|
||||
const { prisma: p } = await import("../../src/db/client.js");
|
||||
prisma = p as typeof prisma;
|
||||
app = new Hono();
|
||||
app.route("/transcendence", transcendenceRouter);
|
||||
});
|
||||
|
||||
const post = (path: string, body?: Record<string, unknown>) =>
|
||||
app.fetch(new Request(`http://localhost/transcendence${path}`, {
|
||||
method: "POST",
|
||||
headers: body ? { "Content-Type": "application/json" } : undefined,
|
||||
body: body ? JSON.stringify(body) : undefined,
|
||||
}));
|
||||
|
||||
describe("POST /", () => {
|
||||
it("returns 404 when no save is found", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 400 when the absolute one is not defeated", async () => {
|
||||
const state = makeState({ bosses: [] });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns echoes and count on successful transcendence", async () => {
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { echoes: number; newTranscendenceCount: number };
|
||||
expect(body.newTranscendenceCount).toBe(1);
|
||||
expect(body.echoes).toBeGreaterThanOrEqual(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe("POST /buy-upgrade", () => {
|
||||
it("returns 400 when upgradeId is missing", async () => {
|
||||
const res = await post("/buy-upgrade", {});
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 404 for unknown upgrade", async () => {
|
||||
const res = await post("/buy-upgrade", { upgradeId: "nonexistent_echo" });
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 404 when no save is found", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await post("/buy-upgrade", { upgradeId: "echo_income_1" });
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 400 when transcendence data is missing from state", async () => {
|
||||
const state = makeState({ transcendence: undefined });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await post("/buy-upgrade", { upgradeId: "echo_income_1" });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 400 when upgrade is already purchased", async () => {
|
||||
const state = makeState({
|
||||
transcendence: { count: 1, echoes: 100, purchasedUpgradeIds: ["echo_income_1"], echoIncomeMultiplier: 1, echoCombatMultiplier: 1, echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1 },
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await post("/buy-upgrade", { upgradeId: "echo_income_1" });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 400 when not enough echoes", async () => {
|
||||
const state = makeState({
|
||||
transcendence: { count: 1, echoes: 0, purchasedUpgradeIds: [], echoIncomeMultiplier: 1, echoCombatMultiplier: 1, echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1 },
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
// echo_income_1 costs 5 echoes but state has 0
|
||||
const res = await post("/buy-upgrade", { upgradeId: "echo_income_1" });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns updated data on successful echo upgrade purchase", async () => {
|
||||
const state = makeState({
|
||||
transcendence: { count: 1, echoes: 100, purchasedUpgradeIds: [], echoIncomeMultiplier: 1, echoCombatMultiplier: 1, echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1 },
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await post("/buy-upgrade", { upgradeId: "echo_income_1" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { echoesRemaining: number; purchasedUpgradeIds: string[] };
|
||||
expect(body.echoesRemaining).toBe(95); // 100 - 5
|
||||
expect(body.purchasedUpgradeIds).toContain("echo_income_1");
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,115 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { describe, expect, it } from "vitest";
|
||||
import {
|
||||
buildPostApotheosisState,
|
||||
isEligibleForApotheosis,
|
||||
} from "../../src/services/apotheosis.js";
|
||||
import { DEFAULT_TRANSCENDENCE_UPGRADES } from "../../src/data/transcendenceUpgrades.js";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
const ALL_UPGRADE_IDS = DEFAULT_TRANSCENDENCE_UPGRADES.map((u) => u.id);
|
||||
|
||||
const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
|
||||
({
|
||||
player: { discordId: "t", username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
|
||||
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
|
||||
adventurers: [],
|
||||
upgrades: [],
|
||||
quests: [],
|
||||
bosses: [],
|
||||
equipment: [],
|
||||
achievements: [],
|
||||
zones: [],
|
||||
exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
|
||||
companions: { unlockedCompanionIds: [], activeCompanionId: null },
|
||||
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
baseClickPower: 1,
|
||||
lastTickAt: 0,
|
||||
schemaVersion: 1,
|
||||
...overrides,
|
||||
} as GameState);
|
||||
|
||||
describe("isEligibleForApotheosis", () => {
|
||||
it("returns true when all transcendence upgrades are purchased", () => {
|
||||
const state = makeMinimalState({
|
||||
transcendence: {
|
||||
count: 1, echoes: 0, purchasedUpgradeIds: ALL_UPGRADE_IDS,
|
||||
echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
|
||||
echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
|
||||
},
|
||||
});
|
||||
expect(isEligibleForApotheosis(state)).toBe(true);
|
||||
});
|
||||
|
||||
it("returns false when one upgrade is missing", () => {
|
||||
const partialIds = ALL_UPGRADE_IDS.slice(0, -1);
|
||||
const state = makeMinimalState({
|
||||
transcendence: {
|
||||
count: 1, echoes: 0, purchasedUpgradeIds: partialIds,
|
||||
echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
|
||||
echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
|
||||
},
|
||||
});
|
||||
expect(isEligibleForApotheosis(state)).toBe(false);
|
||||
});
|
||||
|
||||
it("returns false when transcendence is undefined", () => {
|
||||
const state = makeMinimalState({ transcendence: undefined });
|
||||
expect(isEligibleForApotheosis(state)).toBe(false);
|
||||
});
|
||||
|
||||
it("returns false when purchasedUpgradeIds is empty", () => {
|
||||
const state = makeMinimalState({
|
||||
transcendence: {
|
||||
count: 1, echoes: 0, purchasedUpgradeIds: [],
|
||||
echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
|
||||
echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
|
||||
},
|
||||
});
|
||||
expect(isEligibleForApotheosis(state)).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe("buildPostApotheosisState", () => {
|
||||
it("increments apotheosis count from 0", () => {
|
||||
const state = makeMinimalState();
|
||||
const { newApotheosisData } = buildPostApotheosisState(state, "T");
|
||||
expect(newApotheosisData.count).toBe(1);
|
||||
});
|
||||
|
||||
it("increments apotheosis count from existing value", () => {
|
||||
const state = makeMinimalState({ apotheosis: { count: 2 } });
|
||||
const { newApotheosisData } = buildPostApotheosisState(state, "T");
|
||||
expect(newApotheosisData.count).toBe(3);
|
||||
});
|
||||
|
||||
it("persists codex", () => {
|
||||
const codex = { entries: [{ id: "e1", unlockedAt: 1000, sourceType: "exploration" as const }] };
|
||||
const state = makeMinimalState({ codex });
|
||||
const { newState } = buildPostApotheosisState(state, "T");
|
||||
expect(newState.codex).toEqual(codex);
|
||||
});
|
||||
|
||||
it("persists story", () => {
|
||||
const story = { unlockedChapterIds: ["ch1"], completedChapters: [] };
|
||||
