generated from nhcarrigan/template
feat: error handling, logging, analytics, OG tags, and sticky sidebar (#44)
## Summary
- Add comprehensive try/catch error handling across all API routes, middleware, and the Hono global error handler, piping every unhandled error to the `@nhcarrigan/logger` service to prevent silent crashes and unhandled Promise rejections
- Add a `logError` utility on the frontend that forwards errors through the overridden `console.error` to the backend telemetry endpoint; apply it to every silent `catch {}` block in the game context, sound, notification, and clipboard utilities, and wrap the React tree in an `ErrorBoundary`
- Add Plausible analytics, Open Graph + Twitter Card meta tags, Tree-Nation widget, and Google Ads to `index.html`
- Make the game sidebar sticky with a `--resource-bar-height` CSS custom property offset so it stays viewport-height without overlapping the resource bar; reset sticky behaviour in the mobile responsive override
## Test plan
- [ ] Lint passes: `pnpm lint`
- [ ] Build passes: `pnpm build`
- [ ] Verify errors thrown in API routes appear in the logger service rather than crashing the process
- [ ] Verify frontend errors appear in the `/api/fe/error` backend log
- [ ] Verify Open Graph tags render correctly when sharing the URL
- [ ] Verify Plausible analytics fires on page load
- [ ] Verify Tree-Nation badge renders in the sidebar
- [ ] Verify sidebar stays fixed while the main content scrolls on desktop
- [ ] Verify mobile layout is unaffected
✨ This issue was created with help from Hikari~ 🌸
Reviewed-on: #44
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #44.
This commit is contained in:
@@ -5,6 +5,39 @@
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Elysium — Idle RPG</title>
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<meta name="description" content="An idle fantasy RPG — hire adventurers, defeat bosses, and ascend to glory." />
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<!-- Open Graph -->
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<meta property="og:title" content="Elysium — Idle RPG" />
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<meta property="og:description" content="An idle fantasy RPG — hire adventurers, defeat bosses, and ascend to glory." />
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<meta property="og:type" content="website" />
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<meta property="og:url" content="https://elysium.nhcarrigan.com" />
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<meta property="og:image" content="https://cdn.nhcarrigan.com/elysium/background.jpg" />
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<meta property="og:site_name" content="Elysium" />
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<!-- Twitter Card -->
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<meta name="twitter:card" content="summary_large_image" />
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<meta name="twitter:title" content="Elysium — Idle RPG" />
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<meta name="twitter:description" content="An idle fantasy RPG — hire adventurers, defeat bosses, and ascend to glory." />
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<meta name="twitter:image" content="https://cdn.nhcarrigan.com/elysium/background.jpg" />
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<!-- Plausible Analytics -->
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<script defer data-domain="elysium.nhcarrigan.com" src="https://plausible.io/js/script.js"></script>
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<!-- Tree-Nation -->
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<script defer src="https://widgets.tree-nation.com/js/widgets/v1/widgets.min.js?v=1.0"></script>
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<script>
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(function () {
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var interval = setInterval(function () {
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if (typeof TreeNation !== "undefined") {
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clearInterval(interval);
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TreeNation.renderAll();
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}
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}, 100);
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}());
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</script>
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<!-- Google Ads -->
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<script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-3569924701890974" crossorigin="anonymous"></script>
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</head>
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<body>
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<div id="root"></div>
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@@ -0,0 +1,70 @@
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/**
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* @file React Error Boundary for catching unhandled render-time errors.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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import { Component, type ErrorInfo, type ReactNode } from "react";
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import { logError } from "../utils/logError.js";
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interface ErrorBoundaryProperties {
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readonly children: ReactNode;
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}
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interface ErrorBoundaryState {
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hasError: boolean;
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}
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/**
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* Catches unhandled render-time errors in the React tree, logs them to the
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* backend telemetry service, and renders a fallback UI.
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*/
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class ErrorBoundary extends Component<
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ErrorBoundaryProperties,
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ErrorBoundaryState
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> {
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// eslint-disable-next-line jsdoc/require-jsdoc -- React Error Boundary constructor is standard boilerplate
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public constructor(properties: ErrorBoundaryProperties) {
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super(properties);
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this.state = { hasError: false };
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}
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/**
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* Updates state so the next render shows the fallback UI.
