generated from nhcarrigan/template
feat: error handling, logging, analytics, OG tags, and sticky sidebar (#44)
## Summary
- Add comprehensive try/catch error handling across all API routes, middleware, and the Hono global error handler, piping every unhandled error to the `@nhcarrigan/logger` service to prevent silent crashes and unhandled Promise rejections
- Add a `logError` utility on the frontend that forwards errors through the overridden `console.error` to the backend telemetry endpoint; apply it to every silent `catch {}` block in the game context, sound, notification, and clipboard utilities, and wrap the React tree in an `ErrorBoundary`
- Add Plausible analytics, Open Graph + Twitter Card meta tags, Tree-Nation widget, and Google Ads to `index.html`
- Make the game sidebar sticky with a `--resource-bar-height` CSS custom property offset so it stays viewport-height without overlapping the resource bar; reset sticky behaviour in the mobile responsive override
## Test plan
- [ ] Lint passes: `pnpm lint`
- [ ] Build passes: `pnpm build`
- [ ] Verify errors thrown in API routes appear in the logger service rather than crashing the process
- [ ] Verify frontend errors appear in the `/api/fe/error` backend log
- [ ] Verify Open Graph tags render correctly when sharing the URL
- [ ] Verify Plausible analytics fires on page load
- [ ] Verify Tree-Nation badge renders in the sidebar
- [ ] Verify sidebar stays fixed while the main content scrolls on desktop
- [ ] Verify mobile layout is unaffected
✨ This issue was created with help from Hikari~ 🌸
Reviewed-on: #44
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #44.
This commit is contained in:
@@ -59,6 +59,7 @@ import {
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} from "../engine/tick.js";
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import { updateChallengeProgress } from "../utils/dailyChallenges.js";
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import { formatNumber as formatNumberUtil } from "../utils/format.js";
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import { logError } from "../utils/logError.js";
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import { sendNotification } from "../utils/notification.js";
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import { playSound } from "../utils/sound.js";
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@@ -1130,6 +1131,8 @@ export const GameProvider = ({
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) {
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signatureReference.current = null;
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localStorage.removeItem("elysium_save_signature");
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} else {
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logError("auto_save", error_);
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}
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});
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}
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@@ -1158,7 +1161,8 @@ export const GameProvider = ({
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}
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await reloadReference.current();
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}).
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catch(() => {
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catch((error_: unknown) => {
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logError("auto_prestige", error_);
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/* Silently ignore — will retry next tick */
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}).
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@@ -1200,7 +1204,8 @@ export const GameProvider = ({
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});
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setBattleResult({ bossName, result });
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}).
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catch(() => {
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catch((error_: unknown) => {
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logError("auto_boss", error_);
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/* Silently ignore — will retry next tick */
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}).
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@@ -1521,35 +1526,46 @@ export const GameProvider = ({
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},
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};
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});
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} catch {
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} catch (error_: unknown) {
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logError("buy_prestige_upgrade", error_);
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// Silently ignore — server errors shouldn't crash the UI
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}
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}, []);
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const transcend = useCallback(async() => {
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const result = await transcendApi({});
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setShowTranscendenceToast(true);
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if (enableSoundsReference.current) {
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playSound("transcendence");
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try {
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const result = await transcendApi({});
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setShowTranscendenceToast(true);
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if (enableSoundsReference.current) {
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playSound("transcendence");
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}
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if (enableNotificationsReference.current) {
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sendNotification("🌌 Transcendence!", "You have transcended reality!");
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}
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await reload();
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return result;
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} catch (error_: unknown) {
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logError("transcend", error_);
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throw error_;
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}
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if (enableNotificationsReference.current) {
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sendNotification("🌌 Transcendence!", "You have transcended reality!");
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}
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await reload();
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return result;
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}, [ reload ]);
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const apotheosis = useCallback(async() => {
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const result = await achieveApotheosisApi({});
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setShowApotheosisToast(true);
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if (enableSoundsReference.current) {
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playSound("apotheosis");
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try {
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const result = await achieveApotheosisApi({});
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setShowApotheosisToast(true);
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if (enableSoundsReference.current) {
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playSound("apotheosis");
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}
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if (enableNotificationsReference.current) {
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sendNotification("✨ Apotheosis!", "You have achieved godhood!");
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}
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await reload();
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return result;
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} catch (error_: unknown) {
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logError("apotheosis", error_);
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throw error_;
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}
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if (enableNotificationsReference.current) {
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sendNotification("✨ Apotheosis!", "You have achieved godhood!");
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}
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await reload();
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return result;
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}, [ reload ]);
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const buyEchoUpgrade = useCallback(async(upgradeId: string) => {
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@@ -1575,114 +1591,125 @@ export const GameProvider = ({
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},
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};
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});
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} catch {
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// Silently ignore server errors
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} catch (error_: unknown) {
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logError("buy_echo_upgrade", error_);
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// Silently ignore — server errors shouldn't crash the UI
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}
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}, []);
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const startExploration = useCallback(async(areaId: string) => {
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const response = await startExplorationApi({ areaId });
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const areaData = EXPLORATION_AREAS.find((a) => {
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return a.id === areaId;