const state = makeMinimalState({ story });
|
||||
const { newState } = buildPostApotheosisState(state, "T");
|
||||
expect(newState.story).toEqual(story);
|
||||
});
|
||||
|
||||
it("wipes prestige data", () => {
|
||||
const state = makeMinimalState({
|
||||
prestige: { count: 10, runestones: 1000, productionMultiplier: 3, purchasedUpgradeIds: [] },
|
||||
});
|
||||
const { newState } = buildPostApotheosisState(state, "T");
|
||||
expect(newState.prestige.count).toBe(0);
|
||||
expect(newState.prestige.runestones).toBe(0);
|
||||
});
|
||||
|
||||
it("sets apotheosis count on new state", () => {
|
||||
const state = makeMinimalState({ apotheosis: { count: 0 } });
|
||||
const { newState } = buildPostApotheosisState(state, "T");
|
||||
expect(newState.apotheosis?.count).toBe(1);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,162 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable max-lines -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import type { DailyChallengeState, GameState } from "@elysium/types";
|
||||
|
||||
// We reset modules so the module picks up fake timers when re-imported
|
||||
beforeEach(() => {
|
||||
vi.resetModules();
|
||||
vi.useFakeTimers();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
vi.useRealTimers();
|
||||
});
|
||||
|
||||
const makeState = (dailyChallenges?: DailyChallengeState): GameState =>
|
||||
({ dailyChallenges } as unknown as GameState);
|
||||
|
||||
const LA_MIDNIGHT_2024_01_15 = new Date("2024-01-15T08:00:00.000Z"); // LA midnight = UTC+8
|
||||
const LA_MIDNIGHT_2024_01_16 = new Date("2024-01-16T08:00:00.000Z");
|
||||
|
||||
describe("generateDailyChallenges", () => {
|
||||
it("returns exactly 3 challenges", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
|
||||
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
|
||||
const result = generateDailyChallenges("2024-01-15");
|
||||
expect(result).toHaveLength(3);
|
||||
});
|
||||
|
||||
it("all challenges start with progress 0 and completed false", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
|
||||
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
|
||||
const result = generateDailyChallenges("2024-01-15");
|
||||
for (const challenge of result) {
|
||||
expect(challenge.progress).toBe(0);
|
||||
expect(challenge.completed).toBe(false);
|
||||
}
|
||||
});
|
||||
|
||||
it("is deterministic for the same date", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
|
||||
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
|
||||
const a = generateDailyChallenges("2024-01-15");
|
||||
const b = generateDailyChallenges("2024-01-15");
|
||||
expect(a.map((c) => c.id)).toEqual(b.map((c) => c.id));
|
||||
});
|
||||
|
||||
it("generates different challenges for different dates", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
|
||||
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
|
||||
const day1 = generateDailyChallenges("2024-01-15");
|
||||
const day2 = generateDailyChallenges("2024-01-16");
|
||||
// They should differ in at least one challenge ID (types vary by seed)
|
||||
expect(day1.map((c) => c.type)).not.toEqual(day2.map((c) => c.type));
|
||||
});
|
||||
});
|
||||
|
||||
describe("getOrResetDailyChallenges", () => {
|
||||
it("returns existing challenges when date matches today", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
|
||||
const { getOrResetDailyChallenges } = await import("../../src/services/dailyChallenges.js");
|
||||
const existing: DailyChallengeState = {
|
||||
date: "2024-01-15",
|
||||
challenges: [{ id: "old_challenge", type: "clicks", label: "l", target: 100, progress: 50, completed: false, rewardCrystals: 1 }],
|
||||
};
|
||||
const state = makeState(existing);
|
||||
const result = getOrResetDailyChallenges(state);
|
||||
expect(result).toBe(existing);
|
||||
});
|
||||
|
||||
it("generates fresh challenges when date is yesterday", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_16);
|
||||
const { getOrResetDailyChallenges } = await import("../../src/services/dailyChallenges.js");
|
||||
const stale: DailyChallengeState = {
|
||||
date: "2024-01-15",
|
||||
challenges: [],
|
||||
};
|
||||
const state = makeState(stale);
|
||||
const result = getOrResetDailyChallenges(state);
|
||||
expect(result.date).toBe("2024-01-16");
|
||||
expect(result.challenges).toHaveLength(3);
|
||||
});
|
||||
|
||||
it("generates fresh challenges when dailyChallenges is undefined", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
|
||||
const { getOrResetDailyChallenges } = await import("../../src/services/dailyChallenges.js");
|
||||
const state = makeState(undefined);
|
||||
const result = getOrResetDailyChallenges(state);
|
||||
expect(result.challenges).toHaveLength(3);
|
||||
expect(result.date).toBe("2024-01-15");
|
||||
});
|
||||
});
|
||||
|
||||
describe("updateChallengeProgress", () => {
|
||||
const makeChallenge = (
|
||||
type: DailyChallengeState["challenges"][0]["type"],
|
||||
progress: number,
|
||||
completed: boolean,
|
||||
) => ({
|
||||
id: `${type}_test`,
|
||||
type,
|
||||
label: "Test",
|
||||
target: 100,
|
||||
progress,
|
||||
completed,
|
||||
rewardCrystals: 10,
|
||||
});
|
||||
|
||||
const makeState2 = (challenges: DailyChallengeState["challenges"]): DailyChallengeState => ({
|
||||
date: "2024-01-15",
|
||||
challenges,
|
||||
});
|
||||
|
||||
it("increments progress for matching non-completed challenges", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
|
||||
const { updateChallengeProgress } = await import("../../src/services/dailyChallenges.js");
|
||||
const state = makeState2([makeChallenge("clicks", 0, false)]);
|
||||
const { updatedChallenges } = updateChallengeProgress(state, "clicks", 10);
|
||||
expect(updatedChallenges.challenges[0]!.progress).toBe(10);
|
||||
});
|
||||
|
||||
it("does not modify already-completed challenges", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
|
||||
const { updateChallengeProgress } = await import("../../src/services/dailyChallenges.js");
|
||||
const state = makeState2([makeChallenge("clicks", 100, true)]);
|
||||
const { updatedChallenges } = updateChallengeProgress(state, "clicks", 50);
|
||||
expect(updatedChallenges.challenges[0]!.progress).toBe(100);
|
||||
});
|
||||
|
||||
it("does not modify challenges of a different type", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
|
||||
const { updateChallengeProgress } = await import("../../src/services/dailyChallenges.js");
|
||||
const state = makeState2([makeChallenge("bossesDefeated", 0, false)]);
|
||||
const { updatedChallenges } = updateChallengeProgress(state, "clicks", 10);
|
||||
expect(updatedChallenges.challenges[0]!.progress).toBe(0);
|
||||
});
|
||||
|
||||
it("awards crystals when challenge completes", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
|
||||
const { updateChallengeProgress } = await import("../../src/services/dailyChallenges.js");
|
||||
const state = makeState2([makeChallenge("clicks", 90, false)]);
|
||||
const { crystalsAwarded } = updateChallengeProgress(state, "clicks", 20);
|
||||
expect(crystalsAwarded).toBe(10);
|
||||
});
|
||||
|
||||
it("caps progress at target value", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
|
||||
const { updateChallengeProgress } = await import("../../src/services/dailyChallenges.js");
|
||||
const state = makeState2([makeChallenge("clicks", 95, false)]);
|
||||