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* @returns The updated error boundary state.
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*/
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public static getDerivedStateFromError(): ErrorBoundaryState {
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return { hasError: true };
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}
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/**
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* Logs the error to the backend telemetry service.
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* @param error - The error that was thrown during render.
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* @param info - React error info containing the component stack trace.
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*/
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// eslint-disable-next-line @typescript-eslint/class-methods-use-this -- React lifecycle method cannot be static
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public override componentDidCatch(error: Error, info: ErrorInfo): void {
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logError("react_error_boundary", error, info.componentStack);
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}
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/**
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* Renders the fallback UI when an error is caught, otherwise renders children.
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* @returns The JSX element.
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*/
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public override render(): ReactNode {
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const { hasError } = this.state;
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const { children } = this.props;
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if (hasError) {
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return (
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<div className="error-screen">
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<p>{"Something went wrong. Please refresh the page."}</p>
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</div>
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);
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}
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return children;
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}
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}
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export { ErrorBoundary };
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@@ -14,6 +14,7 @@ import {
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type PublicProfileResponse,
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} from "@elysium/types";
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import { type JSX, useEffect, useState } from "react";
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import { logError } from "../../utils/logError.js";
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interface CharacterPageProperties {
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readonly discordId: string;
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@@ -78,12 +79,16 @@ const CharacterPage = ({ discordId }: CharacterPageProperties): JSX.Element => {
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}, [ discordId ]);
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function handleCopy(): void {
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void navigator.clipboard.writeText(window.location.href).then(() => {
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setCopied(true);
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setTimeout(() => {
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setCopied(false);
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}, 2000);
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});
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void navigator.clipboard.writeText(window.location.href).
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then(() => {
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setCopied(true);
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setTimeout(() => {
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setCopied(false);
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}, 2000);
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}).
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catch((error_: unknown) => {
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logError("clipboard_copy", error_);
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});
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}
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if (error !== null) {
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@@ -19,6 +19,7 @@ import {
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import { type ChangeEvent, type JSX, useEffect, useRef, useState } from "react";
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import { updateProfile } from "../../api/client.js";
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import { useGame } from "../../context/gameContext.js";
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import { logError } from "../../utils/logError.js";
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interface EquippedItem {
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name: string;
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@@ -205,12 +206,16 @@ const CharacterSheetPanel = (): JSX.Element => {
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function handleShareClick(): void {
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const discordId = player?.discordId ?? "";
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const url = `${window.location.origin}/character/${discordId}`;
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void navigator.clipboard.writeText(url).then(() => {
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setCopied(true);
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setTimeout(() => {
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setCopied(false);
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}, 2000);
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});
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void navigator.clipboard.writeText(url).
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then(() => {
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setCopied(true);
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setTimeout(() => {
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setCopied(false);
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}, 2000);
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}).
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catch((error_: unknown) => {
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logError("clipboard_copy", error_);
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});
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}
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function handleNameChange(event: ChangeEvent<HTMLInputElement>): void {
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@@ -189,6 +189,7 @@ const GameLayout = (): JSX.Element => {
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<div className="game-main">
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<aside className="game-sidebar">
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<ClickArea />
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<div id="tree-nation-offset-website" />
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<p className="game-copyright">{"© NHCarrigan"}</p>
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</aside>
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@@ -8,6 +8,7 @@
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/* eslint-disable complexity -- Many conditional stat visibility checks */
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import { useEffect, useState, type JSX } from "react";
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import { formatNumber } from "../../utils/format.js";
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import { logError } from "../../utils/logError.js";
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import type { PublicProfileResponse } from "@elysium/types";
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interface ProfilePageProperties {
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@@ -52,12 +53,16 @@ const ProfilePage = ({ discordId }: ProfilePageProperties): JSX.Element => {
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}, [ discordId ]);
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function handleCopy(): void {
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void navigator.clipboard.writeText(window.location.href).then(() => {
|
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setCopied(true);
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||||
setTimeout(() => {
|
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setCopied(false);
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}, 2000);
|
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});
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void navigator.clipboard.writeText(window.location.href).
|
||||
then(() => {
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||||
setCopied(true);
|
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setTimeout(() => {
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setCopied(false);
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}, 2000);
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}).
