generated from nhcarrigan/template
fix: apply crystal multiplier to boss rewards, steepen prestige threshold, fix stale upgrade race condition, and fix companion format display
Closes #221 Closes #222 Closes #201 Closes #213
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@@ -465,7 +465,7 @@ export const computeProjectedRunestones = (state: GameState): number => {
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const thresholdMult: number
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= state.transcendence?.echoPrestigeThresholdMultiplier ?? 1;
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const threshold
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= basePrestigeThreshold * Math.pow(count + 1, 2) * thresholdMult;
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= basePrestigeThreshold * Math.pow(count + 1, 2.5) * thresholdMult;
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const base = Math.min(
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Math.floor(Math.cbrt(state.player.totalGoldEarned / threshold))
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* runestonesPerPrestigeLevelClient,
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