const { updatedChallenges } = updateChallengeProgress(state, "clicks", 100);
|
||||
expect(updatedChallenges.challenges[0]!.progress).toBe(100);
|
||||
});
|
||||
|
||||
it("returns zero crystals when no challenge completes", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
|
||||
const { updateChallengeProgress } = await import("../../src/services/dailyChallenges.js");
|
||||
const state = makeState2([makeChallenge("clicks", 0, false)]);
|
||||
const { crystalsAwarded } = updateChallengeProgress(state, "clicks", 10);
|
||||
expect(crystalsAwarded).toBe(0);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,90 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("discord service", () => {
|
||||
const ORIGINAL_ENV = process.env;
|
||||
const mockFetch = vi.fn();
|
||||
|
||||
beforeEach(() => {
|
||||
process.env = { ...ORIGINAL_ENV };
|
||||
vi.resetModules();
|
||||
vi.stubGlobal("fetch", mockFetch);
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
process.env = ORIGINAL_ENV;
|
||||
vi.unstubAllGlobals();
|
||||
mockFetch.mockReset();
|
||||
});
|
||||
|
||||
describe("buildOAuthUrl", () => {
|
||||
it("throws when DISCORD_CLIENT_ID is missing", async () => {
|
||||
delete process.env["DISCORD_CLIENT_ID"];
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/callback";
|
||||
const { buildOAuthUrl } = await import("../../src/services/discord.js");
|
||||
expect(() => buildOAuthUrl()).toThrow("Discord OAuth environment variables are required");
|
||||
});
|
||||
|
||||
it("throws when DISCORD_REDIRECT_URI is missing", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "client123";
|
||||
delete process.env["DISCORD_REDIRECT_URI"];
|
||||
const { buildOAuthUrl } = await import("../../src/services/discord.js");
|
||||
expect(() => buildOAuthUrl()).toThrow("Discord OAuth environment variables are required");
|
||||
});
|
||||
|
||||
it("returns a URL with correct query params", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "client123";
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/callback";
|
||||
const { buildOAuthUrl } = await import("../../src/services/discord.js");
|
||||
const url = buildOAuthUrl();
|
||||
expect(url).toContain("client_id=client123");
|
||||
expect(url).toContain("response_type=code");
|
||||
expect(url).toContain("scope=identify");
|
||||
});
|
||||
});
|
||||
|
||||
describe("exchangeCode", () => {
|
||||
it("throws when env vars are missing", async () => {
|
||||
delete process.env["DISCORD_CLIENT_ID"];
|
||||
const { exchangeCode } = await import("../../src/services/discord.js");
|
||||
await expect(exchangeCode("mycode")).rejects.toThrow("Discord OAuth environment variables are required");
|
||||
});
|
||||
|
||||
it("throws when response is not ok", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "cid";
|
||||
process.env["DISCORD_CLIENT_SECRET"] = "secret";
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/cb";
|
||||
mockFetch.mockResolvedValueOnce({ ok: false, statusText: "Unauthorized" });
|
||||
const { exchangeCode } = await import("../../src/services/discord.js");
|
||||
await expect(exchangeCode("bad_code")).rejects.toThrow("Discord token exchange failed");
|
||||
});
|
||||
|
||||
it("returns parsed body on success", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "cid";
|
||||
process.env["DISCORD_CLIENT_SECRET"] = "secret";
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/cb";
|
||||
const tokenData = { access_token: "tok", token_type: "Bearer", expires_in: 3600, refresh_token: "ref", scope: "identify" };
|
||||
mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve(tokenData) });
|
||||
const { exchangeCode } = await import("../../src/services/discord.js");
|
||||
const result = await exchangeCode("good_code");
|
||||
expect(result.access_token).toBe("tok");
|
||||
});
|
||||
});
|
||||
|
||||
describe("fetchDiscordUser", () => {
|
||||
it("throws when response is not ok", async () => {
|
||||
mockFetch.mockResolvedValueOnce({ ok: false, statusText: "Forbidden" });
|
||||
const { fetchDiscordUser } = await import("../../src/services/discord.js");
|
||||
await expect(fetchDiscordUser("bad_token")).rejects.toThrow("Discord user fetch failed");
|
||||
});
|
||||
|
||||
it("returns parsed user on success", async () => {
|
||||
const user = { id: "123", username: "testuser", discriminator: "0", avatar: null };
|
||||
mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve(user) });
|
||||
const { fetchDiscordUser } = await import("../../src/services/discord.js");
|
||||
const result = await fetchDiscordUser("valid_token");
|
||||
expect(result.id).toBe("123");
|
||||
expect(result.username).toBe("testuser");
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,76 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("jwt service", () => {
|
||||
const ORIGINAL_ENV = process.env;
|
||||
|
||||
beforeEach(() => {
|
||||
process.env = { ...ORIGINAL_ENV };
|
||||
vi.resetModules();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
process.env = ORIGINAL_ENV;
|
||||
});
|
||||
|
||||
describe("signToken", () => {
|
||||
it("throws when JWT_SECRET is not set", async () => {
|
||||
delete process.env["JWT_SECRET"];
|
||||
const { signToken } = await import("../../src/services/jwt.js");
|
||||
expect(() => signToken("test_id")).toThrow("JWT_SECRET environment variable is required");
|
||||
});
|
||||
|
||||
it("returns a three-part dot-separated token", async () => {
|
||||
process.env["JWT_SECRET"] = "test_secret";
|
||||
const { signToken } = await import("../../src/services/jwt.js");
|
||||
const token = signToken("test_id");
|
||||
expect(token.split(".")).toHaveLength(3);
|
||||
});
|
||||
});
|
||||
|
||||
describe("verifyToken", () => {
|
||||
it("throws when JWT_SECRET is not set", async () => {
|
||||
delete process.env["JWT_SECRET"];
|
||||
const { verifyToken } = await import("../../src/services/jwt.js");
|
||||
expect(() => verifyToken("a.b.c")).toThrow("JWT_SECRET environment variable is required");
|
||||
});
|
||||
|
||||
it("round-trips a token correctly", async () => {
|
||||
process.env["JWT_SECRET"] = "test_secret";
|
||||
const { signToken, verifyToken } = await import("../../src/services/jwt.js");
|
||||
const token = signToken("user_123");
|
||||
const payload = verifyToken(token);
|
||||
expect(payload.discordId).toBe("user_123");
|
||||
});
|
||||
|
||||
it("throws on wrong token format (not 3 parts)", async () => {
|
||||
process.env["JWT_SECRET"] = "test_secret";
|
||||
const { verifyToken } = await import("../../src/services/jwt.js");
|
||||
expect(() => verifyToken("only.two")).toThrow("Invalid token format");
|
||||
});
|
||||
|
||||
it("throws on tampered signature", async () => {
|
||||
process.env["JWT_SECRET"] = "test_secret";
|
||||
const { signToken, verifyToken } = await import("../../src/services/jwt.js");
|
||||
const token = signToken("user_123");
|
||||
const parts = token.split(".");
|
||||
const tampered = `${parts[0]}.${parts[1]}.BAD_SIGNATURE`;
|
||||
expect(() => verifyToken(tampered)).toThrow("Invalid token signature");
|
||||
});
|
||||
|
||||
it("throws on expired token", async () => {
|
||||
process.env["JWT_SECRET"] = "test_secret";
|
||||
const { verifyToken } = await import("../../src/services/jwt.js");
|
||||
// Build a token with exp in the past
|
||||
const header = Buffer.from(JSON.stringify({ alg: "HS256", typ: "JWT" })).toString("base64url");