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catch((error_: unknown) => {
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logError("clipboard_copy", error_);
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});
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}
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if (error !== null) {
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@@ -59,6 +59,7 @@ import {
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} from "../engine/tick.js";
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import { updateChallengeProgress } from "../utils/dailyChallenges.js";
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import { formatNumber as formatNumberUtil } from "../utils/format.js";
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import { logError } from "../utils/logError.js";
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import { sendNotification } from "../utils/notification.js";
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import { playSound } from "../utils/sound.js";
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@@ -1130,6 +1131,8 @@ export const GameProvider = ({
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) {
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signatureReference.current = null;
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localStorage.removeItem("elysium_save_signature");
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} else {
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logError("auto_save", error_);
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}
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});
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}
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@@ -1158,7 +1161,8 @@ export const GameProvider = ({
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}
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await reloadReference.current();
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}).
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catch(() => {
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catch((error_: unknown) => {
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logError("auto_prestige", error_);
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/* Silently ignore — will retry next tick */
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}).
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@@ -1200,7 +1204,8 @@ export const GameProvider = ({
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});
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setBattleResult({ bossName, result });
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}).
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catch(() => {
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catch((error_: unknown) => {
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logError("auto_boss", error_);
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/* Silently ignore — will retry next tick */
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}).
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@@ -1521,35 +1526,46 @@ export const GameProvider = ({
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},
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};
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});
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} catch {
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} catch (error_: unknown) {
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logError("buy_prestige_upgrade", error_);
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// Silently ignore — server errors shouldn't crash the UI
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}
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}, []);
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const transcend = useCallback(async() => {
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const result = await transcendApi({});
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setShowTranscendenceToast(true);
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if (enableSoundsReference.current) {
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playSound("transcendence");
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try {
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const result = await transcendApi({});
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setShowTranscendenceToast(true);
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if (enableSoundsReference.current) {