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});
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if (areaData === undefined) {
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return;
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}
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// eslint-disable-next-line stylistic/no-mixed-operators -- duration * 1000 is clear
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const startedAt = response.endsAt - areaData.durationSeconds * 1000;
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setState((previous) => {
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if (previous?.exploration === undefined) {
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return previous;
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try {
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const response = await startExplorationApi({ areaId });
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const areaData = EXPLORATION_AREAS.find((a) => {
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return a.id === areaId;
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});
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if (areaData === undefined) {
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return;
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}
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return {
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...previous,
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exploration: {
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...previous.exploration,
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areas: previous.exploration.areas.map((a) => {
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return a.id === areaId
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? { ...a, startedAt: startedAt, status: "in_progress" as const }
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: a;
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}),
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},
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};
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});
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}, []);
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const collectExploration = useCallback(
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async(areaId: string): Promise<ExploreCollectResponse> => {
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const result = await collectExplorationApi({ areaId });
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// eslint-disable-next-line stylistic/no-mixed-operators -- duration * 1000 is clear
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const startedAt = response.endsAt - areaData.durationSeconds * 1000;
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setState((previous) => {
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if (previous?.exploration === undefined) {
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return previous;
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}
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let materials = [ ...previous.exploration.materials ];
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// Apply material drops from the random loot roll
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for (const drop of result.materialsFound) {
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const existing = materials.find((mat) => {
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return mat.materialId === drop.materialId;
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});
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if (existing === undefined) {
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materials = [
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...materials,
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{ materialId: drop.materialId, quantity: drop.quantity },
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];
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} else {
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materials = materials.map((mat) => {
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return mat.materialId === drop.materialId
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? { ...mat, quantity: mat.quantity + drop.quantity }
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: mat;
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});
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}
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}
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// Apply material from event (if any)
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const materialGained = result.event?.materialGained;
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if (materialGained !== null && materialGained !== undefined) {
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const { materialId, quantity } = materialGained;
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const existing = materials.find((mat) => {
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return mat.materialId === materialId;
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});
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if (existing === undefined) {
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materials = [ ...materials, { materialId, quantity } ];
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} else {
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materials = materials.map((mat) => {
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return mat.materialId === materialId
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? { ...mat, quantity: mat.quantity + quantity }
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: mat;
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});
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}
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}
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return {
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...previous,
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exploration: {
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...previous.exploration,
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areas: previous.exploration.areas.map((a) => {
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return a.id === areaId
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? { ...a, completedOnce: true, status: "available" as const }
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? { ...a, startedAt: startedAt, status: "in_progress" as const }
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: a;
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}),
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materials: materials,
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},
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player: {
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...previous.player,
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totalGoldEarned:
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previous.player.totalGoldEarned
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+ Math.max(0, result.event?.goldChange ?? 0),
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},
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resources: {
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...previous.resources,
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essence:
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previous.resources.essence + (result.event?.essenceChange ?? 0),
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gold: Math.max(
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0,
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previous.resources.gold + (result.event?.goldChange ?? 0),
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),
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},
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};
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});
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return result;
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} catch (error_: unknown) {
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logError("start_exploration", error_);
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throw error_;
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}
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}, []);
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const collectExploration = useCallback(
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async(areaId: string): Promise<ExploreCollectResponse> => {
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try {
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const result = await collectExplorationApi({ areaId });
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setState((previous) => {
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if (previous?.exploration === undefined) {
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return previous;
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}
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let materials = [ ...previous.exploration.materials ];
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// Apply material drops from the random loot roll
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for (const drop of result.materialsFound) {
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const existing = materials.find((mat) => {
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return mat.materialId === drop.materialId;
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});
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if (existing === undefined) {
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materials = [
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...materials,
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{ materialId: drop.materialId, quantity: drop.quantity },
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];
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} else {
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materials = materials.map((mat) => {
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return mat.materialId === drop.materialId
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? { ...mat, quantity: mat.quantity + drop.quantity }