|
||||
const payload = Buffer.from(
|
||||
JSON.stringify({ discordId: "x", iat: 1000, exp: 1001 }),
|
||||
).toString("base64url");
|
||||
const { createHmac } = await import("crypto");
|
||||
const signature = createHmac("sha256", "test_secret")
|
||||
.update(`${header}.${payload}`)
|
||||
.digest("base64url");
|
||||
expect(() => verifyToken(`${header}.${payload}.${signature}`)).toThrow("Token has expired");
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,189 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { describe, expect, it } from "vitest";
|
||||
import { calculateOfflineEarnings } from "../../src/services/offlineProgress.js";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
const makeState = (overrides: Partial<GameState> = {}): GameState =>
|
||||
({
|
||||
lastTickAt: 0,
|
||||
adventurers: [],
|
||||
upgrades: [],
|
||||
equipment: [],
|
||||
prestige: {
|
||||
count: 0,
|
||||
runestones: 0,
|
||||
productionMultiplier: 1,
|
||||
purchasedUpgradeIds: [],
|
||||
runestonesIncomeMultiplier: 1,
|
||||
runestonesEssenceMultiplier: 1,
|
||||
},
|
||||
...overrides,
|
||||
} as GameState);
|
||||
|
||||
describe("calculateOfflineEarnings", () => {
|
||||
it("returns zero earnings when no adventurers", () => {
|
||||
const state = makeState({ lastTickAt: 0 });
|
||||
const result = calculateOfflineEarnings(state, 60_000);
|
||||
expect(result.offlineGold).toBe(0);
|
||||
expect(result.offlineEssence).toBe(0);
|
||||
expect(result.offlineSeconds).toBe(60);
|
||||
});
|
||||
|
||||
it("returns zero when all adventurers have count 0", () => {
|
||||
const state = makeState({
|
||||
lastTickAt: 0,
|
||||
adventurers: [{ id: "a", unlocked: true, count: 0, goldPerSecond: 10, essencePerSecond: 0 }] as GameState["adventurers"],
|
||||
});
|
||||
const result = calculateOfflineEarnings(state, 60_000);
|
||||
expect(result.offlineGold).toBe(0);
|
||||
});
|
||||
|
||||
it("returns zero when adventurer is not unlocked", () => {
|
||||
const state = makeState({
|
||||
lastTickAt: 0,
|
||||
adventurers: [{ id: "a", unlocked: false, count: 5, goldPerSecond: 10, essencePerSecond: 0 }] as GameState["adventurers"],
|
||||
});
|
||||
const result = calculateOfflineEarnings(state, 60_000);
|
||||
expect(result.offlineGold).toBe(0);
|
||||
});
|
||||
|
||||
it("calculates basic gold earnings correctly", () => {
|
||||
const state = makeState({
|
||||
lastTickAt: 0,
|
||||
adventurers: [{ id: "a", unlocked: true, count: 2, goldPerSecond: 5, essencePerSecond: 0 }] as GameState["adventurers"],
|
||||
});
|
||||
const result = calculateOfflineEarnings(state, 10_000);
|
||||
// 2 adventurers × 5 gps × 10 seconds = 100 gold
|
||||
expect(result.offlineGold).toBe(100);
|
||||
expect(result.offlineSeconds).toBe(10);
|
||||
});
|
||||
|
||||
it("calculates basic essence earnings correctly", () => {
|
||||
const state = makeState({
|
||||
lastTickAt: 0,
|
||||
adventurers: [{ id: "a", unlocked: true, count: 1, goldPerSecond: 0, essencePerSecond: 3 }] as GameState["adventurers"],
|
||||
});
|
||||
const result = calculateOfflineEarnings(state, 10_000);
|
||||
expect(result.offlineEssence).toBe(30);
|
||||
});
|
||||
|
||||
it("caps earnings at 8 hours regardless of elapsed time", () => {
|
||||
const state = makeState({
|
||||
lastTickAt: 0,
|
||||
adventurers: [{ id: "a", unlocked: true, count: 1, goldPerSecond: 1, essencePerSecond: 0 }] as GameState["adventurers"],
|
||||
});
|
||||
const twelveHoursMs = 12 * 60 * 60 * 1000;
|
||||
const result = calculateOfflineEarnings(state, twelveHoursMs);
|
||||
const maxSeconds = 8 * 60 * 60;
|
||||
expect(result.offlineGold).toBe(maxSeconds);
|
||||
expect(result.offlineSeconds).toBe(maxSeconds);
|
||||
});
|
||||
|
||||
it("applies global upgrade multiplier", () => {
|
||||
const state = makeState({
|
||||
lastTickAt: 0,
|
||||
adventurers: [{ id: "a", unlocked: true, count: 1, goldPerSecond: 10, essencePerSecond: 0 }] as GameState["adventurers"],
|
||||
upgrades: [{ id: "u1", purchased: true, target: "global", multiplier: 2 }] as GameState["upgrades"],
|
||||
});
|
||||
const result = calculateOfflineEarnings(state, 1_000);
|
||||
expect(result.offlineGold).toBe(20);
|
||||
});
|
||||
|
||||
it("applies adventurer-specific upgrade multiplier", () => {
|
||||
const state = makeState({
|
||||
lastTickAt: 0,
|
||||
adventurers: [{ id: "peasant", unlocked: true, count: 1, goldPerSecond: 10, essencePerSecond: 0 }] as GameState["adventurers"],
|
||||
upgrades: [{ id: "u1", purchased: true, target: "adventurer", adventurerId: "peasant", multiplier: 3 }] as GameState["upgrades"],
|
||||
});
|
||||
const result = calculateOfflineEarnings(state, 1_000);
|
||||
expect(result.offlineGold).toBe(30);
|
||||
});
|
||||
|
||||
it("does not apply upgrade for different adventurer", () => {
|
||||
const state = makeState({
|
||||
lastTickAt: 0,
|
||||
adventurers: [{ id: "peasant", unlocked: true, count: 1, goldPerSecond: 10, essencePerSecond: 0 }] as GameState["adventurers"],
|
||||
upgrades: [{ id: "u1", purchased: true, target: "adventurer", adventurerId: "knight", multiplier: 3 }] as GameState["upgrades"],
|
||||
});
|
||||
const result = calculateOfflineEarnings(state, 1_000);
|
||||
expect(result.offlineGold).toBe(10);
|
||||
});
|
||||
|
||||
it("applies equipment gold multiplier for equipped items only", () => {
|
||||
const state = makeState({
|
||||
lastTickAt: 0,
|
||||
adventurers: [{ id: "a", unlocked: true, count: 1, goldPerSecond: 10, essencePerSecond: 0 }] as GameState["adventurers"],
|
||||
equipment: [
|
||||
{ id: "e1", equipped: true, bonus: { goldMultiplier: 2 } },
|
||||
{ id: "e2", equipped: false, bonus: { goldMultiplier: 5 } },
|
||||
] as GameState["equipment"],
|
||||
});
|
||||
const result = calculateOfflineEarnings(state, 1_000);
|
||||
// Only e1 applies: 10 × 2 × 1s = 20
|
||||
expect(result.offlineGold).toBe(20);
|
||||
});
|
||||
|
||||
it("applies runestone income multiplier to gold", () => {
|
||||
const state = makeState({
|
||||
lastTickAt: 0,
|
||||
adventurers: [{ id: "a", unlocked: true, count: 1, goldPerSecond: 10, essencePerSecond: 0 }] as GameState["adventurers"],
|
||||
prestige: {
|
||||
count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [],
|
||||
runestonesIncomeMultiplier: 2,
|
||||
runestonesEssenceMultiplier: 1,
|
||||
} as GameState["prestige"],
|
||||
});
|
||||
const result = calculateOfflineEarnings(state, 1_000);
|
||||
expect(result.offlineGold).toBe(20);
|
||||
});
|
||||
|
||||
it("applies runestone essence multiplier to essence", () => {
|
||||
const state = makeState({
|
||||
lastTickAt: 0,
|
||||
adventurers: [{ id: "a", unlocked: true, count: 1, goldPerSecond: 0, essencePerSecond: 5 }] as GameState["adventurers"],
|
||||
prestige: {
|
||||
count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [],
|
||||
runestonesIncomeMultiplier: 1,
|
||||
runestonesEssenceMultiplier: 3,
|
||||
} as GameState["prestige"],
|
||||
});
|
||||
const result = calculateOfflineEarnings(state, 1_000);
|
||||
expect(result.offlineEssence).toBe(15);
|
||||
});
|
||||
|
||||
it("defaults to 1 when runestonesIncomeMultiplier is undefined", () => {
|
||||
const state = makeState({
|
||||
lastTickAt: 0,
|
||||
adventurers: [{ id: "a", unlocked: true, count: 1, goldPerSecond: 10, essencePerSecond: 2 }] as GameState["adventurers"],
|
||||
// Prestige without runestone multiplier fields — hits the ?? 1 fallback
