Files
elysium/apps/api/test/routes/leaderboards.spec.ts
T
hikari b67eae9d46 test: add 100% coverage for apps/api and packages/types
Adds full Vitest test suites with @vitest/coverage-v8, targeting 100%
statement/branch/function/line coverage. Uses v8 ignore comments for
genuinely unreachable defensive branches.
2026-03-07 19:59:48 -08:00

199 lines
8.6 KiB
TypeScript

/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
import { beforeEach, describe, expect, it, vi } from "vitest";
import { Hono } from "hono";
vi.mock("../../src/db/client.js", () => ({
prisma: {
player: { findMany: vi.fn() },
gameState: { findMany: vi.fn() },
},
}));
const makePlayer = (overrides: Record<string, unknown> = {}) => ({
discordId: "player_1",
characterName: "Hero",
username: "hero",
avatar: null,
profileSettings: null,
activeTitle: null,
lifetimeGoldEarned: 0,
lifetimeBossesDefeated: 0,
lifetimeQuestsCompleted: 0,
lifetimeAchievementsUnlocked: 0,
...overrides,
});
describe("leaderboards route", () => {
let app: Hono;
let prisma: { player: { findMany: ReturnType<typeof vi.fn> }; gameState: { findMany: ReturnType<typeof vi.fn> } };
beforeEach(async () => {
vi.clearAllMocks();
const { leaderboardRouter } = await import("../../src/routes/leaderboards.js");
const { prisma: p } = await import("../../src/db/client.js");
prisma = p as typeof prisma;
app = new Hono();
app.route("/leaderboards", leaderboardRouter);
});
const get = (query = "") =>
app.fetch(new Request(`http://localhost/leaderboards${query ? `?${query}` : ""}`));
it("returns 400 for an invalid category", async () => {
const res = await get("category=invalid");
expect(res.status).toBe(400);
});
it("returns totalGold leaderboard by default", async () => {
const players = [
makePlayer({ discordId: "p1", lifetimeGoldEarned: 1000 }),
makePlayer({ discordId: "p2", lifetimeGoldEarned: 500 }),
];
vi.mocked(prisma.player.findMany).mockResolvedValueOnce(players as never);
const res = await get();
expect(res.status).toBe(200);
const body = await res.json() as { category: string; entries: Array<{ rank: number; value: number }> };
expect(body.category).toBe("totalGold");
expect(body.entries[0]?.value).toBe(1000);
expect(body.entries[0]?.rank).toBe(1);
});
it("returns bossesDefeated leaderboard", async () => {
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ lifetimeBossesDefeated: 42 })] as never);
const res = await get("category=bossesDefeated");
expect(res.status).toBe(200);
const body = await res.json() as { entries: Array<{ value: number }> };
expect(body.entries[0]?.value).toBe(42);
});
it("returns questsCompleted leaderboard", async () => {
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ lifetimeQuestsCompleted: 7 })] as never);
const res = await get("category=questsCompleted");
expect(res.status).toBe(200);
const body = await res.json() as { entries: Array<{ value: number }> };
expect(body.entries[0]?.value).toBe(7);
});
it("returns achievementsUnlocked leaderboard", async () => {
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ lifetimeAchievementsUnlocked: 3 })] as never);
const res = await get("category=achievementsUnlocked");
expect(res.status).toBe(200);
const body = await res.json() as { entries: Array<{ value: number }> };
expect(body.entries[0]?.value).toBe(3);
});
it("returns prestigeCount from game state", async () => {
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ discordId: "p1" })] as never);
vi.mocked(prisma.gameState.findMany).mockResolvedValueOnce([{
discordId: "p1",
state: { prestige: { count: 5 }, transcendence: null, apotheosis: null },
}] as never);
const res = await get("category=prestigeCount");
expect(res.status).toBe(200);
const body = await res.json() as { entries: Array<{ value: number }> };
expect(body.entries[0]?.value).toBe(5);
});
it("returns transcendenceCount from game state", async () => {
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ discordId: "p1" })] as never);
vi.mocked(prisma.gameState.findMany).mockResolvedValueOnce([{
discordId: "p1",
state: { prestige: { count: 0 }, transcendence: { count: 2 }, apotheosis: null },
}] as never);
