generated from nhcarrigan/template
fix: apply crystal multiplier to boss rewards, steepen prestige threshold, fix stale upgrade race condition, and fix companion format display
Closes #221 Closes #222 Closes #201 Closes #213
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@@ -81,6 +81,16 @@ describe("prestige route", () => {
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expect(res.status).toBe(400);
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});
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it("returns 400 with echoPrestigeThresholdMultiplier applied when transcendence is present", async () => {
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const state = makeState({
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player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 500_000, totalClicks: 0, characterName: "T" },
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transcendence: { count: 1, echoes: 0, purchasedUpgradeIds: [], echoIncomeMultiplier: 1, echoCombatMultiplier: 1, echoPrestigeThresholdMultiplier: 2, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1 },
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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const res = await post("");
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expect(res.status).toBe(400);
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});
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it("returns runestones on successful prestige", async () => {
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const state = makeState();
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state, updatedAt: 0 } as never);
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