|
||||
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] } as GameState["prestige"],
|
||||
});
|
||||
const result = calculateOfflineEarnings(state, 1_000);
|
||||
expect(result.offlineGold).toBe(10);
|
||||
expect(result.offlineEssence).toBe(2);
|
||||
});
|
||||
|
||||
it("defaults to 1 when equipment is undefined", () => {
|
||||
const state = makeState({
|
||||
lastTickAt: 0,
|
||||
adventurers: [{ id: "a", unlocked: true, count: 1, goldPerSecond: 10, essencePerSecond: 0 }] as GameState["adventurers"],
|
||||
equipment: undefined,
|
||||
});
|
||||
const result = calculateOfflineEarnings(state, 1_000);
|
||||
expect(result.offlineGold).toBe(10);
|
||||
});
|
||||
|
||||
it("defaults goldMultiplier to 1 when equipment item has no goldMultiplier", () => {
|
||||
const state = makeState({
|
||||
lastTickAt: 0,
|
||||
adventurers: [{ id: "a", unlocked: true, count: 1, goldPerSecond: 10, essencePerSecond: 0 }] as GameState["adventurers"],
|
||||
equipment: [
|
||||
{ id: "e1", equipped: true, bonus: {} }, // no goldMultiplier — hits ?? 1
|
||||
] as GameState["equipment"],
|
||||
});
|
||||
const result = calculateOfflineEarnings(state, 1_000);
|
||||
// goldMultiplier defaults to 1, so no boost
|
||||
expect(result.offlineGold).toBe(10);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,245 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable max-lines -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { describe, expect, it } from "vitest";
|
||||
import {
|
||||
buildPostPrestigeState,
|
||||
calculateMilestoneBonus,
|
||||
calculatePrestigeThreshold,
|
||||
calculateProductionMultiplier,
|
||||
calculateRunestones,
|
||||
computeRunestoneMultipliers,
|
||||
isEligibleForPrestige,
|
||||
} from "../../src/services/prestige.js";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
const makePlayer = (totalGoldEarned: number) => ({
|
||||
discordId: "test_id",
|
||||
username: "testuser",
|
||||
discriminator: "0",
|
||||
avatar: null,
|
||||
totalGoldEarned,
|
||||
totalClicks: 0,
|
||||
characterName: "Tester",
|
||||
});
|
||||
|
||||
const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
|
||||
({
|
||||
player: makePlayer(0),
|
||||
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
|
||||
adventurers: [],
|
||||
upgrades: [],
|
||||
quests: [],
|
||||
bosses: [],
|
||||
equipment: [],
|
||||
achievements: [],
|
||||
zones: [],
|
||||
exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
|
||||
companions: { unlockedCompanionIds: [], activeCompanionId: null },
|
||||
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
baseClickPower: 1,
|
||||
lastTickAt: 0,
|
||||
schemaVersion: 1,
|
||||
...overrides,
|
||||
} as GameState);
|
||||
|
||||
describe("calculatePrestigeThreshold", () => {
|
||||
it("returns base threshold at count 0", () => {
|
||||
expect(calculatePrestigeThreshold(0)).toBe(1_000_000);
|
||||
});
|
||||
|
||||
it("returns 5× at count 1", () => {
|
||||
expect(calculatePrestigeThreshold(1)).toBe(5_000_000);
|
||||
});
|
||||
|
||||
it("returns 25× at count 2", () => {
|
||||
expect(calculatePrestigeThreshold(2)).toBe(25_000_000);
|
||||
});
|
||||
|
||||
it("applies threshold multiplier correctly", () => {
|
||||
expect(calculatePrestigeThreshold(0, 2)).toBe(2_000_000);
|
||||
});
|
||||
});
|
||||
|
||||
describe("isEligibleForPrestige", () => {
|
||||
it("returns true when totalGoldEarned meets threshold", () => {
|
||||
const state = makeMinimalState({ player: makePlayer(1_000_000) });
|
||||
expect(isEligibleForPrestige(state)).toBe(true);
|
||||
});
|
||||
|
||||
it("returns false when totalGoldEarned is below threshold", () => {
|
||||
const state = makeMinimalState({ player: makePlayer(999_999) });
|
||||
expect(isEligibleForPrestige(state)).toBe(false);
|
||||
});
|
||||
|
||||
it("uses echoPrestigeThresholdMultiplier from transcendence when present", () => {
|
||||
const state = makeMinimalState({
|
||||
player: makePlayer(2_000_000),
|
||||
transcendence: {
|
||||
count: 1, echoes: 0, purchasedUpgradeIds: [],
|
||||
echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
|
||||
echoPrestigeThresholdMultiplier: 2,
|
||||
echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
|
||||
},
|
||||
});
|
||||
// threshold = 1_000_000 × 2 = 2_000_000 — exactly meets
|
||||
expect(isEligibleForPrestige(state)).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
describe("calculateRunestones", () => {
|
||||
it("calculates basic runestones formula", () => {
|
||||
// floor(sqrt(4_000_000 / 1_000_000)) × 10 = floor(2) × 10 = 20
|
||||
const result = calculateRunestones(4_000_000, 0, []);
|
||||
expect(result).toBe(20);
|
||||
});
|
||||
|
||||
it("applies echo runestone multiplier", () => {
|
||||
// floor(sqrt(4) × 10) = 20; × 2 = 40
|
||||
const result = calculateRunestones(4_000_000, 0, [], 2);
|
||||
expect(result).toBe(40);
|
||||
});
|
||||
|
||||
it("applies purchased runestone upgrade multiplier", () => {
|
||||
// With "runestones_1" purchased (multiplier 1.25): floor(20 × 1.25) = 25
|
||||
const result = calculateRunestones(4_000_000, 0, ["runestone_gain_1"]);
|
||||
expect(result).toBeGreaterThan(20);
|
||||
});
|
||||
});
|
||||
|
||||
describe("calculateProductionMultiplier", () => {
|
||||
it("returns 1 at count 0", () => {
|
||||
expect(calculateProductionMultiplier(0)).toBe(1);
|
||||
});
|
||||
|
||||
it("returns 1.15 at count 1", () => {
|
||||
expect(calculateProductionMultiplier(1)).toBeCloseTo(1.15);
|
||||
});
|
||||
|
||||
it("scales exponentially", () => {
|
||||
expect(calculateProductionMultiplier(10)).toBeCloseTo(Math.pow(1.15, 10));
|
||||
});
|
||||
});
|
||||
|
||||
describe("calculateMilestoneBonus", () => {
|
||||
it("returns 0 for non-milestone prestiges", () => {
|
||||
expect(calculateMilestoneBonus(1)).toBe(0);
|
||||
expect(calculateMilestoneBonus(3)).toBe(0);
|
||||
expect(calculateMilestoneBonus(4)).toBe(0);
|
||||
});
|
||||
|
||||
it("returns 25 at prestige 5", () => {
|
||||
expect(calculateMilestoneBonus(5)).toBe(25);
|
||||
});
|
||||
|
||||
it("returns 50 at prestige 10", () => {
|
||||
expect(calculateMilestoneBonus(10)).toBe(50);
|
||||
});
|
||||
|
||||
it("returns 75 at prestige 15", () => {
|
||||
expect(calculateMilestoneBonus(15)).toBe(75);
|
||||
});
|
||||
});
|
||||
|
||||
describe("computeRunestoneMultipliers", () => {
|
||||
it("returns all 1s with empty ids", () => {
|
||||
const result = computeRunestoneMultipliers([]);
|
||||
expect(result.runestonesIncomeMultiplier).toBe(1);
|
||||
expect(result.runestonesClickMultiplier).toBe(1);
|
||||
expect(result.runestonesEssenceMultiplier).toBe(1);
|
||||
expect(result.runestonesCrystalMultiplier).toBe(1);
|
||||
});
|
||||
|
||||
it("applies income upgrade when purchased", () => {
|
||||
const result = computeRunestoneMultipliers(["income_1"]);
|
||||
expect(result.runestonesIncomeMultiplier).toBeGreaterThan(1);
|
||||
expect(result.runestonesClickMultiplier).toBe(1);
|
||||
});
|
||||
|
||||
it("applies click upgrade when purchased", () => {
|
||||
const result = computeRunestoneMultipliers(["click_power_1"]);
|
||||
expect(result.runestonesClickMultiplier).toBeGreaterThan(1);
|
||||
expect(result.runestonesIncomeMultiplier).toBe(1);
|
||||
});
|
||||
|
||||
it("applies essence upgrade when purchased", () => {
|
||||
const result = computeRunestoneMultipliers(["essence_1"]);