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playSound("transcendence");
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}
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if (enableNotificationsReference.current) {
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sendNotification("🌌 Transcendence!", "You have transcended reality!");
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}
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await reload();
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return result;
|
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} catch (error_: unknown) {
|
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logError("transcend", error_);
|
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throw error_;
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}
|
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if (enableNotificationsReference.current) {
|
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sendNotification("🌌 Transcendence!", "You have transcended reality!");
|
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}
|
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await reload();
|
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return result;
|
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}, [ reload ]);
|
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const apotheosis = useCallback(async() => {
|
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const result = await achieveApotheosisApi({});
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setShowApotheosisToast(true);
|
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if (enableSoundsReference.current) {
|
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playSound("apotheosis");
|
||||
try {
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const result = await achieveApotheosisApi({});
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||||
setShowApotheosisToast(true);
|
||||
if (enableSoundsReference.current) {
|
||||
playSound("apotheosis");
|
||||
}
|
||||
if (enableNotificationsReference.current) {
|
||||
sendNotification("✨ Apotheosis!", "You have achieved godhood!");
|
||||
}
|
||||
await reload();
|
||||
return result;
|
||||
} catch (error_: unknown) {
|
||||
logError("apotheosis", error_);
|
||||
throw error_;
|
||||
}
|
||||
if (enableNotificationsReference.current) {
|
||||
sendNotification("✨ Apotheosis!", "You have achieved godhood!");
|
||||
}
|
||||
await reload();
|
||||
return result;
|
||||
}, [ reload ]);
|
||||
|
||||
const buyEchoUpgrade = useCallback(async(upgradeId: string) => {
|
||||
@@ -1575,114 +1591,125 @@ export const GameProvider = ({
|
||||
},
|
||||
};
|
||||
});
|
||||
} catch {
|
||||
// Silently ignore server errors
|
||||
} catch (error_: unknown) {
|
||||
logError("buy_echo_upgrade", error_);
|
||||
// Silently ignore — server errors shouldn't crash the UI
|
||||
}
|
||||
}, []);
|
||||
|
||||
const startExploration = useCallback(async(areaId: string) => {
|
||||
const response = await startExplorationApi({ areaId });
|
||||
const areaData = EXPLORATION_AREAS.find((a) => {
|
||||
return a.id === areaId;
|
||||
});
|
||||
if (areaData === undefined) {
|
||||
return;
|
||||
}
|
||||
// eslint-disable-next-line stylistic/no-mixed-operators -- duration * 1000 is clear
|
||||
const startedAt = response.endsAt - areaData.durationSeconds * 1000;
|
||||
setState((previous) => {
|
||||
if (previous?.exploration === undefined) {
|
||||
return previous;
|
||||
try {
|
||||
const response = await startExplorationApi({ areaId });
|
||||
const areaData = EXPLORATION_AREAS.find((a) => {
|
||||
return a.id === areaId;
|
||||
});
|
||||
if (areaData === undefined) {
|
||||
return;
|
||||
}
|
||||
return {
|
||||
...previous,
|
||||
exploration: {
|
||||
...previous.exploration,
|
||||
areas: previous.exploration.areas.map((a) => {
|
||||
return a.id === areaId
|
||||
? { ...a, startedAt: startedAt, status: "in_progress" as const }
|
||||
: a;
|
||||
}),
|
||||
},
|
||||
};
|
||||
});
|
||||
}, []);
|
||||
|
||||
const collectExploration = useCallback(
|
||||
async(areaId: string): Promise<ExploreCollectResponse> => {
|
||||
const result = await collectExplorationApi({ areaId });
|
||||
// eslint-disable-next-line stylistic/no-mixed-operators -- duration * 1000 is clear
|
||||
const startedAt = response.endsAt - areaData.durationSeconds * 1000;
|
||||
setState((previous) => {
|
||||
if (previous?.exploration === undefined) {
|
||||
return previous;
|
||||
}
|
||||
let materials = [ ...previous.exploration.materials ];