const res = await get("category=transcendenceCount");
expect(res.status).toBe(200);
const body = await res.json() as { entries: Array<{ value: number }> };
expect(body.entries[0]?.value).toBe(2);
});
it("returns apotheosisCount from game state", async () => {
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ discordId: "p1" })] as never);
vi.mocked(prisma.gameState.findMany).mockResolvedValueOnce([{
discordId: "p1",
state: { prestige: { count: 0 }, transcendence: null, apotheosis: { count: 1 } },
}] as never);
const res = await get("category=apotheosisCount");
expect(res.status).toBe(200);
const body = await res.json() as { entries: Array<{ value: number }> };
expect(body.entries[0]?.value).toBe(1);
});
it("filters out players with showOnLeaderboards=false", async () => {
const players = [
makePlayer({ discordId: "visible", lifetimeGoldEarned: 100 }),
makePlayer({ discordId: "hidden", lifetimeGoldEarned: 200, profileSettings: { showOnLeaderboards: false } }),
];
vi.mocked(prisma.player.findMany).mockResolvedValueOnce(players as never);
const res = await get();
expect(res.status).toBe(200);
const body = await res.json() as { entries: Array<{ discordId: string }> };
expect(body.entries).toHaveLength(1);
expect(body.entries[0]?.discordId).toBe("visible");
});
it("respects the limit parameter", async () => {
const players = Array.from({ length: 5 }, (_, i) => makePlayer({ discordId: `p${String(i)}`, lifetimeGoldEarned: i }));
vi.mocked(prisma.player.findMany).mockResolvedValueOnce(players as never);
const res = await get("limit=2");
expect(res.status).toBe(200);
const body = await res.json() as { entries: unknown[] };
expect(body.entries).toHaveLength(2);
});
it("uses active title name in entries", async () => {
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([
makePlayer({ discordId: "p1", activeTitle: "the_first" }),
] as never);
const res = await get();
expect(res.status).toBe(200);
const body = await res.json() as { entries: Array<{ activeTitle: string }> };
// title may or may not be found — just verify the field exists
expect(typeof body.entries[0]?.activeTitle).toBe("string");
});
it("defaults to 0 for game-state categories when state is missing", async () => {
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ discordId: "p1" })] as never);
vi.mocked(prisma.gameState.findMany).mockResolvedValueOnce([] as never);
const res = await get("category=prestigeCount");
expect(res.status).toBe(200);
const body = await res.json() as { entries: Array<{ value: number }> };
expect(body.entries[0]?.value).toBe(0);
});
it("resolves title name when active title ID is found in TITLES", async () => {
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([
makePlayer({ discordId: "p1", activeTitle: "the_adventurous" }),
] as never);
const res = await get();
expect(res.status).toBe(200);
const body = await res.json() as { entries: Array<{ activeTitle: string }> };
// "the_adventurous" has name "The Adventurous" in TITLES — should differ from raw ID
expect(body.entries[0]?.activeTitle).toBe("The Adventurous");
});
it("defaults to 0 for transcendenceCount when transcendence is null in state", async () => {
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ discordId: "p1" })] as never);
vi.mocked(prisma.gameState.findMany).mockResolvedValueOnce([{
discordId: "p1",
state: { prestige: { count: 0 }, transcendence: null, apotheosis: null },
}] as never);
const res = await get("category=transcendenceCount");
expect(res.status).toBe(200);
const body = await res.json() as { entries: Array<{ value: number }> };
expect(body.entries[0]?.value).toBe(0);
});
it("defaults to 0 for apotheosisCount when apotheosis is null in state", async () => {
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ discordId: "p1" })] as never);
vi.mocked(prisma.gameState.findMany).mockResolvedValueOnce([{
discordId: "p1",
state: { prestige: { count: 0 }, transcendence: null, apotheosis: null },
}] as never);
const res = await get("category=apotheosisCount");
expect(res.status).toBe(200);
const body = await res.json() as { entries: Array<{ value: number }> };
expect(body.entries[0]?.value).toBe(0);
});
});