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: mat;
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});
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}
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}
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// Apply material from event (if any)
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const materialGained = result.event?.materialGained;
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if (materialGained !== null && materialGained !== undefined) {
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const { materialId, quantity } = materialGained;
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const existing = materials.find((mat) => {
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return mat.materialId === materialId;
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});
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if (existing === undefined) {
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materials = [ ...materials, { materialId, quantity } ];
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} else {
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materials = materials.map((mat) => {
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return mat.materialId === materialId
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? { ...mat, quantity: mat.quantity + quantity }
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: mat;
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});
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}
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}
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return {
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...previous,
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exploration: {
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...previous.exploration,
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areas: previous.exploration.areas.map((a) => {
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return a.id === areaId
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? { ...a, completedOnce: true, status: "available" as const }
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: a;
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}),
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materials: materials,
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},
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player: {
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...previous.player,
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totalGoldEarned:
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previous.player.totalGoldEarned
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+ Math.max(0, result.event?.goldChange ?? 0),
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},
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resources: {
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...previous.resources,
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essence:
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previous.resources.essence + (result.event?.essenceChange ?? 0),
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gold: Math.max(
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0,
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previous.resources.gold + (result.event?.goldChange ?? 0),
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),
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},
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};
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});
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return result;
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} catch (error_: unknown) {
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logError("collect_exploration", error_);
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throw error_;
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}
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},
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[],
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);
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@@ -1694,35 +1721,40 @@ export const GameProvider = ({
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if (recipe === undefined) {
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return;
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}
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const result = await craftRecipeApi({ recipeId });
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setState((previous) => {
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if (previous?.exploration === undefined) {
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return previous;
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}
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let materials = [ ...previous.exploration.materials ];
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for (const request of recipe.requiredMaterials) {
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materials = materials.map((mat) => {
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return mat.materialId === request.materialId
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? { ...mat, quantity: mat.quantity - request.quantity }
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: mat;
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});
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}
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return {
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...previous,
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exploration: {
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...previous.exploration,
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craftedClickMultiplier: result.craftedClickMultiplier,
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craftedCombatMultiplier: result.craftedCombatMultiplier,
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craftedEssenceMultiplier: result.craftedEssenceMultiplier,
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craftedGoldMultiplier: result.craftedGoldMultiplier,
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craftedRecipeIds: [
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...previous.exploration.craftedRecipeIds,
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recipeId,
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],
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materials: materials,
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},
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};
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});
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try {
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const result = await craftRecipeApi({ recipeId });
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setState((previous) => {
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if (previous?.exploration === undefined) {
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return previous;
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}
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let materials = [ ...previous.exploration.materials ];
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for (const request of recipe.requiredMaterials) {
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materials = materials.map((mat) => {
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return mat.materialId === request.materialId
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? { ...mat, quantity: mat.quantity - request.quantity }
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: mat;
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});
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}
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return {
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...previous,
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exploration: {
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...previous.exploration,
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craftedClickMultiplier: result.craftedClickMultiplier,
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craftedCombatMultiplier: result.craftedCombatMultiplier,
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craftedEssenceMultiplier: result.craftedEssenceMultiplier,
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craftedGoldMultiplier: result.craftedGoldMultiplier,
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craftedRecipeIds: [
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...previous.exploration.craftedRecipeIds,
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recipeId,
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],
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materials: materials,
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},
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};
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});
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} catch (error_: unknown) {
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logError("craft_recipe", error_);
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throw error_;
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}
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}, []);
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const toggleAutoPrestige = useCallback(() => {
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@@ -1798,7 +1830,8 @@ export const GameProvider = ({
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return applyBossResult(previous, bossId, result);
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});
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setBattleResult({ bossName: boss.name, result: result });
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} catch {
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} catch (error_: unknown) {
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logError("challenge_boss", error_);
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// Silently ignore — server errors shouldn't crash the UI
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}
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}, []);
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Reference in New Issue
Block a user