|
||||
|
||||
// Apply material drops from the random loot roll
|
||||
for (const drop of result.materialsFound) {
|
||||
const existing = materials.find((mat) => {
|
||||
return mat.materialId === drop.materialId;
|
||||
});
|
||||
if (existing === undefined) {
|
||||
materials = [
|
||||
...materials,
|
||||
{ materialId: drop.materialId, quantity: drop.quantity },
|
||||
];
|
||||
} else {
|
||||
materials = materials.map((mat) => {
|
||||
return mat.materialId === drop.materialId
|
||||
? { ...mat, quantity: mat.quantity + drop.quantity }
|
||||
: mat;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Apply material from event (if any)
|
||||
const materialGained = result.event?.materialGained;
|
||||
if (materialGained !== null && materialGained !== undefined) {
|
||||
const { materialId, quantity } = materialGained;
|
||||
const existing = materials.find((mat) => {
|
||||
return mat.materialId === materialId;
|
||||
});
|
||||
if (existing === undefined) {
|
||||
materials = [ ...materials, { materialId, quantity } ];
|
||||
} else {
|
||||
materials = materials.map((mat) => {
|
||||
return mat.materialId === materialId
|
||||
? { ...mat, quantity: mat.quantity + quantity }
|
||||
: mat;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
...previous,
|
||||
exploration: {
|
||||
...previous.exploration,
|
||||
areas: previous.exploration.areas.map((a) => {
|
||||
return a.id === areaId
|
||||
? { ...a, completedOnce: true, status: "available" as const }
|
||||
? { ...a, startedAt: startedAt, status: "in_progress" as const }
|
||||
: a;
|
||||
}),
|
||||
materials: materials,
|
||||
},
|
||||
player: {
|
||||
...previous.player,
|
||||
totalGoldEarned:
|
||||
previous.player.totalGoldEarned
|
||||
+ Math.max(0, result.event?.goldChange ?? 0),
|
||||
},
|
||||
resources: {
|
||||
...previous.resources,
|
||||
essence:
|
||||
previous.resources.essence + (result.event?.essenceChange ?? 0),
|
||||
gold: Math.max(
|
||||
0,
|
||||
previous.resources.gold + (result.event?.goldChange ?? 0),
|
||||
),
|
||||
},
|
||||
};
|
||||
});
|
||||
return result;
|
||||
} catch (error_: unknown) {
|
||||
logError("start_exploration", error_);
|
||||
throw error_;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const collectExploration = useCallback(
|
||||
async(areaId: string): Promise<ExploreCollectResponse> => {
|
||||
try {
|
||||
const result = await collectExplorationApi({ areaId });
|
||||
setState((previous) => {
|
||||
if (previous?.exploration === undefined) {
|
||||
return previous;
|
||||
}
|
||||
let materials = [ ...previous.exploration.materials ];
|
||||
|
||||
// Apply material drops from the random loot roll
|
||||
for (const drop of result.materialsFound) {
|
||||
const existing = materials.find((mat) => {
|
||||
return mat.materialId === drop.materialId;
|
||||
});
|
||||
if (existing === undefined) {
|
||||
materials = [
|
||||
...materials,
|
||||
{ materialId: drop.materialId, quantity: drop.quantity },
|
||||
];
|
||||
} else {
|
||||
materials = materials.map((mat) => {
|
||||
return mat.materialId === drop.materialId
|
||||
? { ...mat, quantity: mat.quantity + drop.quantity }
|
||||
: mat;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Apply material from event (if any)
|
||||
const materialGained = result.event?.materialGained;
|
||||
if (materialGained !== null && materialGained !== undefined) {
|
||||
const { materialId, quantity } = materialGained;
|
||||
const existing = materials.find((mat) => {
|
||||
return mat.materialId === materialId;
|
||||
});
|
||||
if (existing === undefined) {
|
||||
materials = [ ...materials, { materialId, quantity } ];
|
||||
} else {
|
||||
materials = materials.map((mat) => {
|
||||
return mat.materialId === materialId
|
||||
? { ...mat, quantity: mat.quantity + quantity }
|
||||
: mat;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
...previous,
|
||||
exploration: {
|
||||
...previous.exploration,
|
||||
areas: previous.exploration.areas.map((a) => {
|
||||
return a.id === areaId
|
||||
? { ...a, completedOnce: true, status: "available" as const }
|
||||
: a;
|
||||
}),
|
||||
materials: materials,
|
||||
},
|
||||
player: {
|
||||
...previous.player,
|
||||
totalGoldEarned:
|
||||
previous.player.totalGoldEarned
|
||||
+ Math.max(0, result.event?.goldChange ?? 0),
|
||||
},
|
||||
resources: {
|
||||
...previous.resources,
|
||||
essence:
|
||||
previous.resources.essence + (result.event?.essenceChange ?? 0),
|
||||
gold: Math.max(
|
||||
0,
|
||||
previous.resources.gold + (result.event?.goldChange ?? 0),
|
||||
),
|
||||
},
|
||||
};
|
||||
});
|
||||
return result;