|
||||
expect(result.runestonesEssenceMultiplier).toBeGreaterThan(1);
|
||||
});
|
||||
|
||||
it("applies crystals upgrade when purchased", () => {
|
||||
const result = computeRunestoneMultipliers(["crystal_1"]);
|
||||
expect(result.runestonesCrystalMultiplier).toBeGreaterThan(1);
|
||||
});
|
||||
});
|
||||
|
||||
describe("buildPostPrestigeState", () => {
|
||||
it("increments prestige count", () => {
|
||||
const state = makeMinimalState({ player: makePlayer(4_000_000) });
|
||||
const { newPrestigeData } = buildPostPrestigeState(state, "Tester");
|
||||
expect(newPrestigeData.count).toBe(1);
|
||||
});
|
||||
|
||||
it("sums runestones earned", () => {
|
||||
const state = makeMinimalState({ player: makePlayer(4_000_000) });
|
||||
const { newPrestigeData, runestonesEarned } = buildPostPrestigeState(state, "Tester");
|
||||
expect(runestonesEarned).toBeGreaterThan(0);
|
||||
expect(newPrestigeData.runestones).toBe(runestonesEarned);
|
||||
});
|
||||
|
||||
it("adds milestone runestones at prestige 5", () => {
|
||||
const state = makeMinimalState({
|
||||
player: makePlayer(100_000_000),
|
||||
prestige: { count: 4, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
});
|
||||
const { milestoneRunestones } = buildPostPrestigeState(state, "Tester");
|
||||
expect(milestoneRunestones).toBe(25);
|
||||
});
|
||||
|
||||
it("persists codex from current state", () => {
|
||||
const codex = { entries: [{ id: "e1", unlockedAt: 1000, sourceType: "exploration" as const }] };
|
||||
const state = makeMinimalState({ codex });
|
||||
const { newState } = buildPostPrestigeState(state, "Tester");
|
||||
expect(newState.codex).toEqual(codex);
|
||||
});
|
||||
|
||||
it("persists story from current state", () => {
|
||||
const story = { unlockedChapterIds: ["ch1"], completedChapters: [] };
|
||||
const state = makeMinimalState({ story });
|
||||
const { newState } = buildPostPrestigeState(state, "Tester");
|
||||
expect(newState.story).toEqual(story);
|
||||
});
|
||||
|
||||
it("persists transcendence from current state", () => {
|
||||
const transcendence = {
|
||||
count: 1, echoes: 10, purchasedUpgradeIds: [],
|
||||
echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
|
||||
echoPrestigeThresholdMultiplier: 1,
|
||||
echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
|
||||
};
|
||||
const state = makeMinimalState({ transcendence });
|
||||
const { newState } = buildPostPrestigeState(state, "Tester");
|
||||
expect(newState.transcendence).toEqual(transcendence);
|
||||
});
|
||||
|
||||
it("preserves autoPrestigeEnabled when set", () => {
|
||||
const state = makeMinimalState({
|
||||
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [], autoPrestigeEnabled: true },
|
||||
});
|
||||
const { newPrestigeData } = buildPostPrestigeState(state, "Tester");
|
||||
expect(newPrestigeData.autoPrestigeEnabled).toBe(true);
|
||||
});
|
||||
|
||||
it("omits autoPrestigeEnabled when not set", () => {
|
||||
const state = makeMinimalState();
|
||||
const { newPrestigeData } = buildPostPrestigeState(state, "Tester");
|
||||
expect(newPrestigeData.autoPrestigeEnabled).toBeUndefined();
|
||||
});
|
||||
|
||||
it("preserves apotheosis data across prestige", () => {
|
||||
const apotheosis = { count: 2 };
|
||||
const state = makeMinimalState({ apotheosis });
|
||||
const { newState } = buildPostPrestigeState(state, "Tester");
|
||||
expect(newState.apotheosis).toEqual(apotheosis);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,151 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import {
|
||||
checkAndUnlockTitles,
|
||||
parseUnlockedTitles,
|
||||
} from "../../src/services/titles.js";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
|
||||
({
|
||||
player: { discordId: "t", username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
|
||||
bosses: [],
|
||||
quests: [],
|
||||
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
adventurers: [],
|
||||
achievements: [],
|
||||
...overrides,
|
||||
} as GameState);
|
||||
|
||||
describe("parseUnlockedTitles", () => {
|
||||
it("returns the array as-is when input is a string array", () => {
|
||||
expect(parseUnlockedTitles(["boss_slayer", "the_adventurous"])).toEqual(["boss_slayer", "the_adventurous"]);
|
||||
});
|
||||
|
||||
it("returns empty array for null input", () => {
|
||||
expect(parseUnlockedTitles(null)).toEqual([]);
|
||||
});
|
||||
|
||||
it("returns empty array for undefined input", () => {
|
||||
expect(parseUnlockedTitles(undefined)).toEqual([]);
|
||||
});
|
||||
|
||||
it("returns empty array for object input", () => {
|
||||
expect(parseUnlockedTitles({ key: "value" })).toEqual([]);
|
||||
});
|
||||
|
||||
it("returns empty array for number input", () => {
|
||||
expect(parseUnlockedTitles(42)).toEqual([]);
|
||||
});
|
||||
|
||||
it("filters non-string values from mixed array", () => {
|
||||
expect(parseUnlockedTitles(["valid", 42, null, "also_valid"])).toEqual(["valid", "also_valid"]);
|
||||
});
|
||||
|
||||
it("returns empty array for an empty array", () => {
|
||||
expect(parseUnlockedTitles([])).toEqual([]);
|
||||
});
|
||||
});
|
||||
|
||||
describe("checkAndUnlockTitles", () => {
|
||||
const NOW = 1_700_000_000_000;
|
||||
const THIRTY_DAYS_MS = 30 * 86_400_000;
|
||||
|
||||
beforeEach(() => {
|
||||
vi.spyOn(Date, "now").mockReturnValue(NOW);
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
vi.restoreAllMocks();
|
||||
});
|
||||
|
||||
it("returns empty array when no new titles are earned", () => {
|
||||
const state = makeMinimalState();
|
||||
const result = checkAndUnlockTitles([], state, "", NOW);
|
||||
expect(result).toEqual([]);
|
||||
});
|
||||
|
||||
it("skips titles already unlocked", () => {
|
||||
const state = makeMinimalState({
|
||||
player: { discordId: "t", username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 10_000, characterName: "T" },
|
||||
});
|
||||
const result = checkAndUnlockTitles(["click_maniac"], state, "", NOW);
|
||||
expect(result).not.toContain("click_maniac");
|
||||
});
|
||||
|
||||
it("unlocks guild_founder when guild name is non-empty", () => {
|
||||
const state = makeMinimalState();
|
||||
const result = checkAndUnlockTitles([], state, "My Guild", NOW);
|
||||
expect(result).toContain("guild_founder");
|
||||
});
|
||||
|
||||
it("does not unlock guild_founder for whitespace-only guild name", () => {
|
||||
const state = makeMinimalState();
|
||||
const result = checkAndUnlockTitles([], state, " ", NOW);
|
||||
expect(result).not.toContain("guild_founder");
|
||||
});
|
||||
|
||||
it("unlocks the_adventurous when 1 quest is completed", () => {
|
||||
const state = makeMinimalState({
|
||||
quests: [{ status: "completed" }] as GameState["quests"],
|
||||
});
|
||||
const result = checkAndUnlockTitles([], state, "", NOW);
|
||||
expect(result).toContain("the_adventurous");
|
||||
});
|
||||
|
||||
it("unlocks boss_slayer when 1 boss is defeated", () => {
|
||||
const state = makeMinimalState({
|
||||
bosses: [{ status: "defeated" }] as GameState["bosses"],
|
||||
});
|
||||
const result = checkAndUnlockTitles([], state, "", NOW);
|
||||
expect(result).toContain("boss_slayer");
|
||||
});
|
||||
|
||||
it("unlocks the_undying at prestige 1", () => {
|
||||
const state = makeMinimalState({
|
||||
prestige: { count: 1, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
});
|
||||