|
||||
} catch (error_: unknown) {
|
||||
logError("collect_exploration", error_);
|
||||
throw error_;
|
||||
}
|
||||
},
|
||||
[],
|
||||
);
|
||||
@@ -1694,35 +1721,40 @@ export const GameProvider = ({
|
||||
if (recipe === undefined) {
|
||||
return;
|
||||
}
|
||||
const result = await craftRecipeApi({ recipeId });
|
||||
setState((previous) => {
|
||||
if (previous?.exploration === undefined) {
|
||||
return previous;
|
||||
}
|
||||
let materials = [ ...previous.exploration.materials ];
|
||||
for (const request of recipe.requiredMaterials) {
|
||||
materials = materials.map((mat) => {
|
||||
return mat.materialId === request.materialId
|
||||
? { ...mat, quantity: mat.quantity - request.quantity }
|
||||
: mat;
|
||||
});
|
||||
}
|
||||
return {
|
||||
...previous,
|
||||
exploration: {
|
||||
...previous.exploration,
|
||||
craftedClickMultiplier: result.craftedClickMultiplier,
|
||||
craftedCombatMultiplier: result.craftedCombatMultiplier,
|
||||
craftedEssenceMultiplier: result.craftedEssenceMultiplier,
|
||||
craftedGoldMultiplier: result.craftedGoldMultiplier,
|
||||
craftedRecipeIds: [
|
||||
...previous.exploration.craftedRecipeIds,
|
||||
recipeId,
|
||||
],
|
||||
materials: materials,
|
||||
},
|
||||
};
|
||||
});
|
||||
try {
|
||||
const result = await craftRecipeApi({ recipeId });
|
||||
setState((previous) => {
|
||||
if (previous?.exploration === undefined) {
|
||||
return previous;
|
||||
}
|
||||
let materials = [ ...previous.exploration.materials ];
|
||||
for (const request of recipe.requiredMaterials) {
|
||||
materials = materials.map((mat) => {
|
||||
return mat.materialId === request.materialId
|
||||
? { ...mat, quantity: mat.quantity - request.quantity }
|
||||
: mat;
|
||||
});
|
||||
}
|
||||
return {
|
||||
...previous,
|
||||
exploration: {
|
||||
...previous.exploration,
|
||||
craftedClickMultiplier: result.craftedClickMultiplier,
|
||||
craftedCombatMultiplier: result.craftedCombatMultiplier,
|
||||
craftedEssenceMultiplier: result.craftedEssenceMultiplier,
|
||||
craftedGoldMultiplier: result.craftedGoldMultiplier,
|
||||
craftedRecipeIds: [
|
||||
...previous.exploration.craftedRecipeIds,
|
||||
recipeId,
|
||||
],
|
||||
materials: materials,
|
||||
},
|
||||
};
|
||||
});
|
||||
} catch (error_: unknown) {
|
||||
logError("craft_recipe", error_);
|
||||
throw error_;
|
||||
}
|
||||
}, []);
|
||||
|
||||
const toggleAutoPrestige = useCallback(() => {
|
||||
@@ -1798,7 +1830,8 @@ export const GameProvider = ({
|
||||
return applyBossResult(previous, bossId, result);
|
||||
});
|
||||
setBattleResult({ bossName: boss.name, result: result });
|
||||
} catch {
|
||||
} catch (error_: unknown) {
|
||||
logError("challenge_boss", error_);
|
||||
// Silently ignore — server errors shouldn't crash the UI
|
||||
}
|
||||
}, []);
|
||||
|
||||
@@ -8,8 +8,12 @@
|
||||
import { StrictMode } from "react";
|
||||
import { createRoot } from "react-dom/client";
|
||||
import { App } from "./app.js";
|
||||
import { ErrorBoundary } from "./components/errorBoundary.js";
|
||||
import { initialiseFrontendLogger } from "./utils/logger.js";
|
||||
import "./styles.css";
|
||||
|
||||
initialiseFrontendLogger();
|
||||
|
||||
const rootElement = document.getElementById("root");
|
||||
|
||||
if (!rootElement) {
|
||||
@@ -18,6 +22,8 @@ if (!rootElement) {
|
||||
|
||||
createRoot(rootElement).render(
|
||||
<StrictMode>
|
||||
<App />
|
||||
<ErrorBoundary>
|
||||
<App />
|
||||
</ErrorBoundary>
|
||||
</StrictMode>,
|
||||
);
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
--radius: 8px;
|
||||
--radius-lg: 12px;
|
||||
--font: "Segoe UI", system-ui, sans-serif;
|
||||
--resource-bar-height: 3.5rem;
|
||||
}
|
||||
|
||||
body {
|
||||
@@ -136,6 +137,10 @@ body::before {
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
position: sticky;
|
||||
top: var(--resource-bar-height);
|
||||
height: calc(100vh - var(--resource-bar-height));
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.game-content {
|
||||
@@ -3181,8 +3186,11 @@ body::before {
|
||||
border-right: none;
|
||||
flex-direction: row;
|
||||
gap: 0.75rem;
|
||||
height: auto;
|
||||
justify-content: center;
|
||||
padding: 0.5rem 0.75rem;
|
||||
position: static;
|
||||
top: auto;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
/**
|
||||
* @file Frontend error logging utility that forwards errors to the backend telemetry service.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable no-console -- Errors are forwarded to backend via the overridden console.error */
|
||||
|
||||
/**
|
||||
* Logs an error to the backend telemetry service.