const result = checkAndUnlockTitles([], state, "", NOW);
|
||||
expect(result).toContain("the_undying");
|
||||
});
|
||||
|
||||
it("unlocks veteran after 30 days of play", () => {
|
||||
const createdAt = NOW - THIRTY_DAYS_MS;
|
||||
const state = makeMinimalState();
|
||||
const result = checkAndUnlockTitles([], state, "", createdAt);
|
||||
expect(result).toContain("veteran");
|
||||
});
|
||||
|
||||
it("does not unlock veteran before 30 days", () => {
|
||||
const createdAt = NOW - (29 * 86_400_000);
|
||||
const state = makeMinimalState();
|
||||
const result = checkAndUnlockTitles([], state, "", createdAt);
|
||||
expect(result).not.toContain("veteran");
|
||||
});
|
||||
|
||||
it("returns multiple newly unlocked titles at once", () => {
|
||||
const state = makeMinimalState({
|
||||
bosses: [{ status: "defeated" }] as GameState["bosses"],
|
||||
quests: [{ status: "completed" }] as GameState["quests"],
|
||||
});
|
||||
const result = checkAndUnlockTitles([], state, "Guild", NOW);
|
||||
expect(result).toContain("boss_slayer");
|
||||
expect(result).toContain("the_adventurous");
|
||||
expect(result).toContain("guild_founder");
|
||||
});
|
||||
|
||||
it("reads transcendenceCount and apotheosisCount from state when present", () => {
|
||||
const state = makeMinimalState({
|
||||
transcendence: {
|
||||
count: 1, echoes: 0, purchasedUpgradeIds: [],
|
||||
echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
|
||||
echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
|
||||
},
|
||||
apotheosis: { count: 1 },
|
||||
});
|
||||
// Just verify this runs without error — the counts are read via ?. chains
|
||||
const result = checkAndUnlockTitles([], state, "", NOW);
|
||||
expect(Array.isArray(result)).toBe(true);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,171 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { describe, expect, it } from "vitest";
|
||||
import {
|
||||
buildPostTranscendenceState,
|
||||
calculateEchoes,
|
||||
computeTranscendenceMultipliers,
|
||||
isEligibleForTranscendence,
|
||||
} from "../../src/services/transcendence.js";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
|
||||
({
|
||||
player: { discordId: "t", username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
|
||||
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
|
||||
adventurers: [],
|
||||
upgrades: [],
|
||||
quests: [],
|
||||
bosses: [],
|
||||
equipment: [],
|
||||
achievements: [],
|
||||
zones: [],
|
||||
exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
|
||||
companions: { unlockedCompanionIds: [], activeCompanionId: null },
|
||||
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
baseClickPower: 1,
|
||||
lastTickAt: 0,
|
||||
schemaVersion: 1,
|
||||
...overrides,
|
||||
} as GameState);
|
||||
|
||||
describe("computeTranscendenceMultipliers", () => {
|
||||
it("returns all 1s with empty ids", () => {
|
||||
const result = computeTranscendenceMultipliers([]);
|
||||
expect(result.echoIncomeMultiplier).toBe(1);
|
||||
expect(result.echoCombatMultiplier).toBe(1);
|
||||
expect(result.echoPrestigeThresholdMultiplier).toBe(1);
|
||||
expect(result.echoPrestigeRunestoneMultiplier).toBe(1);
|
||||
expect(result.echoMetaMultiplier).toBe(1);
|
||||
});
|
||||
|
||||
it("applies income upgrade when purchased", () => {
|
||||
const result = computeTranscendenceMultipliers(["echo_income_1"]);
|
||||
expect(result.echoIncomeMultiplier).toBeGreaterThan(1);
|
||||
expect(result.echoCombatMultiplier).toBe(1);
|
||||
});
|
||||
|
||||
it("applies combat upgrade when purchased", () => {
|
||||
const result = computeTranscendenceMultipliers(["echo_combat_1"]);
|
||||
expect(result.echoCombatMultiplier).toBeGreaterThan(1);
|
||||
expect(result.echoIncomeMultiplier).toBe(1);
|
||||
});
|
||||
|
||||
it("applies prestige_threshold upgrade when purchased", () => {
|
||||
const result = computeTranscendenceMultipliers(["echo_prestige_threshold_1"]);
|
||||
expect(result.echoPrestigeThresholdMultiplier).not.toBe(1);
|
||||
});
|
||||
|
||||
it("applies prestige_runestones upgrade when purchased", () => {
|
||||
const result = computeTranscendenceMultipliers(["echo_prestige_runestones_1"]);
|
||||
expect(result.echoPrestigeRunestoneMultiplier).toBeGreaterThan(1);
|
||||
});
|
||||
|
||||
it("applies echo_meta upgrade when purchased", () => {
|
||||
const result = computeTranscendenceMultipliers(["echo_meta_1"]);
|
||||
expect(result.echoMetaMultiplier).toBeGreaterThan(1);
|
||||
});
|
||||
});
|
||||
|
||||
describe("isEligibleForTranscendence", () => {
|
||||
it("returns true when final boss is defeated", () => {
|
||||
const state = makeMinimalState({
|
||||
bosses: [{ id: "the_absolute_one", status: "defeated" }] as GameState["bosses"],
|
||||
});
|
||||
expect(isEligibleForTranscendence(state)).toBe(true);
|
||||
});
|
||||
|
||||
it("returns false when final boss is available but not defeated", () => {
|
||||
const state = makeMinimalState({
|
||||
bosses: [{ id: "the_absolute_one", status: "available" }] as GameState["bosses"],
|
||||
});
|
||||
expect(isEligibleForTranscendence(state)).toBe(false);
|
||||
});
|
||||
|
||||
it("returns false when final boss is not in the list", () => {
|
||||
const state = makeMinimalState({ bosses: [] });
|
||||
expect(isEligibleForTranscendence(state)).toBe(false);
|
||||
});
|
||||
|
||||
it("returns false when a different boss is defeated", () => {
|
||||
const state = makeMinimalState({
|
||||
bosses: [{ id: "some_other_boss", status: "defeated" }] as GameState["bosses"],
|
||||
});
|
||||
expect(isEligibleForTranscendence(state)).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe("calculateEchoes", () => {
|
||||
it("handles prestige count of 0 by treating it as 1", () => {
|
||||
// safeCount = max(0, 1) = 1; floor(853 / sqrt(1)) = 853
|
||||
expect(calculateEchoes(0, 1)).toBe(853);
|
||||
});
|
||||
|
||||
it("calculates echoes at count 1", () => {
|
||||
expect(calculateEchoes(1, 1)).toBe(853);
|
||||
});
|
||||
|
||||
it("decreases echoes with higher prestige count", () => {
|
||||
const echoesAt1 = calculateEchoes(1, 1);
|
||||
const echoesAt4 = calculateEchoes(4, 1);
|
||||
expect(echoesAt4).toBeLessThan(echoesAt1);
|
||||
// floor(853 / sqrt(4)) = floor(853 / 2) = 426
|
||||
expect(echoesAt4).toBe(426);
|
||||
});
|
||||
|
||||
it("applies echoMetaMultiplier", () => {
|
||||
const base = calculateEchoes(1, 1);
|
||||
const withMult = calculateEchoes(1, 2);
|
||||
expect(withMult).toBe(base * 2);
|
||||
});
|
||||
});
|
||||
|
||||
describe("buildPostTranscendenceState", () => {
|
||||
it("increments transcendence count from 0", () => {
|
||||
const state = makeMinimalState();
|
||||
const { newTranscendenceData } = buildPostTranscendenceState(state, "T");
|
||||
expect(newTranscendenceData.count).toBe(1);
|
||||
});
|
||||
|
||||
it("accumulates echoes", () => {
|
||||
const state = makeMinimalState({
|
||||
transcendence: {
|
||||
count: 1, echoes: 100, purchasedUpgradeIds: [],
|
||||
echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
|
||||
echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
|
||||
},
|
||||
});
|
||||
const { newTranscendenceData, echoesEarned } = buildPostTranscendenceState(state, "T");
|
||||
expect(newTranscendenceData.echoes).toBe(100 + echoesEarned);
|
||||
});
|
||||
|
||||
it("persists codex from current state", () => {
|
||||