|
||||
* Accepts the same arguments as console.error — conventionally a context string
|
||||
* followed by the error value.
|
||||
* @param logArguments - The values to log, forwarded directly to console.error.
|
||||
*/
|
||||
const logError = (...logArguments: Array<unknown>): void => {
|
||||
console.error(...logArguments);
|
||||
};
|
||||
|
||||
export { logError };
|
||||
@@ -0,0 +1,68 @@
|
||||
/**
|
||||
* @file Frontend logger that forwards console output to the backend telemetry service.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable no-console -- This file intentionally overrides console methods */
|
||||
|
||||
type Level = "debug" | "info" | "warn";
|
||||
|
||||
const post = (path: string, body: object): void => {
|
||||
void fetch(path, {
|
||||
body: JSON.stringify(body),
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention -- HTTP header names use kebab-case
|
||||
headers: { "Content-Type": "application/json" },
|
||||
method: "POST",
|
||||
}).catch(() => {
|
||||
// Intentionally swallowed — we cannot log logger failures without infinite recursion.
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Overrides the global console.log and console.error methods so that all
|
||||
* frontend log output is forwarded to the backend telemetry endpoints.
|
||||
* Must be called once at application startup before any other code runs.
|
||||
*/
|
||||
const initialiseFrontendLogger = (): void => {
|
||||
const originalLog = console.log.bind(console);
|
||||
const originalError = console.error.bind(console);
|
||||
|
||||
console.log = (...consoleArguments: Array<unknown>): void => {
|
||||
originalLog(...consoleArguments);
|
||||
const level: Level = "info";
|
||||
const message = consoleArguments.map((argument) => {
|
||||
return typeof argument === "string"
|
||||
? argument
|
||||
: JSON.stringify(argument);
|
||||
}).join(" ");
|
||||
post("/api/fe/log", { level, message });
|
||||
};
|
||||
|
||||
console.error = (...consoleArguments: Array<unknown>): void => {
|
||||
originalError(...consoleArguments);
|
||||
const message = consoleArguments.map((argument) => {
|
||||
if (argument instanceof Error) {
|
||||
return `${argument.message}\n${argument.stack ?? ""}`;
|
||||
}
|
||||
return typeof argument === "string"
|
||||
? argument
|
||||
: JSON.stringify(argument);
|
||||
}).join(" ");
|
||||
const context = "console.error";
|
||||
post("/api/fe/error", { context, message });
|
||||
};
|
||||
|
||||
console.warn = (...consoleArguments: Array<unknown>): void => {
|
||||
originalLog(...consoleArguments);
|
||||
const level: Level = "warn";
|
||||
const message = consoleArguments.map((argument) => {
|
||||
return typeof argument === "string"
|
||||
? argument
|
||||
: JSON.stringify(argument);
|
||||
}).join(" ");
|
||||
post("/api/fe/log", { level, message });
|
||||
};
|
||||
};
|
||||
|
||||
export { initialiseFrontendLogger };
|
||||
@@ -4,6 +4,7 @@
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
import { logError } from "./logError.js";
|
||||
|
||||
/**
|
||||
* Requests browser notification permission from the user.
|
||||
@@ -38,7 +39,8 @@ const sendNotification = (title: string, body: string): void => {
|
||||
try {
|
||||
// eslint-disable-next-line no-new -- Notification constructor has side effects
|
||||
new Notification(title, { body: body, icon: "/favicon.ico" });
|
||||
} catch {
|
||||
} catch (error_: unknown) {
|
||||
logError("send_notification", error_);
|
||||
// Silently ignore — notifications may fail silently
|
||||
}
|
||||
};
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
import { logError } from "./logError.js";
|
||||
|
||||
type SoundEvent =
|
||||
| "achievement"
|
||||
@@ -101,7 +102,8 @@ const playSound = (event: SoundEvent): void => {
|
||||
oscillator.start(startTime);
|
||||
oscillator.stop(endTime);
|
||||
}
|
||||
} catch {
|
||||
} catch (error_: unknown) {
|
||||
logError("play_sound", error_);
|
||||
// Silently ignore — audio may not be available in all environments
|
||||
}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user