const codex = { entries: [{ id: "e1", unlockedAt: 1000, sourceType: "exploration" as const }] };
|
||||
const state = makeMinimalState({ codex });
|
||||
const { newState } = buildPostTranscendenceState(state, "T");
|
||||
expect(newState.codex).toEqual(codex);
|
||||
});
|
||||
|
||||
it("persists story from current state", () => {
|
||||
const story = { unlockedChapterIds: ["ch1"], completedChapters: [] };
|
||||
const state = makeMinimalState({ story });
|
||||
const { newState } = buildPostTranscendenceState(state, "T");
|
||||
expect(newState.story).toEqual(story);
|
||||
});
|
||||
|
||||
it("persists apotheosis from current state", () => {
|
||||
const apotheosis = { count: 2 };
|
||||
const state = makeMinimalState({ apotheosis });
|
||||
const { newState } = buildPostTranscendenceState(state, "T");
|
||||
expect(newState.apotheosis).toEqual(apotheosis);
|
||||
});
|
||||
|
||||
it("resets prestige to fresh state", () => {
|
||||
const state = makeMinimalState({
|
||||
prestige: { count: 5, runestones: 500, productionMultiplier: 2, purchasedUpgradeIds: [] },
|
||||
});
|
||||
const { newState } = buildPostTranscendenceState(state, "T");
|
||||
expect(newState.prestige.count).toBe(0);
|
||||
expect(newState.prestige.runestones).toBe(0);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,123 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("webhook service", () => {
|
||||
const ORIGINAL_ENV = process.env;
|
||||
const mockFetch = vi.fn();
|
||||
|
||||
beforeEach(() => {
|
||||
process.env = { ...ORIGINAL_ENV };
|
||||
vi.resetModules();
|
||||
vi.stubGlobal("fetch", mockFetch);
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
process.env = ORIGINAL_ENV;
|
||||
vi.unstubAllGlobals();
|
||||
mockFetch.mockReset();
|
||||
});
|
||||
|
||||
describe("grantApotheosisRole", () => {
|
||||
it("does nothing when bot token is missing", async () => {
|
||||
delete process.env["DISCORD_BOT_TOKEN"];
|
||||
process.env["DISCORD_GUILD_ID"] = "guild123";
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "role123";
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await grantApotheosisRole("user123");
|
||||
expect(mockFetch).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("does nothing when guild id is missing", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "token";
|
||||
delete process.env["DISCORD_GUILD_ID"];
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "role123";
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await grantApotheosisRole("user123");
|
||||
expect(mockFetch).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("does nothing when role id is missing", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "token";
|
||||
process.env["DISCORD_GUILD_ID"] = "guild123";
|
||||
delete process.env["DISCORD_APOTHEOSIS_ROLE_ID"];
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await grantApotheosisRole("user123");
|
||||
expect(mockFetch).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("calls Discord API with correct URL and auth when env vars are set", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "bot_token";
|
||||
process.env["DISCORD_GUILD_ID"] = "guild123";
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "role456";
|
||||
mockFetch.mockResolvedValueOnce({ ok: true });
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await grantApotheosisRole("user789");
|
||||
expect(mockFetch).toHaveBeenCalledWith(
|
||||
"https://discord.com/api/v10/guilds/guild123/members/user789/roles/role456",
|
||||
expect.objectContaining({
|
||||
method: "PUT",
|
||||
headers: expect.objectContaining({ Authorization: "Bot bot_token" }),
|
||||
}),
|
||||
);
|
||||
});
|
||||
|
||||
it("swallows fetch errors gracefully", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
process.env["DISCORD_GUILD_ID"] = "g";
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "r";
|
||||
mockFetch.mockRejectedValueOnce(new Error("Network error"));
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await expect(grantApotheosisRole("user")).resolves.toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
describe("postMilestoneWebhook", () => {
|
||||
const counts = { prestige: 1, transcendence: 0, apotheosis: 0 };
|
||||
|
||||
it("does nothing when webhook URL is missing", async () => {
|
||||
delete process.env["DISCORD_MILESTONE_WEBHOOK"];
|
||||
const { postMilestoneWebhook } = await import("../../src/services/webhook.js");
|
||||
await postMilestoneWebhook("user123", "prestige", counts);
|
||||
expect(mockFetch).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("posts prestige message with correct body", async () => {
|
||||
process.env["DISCORD_MILESTONE_WEBHOOK"] = "https://discord.com/webhook/abc";
|
||||
mockFetch.mockResolvedValueOnce({ ok: true });
|
||||
const { postMilestoneWebhook } = await import("../../src/services/webhook.js");
|
||||
await postMilestoneWebhook("user123", "prestige", counts);
|
||||
const [url, options] = mockFetch.mock.calls[0] as [string, RequestInit];
|
||||
expect(url).toBe("https://discord.com/webhook/abc");
|
||||
const body = JSON.parse(options.body as string) as { content: string };
|
||||
expect(body.content).toContain("<@user123>");
|
||||
expect(body.content).toContain("prestiged");
|
||||
});
|
||||
|
||||
it("posts transcendence message correctly", async () => {
|
||||
process.env["DISCORD_MILESTONE_WEBHOOK"] = "https://discord.com/webhook/abc";
|
||||
mockFetch.mockResolvedValueOnce({ ok: true });
|
||||
const { postMilestoneWebhook } = await import("../../src/services/webhook.js");
|
||||
await postMilestoneWebhook("user123", "transcendence", { prestige: 0, transcendence: 1, apotheosis: 0 });
|
||||
const [, options] = mockFetch.mock.calls[0] as [string, RequestInit];
|
||||
const body = JSON.parse(options.body as string) as { content: string };
|
||||
expect(body.content).toContain("transcended");
|
||||
});
|
||||
|
||||
it("posts apotheosis message correctly", async () => {
|
||||
process.env["DISCORD_MILESTONE_WEBHOOK"] = "https://discord.com/webhook/abc";
|
||||
mockFetch.mockResolvedValueOnce({ ok: true });
|
||||
const { postMilestoneWebhook } = await import("../../src/services/webhook.js");
|
||||
await postMilestoneWebhook("user123", "apotheosis", { prestige: 0, transcendence: 0, apotheosis: 1 });
|
||||
const [, options] = mockFetch.mock.calls[0] as [string, RequestInit];
|
||||
const body = JSON.parse(options.body as string) as { content: string };
|
||||
expect(body.content).toContain("reached apotheosis");
|
||||
});
|
||||
|
||||
it("swallows fetch errors gracefully", async () => {
|
||||
process.env["DISCORD_MILESTONE_WEBHOOK"] = "https://discord.com/webhook/abc";
|
||||
mockFetch.mockRejectedValueOnce(new Error("Network timeout"));
|
||||
const { postMilestoneWebhook } = await import("../../src/services/webhook.js");
|
||||
await expect(postMilestoneWebhook("user", "prestige", counts)).resolves.toBeUndefined();
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -5,7 +5,12 @@ export default defineConfig({
|
||||
coverage: {
|
||||
provider: "v8",
|
||||
include: ["src/**/*.ts"],
|
||||
exclude: ["src/types/**/*.ts"],
|
||||
exclude: [
|
||||
"src/types/**/*.ts",
|
||||
"src/db/client.ts",
|
||||
"src/index.ts",
|
||||
"src/data/materials.ts",
|
||||
],
|
||||
thresholds: {
|
||||
statements: 100,
|
||||
branches: 100,
|
||||
|
||||
Reference in New Issue
Block a user